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==General FAQ==
=== What is "Elite: Dangerous"? ===
'''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the definitive massively multiplayer space epic. It's the ''[//http:us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 4th]''[//http:us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 installment] in the legendary [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' series] of games, which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|online single player]]. It will also be the first in the series that will be [[Elite: Dangerous FAQ#What are the expansions.3F|expanded]] with [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking around]]. See the '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|main features here]]'''.

The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic orbits and day/night cycles]. The developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the game as realistic as possible.

''Elite'' [https://en.wikipedia.org/wiki/Elite_%28video_game%29 inspired the creation of many space games] and [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php the creation of the "Grand Theft Auto (GTA)" series.]

The [[Elite Dangerous|Elite Dangerous page]] on this wiki has more information.
[[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|280 px]]
[[File:The Future of Elite Dangerous|thumb|right|280 px]]
[[File:Flightsuit combatsketch01.jpg|thumb|right|280 px]]

: Official Pages:
*[http://elite.frontier.co.uk Official "Elite: Dangerous" website]
*[https://www.facebook.com/EliteDangerousOfficial Official News & Updates]
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]
*[http://www.elitedangerous.com/faqs Official FAQ]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]

: Community Pages:
*[http://www.reddit.com/r/EliteDangerous Reddit]
*[https://www.reddit.com/r/EliteOne/ Xbox One Reddit page]
*[http://www.mmorpg.com/gamelist.cfm/game/963/Elite-Dangerous.html MMORPG]
*[http://simhq.com/forum/ubbthreads.php/forums/379/1/Elite_Dangerous SimHQ]
*[http://www.elitegalaxy.org Elite Galaxy]
*[http://laveradio.com Lave Radio]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
*[https://en.wikipedia.org/wiki/Elite:_Dangerous Elite: Dangerous Wikipedia]
*[http://www.eliteforever.co.uk/history.html Elite Documentary]
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]]

<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
</gallery>

----
----
: STAR F CLASS

===What are the main features of "Elite: Dangerous"?===

* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.
* Pilots will be breaking blockades, battling [[pirate]]s, attacking enemy positions and installations, and more, leaving their mark wherever they go. 
* All actions will change history of human kind.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[roles]].
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill&nbsp;levels]], strength is decided by ship equipment and player skill.
* More than 30 different and customizable [[ships]].
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]]
** [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 Around 400 billion star systems] according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]]
** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.]
** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.
** 141 [[nebula]] in the Milky Way [[galaxy]].
** 32 other galaxies are visible from the Milky Way.
* [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|Newtonian space combat]] (ships will continue to move unless intervened but without orbital mechanics)
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.

[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|200px|Milky Way galaxy in Elite Dangerous]]

: The game will be [[Elite: Dangerous FAQ#What are the expansions.3F|expanded]] with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and possibly [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].

: More detailed information on a lot of the planned features can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive.]

<gallery widths="140" hideaddbutton="true">
Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014
The Future of Elite Dangerous
PlanetaryLanding 2.jpg
Flightsuit_combatsketch01.jpg
</gallery>
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
</gallery>

----

===On what platforms is and will "Elite: Dangerous" be released on?===
: [http://elite.frontier.co.uk Elite: Dangerous] has been released for:
:* Microsoft Windows on 16 December 2014. It is currently sold in version 2.0 ("Horizons")
:* Apple Mac OS X on 12 May 2015. It is currently sold in version 1.5 ("Season 1<strong>"</strong>)
:* Xbox One on 6 October 2015. It is currently sold in version 1.5 ("Season 1<strong>"</strong>)
: And is planned to be released for:
:* Sony Playstation 4.
----

===Where can I buy "Elite: Dangerous"?===
: Elite: Dangerous can be purchased on [https://store.elitedangerous.com/ the official Elite: Dangerous store website], [http://store.steampowered.com/app/359320/ Steam], and on [http://store.xbox.com/en-US/Xbox-One/Games/Elite-Dangerous/5d1a6afe-0a59-4121-b23d-aefa0915c90c XBox One]. It is also available in the Oculus store for the Oculus Rift.
----

===What are the minimal system requirements to run "Elite: Dangerous"?===

: While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' is available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and Apple Mac]] computers. Everyone who bought the Elite: Dangerous, will be able to download the game for Windows and/or Mac computers once it is available, at no extra charge.
: PC:
:*DirectX 11
:*Quad Core CPU (4 x 2Ghz)
:*4 GB RAM
:*Nvidia GTX 260 / ATI 4870HD (or equivalent)
:*Internet connection
:*8 GB available hard drive space
:*Windows 7 and higher
:Mac OS X:
:*2.3Ghz quad-core Intel Core i5 CPU
:*4 GB RAM
:*Nvidia GT 650M 1GB (or equivalent)
:*Internet connection
:*8 GB available hard drive space
:*OS X Yosemite (version 10.10.3) and higher
----

=== Are there plans for other platforms to be supported? ===
: Frontier Developments have confirmed that the game will be released as a timed-exclusive on Xbox One in the Summer of 2015 and a Playstation 4 release will follow at [http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one some point in the future] and also [http://www.tuxradar.com/content/interview-david-braben-0 Linux desktop], but the initial release was Windows only with Mac OS X planned for a few months after.

----

=== Does "Elite: Dangerous" support Physically Based Rendering (PBR)?===
: Yes according to an [http://forums.frontier.co.uk/showthread.php?t=7295 interview with a graphics programmer] dated August-29-2013.

: ''My specialism for this project has mostly been full-scene things, like updating our lighting model to a [https://www.marmoset.co/toolbag/learn/pbr-theory “physically based”] system. ''

: And [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#6 according to the executive producer.]

: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!''
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering]

<gallery hideaddbutton="true">
DockedViper.jpg
Corbra_earthlike.jpg
</gallery>


----

===Does "Elite: Dangerous" have positional damage?===
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).

: Damage is also [https://www.youtube.com/watch?v=qUJSSB00ZTg&t=356 visually represented].

<gallery hideaddbutton="true" widths="500" orientation="none" columns="1" position="center">
Damage1.png
Damage2.png
Damage3.png
</gallery>
----

=== How can we travel those vast distances in such a huge galaxy?===
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances]].
# '''[[Supercruise]]''', formerly known as frame shifting, is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that rarely gets reached, to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It consumes a small amount of [[fuel]] and you can also see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat manoeuvring] to perform [[interdiction]]s.
# '''[[Hyperspace]] '''drives are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit.

----

=== How are players going to meet each other in such a huge galaxy?===

: Most of the action will take place within the human populated core systems of the major [[factions]] and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.
: There will also be ways to follow each other's hyperspace trail.

: Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those systems.
: But of course, you can also just go sightseeing.

: Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.

----

===Is there an extensive dynamic economy?===
: Yes, every station has its own demands and supply that dynamically change.
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]'''
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
<gallery columns="3" hideaddbutton="true">
Trade Routes in Elite Dangerous
Elite Dangerous Trading Dev Diary
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time
</gallery>

----

===Are there any missions or quests?===
: Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves.

*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
*'''[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]'''
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]

----

===Are there any roleplaying elements?===
: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
: [[File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]
: [[File:Elite Dangerous CargoHatch Disruptor|thumb|right|204 px]]
: [[File:'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)-0|thumb|right|204 px]]
: [[File:'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-1|thumb|right|204 px]]
: That said there are extensive ratings and reputation systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearance (age/damage)] into consideration.
: There is also an extensive customization option for the [[ships]].
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty]
*[http://forums.frontier.co.uk/showthread.php?t=6417 Bounty Hunting]
*[http://forums.frontier.co.uk/showthread.php?t=6371 Communication]
*[[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|Wingmen]]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7216 Passengers]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]

----

===Will I be able to smuggle illegal goods?===
: Yes
*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showthread.php?t=6276 Criminality]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
<gallery hideaddbutton="true">
'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
'Elite Dangerous' Beta v1.03 - Pirate (Flight Assist Off)
</gallery>

----

===Is there any mining?===
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there is mining.
: First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines are to come.
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]

<gallery hideaddbutton="true">
Metal asteroids.jpg
</gallery>

----

=== I have heard that the "Elite" series have no actual storyline. Is that true?===
: '''No'''. While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game, ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so.
: The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.
: ''Elite: Dangerous'' [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continues with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Thargoids]] [[Elite: Dangerous FAQ#Will there be alien life forms.3F|will make a return.]] It features more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or [http://www.elitedangerous.com/news/galnet/ outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected], [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] , player-caused events and '''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]'''
: The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.

: [[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|204 px]]
: [[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|thumb|right|204 px]]
: [[File:Elite Dangerous Trading Dev Diary|thumb|right|204 px]]

*'''[http://elitedangerous.com/news/galnet/ Galnet Archive (Elite: Dangerous newsfeed archive)]'''
*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]'''
*'''[http://wiki.alioth.net/index.php/Timeline Elite timeline from the older games 1950-3255 (will be revised)]'''
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
*'''[http://forums.frontier.co.uk/forumdisplay.php?f=45 Elite Fiction Forum]'''
*'''[https://www.youtube.com/watch?v=7ue87r4zPcE&t=420 Explanation on how in-game storytelling in Elite: Dangerous works]'''
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[http://forums.frontier.co.uk/showthread.php?t=6370 Newsfeeds]'''
*'''[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Factions and Elite Federation]'''
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]'''
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy]
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading]
*[http://forums.frontier.co.uk/showthread.php?t=7829 Injected Events]

*[http://forums.frontier.co.uk/showthread.php?t=6279 Ratings and Reputations]
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's]
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]

: In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier'''  and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] .
: In addition to this there is also [http://wiki.alioth.net/index.php/Category:Fiction Fan Fiction].

----

===Is there detailed ship management and avionics?===
: Yes, see the following links:
*[[Elite: Dangerous FAQ#Does .22Elite: Dangerous.22 have positional damage.3F|Ship Damage]]
*[http://forums.frontier.co.uk/showthread.php?t=7374 Ship Systems with Heat Management and Stealth]
*[http://forums.frontier.co.uk/showthread.php?t=7828 Sensors and Targeting]
*[http://forums.frontier.co.uk/showthread.php?t=7892 Frame Shift Drive and Long Range Sensors]
*[http://forums.frontier.co.uk/showthread.php?t=5701 Shields]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel]
*[http://forums.frontier.co.uk/showthread.php?t=8236 Interview explaining Sound HUD]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]'''
<gallery position="center" captionalign="center" hideaddbutton="true">
'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)
'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-0|Older build
</gallery>

----

===Will I be able to hire crew for my ship?===
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships] in future updates.
<gallery hideaddbutton="true">
Flightsuit_combatsketch01.jpg
The Future of Elite Dangerous
00overall2.jpg
</gallery>

----

===Can I hire wingmen?===

: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]]. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
: You can however hire players to be in your [[wings|wing]].

----

===Will it be possible to manually land on planets?===
: Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through entire 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite: Dangerous FAQ#What are the expansions.3F|expansions]].

:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
:Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought) and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments already has the technology for this.]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite]

<gallery widths="140" hideaddbutton="true">
Elite Dangerous Development Plan
The Future of Elite Dangerous
PlanetaryLanding 2.jpg
Wallpaper12.jpg
</gallery>
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
</gallery>
----

===Will landing and docking be seamless in "Elite: Dangerous"?===
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous ''Elite'' games]] you are able to [[docking|manually dock with space stations seamlessly]].</span>
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite: Dangerous FAQ#What are the expansions.3F|expansions]] will also add the possibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually.</span>
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking]
* [http://forums.frontier.co.uk/showthread.php?t=8124 Space Station Docking Proposal]
* [[Elite: Dangerous FAQ#Can I still back .22Elite: Dangerous.22 development in exchange of game.2Faddons.2Fdlcs.3F|Development Plan]]

<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|[[Elite: Dangerous FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
</gallery>
----

===Will gas giants be realistically represented?===
: Yes, there are gassy and cloudy gas giants.


----
----


===Can I walk around the ship, planets and space stations?===
===Can I walk around the ship, planets and space stations?===
:
: You will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around]''' the '''[https://www.youtube.com/watch?v=OiTRJpvbmhU ship interiors],''' '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]]''', [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond '''board'''] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=233 '''steal other ships'''] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 '''Zero-G FPS''' combat], '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond walk around and do FPS combat in space stations]''', do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ '''space walks''' to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 '''land''' and '''underwater vehicles'''] and [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 walk on '''entire 1:1'''] '''scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]''' with '''[http://forums.frontier.co.uk/showthread.php?t=5659 NPCs]''' in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities''', forests and be able to big-game hunt '''wildlife'''], like [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=892 chasing big '''dinosaurs''' around] as part of [[Elite: Dangerous FAQ#What are the expansions.3F|expansions.]]
*

: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
: Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought).
: See this '''[https://www.youtube.com/watch?v=maYufgvcRis Planet Coaster - Dev Diary]''' for a glimpse of the technology that '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]''' have for this.
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.]
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.]
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video]
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around]
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat]
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat]
Line 403: Line 13:
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite Dangerous]
*[https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite Dangerous]
<gallery hideaddbutton="true">
Elite Dangerous Development Plan
The Future of Elite Dangerous
PlanetaryLanding 2.jpg
Flightsuit_combatsketch01.jpg
Stationinside_08.jpg
Wallpaper12.jpg
Wallpaper09.jpg
00overall2.jpg
</gallery>
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29

Revision as of 00:17, 27 April 2017


STAR F CLASS

Can I walk around the ship, planets and space stations?


How big are planets and star systems?

Elite: Dangerous has a scientifically accurate 1:1 scale, fully seamless Milky Way galaxy, created from scientific first principles where stars and planets will be accurately positioned relative to your view.
And just like last two Elite games the planets and stars are on a 1:1 scale realistically sized with vast distances between them. The detail in Elite ranges from the macroscopic to microscopic scale.

Do planets rotate and orbit around stars?

Yes, just like in the last two Elite games, Frontier: Elite 2 and Frontier: First Encounters (Elite 3), planets and moons orbits and rotates in 1:1 scale real-time and tilt will affect their seasons.
Full orbital periods are noticeable in-game.

Are there alien life forms?

Alien life is common, but sentient alien life is rare. From these the major alien race are insectoids called the Thargoids, which appeared in the original Elite and had an extensive story arc in Frontier: First Encounters (Elite 3) and they will make a return in Elite: Dangerous.

How many ships are flyable by player in "Elite: Dangerous"?

There are 29 flyable ships and there are plans for at least 30 flyable ships. Both new, modified, and improved models from the previous Elite games.

Can I own multiple ships?

Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.

Can I own and control capital ships?

There will be capital ships in the game, but initially you won't be able to control or own them, but they will probably be player controllable in an expansion.
Although you can't fly capital ships, you can own and fly large multi-crew ships like the Anaconda and soon to come, the Panther Clipper and Beluga Liner. Some ships, like the Anaconda, can carry smaller ships, so you’d be able to launch a small fighter from it, which is more nimble.

Can I build an empire and own space stations and fleets?

You will be able to own small inflatable asteroid stations as depicted here as part of an update, but you can't own large stations, build empires or own fleets, since that would change the nature of the game.
For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
It's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
So as an Elite federation pilot, you will only be able to aid in building empires and large space stations through Community Goals, by taking missions to transport resources and defend them, but you are too low on the social ladder (not important enough) to be able to command or own these kind of things.
That said, you will be able to hire NPC wingmen and escorts and give them simple commands, but you won't be able to own or remote control them directly.

Why are the ships simpler in design compared to other games?

Because Elite: Dangerous is set in a realistic galaxy where there is no artificial gravity and atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their weapons inboard within a bay to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds.
The ships in Elite: Dangerous have airlocks, proper mass distribution with no off-centre main thrusters and separate tessellated cargo holds.
However, just like the ships in the previous Elite games, there will be a lot of variety in designs with each manufacturer having its own unique style, which can customized into numerous configurations.

What are the general differences between "Elite: Dangerous" and "Star Citizen"?

The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognized science of the universe and release schedule.
Heritage:
Elite: Dangerous is the 4th instalment in the Elite series dating back to 1984.
Star Citizen has a heritage in the Wing Commander / Privateer / Starlancer / Freelancer series dating back to 1990.
Release Schedule:
Elite: Dangerous was released on December 16, 2014.
Star Citizen is projected for a general release in late 2016.
Story:
Elite: Dangerous has and Star Citizen will have an on-going background story which will be influenced by the players and augmented with developer injected events.
Star Citizen comes with a single-player focused cinematic scripted campaign called Squadron 42 and is projected for general episodic releases starting from late 2016, followed by two DLC sequels in the future
Ship Design and landing on planets:
In Elite: Dangerous, the ships are relatively larger for their class, and atmospheric capable ones are modeled to be aerodynamically streamlined and symmetrical, and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds. Capital ships are in the 2 km range
In Star Citizen the ships are less aerodynamically streamlined and carry their weapons outboard, some are asymmetrical. Players can own capital ships up to 345m in length, and can persistently capture & control ships up to 1KM in length The largest ship in the game is 3KM long
Landing on populated planets in Star Citizen will use virtually guided paths to point you to a dedicated landing zone. Unpopulated planets, or planets with no landing zone, will allow for freeform flight and unrestricted landing.
Methods of Travel:
Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel; aka Super Cruise. Due to the realistic 1:1 scale galaxy with proper distances, it necessitates faster than light speeds, specifically up to 2001 times the speed of light (2001c). These high speeds make travel times practical with very long range sensors and combat interaction. Players are able to seamlessly enter hyperspace to travel from anywhere in a system to another star.
Star Citizen's interplanetary fast travel - Quantum Drive - allows for speeds up to 0.2c (20% the speed of light) across a solar system. This limit is for realism reasons, as there is no lore explanation for radiation shielding beyond 0.25c. Due to this, distances between planets are scaled down in order to make travel times practical. QDrive allows for freeform travel within a solar system, althoughonly in a straight line. Travel between solar systems requires wormhole-like jump points (which will allow some interactivity) at fixed locations
Galaxy:
In Elite: Dangerous the galaxy is scientifically accurate and includes around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The Elite Universe is modeled on current galactic charts. Planets and moons will rotate and orbit in 1:1 scale real-time, therefore constantly changing a system's environment.
Star Citizen's galaxy will have 120 star systems at launch, and an unknown number of explorable, procedurally generated systems. Time is compressed to 2 hours for each day (1:12 scale time). Due to QDrive speed limits, distances between planets are scaled down to around 1/100th scale. Gravity & Orbits will be simulated where practical.
Weapons:
Elite: Dangerous has lightspeed pulse and beam lasers on all ships fitted with energy weapons, along with missiles, railguns, cannons, and other weapon types
Star Citizen has a mix of slow-firing lasers (akin to Star Wars), missiles, gatling guns, railguns and ballistic weapons available
Artificial Gravity:
In Elite: Dangerous there is no artificial gravity, so space stations are designed to rotate
In Star Citizen, space stations and ships use artificial gravity.
Flight and Combat Models:
There are major differences in how each game handles close combat flight (as you can see from this video). There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.
Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate, in addition there is a G-LOC system, a preliminary version can be seen here.
In Star Citizen ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw. It deals with turreting by having a G-LOC system as seen here, but this alone doesn't alleviate the problems completely, and it's up to the pilot's skill to deal with it correctly. Star Citizen features a fully simulated IFCS that translates pilot input to thruster/gyro activation on the ship.
Multiplayer:
Multiplayer is handled with a grouping system in Elite: Dangerous and a PVP-PVE slider which doesn't completely control engagements in Star Citizen. [sentence needs clarification]
Additional Links:

What are the general differences between "Elite: Dangerous" and "EVE Online"?

Elite: Dangerous is pay once and play, therefore does not have a periodic subscription like EVE Online. Although Elite: Dangerous does offer paid "season passes" these behave more like paid DLC and the more traditional major expansion pack, in that not purchasing them does not prevent the base game from being paid, whereas failure to pay for a periodic subscription prevents the base game from being played.
Another major difference is that in EVE everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
Elite: Dangerous features dynamically created free roaming multiplayer instances, based on perception bubble, that are decoupled from the star systems themselves (but you can also play solo).
Due to a lot less network traffic, this allows Elite: Dangerous to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&D system) which is used in EVE.
That means that Elite: Dangerous combat is twitch skill based.
An important difference is that EVE's economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. Elite: Dangerous uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe.
Another important difference is that EVE has a lot of empire building and RTS elements, while Elite is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.
PVP also has some differences which are explained here.
The Elite: Dangerous galaxy is based on the real Milky Way and planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and it has around 100 billion star systems, as opposed to EVE where the planets are static and don't move.
Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel up to 2000 times the speed of light (2000C) and you are able to seamlessly enter hyperspace from anywhere to another star. EVE on the other hand has point & click travel and you must fly to a jump gate to enter another star system.
A major feature that Elite: Dangerous will have is freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets and walking on living planets with cities and wildlife as part of expansions.

Where can I follow development news about "Elite: Dangerous"?


Why is yaw so slow?

There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.
Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.

Are there Newtonian physics?

Yes, just like in the last two Elite games, the flight physics are Newtonian[1][2]. While this time the forces are fed to a proper rigid body, (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in Elite: Dangerous constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce interesting tactical dogfights at close range and this flight assist can be partially disabled to be able to skid more freely. Also unlike the last two Elite games, only the Super-Cruise mode (Work In Progress) takes planet interaction into account (subject to change).
Here some quotes from the creator David Braben:

"David Braben I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"[3]

"David Braben Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."[4]

So there is a fly-by-wire system that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you maintain your turns and dampen the angular momentum when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
You can turn flight assist off, so you will have have to manually adjust the thruster forces to control the skidding and counteract the angular momentum, the fly-by-wire however will always be partially active to keep your ship constrained within the specified limits.
Cargo mass will also affect the manoeuvrability of your ship.

Can I manually fire thrusters in every direction?

Yes the game allows for full 6DOF motion.

Is "Elite: Dangerous" an MMO?

Yes, Elite: Dangerous is an MMO, but with the important addition, that you can choose if you want to meet other players.
The game features a shared persistent galaxy server, where macro effects and events such as economy, society and war status etc. are recorded.
The are no multi-player lobbies.
The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are not a fixed location in space as in most other MMOs, but they dynamically move around.
The effects of those instances are then stored on the central galaxy server and shared by everybody.
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way galaxy, sessions will typically be spread out much farther away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.

How does singleplayer work? Will I need to connect to a server to play?

Yes. The online galaxy of Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Does "Elite: Dangerous" have a monthly subscription fee?

No. Elite: Dangerous has a fixed a box price, without hidden costs. However, you will pay one-time fees for major additional expansions.

What are the expansions?

The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), multi-player crew and probably player executive controlled capital ships.
Frontier releases free updates roughly each month that enhance the game. Expansions that include significant new features and content will have to be purchased.
For example, the roadmap is to add these features over the following expansions (in no particular order): [5]
The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.

Does "Elite Dangerous" support HTC Vive or Oculus Rift?

Yes, Elite: Dangerous officially supports both HTC Vive and Oculus Rift.

References