Version history: Difference between revisions
GARRRRAAAA |
Undo revision 78952 by STAR F CLASS (talk) Vandal |
||
| Line 1: | Line 1: | ||
{{Ambox|border = blue|type = Placeholder article|info = This article's content contains of placeholder elements to help with structure for future editors.}} | {{Ambox|border = blue|type = Placeholder article|info = This article's content contains of placeholder elements to help with structure for future editors.}} | ||
* star | |||
[[Elite Dangerous]] is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Here is the '''Version history''' of how it has evolved over time. | |||
The current version is {{CurrentVersion}}, released on 25th April 2017. Since launch, there have been 7121 documented improvements to the live game, via 52 client/server and 20 supplementary-server updates. | |||
This page is a quick reference for the purpose of informing returning-CMDRs, after time away from the cockpit, of what has been added to Elite Dangerous and when. Provided are highlights of each release version - approximately 95% of the changelog information is omitted - therefore they are ordered as follows: | |||
* Expansions bring key improvements - so are ordered chronologically, most recent first. | |||
* Patches mostly fix bugs and correct balance issues that appeared - so are ordered by release-date, under their parent expansion. | |||
Each release is briefly described on this page as follows: | |||
* Version identifier, title of headline feature, and date publicly available | |||
* Summary of the content, features and key gameplay improvements added | |||
* Links to the complete changelogs (only ~5% is included here) | |||
== Version formatting == | |||
Each release version's numeric identifier (n.n.nn) is broken down as follows: | |||
* First digit refers to the Season | |||
* Second digit refers to the major release or expansion | |||
* Third (pair of) digit(s) refers to the minor release or patch | |||
* Example: a version identifier of v1.2.08 = 8th patch, of the 2nd expansion, during Season 1 | |||
== History == | |||
=== v2.3 "The Commanders" & 1.8 - 11th April 2017 === | |||
* '''Camera Suite: extensive, freeform camera controls''' | |||
* New weapons: turreted mining lasers | |||
* Ship Naming and ID plates for outfitting (DLC) | |||
* 32 Asteroid Base Stations in deep space locations | |||
* Targetted stations show schematic in correct orientation | |||
* 9 Megaship variants: Tanker, Cargo, Asteroid Miner, Flight Operations, Prison Ship, Science Vessel, Passenger & 2 unknowns | |||
* Multi-stage mission support & Passenger mission redirects are now optional | |||
* Updated mission/variant templates | |||
* Increased speed of Military career progression & SuperPower reputation gains | |||
* New Installations: Medical, Space Bar, Space Farm, Government & Security Station | |||
* New Challenge scenarios: 4 new Incursions, Speed Docking, Driver, Ship-Launched-Fighter | |||
* New wreckages, USS scenarios & "Mysterious Things" | |||
* Exploration data credit value increased | |||
* Bucky Ball Beer Mats rare good added | |||
* 100 new Tourist beacons added | |||
* Audio, celestial, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Powerplay, stability, Stellar Forge, and VR improvements | |||
* '''(Horizons) Holo-Me: fully customisable Commander avatar creator''' | |||
* '''(Horizons) Multi-Crew: a team of upto 3 CMDRs with Helm, Gunner & FighterCon roles''' | |||
* (Horizons) New ship: Dolphin | |||
* (Horizons) Prisoner Cells added to cabin options | |||
* (Horizons) Scanner mods added | |||
* (Horizons) New surface POIs, features & organics | |||
* Changelog, 789 notes: [https://forums.frontier.co.uk/showthread.php/341916-2-3-The-Commanders-Changelog v2.3/v1.8] | |||
==== v2.3.01 & 1.8.01 - 25th Apr ==== | |||
* Audio, gameplay, graphics, missions, networking, Player Journal, Powerplay, and stability improvements | |||
* (Horizons) Multi-Crew payments and rebuys rebalancing | |||
* Changelog, 35 notes: [https://forums.frontier.co.uk/showthread.php?t=347283 v2.3.01/v1.8.01] | |||
=== v2.2 "The Guardians" & v1.7 - 25th Oct 2016 === | |||
* '''Passengers & Tourism''' | |||
* Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions | |||
* Passenger cabin modules: luxury, first class, business and economy | |||
* Scannable tourist beacons providing lore | |||
* '''New Player Power: Yuri Grom''' | |||
* '''New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, and mining''' | |||
* New station interiors & hangars: agricultural, high tech, industrial, and services | |||
* Station contact for handling universal fines, bonds, and bounties | |||
* New & improved faces for all station contacts | |||
* New Galaxy Map filters: security, route-plotting, visited star systems | |||
* Space installations built from CQC assets, and docked Capital ships | |||
* Faction status summary added to Galnet news feed, and security level displayed when jumping to destination | |||
* Mission cargo can be sold on black market | |||
* '''Weapon & module storage, transfer and remote selling''' | |||
* '''Ship transfer and remote selling''' | |||
* '''Weapons and ships rebalancing''' | |||
* '''Player Journal API for external apps and mods''' | |||
* New graphics and FSD boost gameplay for Neutron Stars, White Dwarfs, and hyperspace | |||
* Audio, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Player Journal, Powerplay, stability, Stellar Forge, and VR improvements | |||
* '''(Horizons) Ship Launched Fighters & NPC Crew''' | |||
* (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, and Taipan | |||
* (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire | |||
* (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, and "mysterious things" | |||
* (Horizons) New Engineers and Blueprints: scanners, defences, utilities | |||
* (Horizons) Planet surface terrain improvements | |||
* '''(Horizons) New voiced training scenarios: SRV & SLF''' | |||
* '''(Horizons) Engineer modifications rebalancing''' | |||
* Changelog, 1180 notes: [https://forums.frontier.co.uk/showthread.php?t=300177 v2.2/v1.7] | |||
==== v2.2.01 & v1.7.01 - 27th Oct ==== | |||
* '''Reduced ship & module transfer costs by 50%''' | |||
* Gameplay, Powerplay, and stability improvements | |||
* Changelog, 27 notes: [https://forums.frontier.co.uk/showthread.php?t=301663 v2.2.01/v1.7.01] | |||
==== v2.2.02 & v1.7.02 - 15th Nov ==== | |||
* '''Mission rewards rebalancing''' | |||
* Neutron Star witchspace arrival point made safer | |||
* Gameplay, graphics, networking, and stability improvements | |||
* '''(Server) Further mission rewards rebalancing''' | |||
* (Server) Passenger mission detours now optional with bonus payments | |||
* Changelog, 40 notes: [https://forums.frontier.co.uk/showthread.php/?t=308193 v2.2.02/v1.7.02], Server [https://forums.frontier.co.uk/showthread.php/?t=309039 #1] & [https://forums.frontier.co.uk/showthread.php/?p=4792517#post4792517 #2] | |||
==== v2.2.03 & v.1.7.03 - 10th Jan 2017 ==== | |||
* '''Weapons, Shields and Ships rebalancing''' | |||
* Combat Defenses section added to Internal Statistics panel | |||
* New Ancient Ruins missions added | |||
* Massacre Conflict missions now only affect Conflict Zones | |||
* Module Reinforcement Packs added | |||
* Military slots added to combat Ships | |||
* '''Powerplay Consolidation voting added''' | |||
* Powerplay security and pirate NPC interdiction improvements | |||
* Powerplay rebalancing | |||
* '''Matchmaking, port forwarding, and router exchange improvements''' | |||
* Player Journal API additions | |||
* (Horizons) New Engineers' Blueprints | |||
* '''(Horizons) Commodities removed from Blueprint requirements''' | |||
* '''(Horizons) Engineers and Blueprints rebalancing''' | |||
* Gameplay, missions, networking, NPC AI, stability, and VR improvements | |||
* Changelog, 217 notes: [https://forums.frontier.co.uk/showthread.php/?t=320627 v2.2.03/v1.7.03] | |||
=== v2.1 "The Engineers" & v1.6 - 26th May 2016 === | |||
* '''Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards''' | |||
* Mission limit reduced to 20, and military rank progress rebalancing to be easier | |||
* Huge lasers and muticannons added, and weapon, missile and mine damage rebalancing | |||
* Fer-De-Lance heat efficiency rebalancing to offset the increased power plant change | |||
* Customisable Bookmarks, Community goal markers, and Minor Faction state filters added to galaxy map | |||
* Background Simulation rebalancing, and improvements to mission and information feedback | |||
* Ability to scan a Nav beacon to get that system's exploration data added | |||
* Default number of items per page in Exploration selling increased from 20 to 50 | |||
* Community Goal rewards now automatically redeem after 2 weeks | |||
* Clock added to cockpit's info panel | |||
* Add distances to wakes targeted by the player | |||
* Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled | |||
* '''Large AI improvement, making combat more dangerous especially at higher NPC ranks''' | |||
* Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added | |||
* Silent Running blocking AI scans improvements | |||
* Credit reward for routing a cap ship in war zones increased to 150000 | |||
* '''(Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings''' | |||
* '''(Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects''' | |||
* (Horizons) Point defence systems for settlements and bases, and skimmer disablers added | |||
* (Horizons) Collisions with skimmers are now also extremely disruptive to ships, hitting one will cause a temporarily loss of drives and shields | |||
* Changelog, 1337 notes: [https://forums.frontier.co.uk/showthread.php?t=253924 v2.1/v1.6] | |||
==== v2.1.02 & v1.6.02 - 3rd Jun ==== | |||
* NPC overpowered-hybrid weapons removed | |||
* Gameplay, Powerplay, and stability improvements | |||
* Changelog, 25 notes: [https://forums.frontier.co.uk/showthread.php?t=259444 v2.1.02/v1.6.02] | |||
==== v2.1.03 & v1.6.03 - 22nd Jun ==== | |||
* Huge burst lasers added | |||
* NPC AI, loadout, spawning and interdiction rebalancing | |||
* Audio, gameplay, graphics and stability improvements | |||
* (Server) Rare goods available rebalancing | |||
* (Xbox) Localised languages added: French, German, Spanish and Russian | |||
* (CQC) Gameplay improvements | |||
* (Horizons) Articles about sourcing materials available in Engineers bases' news feeds | |||
* (Horizons) Materials and data storage increased | |||
* (Horizons) Engineers' unlock requirements rebalancing | |||
* '''(Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects''' | |||
* Changelog, 157 notes: [https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming v2.1.03/v1.6.03] & [https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update Server] | |||
==== v2.1.04 & v1.6.04 - 1st Jul ==== | |||
* Gameplay and stability improvements | |||
* Changelog, 7 notes: [https://forums.frontier.co.uk/showthread.php/270711-2-1-04-update-incoming v2.1.04/v1.6.04] | |||
==== v2.1.05 & v1.6.05 - 28th Jul ==== | |||
* Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements | |||
* (CQC) Matchmaking improvements | |||
* '''(Horizons) Materials droprates and blueprint requirements rebalancing''' | |||
* (Horizons) Surface scan for materials added | |||
* (Horizons) Thermal weapons rebalancing | |||
* Changelog, 82 notes: [https://forums.frontier.co.uk/showthread.php/276723-2-1-05-update-incoming v2.1.05/v1.6.05] | |||
=== v2.0 "Planetary Landings" & v1.5 "Ships" - 15th Dec 2015 === | |||
* '''New 64 bit client''' | |||
* '''Vive VR headset support added''' | |||
* New ships: [[Asp Scout]], [[Viper MkIV]], [[Federal Corvette]], [[Imperial Cutter]], and [[Keelback]] | |||
* New CQC-only ship: [[Imperial Fighter]] | |||
* '''New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort''' | |||
* Missions and scenarios can now be received in space | |||
* [[Fer-de-Lance]]'s manoeuvrability, [[Power Plant]] capacity and heat dissipation all increased | |||
* [[Shield Cell Bank]]s, [[Hull Reinforcement Package]]s and [[Bulkheads]] rebalancing | |||
* More Player Group sponsored Minor Faction descriptions added | |||
* Master Chefs rare good added | |||
* Local emergency rescue NPCs added | |||
* Spanish community-created localisation added | |||
* Background Simulation rebalancing | |||
* '''(Horizons)''' '''Ships can land on planet surfaces!''' | |||
* (Horizons) New flight modes: Orbital cruise, Sub-orbital, Glide path planetary approach, and FA-off support | |||
* (Horizons) Planetary Approach Suite module slot added | |||
* (Horizons) Ability to dismiss and recall your ship added | |||
* '''(Horizons) Deployable SRV when landed and at planetary ports''' | |||
* (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner | |||
* (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2 | |||
* '''(Horizons) Surface ports and settlements added, with defences and trespass zones''' | |||
* (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure | |||
* (Horizons) Planetary Missions and Permits added | |||
* (Horizons) Planetary schematic map added | |||
* (Horizons) Planet Surface rendering overhaul | |||
* (Horizons) Materials & Synthesis added: AFM module resupply, FSD Boost, Ship projectile resupply, SRV hull repair, SRV refuel, SRV ammo refill | |||
* (PC/OSX) Bobbleheads added | |||
* (PC/OSX) Updated French, German and Russian translations | |||
* Changelog, 955 notes: [https://forums.frontier.co.uk/showthread.php?t=211781 v2.0/v1.5] | |||
==== v2.0.01 & v1.5.01 - 16th Dec ==== | |||
* Gameplay and stability improvements | |||
* (Horizons) SRV control and targeting improvements | |||
* Changelog, 13 notes: [https://forums.frontier.co.uk/showthread.php?t=213073 v2.0.01] and [https://forums.frontier.co.uk/showthread.php?t=214239 Server] | |||
==== v2.0.02 & v1.5.02 - 21st Dec ==== | |||
* CMDR statistics screen now shows time played | |||
* Audio, gameplay, graphics, performance and stability improvements | |||
* (Horizons) Gameplay improvements | |||
* Changelog, 33 notes: [https://forums.frontier.co.uk/showthread.php?t=216276 v2.0.02] | |||
==== v2.0.03 & v1.5.03 - 6th Jan 2016 ==== | |||
* (PC/OSX) Alternative Download option added to game launcher | |||
* Stability improvements | |||
* Changelog, 20 notes: [https://forums.frontier.co.uk/showthread.php?t=221303 v2.0.0.3] | |||
==== v2.0.04 & v1.5.04 - 26th Jan ==== | |||
* Gameplay, networking and stability improvements | |||
* Changelog, 26 notes: [https://forums.frontier.co.uk/showthread.php?t=227540 v2.0.04] | |||
==== v2.0.05 & v1.5.05 - 1st Feb ==== | |||
* (Horizons) Planetside object spawning improvements | |||
* (Server) Background Simulation improvements | |||
* Changelog, 7 notes: [https://forums.frontier.co.uk/showthread.php?t=229338 v2.0.05] | |||
==== v2.0.06 & v1.5.06 - 16th Feb ==== | |||
* '''ED Arena (standalone CQC) now available''' | |||
* i Sola Prospect in the Brestla star system now always stocks all ships and modules | |||
* (Horizons) Gameplay improvements | |||
* (CQC) Gameplay, matchmaking and stability improvements | |||
* (OSX) Fix CMDRs not being able to save bindings | |||
* (Server) Background Simulation, performance, Powerplay, and reliability improvements | |||
* Changelog, 35 notes: [https://forums.frontier.co.uk/showthread.php?t=232819 v2.0.06] and [https://forums.frontier.co.uk/showthread.php?t=236558 Server] | |||
==== v2.0.07 & v1.5.07 - 24th Mar ==== | |||
* '''Oculus 1.3 SDK support''' | |||
* VR Low & High graphics presets, new VR-only menu, and VR experience demo tutorial | |||
* Crossplay support for First Discovered, Top-5 Bounties, and Community Goal #1 contributor | |||
* (Horizons) VR comfort options for SRV | |||
* Changelog, 19 notes: [https://forums.frontier.co.uk/showthread.php?t=239596 v2.0.07] | |||
==== v2.0.08 & v1.5.08 - 31st Mar ==== | |||
* Gameplay improvements | |||
* Changelog, 3 notes: [https://forums.frontier.co.uk/showthread.php?t=240756 v2.0.08] | |||
==== v2.0.09 & v1.5.09 - 26th Apr ==== | |||
* Exploration data selling increased to 50 items per page | |||
* Gameplay improvements | |||
* Changelog, 5 notes: [https://forums.frontier.co.uk/showthread.php?t=244673 v2.0.09] | |||
=== v1.4 "CQC" - 6th Oct 2015 === | |||
* '''Elite Dangerous released on Xbox One''' | |||
* [[CQC]] Championship added | |||
* New ships: [[Imperial Eagle]], [[Federal Gunship]], and [[Federal Assault Ship]] | |||
* New CQC-only ship: [[F63 Condor]] | |||
* [[Hazardous Resource Extraction Site]]s added | |||
* [[Compromised Nav Beacon]]s added | |||
* Legal salvage missions added | |||
* Outfitting for CQC added | |||
* Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output | |||
* Assign Imperial Eagles to those who should have them from their [https://www.kickstarter.com/projects/1461411552/elite-dangerous/description Kickstarter] backer rewards | |||
* (Server) Minor Factions sponsored by Player Groups added | |||
* (Server) Various Background Simulation, matchmaking, networking, performance, and stability improvements | |||
* Changelog, 396 notes: [https://forums.frontier.co.uk/showthread.php?t=188174 v1.4] | |||
==== v1.4.01 - 20th Oct ==== | |||
* New Mission Templates | |||
* CQC Matchmaking improvements | |||
* Improvements to interdictions | |||
* (Xbox) Upload App now supported | |||
* (Xbox) Updated User Guide | |||
* (OSX) Support for Retina native resolutions added | |||
* (OSX) Support for Fullscreen, Borderless & Windowed display modes added | |||
* (Server) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice! | |||
* (Server) More Minor Factions sponsored by Player Groups added | |||
* (Server) Daily limits to minor faction influence changes added | |||
* (Server) Background Simulation, performance and stability improvements | |||
* Changelogs, 24 notes: [https://forums.frontier.co.uk/showthread.php?t=193497 v1.4.01] and Server [https://forums.frontier.co.uk/showthread.php?t=195411 #1] & [https://forums.frontier.co.uk/showthread.php?t=197529 #2] | |||
=== v1.3 "Powerplay" - 5th Jun 2015 === | |||
* [[Powerplay]] added | |||
* Power map views on galaxy map, power information and action screens added | |||
* Power specific ship modules, ambient traffic, defector hunters, goods and actions added | |||
* New ships: [[Imperial Courier]], [[Diamondback Scout]] and [[Diamondback Explorer]] | |||
* [[Drones]] for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added | |||
* Mission system overhaul | |||
* Inbox integration for branching missions | |||
* Missions scaling up based on rank, and reputation with mission giver | |||
* Mission targets can be generated in supercruise rather than USSs | |||
* Spawned AI difficulty determined by mission (if spawned by mission) | |||
* Low and high intensity resource extraction site scenarios added | |||
* Military progression missions revamped | |||
* Founders and Elite ranked missions added | |||
* Minable commodities [[Painite]] and [[Osmium]] added | |||
* More mission variants added, including slave, mining and alternate-assassination-target | |||
* Updated bounty system: | |||
** Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days. | |||
** Major factions don't record crimes anymore, only minor factions | |||
** Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction). | |||
** Expiry only actually happens when you login, hyperspace or resurrect | |||
** Friendly fire values relaxed | |||
* Select navigation target in system map function added | |||
* Loan ceiling scales based on player's highest Elite rank | |||
* Added crimes for reckless flying (collisions) within [[Starport]] no fire zones: | |||
** Shields only collisions above speed limit is a fine | |||
** Hull damage only above speed limit is a larger fine | |||
** Ship destruction within short window after collision above speed limit is a bounty | |||
** Respects 'Report crimes against me' setting | |||
* Allow any general purpose slot on any ship to contain a fuel tank module | |||
* Networking improvements | |||
* Translations for missions added: French, German, and Russian | |||
* (Server) Background Simulation improvements | |||
* Changelogs, 602 notes: [https://forums.frontier.co.uk/showthread.php?t=151945 v1.3] and [https://forums.frontier.co.uk/showthread.php?t=153988 Server] | |||
==== v1.3.01 - 9th Jun ==== | |||
* (Server) Various performance and reliability improvements | |||
* Changelog, 27 notes: [https://forums.frontier.co.uk/showthread.php?t=154588 v1.3.01] | |||
==== v1.3.02 - 10th Jun ==== | |||
* [https://www.oculus.com/en-us/rift/ Oculus Rift] support updated to SDK 0.5 | |||
* (Server) Powerplay rebalancing | |||
* Changelogs, 19 notes: [https://forums.frontier.co.uk/showthread.php?t=155113 v1.3.02] and [https://forums.frontier.co.uk/showthread.php?t=155696 Server] | |||
==== v1.3.03 - 12th Jun ==== | |||
* Powerplay rebalancing | |||
* (Server) Exploration performance improvements | |||
* (Server) Powerplay rebalancing | |||
* Changelogs, 4 notes: [https://forums.frontier.co.uk/showthread.php?t=156142 v1.3.03] and [https://forums.frontier.co.uk/showthread.php?t=156328 Server] | |||
==== v1.3.04 - 16th Jun ==== | |||
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge Stellar Forge] optimisations | |||
* Changelog, 28 notes: [https://forums.frontier.co.uk/showthread.php?t=157537 v1.3.04] | |||
==== v1.3.05 - 18th Jun ==== | |||
* Mission improvements | |||
* Localisation text corrections | |||
* Ship repair costs overhaul | |||
* (Server) Stability improvements | |||
* Changelogs, 29 notes: [https://forums.frontier.co.uk/showthread.php?t=158475 v1.3.05] and [https://forums.frontier.co.uk/showthread.php?t=158956 Server] | |||
==== v1.3.06 - 25th Jun ==== | |||
* Galnet news reliability improvements | |||
* Powerplay rebalancing | |||
* (OSX) Controller compatibility improvements | |||
* Changelogs, 34 notes: [https://forums.frontier.co.uk/showthread.php?t=160862 v1.3.06] and [https://forums.frontier.co.uk/showthread.php?t=161261 Server] | |||
==== v1.3.07 - 2nd Jul ==== | |||
* Radius of the sphere of systems used to generate missions increased to 15ly | |||
* Cargo dumping limit increased to 100, when away from stations and outposts | |||
* (Server) Galnet news reports Powerplay predictions | |||
* (Server) Exploration optimisations | |||
* (Server) Powerplay improvements | |||
* Changelogs, 19 notes: [https://forums.frontier.co.uk/showthread.php?t=163036 v1.3.07] and Server [https://forums.frontier.co.uk/showthread.php?t=165388 #1], [https://forums.frontier.co.uk/showthread.php?t=170039 #2] & [https://forums.frontier.co.uk/showthread.php?t=170747 #3] | |||
==== v1.3.08 - 5th Aug ==== | |||
* Matchmaking improvements | |||
* Appconfig option [https://support.frontier.co.uk/kb/faq.php?id=33 RouterPort] added | |||
* Changelog, 13 notes: [https://forums.frontier.co.uk/showthread.php?t=172183 v1.3.08] | |||
=== v1.2 "Wings" - 10th Mar 2015 === | |||
* [[Wings]] functionality added | |||
* New ships: [http://elite-dangerous.wikia.com/wiki/Fer-de-Lance Fer-de-Lance] and [http://elite-dangerous.wikia.com/wiki/Vulture Vulture] | |||
* Comms interface overhaul | |||
* NPC Groups added | |||
* Ability to reboot destroyed sub systems (modules) added | |||
* Flyable debug camera with limited range added | |||
* Changelog, 336 notes: [https://forums.frontier.co.uk/showthread.php?t=123776 v1.2] | |||
==== v1.2.01 - 11th Mar ==== | |||
* Matchmaking improvements | |||
* Hotfix identified as v1.2.02 fixed critical crash bug | |||
* Changelog, 16 notes: [https://forums.frontier.co.uk/showthread.php?t=124593 v1.2.01] | |||
==== v1.2.03 - 12th Mar ==== | |||
* Earnings from bounties, combat bonds, and exploration data all increased | |||
* Changelog, 21 notes: [https://forums.frontier.co.uk/showthread.php?t=125228 v1.2.03] | |||
==== v1.2.04 - 13th Mar ==== | |||
* Head-tracking improvements | |||
* (Server) Background Simulation improvements | |||
* Changelog, 6 notes: [https://forums.frontier.co.uk/showthread.php?t=125961 v1.2.04] | |||
==== v1.2.05 - 18th Mar ==== | |||
* Smaller ships are now better at smuggling | |||
* Changelog, 23 notes: [https://forums.frontier.co.uk/showthread.php?t=128355 v1.2.05] | |||
==== v1.2.06 - 25th Mar ==== | |||
* (Server) Background Simulation improvements | |||
* Changelog, 21 notes: [https://forums.frontier.co.uk/showthread.php?t=130917 v1.2.06] | |||
==== v1.2.07 - 10th Apr ==== | |||
* Prevent docking after the police 'notice' that a player is wanted | |||
* (Server) Performance and reliability improvements | |||
* (Server) Cap all bounties to 1 million credits per Minor Faction | |||
* Changelogs, 19 notes: [https://forums.frontier.co.uk/showthread.php?t=136168 v1.2.07] and [https://forums.frontier.co.uk/showthread.php?t=139164 Server] | |||
=== v1.1 "Community Goals" - 10th Feb 2015 === | |||
* [[Community Goals]] added | |||
* Route planning extended to 1,000ly | |||
* Russian language translations added | |||
* 'Discovered by' tag to system map added | |||
* New graphics shaders for planets, and city lights added | |||
* Explored system details added to cartographics shop | |||
* Top benefactors support added to system map | |||
* Hotfix identified as v1.1.01 fixed critical crash bug | |||
* Changelog, 306 notes: [https://forums.frontier.co.uk/showthread.php?t=112197 v1.1] | |||
==== v1.1.02 - 11th Feb ==== | |||
* Backers and Elite-rank discounts added | |||
* Collision damage tweaked | |||
* Changelog, 9 notes: [https://forums.frontier.co.uk/showthread.php?t=112975 v1.1.02] | |||
==== v1.1.03 - 12th Feb ==== | |||
* Gameplay improvements | |||
* Changelog, 18 notes: [https://forums.frontier.co.uk/showthread.php?t=113566 v1.1.03] | |||
==== v1.1.04 - 13th Feb ==== | |||
* Bounty vouchers can be redeemed at any local starport | |||
* Changelog, 8 notes: [https://forums.frontier.co.uk/showthread.php?t=114072 v1.1.04] | |||
==== v1.1.05 - 19th Feb ==== | |||
* Friendly fire relaxed | |||
* Changelog, 15 notes: [https://forums.frontier.co.uk/showthread.php?t=116476 v1.1.05] | |||
==== v1.1.06 - 5th Mar ==== | |||
* Gameplay improvements | |||
* Changelog, 6 notes: [https://forums.frontier.co.uk/showthread.php?t=121828 v1.1.06] | |||
=== v1.0 "Welcome to the Galaxy, CMDR" - 16th Dec 2014 === | |||
* Initial public version of the game :) | |||
==== v1.01 - 17th Dec ==== | |||
* Gameplay improvements | |||
* Changelog, 11 notes: [https://forums.frontier.co.uk/showthread.php?t=77971 v1.01] | |||
==== v1.02 - 18th Dec ==== | |||
* Rare commodities supply limit added | |||
* Changelog, 13 notes: [https://forums.frontier.co.uk/showthread.php?t=79175 v1.02] | |||
==== v1.03 - 19th Dec ==== | |||
* More UI and Control options added | |||
* Background Simulation improvements | |||
* Changelogs, 8 notes: [https://forums.frontier.co.uk/showthread.php?t=80347 v1.03] and Server [https://forums.frontier.co.uk/showthread.php?t=83374 #1] & [https://forums.frontier.co.uk/showthread.php?t=84214 #2] | |||
==== v1.04 - 8th Jan 2015 ==== | |||
* Background Simulation improvements | |||
* Changelog, 18 notes: [https://forums.frontier.co.uk/showthread.php?t=94724 v1.04] | |||
==== v1.05 - 15th Jan ==== | |||
* Mission list improvements | |||
* Changelogs, 23 notes: [https://forums.frontier.co.uk/showthread.php?t=99302 v1.05] and [https://forums.frontier.co.uk/showthread.php?t=100129 Server] | |||
==== v1.06 - 22nd Jan ==== | |||
* Matchmaking improvements | |||
* Changelog, 16 notes: [https://forums.frontier.co.uk/showthread.php?t=103124 v1.06] | |||
==== v1.07 - 28th Jan ==== | |||
* (Server) Maintenance period now weekly | |||
* Changelogs, 10 notes: [https://forums.frontier.co.uk/showthread.php?t=106036 v1.07] and Server [https://forums.frontier.co.uk/showthread.php?t=108735 #1] & [https://forums.frontier.co.uk/showthread.php?t=109973 #2] | |||
[[Category:Lists]] | [[Category:Lists]] | ||
Revision as of 02:45, 27 April 2017
Placeholder article This article's content contains of placeholder elements to help with structure for future editors. |
Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Here is the Version history of how it has evolved over time.
The current version is Template:CurrentVersion, released on 25th April 2017. Since launch, there have been 7121 documented improvements to the live game, via 52 client/server and 20 supplementary-server updates.
This page is a quick reference for the purpose of informing returning-CMDRs, after time away from the cockpit, of what has been added to Elite Dangerous and when. Provided are highlights of each release version - approximately 95% of the changelog information is omitted - therefore they are ordered as follows:
- Expansions bring key improvements - so are ordered chronologically, most recent first.
- Patches mostly fix bugs and correct balance issues that appeared - so are ordered by release-date, under their parent expansion.
Each release is briefly described on this page as follows:
- Version identifier, title of headline feature, and date publicly available
- Summary of the content, features and key gameplay improvements added
- Links to the complete changelogs (only ~5% is included here)
Version formatting
Each release version's numeric identifier (n.n.nn) is broken down as follows:
- First digit refers to the Season
- Second digit refers to the major release or expansion
- Third (pair of) digit(s) refers to the minor release or patch
- Example: a version identifier of v1.2.08 = 8th patch, of the 2nd expansion, during Season 1
History
v2.3 "The Commanders" & 1.8 - 11th April 2017
- Camera Suite: extensive, freeform camera controls
- New weapons: turreted mining lasers
- Ship Naming and ID plates for outfitting (DLC)
- 32 Asteroid Base Stations in deep space locations
- Targetted stations show schematic in correct orientation
- 9 Megaship variants: Tanker, Cargo, Asteroid Miner, Flight Operations, Prison Ship, Science Vessel, Passenger & 2 unknowns
- Multi-stage mission support & Passenger mission redirects are now optional
- Updated mission/variant templates
- Increased speed of Military career progression & SuperPower reputation gains
- New Installations: Medical, Space Bar, Space Farm, Government & Security Station
- New Challenge scenarios: 4 new Incursions, Speed Docking, Driver, Ship-Launched-Fighter
- New wreckages, USS scenarios & "Mysterious Things"
- Exploration data credit value increased
- Bucky Ball Beer Mats rare good added
- 100 new Tourist beacons added
- Audio, celestial, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Powerplay, stability, Stellar Forge, and VR improvements
- (Horizons) Holo-Me: fully customisable Commander avatar creator
- (Horizons) Multi-Crew: a team of upto 3 CMDRs with Helm, Gunner & FighterCon roles
- (Horizons) New ship: Dolphin
- (Horizons) Prisoner Cells added to cabin options
- (Horizons) Scanner mods added
- (Horizons) New surface POIs, features & organics
- Changelog, 789 notes: v2.3/v1.8
v2.3.01 & 1.8.01 - 25th Apr
- Audio, gameplay, graphics, missions, networking, Player Journal, Powerplay, and stability improvements
- (Horizons) Multi-Crew payments and rebuys rebalancing
- Changelog, 35 notes: v2.3.01/v1.8.01
v2.2 "The Guardians" & v1.7 - 25th Oct 2016
- Passengers & Tourism
- Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions
- Passenger cabin modules: luxury, first class, business and economy
- Scannable tourist beacons providing lore
- New Player Power: Yuri Grom
- New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, and mining
- New station interiors & hangars: agricultural, high tech, industrial, and services
- Station contact for handling universal fines, bonds, and bounties
- New & improved faces for all station contacts
- New Galaxy Map filters: security, route-plotting, visited star systems
- Space installations built from CQC assets, and docked Capital ships
- Faction status summary added to Galnet news feed, and security level displayed when jumping to destination
- Mission cargo can be sold on black market
- Weapon & module storage, transfer and remote selling
- Ship transfer and remote selling
- Weapons and ships rebalancing
- Player Journal API for external apps and mods
- New graphics and FSD boost gameplay for Neutron Stars, White Dwarfs, and hyperspace
- Audio, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Player Journal, Powerplay, stability, Stellar Forge, and VR improvements
- (Horizons) Ship Launched Fighters & NPC Crew
- (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, and Taipan
- (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire
- (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, and "mysterious things"
- (Horizons) New Engineers and Blueprints: scanners, defences, utilities
- (Horizons) Planet surface terrain improvements
- (Horizons) New voiced training scenarios: SRV & SLF
- (Horizons) Engineer modifications rebalancing
- Changelog, 1180 notes: v2.2/v1.7
v2.2.01 & v1.7.01 - 27th Oct
- Reduced ship & module transfer costs by 50%
- Gameplay, Powerplay, and stability improvements
- Changelog, 27 notes: v2.2.01/v1.7.01
v2.2.02 & v1.7.02 - 15th Nov
- Mission rewards rebalancing
- Neutron Star witchspace arrival point made safer
- Gameplay, graphics, networking, and stability improvements
- (Server) Further mission rewards rebalancing
- (Server) Passenger mission detours now optional with bonus payments
- Changelog, 40 notes: v2.2.02/v1.7.02, Server #1 & #2
v2.2.03 & v.1.7.03 - 10th Jan 2017
- Weapons, Shields and Ships rebalancing
- Combat Defenses section added to Internal Statistics panel
- New Ancient Ruins missions added
- Massacre Conflict missions now only affect Conflict Zones
- Module Reinforcement Packs added
- Military slots added to combat Ships
- Powerplay Consolidation voting added
- Powerplay security and pirate NPC interdiction improvements
- Powerplay rebalancing
- Matchmaking, port forwarding, and router exchange improvements
- Player Journal API additions
- (Horizons) New Engineers' Blueprints
- (Horizons) Commodities removed from Blueprint requirements
- (Horizons) Engineers and Blueprints rebalancing
- Gameplay, missions, networking, NPC AI, stability, and VR improvements
- Changelog, 217 notes: v2.2.03/v1.7.03
v2.1 "The Engineers" & v1.6 - 26th May 2016
- Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards
- Mission limit reduced to 20, and military rank progress rebalancing to be easier
- Huge lasers and muticannons added, and weapon, missile and mine damage rebalancing
- Fer-De-Lance heat efficiency rebalancing to offset the increased power plant change
- Customisable Bookmarks, Community goal markers, and Minor Faction state filters added to galaxy map
- Background Simulation rebalancing, and improvements to mission and information feedback
- Ability to scan a Nav beacon to get that system's exploration data added
- Default number of items per page in Exploration selling increased from 20 to 50
- Community Goal rewards now automatically redeem after 2 weeks
- Clock added to cockpit's info panel
- Add distances to wakes targeted by the player
- Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled
- Large AI improvement, making combat more dangerous especially at higher NPC ranks
- Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added
- Silent Running blocking AI scans improvements
- Credit reward for routing a cap ship in war zones increased to 150000
- (Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings
- (Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects
- (Horizons) Point defence systems for settlements and bases, and skimmer disablers added
- (Horizons) Collisions with skimmers are now also extremely disruptive to ships, hitting one will cause a temporarily loss of drives and shields
- Changelog, 1337 notes: v2.1/v1.6
v2.1.02 & v1.6.02 - 3rd Jun
- NPC overpowered-hybrid weapons removed
- Gameplay, Powerplay, and stability improvements
- Changelog, 25 notes: v2.1.02/v1.6.02
v2.1.03 & v1.6.03 - 22nd Jun
- Huge burst lasers added
- NPC AI, loadout, spawning and interdiction rebalancing
- Audio, gameplay, graphics and stability improvements
- (Server) Rare goods available rebalancing
- (Xbox) Localised languages added: French, German, Spanish and Russian
- (CQC) Gameplay improvements
- (Horizons) Articles about sourcing materials available in Engineers bases' news feeds
- (Horizons) Materials and data storage increased
- (Horizons) Engineers' unlock requirements rebalancing
- (Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects
- Changelog, 157 notes: v2.1.03/v1.6.03 & Server
v2.1.04 & v1.6.04 - 1st Jul
- Gameplay and stability improvements
- Changelog, 7 notes: v2.1.04/v1.6.04
v2.1.05 & v1.6.05 - 28th Jul
- Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements
- (CQC) Matchmaking improvements
- (Horizons) Materials droprates and blueprint requirements rebalancing
- (Horizons) Surface scan for materials added
- (Horizons) Thermal weapons rebalancing
- Changelog, 82 notes: v2.1.05/v1.6.05
v2.0 "Planetary Landings" & v1.5 "Ships" - 15th Dec 2015
- New 64 bit client
- Vive VR headset support added
- New ships: Asp Scout, Viper MkIV, Federal Corvette, Imperial Cutter, and Keelback
- New CQC-only ship: Imperial Fighter
- New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort
- Missions and scenarios can now be received in space
- Fer-de-Lance's manoeuvrability, Power Plant capacity and heat dissipation all increased
- Shield Cell Banks, Hull Reinforcement Packages and Bulkheads rebalancing
- More Player Group sponsored Minor Faction descriptions added
- Master Chefs rare good added
- Local emergency rescue NPCs added
- Spanish community-created localisation added
- Background Simulation rebalancing
- (Horizons) Ships can land on planet surfaces!
- (Horizons) New flight modes: Orbital cruise, Sub-orbital, Glide path planetary approach, and FA-off support
- (Horizons) Planetary Approach Suite module slot added
- (Horizons) Ability to dismiss and recall your ship added
- (Horizons) Deployable SRV when landed and at planetary ports
- (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner
- (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2
- (Horizons) Surface ports and settlements added, with defences and trespass zones
- (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure
- (Horizons) Planetary Missions and Permits added
- (Horizons) Planetary schematic map added
- (Horizons) Planet Surface rendering overhaul
- (Horizons) Materials & Synthesis added: AFM module resupply, FSD Boost, Ship projectile resupply, SRV hull repair, SRV refuel, SRV ammo refill
- (PC/OSX) Bobbleheads added
- (PC/OSX) Updated French, German and Russian translations
- Changelog, 955 notes: v2.0/v1.5
v2.0.01 & v1.5.01 - 16th Dec
- Gameplay and stability improvements
- (Horizons) SRV control and targeting improvements
- Changelog, 13 notes: v2.0.01 and Server
v2.0.02 & v1.5.02 - 21st Dec
- CMDR statistics screen now shows time played
- Audio, gameplay, graphics, performance and stability improvements
- (Horizons) Gameplay improvements
- Changelog, 33 notes: v2.0.02
v2.0.03 & v1.5.03 - 6th Jan 2016
- (PC/OSX) Alternative Download option added to game launcher
- Stability improvements
- Changelog, 20 notes: v2.0.0.3
v2.0.04 & v1.5.04 - 26th Jan
- Gameplay, networking and stability improvements
- Changelog, 26 notes: v2.0.04
v2.0.05 & v1.5.05 - 1st Feb
- (Horizons) Planetside object spawning improvements
- (Server) Background Simulation improvements
- Changelog, 7 notes: v2.0.05
v2.0.06 & v1.5.06 - 16th Feb
- ED Arena (standalone CQC) now available
- i Sola Prospect in the Brestla star system now always stocks all ships and modules
- (Horizons) Gameplay improvements
- (CQC) Gameplay, matchmaking and stability improvements
- (OSX) Fix CMDRs not being able to save bindings
- (Server) Background Simulation, performance, Powerplay, and reliability improvements
- Changelog, 35 notes: v2.0.06 and Server
v2.0.07 & v1.5.07 - 24th Mar
- Oculus 1.3 SDK support
- VR Low & High graphics presets, new VR-only menu, and VR experience demo tutorial
- Crossplay support for First Discovered, Top-5 Bounties, and Community Goal #1 contributor
- (Horizons) VR comfort options for SRV
- Changelog, 19 notes: v2.0.07
v2.0.08 & v1.5.08 - 31st Mar
- Gameplay improvements
- Changelog, 3 notes: v2.0.08
v2.0.09 & v1.5.09 - 26th Apr
- Exploration data selling increased to 50 items per page
- Gameplay improvements
- Changelog, 5 notes: v2.0.09
v1.4 "CQC" - 6th Oct 2015
- Elite Dangerous released on Xbox One
- CQC Championship added
- New ships: Imperial Eagle, Federal Gunship, and Federal Assault Ship
- New CQC-only ship: F63 Condor
- Hazardous Resource Extraction Sites added
- Compromised Nav Beacons added
- Legal salvage missions added
- Outfitting for CQC added
- Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output
- Assign Imperial Eagles to those who should have them from their Kickstarter backer rewards
- (Server) Minor Factions sponsored by Player Groups added
- (Server) Various Background Simulation, matchmaking, networking, performance, and stability improvements
- Changelog, 396 notes: v1.4
v1.4.01 - 20th Oct
- New Mission Templates
- CQC Matchmaking improvements
- Improvements to interdictions
- (Xbox) Upload App now supported
- (Xbox) Updated User Guide
- (OSX) Support for Retina native resolutions added
- (OSX) Support for Fullscreen, Borderless & Windowed display modes added
- (Server) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice!
- (Server) More Minor Factions sponsored by Player Groups added
- (Server) Daily limits to minor faction influence changes added
- (Server) Background Simulation, performance and stability improvements
- Changelogs, 24 notes: v1.4.01 and Server #1 & #2
v1.3 "Powerplay" - 5th Jun 2015
- Powerplay added
- Power map views on galaxy map, power information and action screens added
- Power specific ship modules, ambient traffic, defector hunters, goods and actions added
- New ships: Imperial Courier, Diamondback Scout and Diamondback Explorer
- Drones for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added
- Mission system overhaul
- Inbox integration for branching missions
- Missions scaling up based on rank, and reputation with mission giver
- Mission targets can be generated in supercruise rather than USSs
- Spawned AI difficulty determined by mission (if spawned by mission)
- Low and high intensity resource extraction site scenarios added
- Military progression missions revamped
- Founders and Elite ranked missions added
- Minable commodities Painite and Osmium added
- More mission variants added, including slave, mining and alternate-assassination-target
- Updated bounty system:
- Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days.
- Major factions don't record crimes anymore, only minor factions
- Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction).
- Expiry only actually happens when you login, hyperspace or resurrect
- Friendly fire values relaxed
- Select navigation target in system map function added
- Loan ceiling scales based on player's highest Elite rank
- Added crimes for reckless flying (collisions) within Starport no fire zones:
- Shields only collisions above speed limit is a fine
- Hull damage only above speed limit is a larger fine
- Ship destruction within short window after collision above speed limit is a bounty
- Respects 'Report crimes against me' setting
- Allow any general purpose slot on any ship to contain a fuel tank module
- Networking improvements
- Translations for missions added: French, German, and Russian
- (Server) Background Simulation improvements
- Changelogs, 602 notes: v1.3 and Server
v1.3.01 - 9th Jun
- (Server) Various performance and reliability improvements
- Changelog, 27 notes: v1.3.01
v1.3.02 - 10th Jun
- Oculus Rift support updated to SDK 0.5
- (Server) Powerplay rebalancing
- Changelogs, 19 notes: v1.3.02 and Server
v1.3.03 - 12th Jun
- Powerplay rebalancing
- (Server) Exploration performance improvements
- (Server) Powerplay rebalancing
- Changelogs, 4 notes: v1.3.03 and Server
v1.3.04 - 16th Jun
- Stellar Forge optimisations
- Changelog, 28 notes: v1.3.04
v1.3.05 - 18th Jun
- Mission improvements
- Localisation text corrections
- Ship repair costs overhaul
- (Server) Stability improvements
- Changelogs, 29 notes: v1.3.05 and Server
v1.3.06 - 25th Jun
- Galnet news reliability improvements
- Powerplay rebalancing
- (OSX) Controller compatibility improvements
- Changelogs, 34 notes: v1.3.06 and Server
v1.3.07 - 2nd Jul
- Radius of the sphere of systems used to generate missions increased to 15ly
- Cargo dumping limit increased to 100, when away from stations and outposts
- (Server) Galnet news reports Powerplay predictions
- (Server) Exploration optimisations
- (Server) Powerplay improvements
- Changelogs, 19 notes: v1.3.07 and Server #1, #2 & #3
v1.3.08 - 5th Aug
- Matchmaking improvements
- Appconfig option RouterPort added
- Changelog, 13 notes: v1.3.08
v1.2 "Wings" - 10th Mar 2015
- Wings functionality added
- New ships: Fer-de-Lance and Vulture
- Comms interface overhaul
- NPC Groups added
- Ability to reboot destroyed sub systems (modules) added
- Flyable debug camera with limited range added
- Changelog, 336 notes: v1.2
v1.2.01 - 11th Mar
- Matchmaking improvements
- Hotfix identified as v1.2.02 fixed critical crash bug
- Changelog, 16 notes: v1.2.01
v1.2.03 - 12th Mar
- Earnings from bounties, combat bonds, and exploration data all increased
- Changelog, 21 notes: v1.2.03
v1.2.04 - 13th Mar
- Head-tracking improvements
- (Server) Background Simulation improvements
- Changelog, 6 notes: v1.2.04
v1.2.05 - 18th Mar
- Smaller ships are now better at smuggling
- Changelog, 23 notes: v1.2.05
v1.2.06 - 25th Mar
- (Server) Background Simulation improvements
- Changelog, 21 notes: v1.2.06
v1.2.07 - 10th Apr
- Prevent docking after the police 'notice' that a player is wanted
- (Server) Performance and reliability improvements
- (Server) Cap all bounties to 1 million credits per Minor Faction
- Changelogs, 19 notes: v1.2.07 and Server
v1.1 "Community Goals" - 10th Feb 2015
- Community Goals added
- Route planning extended to 1,000ly
- Russian language translations added
- 'Discovered by' tag to system map added
- New graphics shaders for planets, and city lights added
- Explored system details added to cartographics shop
- Top benefactors support added to system map
- Hotfix identified as v1.1.01 fixed critical crash bug
- Changelog, 306 notes: v1.1
v1.1.02 - 11th Feb
- Backers and Elite-rank discounts added
- Collision damage tweaked
- Changelog, 9 notes: v1.1.02
v1.1.03 - 12th Feb
- Gameplay improvements
- Changelog, 18 notes: v1.1.03
v1.1.04 - 13th Feb
- Bounty vouchers can be redeemed at any local starport
- Changelog, 8 notes: v1.1.04
v1.1.05 - 19th Feb
- Friendly fire relaxed
- Changelog, 15 notes: v1.1.05
v1.1.06 - 5th Mar
- Gameplay improvements
- Changelog, 6 notes: v1.1.06
v1.0 "Welcome to the Galaxy, CMDR" - 16th Dec 2014
- Initial public version of the game :)
v1.01 - 17th Dec
- Gameplay improvements
- Changelog, 11 notes: v1.01
v1.02 - 18th Dec
- Rare commodities supply limit added
- Changelog, 13 notes: v1.02
v1.03 - 19th Dec
- More UI and Control options added
- Background Simulation improvements
- Changelogs, 8 notes: v1.03 and Server #1 & #2
v1.04 - 8th Jan 2015
- Background Simulation improvements
- Changelog, 18 notes: v1.04
v1.05 - 15th Jan
v1.06 - 22nd Jan
- Matchmaking improvements
- Changelog, 16 notes: v1.06