Jump to content

Elite Dangerous FAQ: Difference between revisions

From Elite Dangerous Wiki
Content deleted Content added
Removed many broken FAQ links and improved other links.
Line 4: Line 4:


==General FAQ==
==General FAQ==
=== What is Elite: Dangerous? ===
=== What is Elite Dangerous? ===
'''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the definitive massively multiplayer space epic. It's the 4th instalment in the legendary [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' series] of games, which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|online single player]]. It will also be the first in the series that will be [[Elite: Dangerous FAQ#What are the expansions.3F|expanded]] with [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around]]. See the '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|main features here]]'''.
'''''[http://www.elitedangerous.com Elite Dangerous]''''' is the definitive massively multiplayer space epic. It's the 4th instalment in the legendary [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' series] of games, which includes mass-multiplayer as an integral part, while still allowing online single player. It will also be the first in the series that will be [[Elite Dangerous FAQ#What are the expansions.3F|expanded]] with [[Elite Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around]].


The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. The origin of the series is ''[[Elite|Elite,]]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[[Frontier: Elite II]]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[[Frontier: First Encounters]]'' (Elite III) in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic orbits and day/night cycles]. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.
The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. The origin of the series is ''[[Elite|Elite,]]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[[Frontier: Elite II]]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[[Frontier: First Encounters]]'' (Elite III) in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to simulate a realistic Milky Way [[galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on moving planets, with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic orbits and day/night cycles]. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.


The original [[Elite]] (1984) is a true classic and revolutionary at the time and [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games] new game genres and [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the "Grand Theft Auto (GTA)" series.]
The original [[Elite]] (1984) is a true classic and revolutionary at the time and [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games] new game genres and [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the "Grand Theft Auto (GTA)" series.]
Line 17: Line 17:


Official Pages:
Official Pages:
*[http://elite.frontier.co.uk Official "Elite: Dangerous" website]
*[http://www.elitedangerous.com Official "Elite Dangerous" website]
*[https://www.facebook.com/EliteDangerousOfficial Official News & Updates]
*[https://www.facebook.com/EliteDangerousOfficial Official News & Updates]
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]
*[http://www.elitedangerous.com/faqs Official FAQ]
*[http://www.elitedangerous.com/faqs Official FAQ]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive (2014)]


Community Pages:
Community Pages:
*[http://www.reddit.com/r/EliteDangerous Reddit]
*[http://www.reddit.com/r/EliteDangerous Reddit]
*[https://www.reddit.com/r/EliteOne/ Xbox One Reddit page]
*[https://www.reddit.com/r/EliteOne/ Xbox One Reddit page]
*[https://www.reddit.com/r/ElitePS/ PlayStation 4 Reddit page]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]
*[http://www.elitegalaxy.org Elite Galaxy]
*[http://www.elitegalaxy.org Elite Galaxy]
*[http://laveradio.com Lave Radio]
*[http://laveradio.com Lave Radio]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?(2014)]
*[https://en.wikipedia.org/wiki/Elite:_Dangerous Elite: Dangerous Wikipedia]
*[https://en.wikipedia.org/wiki/Elite:_Dangerous Elite Dangerous Wikipedia]
⚫
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA (2013)]
*[http://www.eliteforever.co.uk/history.html Elite Documentary]
⚫
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]]


<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Line 40: Line 39:
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
elite_dangerous_beta_2-23.jpg|[[Elite Dangerous FAQ|Elite Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
</gallery>
</gallery>


----
----


===What are the main features of Elite: Dangerous?===
===What are the main features of Elite Dangerous?===


* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.
* An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.
* Pilots will be breaking blockades, battling [[pirate]]s, attacking enemy positions and installations, and more, leaving their mark wherever they go. 
* Pilots will be breaking blockades, battling [[pirate]]s, attacking enemy positions and installations, and more, leaving their mark wherever they go. 
* All actions will change history of human kind.
* All actions will change history of human kind.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[roles]].
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[roles]].
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill&nbsp;levels]], strength is decided by ship equipment and player skill.
* There are no classes or skill levels, strength is decided by ship equipment and player skill.
* More than 30 different and customizable [[ships]].
* More than 30 different and customizable [[ships]].
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]
* The vast, scientifically accurate 1:1 scale of the seamless Milky Way galaxy is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]
** [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Around 400 billion star systems] according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]]
** [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Around 400 billion star systems] according to current scientific theories of star system formation with planets and moons that orbit and rotate.
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.]
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.]
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with Earth, Moon and Mars, other systems with recently discovered planets, etc.
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with Earth, Moon and Mars, other systems with recently discovered planets, etc.
Line 61: Line 60:
** [[Star Cluster|Star Clusters]] with rich survey data opportunities.
** [[Star Cluster|Star Clusters]] with rich survey data opportunities.
** 32 other galaxies are visible from the Milky Way.
** 32 other galaxies are visible from the Milky Way.
* [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|Newtonian space combat]] (ships will continue to move unless intervened but without orbital mechanics)
* Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
* Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
* There are several sentient [[species]] in the Milky Way galaxy. The most notable are [[Human|Humans]], [[Thargoids]] and [[Guardians]].
* There are several sentient [[species]] in the Milky Way galaxy. The most notable are [[Human|Humans]], [[Thargoids]] and [[Guardians]].


[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|200px|Milky Way galaxy in Elite Dangerous]]
[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|200px|Milky Way galaxy in Elite Dangerous]]


The game will be [[Elite: Dangerous FAQ#What are the expansions.3F|expanded]] with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and possibly [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].
The game will be [[Elite Dangerous FAQ#What are the expansions.3F|expanded]] with ambitious features such as [[Elite Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), [[Elite Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and possibly [[Elite Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].


More detailed information on a lot of the planned features can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive.]
More detailed information on a lot of the planned features can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive.]
Line 81: Line 80:
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
elite_dangerous_beta_2-23.jpg|[[Elite Dangerous FAQ|Elite Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
</gallery>
</gallery>


----
----


===On what platforms is and will "Elite: Dangerous" be released on?===
===On what platforms is and will "Elite Dangerous" be released on?===
[http://elite.frontier.co.uk Elite: Dangerous] has been released for:
[http://www.elitedangerous.com Elite Dangerous] has been released for:
* Microsoft Windows on 16 December 2014. It is currently sold in version 2.0 ("Horizons")
* Microsoft Windows on 16 December 2014. It is currently sold in version 2.0 ("Horizons")
* Apple Mac OS X on 12 May 2015. It is currently sold in version 1.5 ("Season 1<strong>"</strong>)
* Apple Mac OS X on 12 May 2015. It is currently sold in version 1.5 ("Season 1<strong>"</strong>)
Line 95: Line 94:
----
----


===Where can I buy Elite: Dangerous?===
===Where can I buy Elite Dangerous?===
Elite: Dangerous can be purchased on [https://store.elitedangerous.com/ the official Elite: Dangerous store website], [http://store.steampowered.com/app/359320/ Steam], and on [http://store.xbox.com/en-US/Xbox-One/Games/Elite-Dangerous/5d1a6afe-0a59-4121-b23d-aefa0915c90c XBox One]. It is also available in the Oculus store for the Oculus Rift.
Elite Dangerous can be purchased on [https://www.frontierstore.net/ the Frontier Developments Official Store], [http://store.steampowered.com/app/359320/ Steam], and on [http://store.xbox.com/en-US/Xbox-One/Games/Elite-Dangerous/5d1a6afe-0a59-4121-b23d-aefa0915c90c Microsoft Store for Xbox One]. It's also available in the [https://www.oculus.com/experiences/rift/988773191157765/|Oculus store] for the Oculus Rift.


----
----


===What are the system requirements to run Elite: Dangerous?===
===What are the system requirements to run Elite Dangerous?===


While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' is available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and Apple Mac]] computers. Everyone who bought Elite: Dangerous, will be able to download the game for Windows and/or Mac computers once it is available, at no extra charge.
While the full release of Elite Dangerous is available on both Windows PC and Apple Mac computers. Everyone who bought Elite Dangerous, will be able to download the game for Windows and/or Mac computers once it is available, at no extra charge.
PC (Minimum System Requirements)<ref>https://support.frontier.co.uk/kb/faq.php?id=74</ref>
PC (Minimum System Requirements)<ref>https://support.frontier.co.uk/kb/faq.php?id=74</ref>
*DirectX 10 hardware GPU with 1GB video RAM
*DirectX 10 hardware GPU with 1GB video RAM
Line 138: Line 137:
----
----


=== Does Elite: Dangerous support Physically Based Rendering (PBR)?===
=== Does Elite Dangerous support Physically Based Rendering (PBR)?===


Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.
Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.
Line 146: Line 145:
And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.]
And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.]


''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
''Short answer: yes it does.<br />Elite Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]


<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
Line 157: Line 155:
----
----


===Does Elite: Dangerous have positional damage?===
===Does Elite Dangerous have positional damage?===


Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).
Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).
Line 172: Line 170:
=== How can we travel those vast distances in such a huge galaxy?===
=== How can we travel those vast distances in such a huge galaxy?===


There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances]].
There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover those vast 1:1 scale distances.
# '''[[Supercruise]]''', formerly known as frame shifting, is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that rarely gets reached, to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It consumes a small amount of [[fuel]] and you can also see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat manoeuvring] to perform [[interdiction]]s.
# '''[[Supercruise]]''', formerly known as frame shifting, is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that rarely gets reached, to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It consumes a small amount of [[fuel]] and you can also see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat manoeuvring] to perform [[interdiction]]s.
# '''[[Hyperspace]] '''drives are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit.
# '''[[Hyperspace]] '''drives are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will get grouped with other ships near the star with the largest mass during hyperspace exit.


----
----
Line 180: Line 178:
=== How are players going to meet each other in such a huge galaxy?===
=== How are players going to meet each other in such a huge galaxy?===


Most of the action will take place within the human populated core systems of the major [[factions]] and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.
Most of the action will take place within the human populated core systems of the major [[factions]] and because of the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors.
There will also be ways to follow each other's hyperspace trail.
There will also be ways to follow each other's hyperspace trail.


[[Multicrew]] is a feature introduced in 2.3. Multicrew adds the ability to join a seat of another commander's [[Ships|ship]] or let others join your ship, which can be done by being in a [[Wings|Wing]]. You can only have up to 3 people in a ship which has enough seats. A crew of 3 people in a Multicrew set-up performs similarly to a wing of 3 ships.
[[Multicrew]] is a feature introduced in 2.3. Multicrew adds the ability to join a seat of another commander's [[Ships|ship]] or let others join your ship, which can be done by being in a [[Wings|Wing]]. You can only have up to 3 people in a ship which has enough seats. A crew of 3 people in a Multicrew set-up performs similarly to a wing of 3 ships.


Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those systems.
Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those systems.
But of course, you can also just go sightseeing.
But of course, you can also just go sightseeing.


Line 200: Line 198:
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*'''Faction System with Dynamic Society, Economy, Events and Stories'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]'''
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation (2013)]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive (2014)]
<gallery columns="3" hideaddbutton="true">
<gallery columns="3" hideaddbutton="true">
Trade Routes in Elite Dangerous
Trade Routes in Elite Dangerous
Line 220: Line 218:
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
*'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging (2014)]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel (2014)]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive (2014)]


----
----
Line 238: Line 236:
===Are there any roleplaying elements?===
===Are there any roleplaying elements?===


<span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
Just like in all the previous Elite games, you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
[[File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]
[[File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]
[[File:Elite Dangerous CargoHatch Disruptor|thumb|right|204 px]]
[[File:Elite Dangerous CargoHatch Disruptor|thumb|right|204 px]]
Line 247: Line 245:
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]
*[http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6371 Communication]
*[http://forums.frontier.co.uk/showthread.php?t=6371 Communication (2013)]
*[[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|Wingmen]]
*[[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|Wingmen]]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring (2013)]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging (2014)]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel (2014]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive(2014)]


----
----
Line 284: Line 282:
===Is there any mining?===
===Is there any mining?===


Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there is mining.
Yes, just like the last two Elite games, there is mining.
First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines are to come.
First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but planetary mining machines are to come.
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
Line 300: Line 298:
'''No'''. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. See the [[Elite Dangerous Timeline]] for a chronological list of events.
'''No'''. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. See the [[Elite Dangerous Timeline]] for a chronological list of events.


While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game, ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so. The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. ''Elite: Dangerous'' [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continues with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Thargoids]] [[Elite: Dangerous FAQ#Will there be alien life forms.3F|will make a return.]] It features more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or [http://www.elitedangerous.com/news/galnet/ outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected], [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] , player-caused events and '''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]'''
While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game, ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so. The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. ''Elite: Dangerous'' [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continues with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Thargoids]] will make a return. It features more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or [https://community.elitedangerous.com/en/galnet outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected], [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] , player-caused events and [[missions]].
The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.
The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.


Line 329: Line 327:
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]


In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier'''  and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier'''  and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].
In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].


Line 355: Line 353:


===Will I be able to hire crew for my ship?===
===Will I be able to hire crew for my ship?===
Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships] in future updates.
Yes, as with previous Elite games you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships] in future updates.
<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
Flightsuit_combatsketch01.jpg
Flightsuit_combatsketch01.jpg
Line 372: Line 370:


===Will it be possible to manually land on planets?===
===Will it be possible to manually land on planets?===
Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through entire 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]].
Yes, just like the previous two Elite games you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through entire 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling extra-vehicular activities as part of [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]].


The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and Frontier Developments already has the technology for this.
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite]


<gallery widths="140" hideaddbutton="true">
<gallery widths="140" hideaddbutton="true">
Line 397: Line 393:


===Will landing and docking be seamless in Elite: Dangerous?===
===Will landing and docking be seamless in Elite: Dangerous?===
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous ''Elite'' games]] you are able to [[docking|manually dock with space stations seamlessly]].</span>
'''Yes''', just like in all the previous ''Elite'' games you are able to [[docking|manually dock with space stations seamlessly]].
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite: Dangerous FAQ#What are the expansions.3F|expansions]] will also add the possibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually.</span>
Future [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]] will also add the possibility to seamlessly freeform<span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually.</span>
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking]
Line 428: Line 424:
Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought).
Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought).
See this '''[https://www.youtube.com/watch?v=maYufgvcRis Planet Coaster - Dev Diary]''' for a glimpse of the technology that '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]''' have for this.
See this '''[https://www.youtube.com/watch?v=maYufgvcRis Planet Coaster - Dev Diary]''' for a glimpse of the technology that '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]''' have for this.

*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
Line 437: Line 432:
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite Dangerous]
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite Dangerous]

<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
Elite Dangerous Development Plan
Elite Dangerous Development Plan
Line 447: Line 443:
00overall2.jpg
00overall2.jpg
</gallery>
</gallery>

<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Line 456: Line 453:


===How big are planets and star systems?===
===How big are planets and star systems?===
''Elite: Dangerous'' has a [http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view.
''Elite: Dangerous'' has a [http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view.
And just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]</span> the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars are on a '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
And just like the last two Elite games the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars are on a '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.


*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]'''
*'''[http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy The Video Game That Maps the Galaxy : The New Yorker]'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge Newsletter about the star system generation process]'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge Newsletter about the star system generation process]'''
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth interview with David Braben]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13 Newsletter about the Galaxy Map]
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13 Newsletter about the Galaxy Map]
Line 481: Line 477:


===Are there alien life forms?===
===Are there alien life forms?===
[https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] There are three known sentient [[species]]: [[Human|Humans]], [[Guardians]] and [[Thargoids]]. The Thargoids are a mysterious insectoid species which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in''' '''[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous]. The Guardians are an extinct alien humanoid species. There's other kinds of alien life such as [[Fungal Life]].
[https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] There are three known sentient [[species]]: [[Human|Humans]], [[Guardians]] and [[Thargoids]]. The Thargoids are a mysterious insectoid species which appeared in the original Elite and had an extensive story arc in Frontier: First Encounters (Elite 3) and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous]. The Guardians are an extinct alien humanoid species. There's other kinds of alien life such as [[Fungal Life]].
----
----


Line 505: Line 501:


===Can I build an empire and own space stations and fleets?===
===Can I build an empire and own space stations and fleets?===
You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you can't fully own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large stations], build empires or own fleets, since that '''[https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 would change the nature of the game.]''' However, David Braben stated that they will add this type of functionality to some degree in the future.
You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you can't fully own large stations, build empires or own fleets, since that '''[https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 would change the nature of the game.]''' However, David Braben stated that they will add this type of functionality to some degree in the future.


Question: "Will it be possible to own a fleet of ships, staffed by NPCs and given orders to follow so that they trade or scout or mine ore etc?" David Braben answered: "With time we will add this sort of functionality to some degree, but we don't want it to be the be all, end all of the game."<ref>https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=0s</ref>
Question: "Will it be possible to own a fleet of ships, staffed by NPCs and given orders to follow so that they trade or scout or mine ore etc?" David Braben answered: "With time we will add this sort of functionality to some degree, but we don't want it to be the be all, end all of the game."<ref>https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=0s</ref>
Line 514: Line 510:
So as an '''Elite''' federation pilot, you will initially only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations] through [[Community Goals]], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things. When they add this type of features to "some degree" it would need to strike a balance between realism and gameplay.
So as an '''Elite''' federation pilot, you will initially only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations] through [[Community Goals]], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things. When they add this type of features to "some degree" it would need to strike a balance between realism and gameplay.


That said, you will be able to [[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|hire NPC wingmen and escorts]] and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
That said, you will be able to hire NPC wingmen and escorts and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]


Line 520: Line 516:


===Why are the ships simpler in design compared to other games?===
===Why are the ships simpler in design compared to other games?===
Because ''[http://elite.frontier.co.uk Elite: Dangerous]'' is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is''' '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity] and atmospheric capable [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ ships are engineered to be symmetrical and aerodynamically streamlined], therefore they carry their '''weapons inboard within a bay''' to be able to believably skim, enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through planet atmospheres]] at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]
Because ''[http://elite.frontier.co.uk Elite: Dangerous]'' is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is''' '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity] and atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their '''weapons inboard within a bay''' to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]
: The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper [https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters] and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
: The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper mass distribution with no off-centre main thrusters and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]
* [[Ships]]
* [[Ships]]
Line 546: Line 542:
There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on top of the Newtonian physics and it limits the yaw speed.
There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on top of the Newtonian physics and it limits the yaw speed.


''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]


----
----
Line 554: Line 550:
'''Yes''', the [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.
'''Yes''', the [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.


<span style="line-height:21px;">Just like in the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F last two Elite games]</span>, the '''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are Newtonian]'''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next][http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]. While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite: Dangerous FAQ#Why is yaw so slow.3F|interesting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).
Just like in the last two Elite games, the '''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are Newtonian]'''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]. While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite: Dangerous FAQ#Why is yaw so slow.3F|interesting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).


Here some quotes from the creator David Braben:
Here some quotes from the creator David Braben:
Line 573: Line 569:
----
----


===Is Elite: Dangerous an MMO?===
===Is Elite Dangerous an MMO?===


'''Yes''', '''[https://store.elitedangerous.com ''Elite: Dangerous'' is an MMO]''', but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players].
'''Yes''', [[Elite Dangerous]] is an MMO, but with the important addition, that you can [http://forums.frontier.co.uk/showthread.php?t=6300 choose if you want to meet other players].


Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].
Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].


The game features a shared persistent galaxy, where macro effects and [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|events such as economy, society and war status]] etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.
The game features a shared persistent galaxy, where macro effects and events such as economy, society and war status etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.


The are '''no''' multi-player lobbies.
The are '''no''' multi-player lobbies.
Line 586: Line 582:
The effects of those instances are then stored on the central galaxy server and shared by everybody.
The effects of those instances are then stored on the central galaxy server and shared by everybody.


Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way [[galaxy]], sessions will typically be spread out much further away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
* '''[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]'''
* '''[[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|How are players going to meet each other in such a huge galaxy?]]'''
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups]
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups]
Line 602: Line 598:
===How does singleplayer work? Will I need to connect to a server to play?===
===How does singleplayer work? Will I need to connect to a server to play?===


'''Yes.''' The online galaxy of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
'''Yes.''' The online galaxy of [[Elite Dangerous]] is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.


The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
Line 614: Line 610:
=== Does Elite: Dangerous have a monthly subscription fee?===
=== Does Elite: Dangerous have a monthly subscription fee?===


: '''No. '''''[http://elite.frontier.co.uk Elite: Dangerous]''' '''''has a fixed box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What are the expansions.3F|additional expansions.]]
No. Elite: Dangerous has a fixed box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What are the expansions.3F|additional expansions.]]


----
----
Line 637: Line 633:
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]


<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
Line 650: Line 644:
00overall2.jpg
00overall2.jpg
</gallery>
</gallery>

<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Line 690: Line 685:
'''Heritage:'''
'''Heritage:'''


''Elite: Dangerous'' is the ''4th'' instalment in the legendary [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|''Elite'' series dating back to 1984]].
''Elite: Dangerous'' is the ''4th'' instalment in the legendary ''Elite'' series dating back to 1984.


''Star Citizen'' has some heritage with other games like [https://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29#Biography ''Wing Commander'' / ''Privateer'' / ''Starlancer ''/'' Freelancer'' series dating back to 1990]. However, it's a relatively new and separate franchise. It's not a continuation of those previous games.
''Star Citizen'' has some commonality with other games like [https://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29#Biography ''Wing Commander'' / ''Privateer'' / ''Starlancer ''/'' Freelancer'' series dating back to 1990]. However, it's a new and separate franchise. It's not a continuation of those previous games.


'''Release Schedule:'''
'''Release Schedule:'''
Line 698: Line 693:
''Elite: Dangerous'' was released on December 16, 2014.
''Elite: Dangerous'' was released on December 16, 2014.


''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016]. However, this has been postponed many times. In mid 2017 it's not a full-game yet.
''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016]. However, it has been postponed many times. In mid 2017 it's not a full-game yet.


'''Story:'''
'''Story:'''
Line 721: Line 716:
'''Galaxy:'''
'''Galaxy:'''


In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy is scientifically accurate]] and includes around&nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. As such Elite Dangerous is more hard science fiction than Star Citizen.
In ''Elite: Dangerous'' the [[galaxy]] is scientifically accurate and includes around&nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. As such Elite Dangerous is more hard science fiction than Star Citizen.


''<nowiki>Star Citizen'</nowiki>''s galaxy will have [https://robertsspaceindustries.com/starmap 120 star systems] at launch, and an unknown number of explorable, [https://www.youtube.com/watch?v=69ck049Bg_I procedurally generated] systems. [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 Time is compressed to 2 hours for each day (1:12 scale time)]. Due to QDrive speed limits, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] to around 1/100th scale. Gravity & Orbits will be [http://imperialnews.network/2016/01/reverse-the-verse-january-subscriber-edition/ simulated where practical].
''<nowiki>Star Citizen'</nowiki>''s galaxy will have [https://robertsspaceindustries.com/starmap 120 star systems] at launch, and an unknown number of explorable, [https://www.youtube.com/watch?v=69ck049Bg_I procedurally generated] systems. [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 Time is compressed to 2 hours for each day (1:12 scale time)]. Due to QDrive speed limits, distances between planets are [https://www.reddit.com/r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydhde1 scaled down] to around 1/100th scale. Gravity & Orbits will be [http://imperialnews.network/2016/01/reverse-the-verse-january-subscriber-edition/ simulated where practical].
Line 733: Line 728:
'''Artificial Gravity:'''
'''Artificial Gravity:'''


In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate]
In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so space stations are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate]
In ''Star Citizen, ''space stations and ships use [https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY artificial gravity.]
In ''Star Citizen, ''space stations and ships use [https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY artificial gravity.]


Line 743: Line 738:
There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent.
There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent.


''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate, in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate, in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]


In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw. It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], and it's up to the pilot's skill to deal with it correctly. Star Citizen features a [https://robertsspaceindustries.com/comm-link/engineering/13951-Flight-Model-And-Input-Controls fully simulated IFCS] that translates pilot input to thruster/gyro activation on the ship.
In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw. It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], and it's up to the pilot's skill to deal with it correctly. Star Citizen features a [https://robertsspaceindustries.com/comm-link/engineering/13951-Flight-Model-And-Input-Controls fully simulated IFCS] that translates pilot input to thruster/gyro activation on the ship.
Line 763: Line 758:
Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.


'''Elite: Dangerous''' features [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|dynamically created free roaming multiplayer instances, based on perception bubble]], that are decoupled from the star systems themselves [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|(but you can also play solo)]].
'''Elite: Dangerous''' features dynamically created free roaming multiplayer instances, based on perception bubble, that are decoupled from the star systems themselves (but you can also play solo).


Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&D system) which is used in ''EVE''.
Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&D system) which is used in ''EVE''.
That means that ''Elite: Dangerous'' combat is [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]] based.
That means that ''Elite: Dangerous'' combat is twitch skill based.


An important difference is that ''<nowiki>EVE'</nowiki>''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. ''Elite: Dangerous'' [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe]].
An important difference is that ''EVE'''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. ''Elite: Dangerous'' [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe]].


Another important difference is that ''EVE'' has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while ''Elite'' is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.
Another important difference is that ''EVE'' has a lot of empire building and RTS elements, while ''Elite'' is what it would be like to be a spacefarer in a galaxy from a first person’s perspective. PVP also has some differences.
PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|explained here]].


The ''Elite: Dangerous'' galaxy is based on the real [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] and''' '''[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]], thus constantly changing a system's landscape and adding lot of depth - and it has around [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]], as opposed to ''EVE'' where the planets are static and don't move.
The ''Elite: Dangerous'' galaxy is based on the real Milky Way planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and it has around 400 billion star systems, as opposed to ''EVE'' where the planets are static and don't move.


''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel up to 2000 times the speed of light (2000C)]] and you are able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] from anywhere to another star. ''EVE'' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.
''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) interplanetary fast travel up to 2000 times the speed of light (2000C) and you are able to seamlessly enter from anywhere to another star. ''EVE'' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.


A major feature that ''Elite: Dangerous'' will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]].
A major feature that ''Elite: Dangerous'' will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of expansions.


----
----

Revision as of 21:57, 21 May 2017


General FAQ

What is Elite Dangerous?

Elite Dangerous is the definitive massively multiplayer space epic. It's the 4th instalment in the legendary Elite series of games, which includes mass-multiplayer as an integral part, while still allowing online single player. It will also be the first in the series that will be expanded with walking around.

The subtitle "Dangerous" refers to the 3rd best Elite Rating you could achieve during combat in the Elite games. In the new game it has been expanded to include more than combat. The origin of the series is Elite, the genre defining open world sandbox, space adventure, trading and combat simulator first released in 1984. It spawned two sequels Frontier: Elite II in 1993 and Frontier: First Encounters (Elite III) in 1995, which already attempted to simulate a realistic Milky Way galaxy with realistic star systems and seamless freeform interplanetary and atmospheric flight and landing on moving planets, with realistic orbits and day/night cycles. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.

The original Elite (1984) is a true classic and revolutionary at the time and inspired the creation of many space games new game genres and the creation of the "Grand Theft Auto (GTA)" series.

File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014

Official Pages:

Community Pages:


What are the main features of Elite Dangerous?

  • An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.
  • Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark wherever they go. 
  • All actions will change history of human kind.
  • Free-form play allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.
  • There are no classes or skill levels, strength is decided by ship equipment and player skill.
  • More than 30 different and customizable ships.
  • Surface vehicles such as the Scarab to explore planets and moons.
  • The vast, scientifically accurate 1:1 scale of the seamless Milky Way galaxy is created using a mix of procedural generation and artist direction.
  • Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
  • Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, the sun appearing behind Mars, or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
  • There are several sentient species in the Milky Way galaxy. The most notable are Humans, Thargoids and Guardians.
Milky Way galaxy in Elite Dangerous

The game will be expanded with ambitious features such as atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), multi-player crew and possibly player executive controlled capital ships.

More detailed information on a lot of the planned features can be found in the Design Discussion Archive.


On what platforms is and will "Elite Dangerous" be released on?

Elite Dangerous has been released for:
  • Microsoft Windows on 16 December 2014. It is currently sold in version 2.0 ("Horizons")
  • Apple Mac OS X on 12 May 2015. It is currently sold in version 1.5 ("Season 1")
  • Xbox One on 6 October 2015. It is currently sold in version 1.5 ("Season 1")
And is planned to be released for:
  • Sony PlayStation 4 on 27 June 2017.[1]

Where can I buy Elite Dangerous?

Elite Dangerous can be purchased on the Frontier Developments Official Store, Steam, and on Microsoft Store for Xbox One. It's also available in the store for the Oculus Rift.


What are the system requirements to run Elite Dangerous?

While the full release of Elite Dangerous is available on both Windows PC and Apple Mac computers. Everyone who bought Elite Dangerous, will be able to download the game for Windows and/or Mac computers once it is available, at no extra charge.

PC (Minimum System Requirements)[2]
  • DirectX 10 hardware GPU with 1GB video RAM
  • Quad Core CPU (4 x 2Ghz is a reasonable minimum)
  • 4 GB System RAM (more is always better).
  • For Elite Dangerous Horizons: 6GB RAM
  • Nvidia GTX 260 / ATI 4870HD (DirectX 10 hardware GPU with 1GB video RAM),
  • For Elite Dangerous Horizons: Nvidia GTX 470 or AMD R7 240 (Direct X 11 functionality required)
  • Internet Connection
  • For Elite Dangerous Horizons: Network Broadband Internet Connection
  • Hard Drive: 8 GB available space
Recommended PC Requirements for Elite Dangerous: Horizons[3]
  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
  • Memory: 8GB RAM
  • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X or better
  • Network Broadband Internet Connection
  • Hard Drive: 8 GB available space
Mac OS X (Minimum System Requirements)[4]
  • 2.3Ghz quad-core Intel Core i5 CPU
  • 4GB System RAM
  • NVIDIA GT 650M 1GB or equivalent (found in Early 2013, Macbook Pro Retina 15")
  • Internet Connection
  • A non case-sensitive file system
  • Mac OS X 10.11.x "El Capitan" (10.10.03 or higher recommended), Latest version of Mono (will be installed on first run of the launcher)

Are there plans for other platforms to be supported?

Frontier Developments have confirmed that the game will be released as a timed-exclusive on Xbox One in the Summer of 2015 and a PlayStation 4 release on June 27, 2017. There might be a Linux desktop version. The initial release was Windows only with Mac OS X planned a few months later.


Does Elite Dangerous support Physically Based Rendering (PBR)?

Yes according to an interview with a graphics programmer dated August-29-2013.

My specialism for this project has mostly been full-scene things, like updating our lighting model to a “physically based” system.

And according to the executive producer.

Short answer: yes it does.
Elite Dangerous adopted a physically-based rendering (PBR) model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite Dangerous will continue to improve as we progress through development. 
It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!



Does Elite Dangerous have positional damage?

Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).

Damage is also visually represented.


How can we travel those vast distances in such a huge galaxy?

There are two modes of super luminal (faster than light) travel to cover those vast 1:1 scale distances.

  1. Supercruise, formerly known as frame shifting, is used for freeform (manual pitch/yaw/roll) travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to 2001 times the speed of light (2001C) that rarely gets reached, to be able handle the most extreme spatial distances. It consumes a small amount of fuel and you can also see other ships that are super-cruising within a star system from a long distance away visually and with long range sensors and also do combat manoeuvring to perform interdictions.
  2. Hyperspace drives are used to travel from anywhere between star systems. Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will get grouped with other ships near the star with the largest mass during hyperspace exit.

How are players going to meet each other in such a huge galaxy?

Most of the action will take place within the human populated core systems of the major factions and because of the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors. There will also be ways to follow each other's hyperspace trail.

Multicrew is a feature introduced in 2.3. Multicrew adds the ability to join a seat of another commander's ship or let others join your ship, which can be done by being in a Wing. You can only have up to 3 people in a ship which has enough seats. A crew of 3 people in a Multicrew set-up performs similarly to a wing of 3 ships.

Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, a big reason for exploring is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those systems. But of course, you can also just go sightseeing.

Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.


Is there an extensive dynamic economy?

Yes, Elite: Dangerous involves a dynamic Background Simulation, reflecting the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that dynamically change.

Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory. [5]


Are there any missions or quests?

Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves.


Are there any roleplaying elements?

Just like in all the previous Elite games, you are not fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.

File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)

That said there are extensive ratings and reputation systems that affect how NPC's and players perceive you, even going so far as taking ship appearance (age/damage) into consideration. There is also an extensive customization option for the ships.


Will I be able to smuggle illegal goods?

Yes


Is there any mining?

Yes, just like the last two Elite games, there is mining. First Mineral Bodies (Asteroids), Frozen Liquid Bodies (Comets), Gas/Dust Clouds and Salvaging, but planetary mining machines are to come.


I have heard that the Elite series have no actual storyline. Is that true?

No. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. See the Elite Dangerous Timeline for a chronological list of events.

While the original Elite and Frontier: Elite 2 didn't have an in-game story, the 3rd Elite game, Frontier: First Encounters did have an in-game storyline centered around the Thargoids alien encounter that you could follow if you chose to do so. The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. Elite: Dangerous continues with that style of storytelling and is set 45 years after the events of Frontier: First Encounters, in the year 3300 and the Thargoids will make a return. It features more dynamic events, available from newsfeeds within the game or outside, based on both developer injected, dynamic procedural stories , player-caused events and missions. The game will also have more than 13 official book tie-ins to tell different stories about Elite universe, with lots of places, events and people referenced in the game.

File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014

In addition to this the Elite universe does have an extensive background history which is covered in many different sources, like In the official novellas - The Dark Wheel from Elite, Stories of Life on the Frontier Life On The Frontier  and The Gazetteer from Frontier: Elite 2, and Further Stories of Life on the Frontier from Frontier: First Encounters which can all be found in the following links [1] [2] [3] . In addition to this there is also Fan Fiction.


Is there detailed ship management and avionics?

Yes, see the following links:


Will I be able to hire crew for my ship?

Yes, as with previous Elite games you will be able to hire NPC crews and player crews for the larger multi-crew ships in future updates.


Can I hire wingmen?

Yes, you can hire wingmen and escorts, but you won't be able to own them. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts. You can however hire players to be in your wing.


Will it be possible to manually land on planets?

Yes, just like the previous two Elite games you will be able to seamlessly freeform (manual pitch/yaw/roll) enter and fly through entire 1:1 scale populated planet atmospheres with living cities and wildlife enabling extra-vehicular activities as part of expansions.

The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.

Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.

Will landing and docking be seamless in Elite: Dangerous?

Yes, just like in all the previous Elite games you are able to manually dock with space stations seamlessly. Future expansions will also add the possibility to seamlessly freeform land on planets. Landing and docking will be doable either using auto pilot, or manually.


Will gas giants be realistically represented?

Yes, there are gassy and cloudy gas giants.

Can I walk around the ship, planets and space stations?

Space Legs refers to gameplay where players can walk around with extravehicular activity (EVA). This is a highly anticipated feature. It's unclear when space legs will be added to Elite Dangerous. Horizons was ruled out, so many people hope it will come during season 3. Multicrew and Holo-Me form the foundation for space legs features.

It's always been a core vision of David Braben that the player is a person in a real futuristic setting, not just a ship. Braben confirmed that Frontier is working on walking about features "Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."[6]

You will be able to walk around the ship interiors, operate ships with multiple players, board and steal other ships with Zero-G FPS combat, walk around and do FPS combat in space stations, do space walks to repair your ship, operate land and underwater vehicles and walk on entire 1:1 scale populated planets with NPCs in living cities, forests and be able to big-game hunt wildlife, like chasing big dinosaurs around as part of expansions.

The scope for Elite is huge, so a sensible strategy is used to add to the game in stages. Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought). See this Planet Coaster - Dev Diary for a glimpse of the technology that Frontier Developments have for this.


How big are planets and star systems?

Elite: Dangerous has a scientifically accurate 1:1 scale, fully seamless Milky Way galaxy, created from scientific first principles where stars and planets will be accurately positioned relative to your view. And just like the last two Elite games the planets and stars are on a 1:1 scale realistically sized with vast distances between them. The detail in Elite ranges from the macroscopic to microscopic scale.


Do planets rotate and orbit around stars?

Yes, just like in the last two Elite games, Frontier: Elite 2 and Frontier: First Encounters (Elite 3), planets and moons orbits and rotates in 1:1 scale real-time and tilt will affect their seasons. Full orbital periods are noticeable in-game.


Can I create my own Character?

Yes, Holo-Me is the name of the character customization feature for the player's commander. It allows deep character customization. For example, players can change their suit, many head and facial features, gender and other cosmetics. Players can customize their character at any time. Holo-Me requires the Elite Dangerous: Horizons expansion.


Are there alien life forms?

Alien life is common, but sentient alien life is rare. There are three known sentient species: Humans, Guardians and Thargoids. The Thargoids are a mysterious insectoid species which appeared in the original Elite and had an extensive story arc in Frontier: First Encounters (Elite 3) and they will make a return in Elite: Dangerous. The Guardians are an extinct alien humanoid species. There's other kinds of alien life such as Fungal Life.


How many ships are flyable by player in Elite: Dangerous?

There are 33 flyable ships and there are plans for more ships with major updates. Both new, modified, and improved models from the previous Elite games.


Can I own multiple ships?

Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.


Can I own and control capital ships?

There are capital ships in the game, but initially you won't be able to control or own them. There will be player controlled capital ships in a future expansion or major update.

In The Commanders Livestream, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."[7]

You can own and fly large multi-crew ships like the Anaconda and soon to come, the Panther Clipper and Beluga Liner. Some ships, like the Anaconda, can carry smaller ships, so you’d be able to launch a small fighter from it, which is more nimble.


Can I build an empire and own space stations and fleets?

You will be able to own small inflatable asteroid stations as depicted here as part of an update, but you can't fully own large stations, build empires or own fleets, since that would change the nature of the game. However, David Braben stated that they will add this type of functionality to some degree in the future.

Question: "Will it be possible to own a fleet of ships, staffed by NPCs and given orders to follow so that they trade or scout or mine ore etc?" David Braben answered: "With time we will add this sort of functionality to some degree, but we don't want it to be the be all, end all of the game."[8]

For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands? It's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.

So as an Elite federation pilot, you will initially only be able to aid in building empires and large space stations through Community Goals, by taking missions to transport resources and defend them, but you are too low on the social ladder (not important enough) to be able to command or own these kind of things. When they add this type of features to "some degree" it would need to strike a balance between realism and gameplay.

That said, you will be able to hire NPC wingmen and escorts and give them simple commands, but you won't be able to own or remote control them directly.


Why are the ships simpler in design compared to other games?

Because Elite: Dangerous is set in a realistic galaxy where there is no artificial gravity and atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their weapons inboard within a bay to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds.

The ships in Elite: Dangerous have airlocks, proper mass distribution with no off-centre main thrusters and separate tessellated cargo holds.
However, just like the ships in the previous Elite games, there will be a lot of variety in designs with each manufacturer having its own unique style, which can customized into numerous configurations.

Can I use other Vehicles?

Yes, there is a surface vehicle called the Scarab. It's a Surface Recon Vehicle that allows pilots to drive around planetary surfaces in the Horizons expansion. Combat-wise it is outfitted with a shield and a plasma repeater turret. Additional vehicles are planned for future updates.


Can I make Cinematic Videos?

Yes, the Camera Suite is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person. It succeeds the old Debug Camera and is part of update 2.3 The Commanders. In the revamped version you can move around much quicker and further away from your ship. There's a UI legend of shortcuts which can be hidden, and it features a zoom slider. You can lock the camera to your ship and are able to control the ship in a third-person perspective. The camera can ignore rotation so it has the same orientation.


Why is yaw so slow?

There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on top of the Newtonian physics and it limits the yaw speed.

Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.


Are there Newtonian physics?

Yes, the flight model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.

Just like in the last two Elite games, the flight physics are Newtonian[4]. While this time the forces are fed to a proper rigid body, (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in Elite: Dangerous constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce interesting tactical dogfights at close range and this flight assist can be partially disabled to be able to skid more freely. Also unlike the last two Elite games, only the Super-Cruise mode (Work In Progress) takes planet interaction into account (subject to change).

Here some quotes from the creator David Braben:

"David Braben I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"[5]

"David Braben Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."[6]

So there is a fly-by-wire system that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you maintain your turns and dampen the angular momentum when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding. You can turn flight assist off, so you will have have to manually adjust the thruster forces to control the skidding and counteract the angular momentum, the fly-by-wire however will always be partially active to keep your ship constrained within the specified limits. Cargo mass will also affect the manoeuvrability of your ship.


Can I manually fire thrusters in every direction?

Yes the game allows for full 6DOF motion.


Is Elite Dangerous an MMO?

Yes, Elite Dangerous is an MMO, but with the important addition, that you can choose if you want to meet other players.

Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic Background Simulation.

The game features a shared persistent galaxy, where macro effects and events such as economy, society and war status etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.

The are no multi-player lobbies. The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are not a fixed location in space as in most other MMOs, but they dynamically move around.

The effects of those instances are then stored on the central galaxy server and shared by everybody.

Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way galaxy, sessions will typically be spread out much further away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.


How does singleplayer work? Will I need to connect to a server to play?

Yes. The online galaxy of Elite Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.


Does Elite: Dangerous have a monthly subscription fee?

No. Elite: Dangerous has a fixed box price, without hidden costs. However, you will pay one-time fees for major additional expansions.


What are the expansions?

The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), multi-player crew and probably player executive controlled capital ships.

Frontier releases free updates roughly each month that enhance the game. Expansions that include significant new features and content will have to be purchased.

For example, the roadmap is to add these features over the following expansions (in no particular order): [7]

The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.

Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.



What are the Future Development Plans?

Elite Dangerous has a truly huge scope and Frontier has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10 year development plan. [9] This includes small free updates and paid major updates. Frontier uses an iterative approach which means gradually build upon features to expand and improve them. Check the Features in the Expansions page for a rough overview of planned additions for ED.


Does Elite Dangerous support HTC Vive or Oculus Rift?

Yes, Elite: Dangerous officially supports both HTC Vive and Oculus Rift.


Where can I follow development news about Elite: Dangerous?


Differences with Other Space Games

What are differences between Elite: Dangerous and Star Citizen?

The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognized science of the universe and release schedule.

Heritage:

Elite: Dangerous is the 4th instalment in the legendary Elite series dating back to 1984.

Star Citizen has some commonality with other games like Wing Commander / Privateer / Starlancer / Freelancer series dating back to 1990. However, it's a new and separate franchise. It's not a continuation of those previous games.

Release Schedule:

Elite: Dangerous was released on December 16, 2014.

Star Citizen is projected for a general release in late 2016. However, it has been postponed many times. In mid 2017 it's not a full-game yet.

Story:

Elite: Dangerous has and Star Citizen will have an on-going background story which will be influenced by the players and augmented with developer injected events. Elite Dangerous takes place much further into the future (34th century). As such the technology is more advanced with a more futuristic science fiction setting. The universe of Elite is generally grittier and more realistic in the sense that there are no clear Hollywood style good and bad guys.

Star Citizen comes with a single-player focused cinematic scripted campaign called Squadron 42 and is projected for general episodic releases starting from late 2016, followed by two DLC sequels in the future

Ship Design and landing on planets:

In Elite: Dangerous, the ships are relatively larger for their class, and atmospheric capable ones are modeled to be aerodynamically streamlined and symmetrical, and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds. Capital ships are in the 2 km range

In Star Citizen the ships are less aerodynamically streamlined and carry their weapons outboard, some are asymmetrical. Players can own capital ships up to 345m in length, and can persistently capture & control ships up to 1KM in length The largest ship in the game is 3KM long

Landing on populated planets in Star Citizen will use virtually guided paths to point you to a dedicated landing zone. Unpopulated planets, or planets with no landing zone, will allow for freeform flight and unrestricted landing.

Methods of Travel:

Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel; aka Super Cruise. Due to the realistic 1:1 scale galaxy with proper distances, it necessitates faster than light speeds, specifically up to 2001 times the speed of light (2001c). These high speeds make travel times practical with very long range sensors and combat interaction. Players are able to seamlessly enter hyperspace to travel from anywhere in a system to another star.

Star Citizen's interplanetary fast travel - Quantum Drive - allows for speeds up to 0.2c (20% the speed of light) across a solar system. This limit is for realism reasons, as there is no lore explanation for radiation shielding beyond 0.25c. Due to this, distances between planets are scaled down in order to make travel times practical. QDrive allows for freeform travel within a solar system, althoughonly in a straight line. Travel between solar systems requires wormhole-like jump points (which will allow some interactivity) at fixed locations

Galaxy:

In Elite: Dangerous the galaxy is scientifically accurate and includes around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The Elite Universe is modeled on current galactic charts. Planets and moons will rotate and orbit in 1:1 scale real-time, therefore constantly changing a system's environment. As such Elite Dangerous is more hard science fiction than Star Citizen.

Star Citizen's galaxy will have 120 star systems at launch, and an unknown number of explorable, procedurally generated systems. Time is compressed to 2 hours for each day (1:12 scale time). Due to QDrive speed limits, distances between planets are scaled down to around 1/100th scale. Gravity & Orbits will be simulated where practical.

Weapons:

Elite: Dangerous has lightspeed pulse and beam lasers on all ships fitted with energy weapons, along with missiles, railguns, cannons, and other weapon types

Star Citizen has a mix of slow-firing lasers (akin to Star Wars), missiles, gatling guns, railguns and ballistic weapons available

Artificial Gravity:

In Elite: Dangerous there is no artificial gravity, so space stations are designed to rotate In Star Citizen, space stations and ships use artificial gravity.

Flight and Combat Models:

The flight model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.[10]

There are major differences in how each game handles close combat flight (as you can see from this video). There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.

Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate, in addition there is a G-LOC system, a preliminary version can be seen here.

In Star Citizen ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw. It deals with turreting by having a G-LOC system as seen here, but this alone doesn't alleviate the problems completely, and it's up to the pilot's skill to deal with it correctly. Star Citizen features a fully simulated IFCS that translates pilot input to thruster/gyro activation on the ship.

Multiplayer:

Multiplayer is handled with a grouping system in Elite: Dangerous and a PVP-PVE slider which doesn't completely control engagements in Star Citizen. [sentence needs clarification]

Additional Links:


What are differences between Elite: Dangerous and EVE Online?

Elite: Dangerous is pay once and play, therefore does not have a periodic subscription like EVE Online. Although Elite: Dangerous does offer paid "season passes" these behave more like paid DLC and the more traditional major expansion pack, in that not purchasing them does not prevent the base game from being played, whereas failure to pay for a periodic subscription prevents the base game from being played.

Another major difference is that in EVE everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.

Elite: Dangerous features dynamically created free roaming multiplayer instances, based on perception bubble, that are decoupled from the star systems themselves (but you can also play solo).

Due to a lot less network traffic, this allows Elite: Dangerous to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&D system) which is used in EVE. That means that Elite: Dangerous combat is twitch skill based.

An important difference is that EVE's economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. Elite: Dangerous uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe.

Another important difference is that EVE has a lot of empire building and RTS elements, while Elite is what it would be like to be a spacefarer in a galaxy from a first person’s perspective. PVP also has some differences.

The Elite: Dangerous galaxy is based on the real Milky Way planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and it has around 400 billion star systems, as opposed to EVE where the planets are static and don't move.

Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel up to 2000 times the speed of light (2000C) and you are able to seamlessly enter from anywhere to another star. EVE on the other hand has point & click travel and you must fly to a jump gate to enter another star system.

A major feature that Elite: Dangerous will have is freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets and walking on living planets with cities and wildlife as part of expansions.



References