Materials: Difference between revisions

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→Synthesis: Turned content into a table, added bonus for each level
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Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of [[Horizons]], 6 syntheses will be available:
Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of [[Horizons]], 6 syntheses will be available:
* For the [[ship]]:
{| class="article-table"
** 5 types of ammunition re-fills.
|Synthesis Type
*** Plasma munitions.
|Level 1
*** Explosives munitions.
|Level 2
*** Small calibre munitions.
|Level 3
*** High velocity munitions.
|-
*** Large calibre munitions.
|[[SRV]] Ammo Restock
** Re-filling the [[Auto Field-Maintenance Unit]]
|SRV Ammunition restock
** A temporary [[FSD boost|FSD jump range boost]].
|<nowiki>+50% Damage Boost</nowiki>
*** 'Premium' doubles the jump range of a ship.<ref>https://www.reddit.com/r/EliteDangerous/comments/3sp4v2/anaconda_jump_range_goes_from_from_35ly_to_70_ly/</ref>
|<nowiki>+100% Damage Boost</nowiki>
* For the [[SRV]]:
|-
** Refuel
|SRV Repair
** Repair
|SRV Hull Repair
** Re-filling the Plasma Repeater ammunition.
|<nowiki>+50% Repair Effectiveness</nowiki>
Each synthesis will require a different mixture of materials. The quality of the materials used will increase the effectiveness of the synthesis, either improving the quality of of the boost, or in the case of ammunition re-fills increase the potency of the ammunition.
|<nowiki>+100% Repair Effectiveness</nowiki>
|-
|SRV Refuel
|SRV Refuel
|<nowiki>+50% Shield Overcharge</nowiki>
|<nowiki>+100% Shield Overcharge</nowiki>
|-
|[[Frame Shift Drive|FSD]] Injection
|<nowiki>+25% Jump Range</nowiki>
|<nowiki>+50% Jump Range</nowiki>
|<nowiki>+100% Jump Range</nowiki>
|-
|Plasma Munitions
|[[Plasma Accelerator]] ammo refill
|<nowiki>+25% Damage Boost</nowiki>
|<nowiki>+50% Damage Boost</nowiki>
|-
|Explosives Munitions
|[[Missile Rack|Missile]] and [[Mine Launcher|Mine]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|Small Calibre Munitions
|[[Multi-cannon]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|High Velocity Munitions
|[[Railgun]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|Large Calibre Munitions
|[[Cannon]] ammo refill
|+25% Damage Boost
|+50% Damage Boost
|-
|AFM Refill
|[[Auto Field-Maintenance Unit]] ammo refill
|<nowiki>+50% Repair Speed</nowiki>
|<nowiki>+100% Repair Sp</nowiki>
|}
*


== References ==
== References ==
<references />
<references />