Version history: Difference between revisions
2.2.01 |
2.2 extra |
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== History == | == History == | ||
=== v2.2 "The Guardians" & v1.7 - 25th | === v2.2 "The Guardians" & v1.7 - 25th Oct 2016 === | ||
* '''Passengers & Tourism''' | * '''Passengers & Tourism''' | ||
* Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions | * Passenger lounge with 18 archtypes of traveller with random traits & requirements for charter missions | ||
* Passenger cabin modules: luxury, first class, business | * Passenger cabin modules: luxury, first class, business and economy | ||
* Scannable tourist beacons providing lore | * Scannable tourist beacons providing lore | ||
* New Player Power: Yuri Grom | * '''New Player Power: Yuri Grom''' | ||
* New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, mining, | * '''New & updated voiced training scenarios: docking & travel, basic & advanced combat, flight, and mining''' | ||
* | * New station interiors & hangars: agricultural, high tech, industrial, and services | ||
* Station contact for handling universal fines, bonds, and bounties | |||
* New & improved faces for all station contacts | |||
* New Galaxy Map filters: security, route-plotting, visited star systems | |||
* Space installations built from CQC assets, and docked Capital ships | |||
* Faction status summary added to Galnet news feed, and security level displayed when jumping to destination | |||
* Mission cargo can be sold on black market | |||
* '''Weapon & module storage, transfer and remote selling''' | |||
* '''Ship transfer and remote selling''' | |||
* '''Weapons and ships rebalancing''' | |||
* '''Player Journal API for external apps and mods''' | |||
* New graphics and FSD boost gameplay for Neutron Stars, White Dwarfs, and hyperspace | |||
* Audio, controls, CQC, gameplay, graphics, missions, networking, NPC AI, NPC loadout, Powerplay, stability, Stellar Forge, and VR improvements | |||
* '''(Horizons) Ship Launched Fighters & NPC Crew''' | * '''(Horizons) Ship Launched Fighters & NPC Crew''' | ||
* (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, Taipan | * (Horizons) New ships: Beluga Liner, F-63 Condor, Imperial Fighter, and Taipan | ||
* (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire | * (Horizons) Crew Lounge with upgradable NPC SLF pilots for hire | ||
* (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, "mysterious things" | * (Horizons) New surface features: biological entities, fumeroles & geysers, persistent POIs, and "mysterious things" | ||
* (Horizons) New Engineers and Blueprints: scanners, defences, utilities | * (Horizons) New Engineers and Blueprints: scanners, defences, utilities | ||
* (Horizons) Planet surface terrain improvements | |||
* '''(Horizons) New voiced training scenarios: SRV & SLF''' | |||
* '''(Horizons) Engineer modifications rebalancing''' | |||
* Changelog, 1180 notes: [https://forums.frontier.co.uk/showthread.php?t=300177 v2.2/v1.7] | * Changelog, 1180 notes: [https://forums.frontier.co.uk/showthread.php?t=300177 v2.2/v1.7] | ||
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=== v2.1 "The Engineers" & v1.6 - 26th May 2016 === | === v2.1 "The Engineers" & v1.6 - 26th May 2016 === | ||
* Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards | * '''Mission & scenario improvements: new layout, new types, faces for NPCs, contextualised USS' & POIs, difficulty determined by rank, welcome messages, commodity/loot/treasure rewards''' | ||
* Mission limit reduced to 20, and military rank progress rebalancing to be easier | * Mission limit reduced to 20, and military rank progress rebalancing to be easier | ||
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* Add distances to wakes targeted by the player | * Add distances to wakes targeted by the player | ||
* Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled | * Ships cannot enter super cruise if their thrusters are disabled, and hardpoint deployment in supercruise disabled | ||
* Large AI improvement, making combat more dangerous especially at higher NPC ranks | * '''Large AI improvement, making combat more dangerous especially at higher NPC ranks''' | ||
* Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added | * Spawning ambient & Powerplay AI in normal space updated, and Powerplay ships at stations, nav beacons and RES locations added | ||
* Silent Running blocking AI scans improvements | * Silent Running blocking AI scans improvements | ||
* Credit reward for routing a cap ship in war zones increased to 150000 | * Credit reward for routing a cap ship in war zones increased to 150000 | ||
* (Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings | * '''(Horizons) Materials can be spawned/dropped inside signal sources, destroyed ships and skimmers, scanned from wreckage and ships, mining including icy rings''' | ||
* (Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects | * '''(Horizons) Modules can be upgraded by Engineers, using materials, to create improved stats, visual & experimental effects''' | ||
* (Horizons) Point defence systems for settlements and bases, and skimmer disablers added | * (Horizons) Point defence systems for settlements and bases, and skimmer disablers added | ||
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* (Horizons) Materials and data storage increased | * (Horizons) Materials and data storage increased | ||
* (Horizons) Engineers' unlock requirements rebalancing | * (Horizons) Engineers' unlock requirements rebalancing | ||
* (Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects | * '''(Horizons) CMDRs can now expend reputation levels with Engineers to control experimental effects''' | ||
* Changelog, 157 notes: [https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming v2.1.03/v1.6.03] & [https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update Server] | * Changelog, 157 notes: [https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming v2.1.03/v1.6.03] & [https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update Server] | ||
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* Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements | * Audio, gameplay, missions, NPC loadout, Powerplay and stability improvements | ||
* (CQC) Matchmaking improvements | * (CQC) Matchmaking improvements | ||
* (Horizons) Materials droprates and blueprint requirements rebalancing | * '''(Horizons) Materials droprates and blueprint requirements rebalancing''' | ||
* (Horizons) Surface scan for materials added | * (Horizons) Surface scan for materials added | ||
* (Horizons) Thermal weapons rebalancing | * (Horizons) Thermal weapons rebalancing | ||
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* New ships: [[Asp Scout]], [[Viper MkIV]], [[Federal Corvette]], [[Imperial Cutter]], and [[Keelback]] | * New ships: [[Asp Scout]], [[Viper MkIV]], [[Federal Corvette]], [[Imperial Cutter]], and [[Keelback]] | ||
* New CQC-only ship: [[Imperial Fighter]] | * New CQC-only ship: [[Imperial Fighter]] | ||
* New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort | * '''New missions and scenarios added: Don't die, Don't get scanned, Multi-stage, Assassination variants, Contact, Unique cargo, Timed window, Search and rescue, Wrecked ships, Deep space salvage, Distress call, Alliance VIP escort''' | ||
* Missions and scenarios can now be received in space | * Missions and scenarios can now be received in space | ||
* [[Fer-de-Lance]]'s manoeuvrability, [[Power Plant]] capacity and heat dissipation all increased | * [[Fer-de-Lance]]'s manoeuvrability, [[Power Plant]] capacity and heat dissipation all increased | ||
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* (Horizons) Planetary Approach Suite module slot added | * (Horizons) Planetary Approach Suite module slot added | ||
* (Horizons) Ability to dismiss and recall your ship added | * (Horizons) Ability to dismiss and recall your ship added | ||
* (Horizons) Deployable SRV when landed and at planetary ports | * '''(Horizons) Deployable SRV when landed and at planetary ports''' | ||
* (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner | * (Horizons) New GUI indicators added: Landing radar, Gravity strength, Wave scanner, Terrain scanner | ||
* (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2 | * (Horizons) NPC surface skimmers added: Goliath, Sentry, Guardian, Stinger 2 | ||
* (Horizons) Surface ports and settlements added, with defences and trespass zones | * '''(Horizons) Surface ports and settlements added, with defences and trespass zones''' | ||
* (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure | * (Horizons) Surface points of interest added: Materials, Encounters, Natural, and Structure | ||
* (Horizons) Planetary Missions and Permits added | * (Horizons) Planetary Missions and Permits added | ||