Elite: Difference between revisions

m Added GTA quote about Elite.
Added GTA and Hugely Influential Game info
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Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the inclusion of [[The Dark Wheel#The Dark Wheel novella|The Dark Wheel]], a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire.
Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the inclusion of [[The Dark Wheel#The Dark Wheel novella|The Dark Wheel]], a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire.


Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series and the X series of space trading games. Gary Penn, former creative director of DMA Design who developed Grand Theft Auto, cited Elite as a major influence, "The game as it stands now is basically ''Elite'' in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting."<ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview"]</ref>
Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series, the X series of space trading games and the Grand Theft Auto series.


Elite is one of the most significant computer games ever, Elite changed the face of computer gaming dramatically with its combination of believability, considered design, compelling gameplay and longevity.
Elite is one of the most significant computer games ever, Elite changed the face of computer gaming dramatically with its combination of believability, considered design, compelling gameplay and longevity.
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[[Thargoids]] can interrupt [[Hyperspace]] jumps, forcing the player to fight them in witchspace before attempting to finish the jump.
[[Thargoids]] can interrupt [[Hyperspace]] jumps, forcing the player to fight them in witchspace before attempting to finish the jump.
== Hugely Influential Game ==
Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series, the X series of space trading games and the Grand Theft Auto series.
The former creative director of DMA Design Gary Penn cited Elite as a major influence for the original Grand Theft Auto (1997), "But I'd been working on Frontier, which is very different and there were definitely other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination definitely led to the more open plan structure there is now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real world setting. The game was cops and robbers and then that evolved fairly quickly -- nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto".<ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview"]</ref>


== History ==
== History ==