Elite Dangerous FAQ: Difference between revisions

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: ''Elite: Dangerous'' has and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.
 
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] called ''Squadron 42'' and is projected for general episodic releases starting from midlate 20152016, whichfollowed will later be updated withby [httphttps://www.reddit.com/r/starcitizen/comments/1zjv8831pk2q/stupid_question_dont_upvote_has_there_been_anyfor_those_confused_about_squadron_42_and_what/cfubctr paidtwo DLC expansions.sequels in the future]
 
: Ship Design and landing on planets:
 
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineeredmodeled to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds. Capital ships are in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range]
 
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.] Players can own capital ships [https://robertsspaceindustries.com/pledge/ships/aegis-javelin/Javelin-Class-Destroyer up to 345m in length], and can persistently capture & control ships [https://forums.robertsspaceindustries.com/index.php?p=/discussion/comment/219266#Comment_219266 up to 1KM in length] The largest ship in the game is [https://www.reddit.com/r/starcitizen/comments/37em61/uee_retribution_now_with_more_detail/crmbby7 3KM long]
: Landing on populated planets in ''Star Citizen'' will use [https://www.youtubereddit.com/watch?v=bIK6g3Ql7rs&t=533sr/starcitizen/comments/3zhc6c/10_for_the_chairman_episode_74_notes/ scriptedvirtually in-gameguided cinematicspaths] and will be limited to specificpoint landing zones as opposedyou to ''Elite:a Dangerous''dedicated wherelanding itzone. willUnpopulated beplanets, [[Elite:or Dangerousplanets FAQ#Willwith itno belanding possiblezone, towill manuallyallow landfor on planets[https://www.3F|freeform (manual pitchreddit.com/yawr/starcitizen/comments/3zhc6c/10_for_the_chairman_episode_74_notes/roll) landfreeform whereverflight youand want]unrestricted landing].
 
: Methods of Travel:
 
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge galaxy.3F|interplanetary fast travel]]; withaka combatSuper manoeuvringCruise. Due to the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic 1:1 scale galaxy]] with proper distances, it necessitates [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|faster than light speeds]], specifically up to 20002001 times the speed of light (2000C2001c),. toThese high speeds make travel times practical with [[Elite: Dangerous FAQ#Will there be detailed ship managment and avionics.3F|very long range sensors and combat interaction]]. andPlayers you will beare able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] to travel from anywhere in a system to another star.
 
: ''<nowiki>Star Citizen'</nowiki>''s interplanetary fast travel will- allowQuantum aDrive speed- ofallows for speeds up to 0.2c (20% the speed of light (0.2C), whichacross necessitatesa [https://wwwsolar system.youtube.com/watch?v=w5M5DXzcMmg&t=1066 scaledThis down]limit staris systemsfor torealism compressreasons, [httphttps://us2www.campaign-archive1reddit.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4r/starcitizen/comments/3yhcx1/can_i_ask_why_02c_was_chosen_to_be_the_maximum/cydjw8m spatialas distances]there tois makeno travellore timesexplanation practical.for Itradiation alsoshielding won'tbeyond be0.25c]. freeformDue (Autopilotto Only)this, nordistances havebetween combatplanets manoeuvring in this mode,are [httphttps://www.reddit.com/r/IAmAstarcitizen/comments/12grru3yhcx1/i_am_chris_roberts_creator_of_wing_commandercan_i_ask_why_02c_was_chosen_to_be_the_maximum/c6uxa22cydhde1 soscaled youdown] will not have thein abilityorder to specifymake antravel exacttimes random location in spacepractical. YouQDrive canallows navigatefor tofreeform knowntravel locationswithin ora tagsolar asystem, shipalthough[https://www.youtube.com/watch?v=9HvTwW055KE they wantonly toin tracka orstraight ambushline.] AlsoTravel youbetween mustsolar flysystems throughrequires [https://forums.robertsspaceindustries.com/discussion/comment/1738871/#Comment_1738871 wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.]
 
: Galaxy:
 
: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will beis scientifically accurate]] and includeincludes around&nbsp;a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modeled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment.
 
: ''<nowiki>Star Citizen'</nowiki>''s galaxy will have [httphttps://www.eidoloniusrobertsspaceindustries.com/starmap 120 star systems] at launch, withand [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286an timeunknown compressednumber toof 2 hours for each day (1:12 scale time)] and a moreexplorable, [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=106669ck049Bg_I casualprocedurally takegenerated] on [http://us2systems.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhUoXqoyZxI_GE&t=4821286 planetsTime won'tis becompressed properlyto scaled]2 andhours theyfor mighteach alsoday not(1:12 orbitscale time)]. ToDue giveto anQDrive speed examplelimits, ''Elite:distances Dangerous''between willplanets haveare [https://enwww.wikipediareddit.orgcom/r/starcitizen/comments/3yhcx1/wikican_i_ask_why_02c_was_chosen_to_be_the_maximum/List_of_largest_known_starscydhde1 starsscaled down] aloneto thataround can1/100th engulfscale. wholeGravity star& systemsOrbits ofwill Star Citizen multiple times. Also seebe [httpshttp://wwwimperialnews.youtube.comnetwork/2016/01/reverse-the-verse-january-subscriber-edition/watch?v=HEheh1BH34Q thissimulated videowhere practical]. to give a sense of scale.
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale.
 
: Weapons:
 
: ''Elite: Dangerous'' has lightspeed [[Pulse Laser|pulse]] and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, asalong opposedwith tomissiles, ''Starrailguns, Citizen''cannons, whichand other has [httpshttp://wwwelite-dangerous.youtubewikia.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [httpswiki/Category://www.youtube.com/watch?v=wE_xZdeakEw&t=848Weapons slowweapon moving laser boltstypes] like one would see in Star Wars.
:
 
: Star Citizen has a mix of slow-firing lasers (akin to Star Wars), missiles, gatling guns, railguns and ballistic weapons [https://robertsspaceindustries.com/voyager-direct/weapons available]
: Planetary Exploration:
 
: ''Elite: Dangerous'' will have [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|freeform (go wherever you want) planetary exploration]] on entire 1:1 scale planets.
 
: In ''Star Citizen'', planetside movement will be restricted to specialized locations, connected by scripted sequences, such as star ports, small city hubs, bars and FPS arenas, while the rest of the planet is off limits.
 
: Artificial Gravity:
 
: In ''Elite: Dangerous'' there is [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity], so [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|space stations]] are [https://www.youtube.com/watch?v=G6AxOoBF7SM&t=34 designed to rotate] as opposed to ''Star Citizen''.
: In ''Star Citizen, ''space stations and ships use [https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY artificial gravity.]
 
: Flight and Combat Models:
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: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent.
 
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:Cobra.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.]
 
: In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], butand it's isup lessto criticalthe duepilot's skill to thedeal lackwith ofit lightspeedcorrectly. lasersStar Citizen features a [https://robertsspaceindustries.com/comm-link/engineering/13951-Flight-Model-And-Input-Controls fully simulated IFCS] that translates pilot input to thruster/gyro activation on the smaller shipsship.
 
: Multiplayer: