Eagle: Difference between revisions
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{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" | {| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1" | ||
! scope="col" | | ! scope="col" | | ||
Category | <p style="text-align:center;">Category</p> | ||
! scope="col" |Default System | ! scope="col" style="text-align:center;"|Default System | ||
! scope="col" |Default Class | ! scope="col" style="text-align:center;"|Default Class | ||
! scope="col" |Max Class | ! scope="col" style="text-align:center;"|Max Class | ||
|- | |- | ||
| style="text-align:center;"|Small Hardpoints | |||
| | | | ||
<p style="text-align:center;">Pulse Laser (Loaned)</p> | |||
<p style="text-align:center;">-</p> | |||
| | | | ||
<p style="text-align:center;">1</p> | |||
<p style="text-align:center;">1</p> | |||
| | | | ||
<p style="text-align:center;">1</p> | |||
<p style="text-align:center;">1</p> | |||
|- | |- | ||
| | | style="text-align:center;"|Medium Hardpoints | ||
|Pulse Laser | | style="text-align:center;"|Pulse Laser (Loaned) | ||
| style="text-align:center;"|1 | |||
| style="text-align:center;"|2 | |||
|- | |||
| style="text-align:center;"|Utility Mounts | |||
| style="text-align:center;"| | |||
- | |||
- | |||
| | | style="text-align:center;"| | ||
- | |||
- | |||
| | | style="text-align:center;"| | ||
0 | |||
0 | 0 | ||
|- | |- | ||
|[[Bulkheads]] | | style="text-align:center;"|[[Bulkheads]] | ||
|Lightweight Alloy | | style="text-align:center;"|Lightweight Alloy | ||
|1 | | style="text-align:center;"|1 | ||
|8 | | style="text-align:center;"|8 | ||
|- | |- | ||
|[[Reactor Bay]] | | style="text-align:center;"|[[Reactor Bay]] | ||
|Power Plant | | style="text-align:center;"|Power Plant | ||
|2 | | style="text-align:center;"|2 | ||
|2 | | style="text-align:center;"|2 | ||
|- | |- | ||
|[[Thrusters Mounting]] | | style="text-align:center;"|[[Thrusters Mounting]] | ||
|Thrusters | | style="text-align:center;"|Thrusters | ||
|2? | | style="text-align:center;"|2? | ||
|3 | | style="text-align:center;"|3 | ||
|- | |- | ||
|[[Frame Shift Drive Housing]] | | style="text-align:center;"|[[Frame Shift Drive Housing]] | ||
|Frame Shift Drive | | style="text-align:center;"|Frame Shift Drive | ||
|2? | | style="text-align:center;"|2? | ||
|3 | | style="text-align:center;"|3 | ||
|- | |- | ||
|[[Environment Control]] | | style="text-align:center;"|[[Environment Control]] | ||
|Life Support | | style="text-align:center;"|Life Support | ||
|1? | | style="text-align:center;"|1? | ||
|1 | | style="text-align:center;"|1 | ||
|- | |- | ||
|[[Power Coupling]] | | style="text-align:center;"|[[Power Coupling]] | ||
|Power Distributor | | style="text-align:center;"|Power Distributor | ||
|1? | | style="text-align:center;"|1? | ||
|2 | | style="text-align:center;"|2 | ||
|- | |- | ||
|[[Sensor Suite]] | | style="text-align:center;"|[[Sensor Suite]] | ||
|Sensors | | style="text-align:center;"|Sensors | ||
|2 | | style="text-align:center;"|2 | ||
|2 | | style="text-align:center;"|2 | ||
|- | |- | ||
|[[Fuel Store]] | | style="text-align:center;"|[[Fuel Store]] | ||
|Fuel Tank | | style="text-align:center;"|Fuel Tank | ||
|2 | | style="text-align:center;"|2 | ||
|2 | | style="text-align:center;"|2 | ||
|- | |- | ||
|[[Internal Compartment]]s | | style="text-align:center;"|[[Internal Compartment]]s | ||
|Shield Generator | | | ||
Cargo Rack | <p style="text-align:center;">Shield Generator</p> | ||
<p style="text-align:center;">Cargo Rack</p> | |||
Basic Discovery Scanner | <p style="text-align:center;">Basic Discovery Scanner</p> | ||
|3 | | | ||
2 | <p style="text-align:center;">3</p> | ||
<p style="text-align:center;">2</p> | |||
1 | <p style="text-align:center;">1</p> | ||
|3 | | | ||
2 | <p style="text-align:center;">3</p> | ||
<p style="text-align:center;">2</p> | |||
1 | <p style="text-align:center;">1</p> | ||
|} | |} | ||
Revision as of 21:41, 30 October 2014
The Eagle Mk. II is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game, as well as being the cheapest combat-specialised vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don't stay in it long.
In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship.
Specifications
| Name: | Eagle Mk. II |
|---|---|
| Cost: | 44,800 Cr |
| Type: | Fighter |
| Insurance: | 2,240Cr |
| Faction: | -- |
| Manufacturer: | Core Dynamics |
| Maneuverability: | -- |
| Crew: | 1 |
| Cargo Capacity: | 2 |
| Dimensions: | -- |
| Hyperspace Capable: | Range 6.444LY / 5.999LY
(Empty / Full cargo) |
| Hull Stress Factor: | -- |
| Acceleration: | -- |
| Max Normal Speed: | 250 m/s |
| Max Boost Speed: | 350 m/s |
| Hardpoints: | 3 (1 C2, 2 C1) |
Purchase Locations
| System | Station |
|---|---|
| Asellus Primus | Beagle 2 Landing |
| LHS 3262 | Louis de Lacaille Prospect |
| Nang Ta-Khian | Hay Point |
| Ovid | Bradfield Orbital |
| Dahan | Dahan Gateway |
| Aulin | Aulin Enterprise |
Outfitting
All ships are highly customizable through outfitting at high technology starports around the Galaxy. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H (A being the best tier), and other characteristics such as energy drain, armor piercing, etc.
Eagle outfitting in table below:
|
Category |
Default System | Default Class | Max Class |
|---|---|---|---|
| Small Hardpoints |
Pulse Laser (Loaned) - |
1 1 |
1 1 |
| Medium Hardpoints | Pulse Laser (Loaned) | 1 | 2 |
| Utility Mounts |
- - |
- - |
0 0 |
| Bulkheads | Lightweight Alloy | 1 | 8 |
| Reactor Bay | Power Plant | 2 | 2 |
| Thrusters Mounting | Thrusters | 2? | 3 |
| Frame Shift Drive Housing | Frame Shift Drive | 2? | 3 |
| Environment Control | Life Support | 1? | 1 |
| Power Coupling | Power Distributor | 1? | 2 |
| Sensor Suite | Sensors | 2 | 2 |
| Fuel Store | Fuel Tank | 2 | 2 |
| Internal Compartments |
Shield Generator Cargo Rack Basic Discovery Scanner |
3 2 1 |
3 2 1 |