Eagle: Difference between revisions

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{{quote|The Eagle is a proven combat fighter with a distinguished history.  It is one of the smallest fighters available with jump capability.  It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies.  This role has been superseded by the respective navies' short range fighter programmes, but the Eagle still sees extensive service across human space.  Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}}
{{quote|The Eagle is a proven combat fighter with a distinguished history.  It is one of the smallest fighters available with jump capability.  It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies.  This role has been superseded by the respective navies' short range fighter programmes, but the Eagle still sees extensive service across human space.  Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.|In-Game Description}}


<p style="margin-top:0.4em;margin-bottom:0.5em;">The Eagle is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game, as well as being the cheapest combat-specialized vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don't stay in it long.</p>
The Eagle is an agile fighter sporting 3 weapon hardpoints. It is arguably the most maneuverable ship currently in the game, as well as being the cheapest combat-specialized vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don't stay in it long.


In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship.
In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship.


==Specifications==
==Specifications==
 
{| class="article-table" border="1" cellpadding="1" cellspacing="1"
{| class="article-table" border="0" cellpadding="1" cellspacing="1"
|-
|-
! scope="col" |Name:
! Name:
| scope="col" style="text-align:center;"|Eagle Mk. II
| Eagle Mk. II
|-
|-
! scope="row"|Cost:
! Cost:
| style="text-align:center;"|44,800 CR
| 44,800 CR
|-
|-
! scope="row"|Type:
! Insurance:
| style="text-align:center;"|Fighter (Light)
| 2,240 CR
|-
|-
! scope="row"|Insurance:
! Type:
| style="text-align:center;"|2,240 CR
| Light Freighter
|-
|-
! scope="row"|Faction:
! Faction:
| style="text-align:center;"| None
| --
|-
|-
! scope="row"|Manufacturer:
! Manufacturer:
| style="text-align:center;"|[[Core Dynamics]]
| [[Core Dynamics]]
|-
|-
! scope="row"|Maneuverability:
! Maneuverability:
| style="text-align:center;"| --
| --
|-
|-
! scope="row"|Crew:
! Crew:
| style="text-align:center;"|1
| 1
|-
|-
! scope="row"|Cargo Capacity:
! Cargo Capacity:
| style="text-align:center;"|2 (Max 14)
| 2 (Max 14)
|-
|-
! scope="row"|Dimensions:
! Dimensions:
| style="text-align:center;"| --
| --
|-
|-
! scope="row"|Default Hyperspace Range:
! Default Hyperspace Range:
|
| 8.47ly
<p style="text-align:center;">8.47LY / 8.27LY</p>
<p style="text-align:center;">(Empty / Full cargo)</p>
|-
|-
! scope="row"|Hull Mass:
! Hull Mass:
| style="text-align:center;"| 50 T
| 50 T
|-
|-
! scope="row"|Acceleration:
! Acceleration:
| style="text-align:center;"| --
| --
|-
|-
! scope="row"|Max [[Normal Speed]]:
! Max [[Normal Speed]]:
| style="text-align:center;"| 250 m/s
| 250 m/s
|-
|-
! scope="row"|Max [[Boost Speed]]:
! Max [[Boost Speed]]:
| style="text-align:center;"| 350 m/s
| 350 m/s
|-
|-
! scope="row"|Hardpoints:
! Hardpoints:
| style="text-align:center;"|3 (3 C1)
| 3 (3 Small)
|}
|}


== Purchase Locations (Outdated) ==
== Purchase Locations (Outdated) ==
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
! scope="col" style="text-align:center;"|System
! System
! scope="col" style="text-align:center;"|Station
! Station
|-
|-
| style="text-align:center;"|[[Aulin]]
| [[Aulin]]
| style="text-align:center;"|[[Aulin Enterprise]]
| [[Aulin Enterprise]]
|-
|-
| style="text-align:center;"|[[I Bootis]]
| [[I Bootis]]
| style="text-align:center;"|[[Chango Dock]]
| [[Chango Dock]]
|-
|-
| style="text-align:center;" |[[Asellus Primus]]
| [[Asellus Primus]]
| style="text-align:center;" |[[Beagle 2 Landing]]
| [[Beagle 2 Landing]]
|-
|-
| style="text-align:center;" |[[Styx]]
| [[Styx]]
| style="text-align:center;" |[[Chu Hub]]
| Chu Hub
|-
|-
| style="text-align:center;" |[[G 180-18]]
| G 180-18
| style="text-align:center;" |[[Alexandria Gateway]]
| Alexandria Gateway
|-
|-
| style="text-align:center;" |[[Yanyan]]
| Yanyan
| style="text-align:center;" |[[Morin City]]
| Morin City
|}
|}


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Eagle Mk. II outfitting in table below:
Eagle Mk. II outfitting in table below:
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1"
{| class="article-table article-table-selected" style="text-align: center;" border="1" cellpadding="1" cellspacing="1"
! scope="col" |
! Category
<p style="text-align:center;">Category</p>
! Default System
! scope="col" style="text-align:center;" |Default System
! Default Rating
! scope="col" style="text-align:center;" |Default Rating
! Default Class
! scope="col" style="text-align:center;" |Default Class
! Max Class
! scope="col" style="text-align:center;" |Max Class
|-
|-
| style="text-align:center;" |[[Small Hardpoint]]s
| Small Hardpoint
|
| [[Pulse Laser]] (L)
<p style="text-align:center;">[[Pulse Laser]] (L)</p>


<p style="text-align:center;">[[Pulse Laser]] (L)</p>
[[Pulse Laser]] (L)


<p style="text-align:center;">''Not Equipped''</p>
''Not Equipped''
|
| F
<p style="text-align:center;">F</p>


<p style="text-align:center;">F</p>
F


<p style="text-align:center;"><nowiki>-</nowiki></p>
--
|
| 1
<p style="text-align:center;">1</p>


<p style="text-align:center;">1</p>
1


<p style="text-align:center;"><nowiki>-</nowiki></p>
--
|
| 1
<p style="text-align:center;">1</p>


<p style="text-align:center;">1</p>
1


<p style="text-align:center;">1</p>
1
|-
|-
| style="text-align:center;" |[[Utility Mount]]s
| Utility Mount
| style="text-align:center;" |
| ''Not Equipped''
''Not Equipped''
| --
| style="text-align:center;" | -
| --
| style="text-align:center;" |
| 0
-
| style="text-align:center;" |
0
|-
|-
| style="text-align:center;" |[[Bulkheads]]
| [[Bulkheads]]
| style="text-align:center;" |Lightweight Alloys
| [[Lightweight Alloys]]
| style="text-align:center;" |I
| I
| style="text-align:center;" |1
| 1
| style="text-align:center;" |8
| 8
|-
|-
| style="text-align:center;" |[[Reactor Bay]]
| [[Reactor Bay]]
| style="text-align:center;" |Power Plant
| Power Plant
| style="text-align:center;" |E
| E
| style="text-align:center;" |2
| 2
| style="text-align:center;" |2
| 2
|-
|-
| style="text-align:center;" |[[Thrusters Mounting]]
| [[Thrusters Mounting]]
| style="text-align:center;" |Thrusters
| Thrusters
| style="text-align:center;" |E
| E
| style="text-align:center;" |3
| 3
| style="text-align:center;" |3
| 3
|-
|-
| style="text-align:center;" |[[Frame Shift Drive Housing]]
| [[Frame Shift Drive Housing]]
| style="text-align:center;" |Frame Shift Drive
| Frame Shift Drive
| style="text-align:center;" |E
| E
| style="text-align:center;" |3
| 3
| style="text-align:center;" |3
| 3
|-
|-
| style="text-align:center;" |[[Environment Control]]
| Environment Control
| style="text-align:center;" |Life Support
| Life Support
| style="text-align:center;" |E
| E
| style="text-align:center;" |1
| 1
| style="text-align:center;" |1
| 1
|-
|-
| style="text-align:center;" |[[Power Coupling]]
| [[Power Coupling]]
| style="text-align:center;" |Power Distributor
| Power Distributor
| style="text-align:center;" |E
| E
| style="text-align:center;" |2
| 2
| style="text-align:center;" |2
| 2
|-
|-
| style="text-align:center;" |[[Sensor Suite]]
| Sensor Suite
| style="text-align:center;" |Sensors
| Sensors
| style="text-align:center;" |E
| E
| style="text-align:center;" |2
| 2
| style="text-align:center;" |2
| 2
|-
|-
| style="text-align:center;" |[[Fuel Store]]
| Fuel Store
| style="text-align:center;" |Fuel Tank
| Fuel Tank
| style="text-align:center;" |C
| C
| style="text-align:center;" |2
| 2
| style="text-align:center;" |2
| 2
|-
|-
| style="text-align:center;" |[[Internal Compartment]]s
| [[Internal Compartment]]s
|
| Shield Generator
<p style="text-align:center;">Shield Generator</p>


<p style="text-align:center;">Cargo Rack [x2]</p>
Cargo Rack [x2]


<p style="text-align:center;">BDS</p>
[[Discovery Scanner|BDS]]
| style="text-align:center;" |
| E
E


E
E


E
E
| style="text-align:center;" |
| 3
3


1
1


1
1
|
| 3
<p style="text-align:center;">3</p>


<p style="text-align:center;">2</p>
2


<p style="text-align:center;">1</p>
1
|}
|}
* ''(L) = Loaned''
* ''(L) = Loaned''
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Screenshot 0261.jpg
Screenshot 0261.jpg
</gallery>
</gallery>
[[Category:Ships]]
[[Category:Fighters]]
[[Category:Fighters]]