Elite Dangerous FAQ: Difference between revisions

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* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
* The vast, scientifically accurate 1:1 scale of the seamless [[galaxy|Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]
** [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Around 400 billion stars] (100 billion star systems) according to current scientific theories of star system formation with planets and moons that orbit and rotate.
** Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
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'''Development:'''
 
''Elite Dangerous ''was released in December 2014 but somewhat limited in terms of features, with many more featured being added later. Notable features such as [[Planetary Landings]], [[Wings]], [[Multicrew]], [[Ship-Launched Fighters]], [[Engineers]] and [[Holo-Me]] have been added since launch, with many more to come.
 
''Star Citizen ''is intended to be launched with all features available on the day one of full release.
 
'''Story:'''
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'''Galaxy:'''
 
In ''Elite Dangerous'' the [[galaxy]] is scientifically accurate and includes around&nbsp;a 100400 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. As such Elite Dangerous is more hard science fiction than Star Citizen.
 
''<nowiki>Star Citizen'</nowiki>''s galaxy will have [https://robertsspaceindustries.com/starmap 120 star systems] at launch, and an unknown number of explorable, [https://www.youtube.com/watch?v=69ck049Bg_I procedurally generated] systems. [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 Time is compressed to 2 hours for each day (1:12 scale time)]. Due to QDrive speed limits, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] to around 1/100th scale. Gravity & Orbits will be [http://imperialnews.network/2016/01/reverse-the-verse-january-subscriber-edition/ simulated where practical].
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Another important difference is that ''EVE'' has a lot of empire building and RTS elements, while ''Elite'' is what it would be like to be a spacefarer in a galaxy from a first person’s perspective. PVP also has some differences.
 
The ''Elite Dangerous'' galaxy is based on the real Milky Way planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and it has around 400 billion stars (100 billion star systems), as opposed to ''EVE'' where the planets are static and don't move. Additionally, EVE is not set in the Milky Way Galaxy but in a star cluster named New Eden in an unknown part of the universe, far away from the Milky Way.
 
''Elite Dangerous'' has freeform (manual pitch/yaw/roll) interplanetary fast travel up to 2000 times the speed of light (2000C) and you are able to seamlessly enter from anywhere to another star. ''EVE'' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.