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{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1"
{| class="article-table article-table-selected" border="1" cellpadding="1" cellspacing="1"
! scope="col" |
! scope="col" |
Category
<p style="text-align:center;">Category</p>
! scope="col" |Default System
! scope="col" style="text-align:center;"|Default System
! scope="col" |Default Class
! scope="col" style="text-align:center;"|Default Class
! scope="col" |Max Class
! scope="col" style="text-align:center;"|Max Class
|-
|-
| style="text-align:center;"|Small Hardpoints
|
|
<p style="text-align:center;">Pulse Laser (Loaned)</p>
<p style="text-align:center;">-</p>
|
|
<p style="text-align:center;">1</p>
<p style="text-align:center;">1</p>
|
|
|
<p style="text-align:center;">1</p>
 
<p style="text-align:center;">1</p>
|-
|-
|[[Small Hardpoint]]
| style="text-align:center;"|Medium Hardpoints
|Pulse Laser
| style="text-align:center;"|Pulse Laser (Loaned)
<nowiki>-</nowiki>
| style="text-align:center;"|1
| style="text-align:center;"|2
|-
| style="text-align:center;"|Utility Mounts
| style="text-align:center;"|
-


<nowiki>-</nowiki>
-
|1
| style="text-align:center;"|
1
-


1
-
|1
| style="text-align:center;"|
1
0


1
|-
|[[Utility Mount]]
| -
<nowiki>-</nowiki>
| -
<nowiki>-</nowiki>
|0
0
0
|-
|-
|[[Bulkheads]]
| style="text-align:center;"|[[Bulkheads]]
|Lightweight Alloy
| style="text-align:center;"|Lightweight Alloy
|1
| style="text-align:center;"|1
|8
| style="text-align:center;"|8
|-
|-
|[[Reactor Bay]]
| style="text-align:center;"|[[Reactor Bay]]
|Power Plant
| style="text-align:center;"|Power Plant
|2
| style="text-align:center;"|2
|2
| style="text-align:center;"|2
|-
|-
|[[Thrusters Mounting]]
| style="text-align:center;"|[[Thrusters Mounting]]
|Thrusters
| style="text-align:center;"|Thrusters
|2?
| style="text-align:center;"|2?
|3
| style="text-align:center;"|3
|-
|-
|[[Frame Shift Drive Housing]]
| style="text-align:center;"|[[Frame Shift Drive Housing]]
|Frame Shift Drive
| style="text-align:center;"|Frame Shift Drive
|2?
| style="text-align:center;"|2?
|3
| style="text-align:center;"|3
|-
|-
|[[Environment Control]]
| style="text-align:center;"|[[Environment Control]]
|Life Support
| style="text-align:center;"|Life Support
|1?
| style="text-align:center;"|1?
|1
| style="text-align:center;"|1
|-
|-
|[[Power Coupling]]
| style="text-align:center;"|[[Power Coupling]]
|Power Distributor
| style="text-align:center;"|Power Distributor
|1?
| style="text-align:center;"|1?
|2
| style="text-align:center;"|2
|-
|-
|[[Sensor Suite]]
| style="text-align:center;"|[[Sensor Suite]]
|Sensors
| style="text-align:center;"|Sensors
|2
| style="text-align:center;"|2
|2
| style="text-align:center;"|2
|-
|-
|[[Fuel Store]]
| style="text-align:center;"|[[Fuel Store]]
|Fuel Tank
| style="text-align:center;"|Fuel Tank
|2
| style="text-align:center;"|2
|2
| style="text-align:center;"|2
|-
|-
|[[Internal Compartment]]s
| style="text-align:center;"|[[Internal Compartment]]s
|Shield Generator
|
Cargo Rack
<p style="text-align:center;">Shield Generator</p>
<p style="text-align:center;">Cargo Rack</p>


Basic Discovery Scanner
<p style="text-align:center;">Basic Discovery Scanner</p>
|3
|
2
<p style="text-align:center;">3</p>
<p style="text-align:center;">2</p>


1
<p style="text-align:center;">1</p>
|3
|
2
<p style="text-align:center;">3</p>
<p style="text-align:center;">2</p>


1
<p style="text-align:center;">1</p>
|}
|}



Revision as of 21:41, 30 October 2014

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Eagle Mk. II

The Eagle Mk. II is an agile fighter sporting 3 weapon hardpoints. It is arguably the most manuverable ship currently in the game, as well as being the cheapest combat-specialised vessel. However, it suffers from a very short hyperspace range in current betas, as well as a tendency to overheat, meaning many commanders skip it or don't stay in it long.

In September 2014 Frontier announced that the Eagle will become a second starting ship for all players who pre-order the game, including existing beta and Kickstarter supporters. This additional Eagle will be a second ship that will be parked in a different system, which players can take control of instead of their starting ship.

Specifications

Name: Eagle Mk. II
Cost: 44,800 Cr
Type: Fighter
Insurance: 2,240Cr
Faction: --
Manufacturer: Core Dynamics
Maneuverability: --
Crew: 1
Cargo Capacity: 2
Dimensions: --
Hyperspace Capable: Range 6.444LY / 5.999LY

(Empty / Full cargo)

Hull Stress Factor: --
Acceleration: --
Max Normal Speed: 250 m/s
Max Boost Speed: 350 m/s
Hardpoints: 3 (1 C2, 2 C1)

Purchase Locations

System Station
Asellus Primus Beagle 2 Landing
LHS 3262 Louis de Lacaille Prospect
Nang Ta-Khian Hay Point
Ovid Bradfield Orbital
Dahan Dahan Gateway
Aulin Aulin Enterprise

Outfitting

All ships are highly customizable through outfitting at high technology starports around the Galaxy. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H (A being the best tier), and other characteristics such as energy drain, armor piercing, etc.

Eagle outfitting in table below:

Category

Default System Default Class Max Class
Small Hardpoints

Pulse Laser (Loaned)

-

1

1

1

1

Medium Hardpoints Pulse Laser (Loaned) 1 2
Utility Mounts

-

-

-

-

0

0

Bulkheads Lightweight Alloy 1 8
Reactor Bay Power Plant 2 2
Thrusters Mounting Thrusters 2? 3
Frame Shift Drive Housing Frame Shift Drive 2? 3
Environment Control Life Support 1? 1
Power Coupling Power Distributor 1? 2
Sensor Suite Sensors 2 2
Fuel Store Fuel Tank 2 2
Internal Compartments

Shield Generator

Cargo Rack

Basic Discovery Scanner

3

2

1

3

2

1