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*[https://www.facebook.com/EliteDangerousOfficial Official News & Updates]
*[https://www.facebook.com/EliteDangerousOfficial Official News & Updates]
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums]
*[http://www.elitedangerous.com/faqs Official FAQ]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]


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*[http://www.pirate-nation.org Pirate Nation]
*[http://www.pirate-nation.org Pirate Nation]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
*[http://www.reddit.com/r/EliteDangerous/comments/1mee0a/what_is_elite What is Elite?]
*[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite Wikipedia]
*[https://en.wikipedia.org/wiki/Elite:_Dangerous Elite: Dangerous Wikipedia]
*[http://www.eliteforever.co.uk/history.html Elite Documentary]
*[http://www.eliteforever.co.uk/history.html Elite Documentary]
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of David Braben - reddit AMA]
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* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change the story of the Milky Way.
* Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark wherever they go. 
* Pilots will be breaking blockades, battling [[pirate]]s, attacking enemy positions and installations, and more, leaving their mark wherever they go. 
* All actions will change history of human kind.
* All actions will change history of human kind.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.
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* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems.


: The game will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with ambitious features such as seamless freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F atmospheric flight and landings] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F on-foot and out-of-ship activities] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_crew_for_my_ship.3F multi-player crew] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F player executive controlled capital ships].
: The game will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with ambitious features such as [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and possibly [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]].


: More detailed information on a lot of the features of the initial release can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive.]
: More detailed information on a lot of the planned features can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive.]


<gallery widths="140" hideaddbutton="true">
<gallery widths="140" hideaddbutton="true">
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===On what platforms will "Elite: Dangerous" be released?===
===On what platforms is and will "Elite: Dangerous" be released on?===
: [http://elite.frontier.co.uk Elite: Dangerous] is planned to be released for:
: [http://elite.frontier.co.uk Elite: Dangerous] has been released for:
* Microsoft Windows on December 16 2014
:* Microsoft Windows on December 16 2014
: And is planned to be released for:
* Apple Mac OS X (approximately 3 months after Windows release)
:* Apple Mac OS X (approximately 3 months after Windows release)
* Microsoft Xbox One
:* Microsoft Xbox One
* Sony Playstation 4
:* Sony Playstation 4

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: While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers. Everyone who bought the Elite: Dangerous, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge.
: While the full release of ''[http://elite.frontier.co.uk Elite: Dangerous]'' will be available on both [[Elite: Dangerous FAQ#On.C2.A0what platforms will .22Elite: Dangerous.22.C2.A0be released.3F|Windows PC and three months later on Apple Macintosh]] computers. Everyone who bought the Elite: Dangerous, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge.
: ''Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.''
: ''Development of the OS X version of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.''


*Direct X 11
*DirectX 11
*Quad Core CPU (4 x 2Ghz is a reasonable minimum)
*Quad Core CPU (4 x 2Ghz is a reasonable minimum)
*2 GB System RAM (more is always better)
*2 GB System RAM (more is always better)
*DX 10 hardware GPU with 1GB video ram
*DX10 hardware GPU with 1GB video ram
*Internet connection
*Internet connection


: Supported Operating Systems:
: Supported Operating Systems:
*Windows 7.x
:*Windows 7 and higher
*Windows 8.x

: For the final game the minimum hardware specifications may be lower as further code optimisations are completed.

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=== Are there plans for other platforms to be supported? ===
=== Are there plans for other platforms to be supported? ===
: Frontier Developments have confirmed that the game will be released as a timed-exclusive on Xbox One in the Summer of 2015 and . A Playstation 4 release will follow at some point in the future[http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one] and also Linux desktop[http://www.tuxradar.com/content/interview-david-braben-0], but the initial release was Windows only with Mac OS X planned for a few months after.
: Frontier Developments have confirmed that the game will be released as a timed-exclusive on Xbox One in the Summer of 2015 and a Playstation 4 release will follow at [http://www.eurogamer.net/articles/2014-07-14-how-about-elite-dangerous-on-ps4-and-xbox-one some point in the future] and also [http://www.tuxradar.com/content/interview-david-braben-0 Linux desktop], but the initial release was Windows only with Mac OS X planned for a few months after.


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===Does "Elite: Dangerous" have positional damage?===
===Does "Elite: Dangerous" have positional damage?===
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes). [http://forums.frontier.co.uk/showpost.php?p=299736&postcount=12]
: Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).


: Damage is also [https://www.youtube.com/watch?v=qUJSSB00ZTg&t=356 visually represented].
: Damage is also [https://www.youtube.com/watch?v=qUJSSB00ZTg&t=356 visually represented].
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=== How will we travel those vast distances in such a huge galaxy?===
=== How can we travel those vast distances in such a huge galaxy?===
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances]].
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances]].
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]''' is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that [http://forums.frontier.co.uk/showpost.php?p=345753&postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It will [http://forums.frontier.co.uk/showthread.php?t=14422 consume fuel] and you will also be able to see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat manoeuvring] to perform interdictions.[http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2][http://laveradio.com/podcasts/laveradio-egx.mp3]
# '''[[Supercruise]]''', formerly known as frame shifting, is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to '''2001 times the speed of light (2001C)''' that rarely gets reached, to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It consumes a small amount of [[fuel]] and you can also see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat manoeuvring] to perform [[interdiction]]s.
⚫
# '''[[Hyperspace]] '''drives are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit.
#* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2001C and micro-jumps have been discarded.]
⚫
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMO.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail.
#* [http://forums.frontier.co.uk/showthread.php?t=5443 Old Hyperspace proposal: Note that small details may have changed.]


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=== How are players going to meet each other in such a huge galaxy?===
=== How are players going to meet each other in such a huge galaxy?===


: Most of the action will take place within the human populated core systems of the major factions and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.
: Most of the action will take place within the human populated core systems of the major [[factions]] and because of the way [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interstellar hyperspace travel]] works, the game will ensure that you will [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMO.3F|get grouped]] with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|super-cruising]] within a star system from a long distance away visually and with long range sensors.
: There will also be ways to follow each other's hyperspace trail.
: There will also be ways to follow each other's hyperspace trail.


: Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then eventually [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those system.
: Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, [http://forums.frontier.co.uk/showthread.php?t=6561 a big reason for exploring] is to find [[Elite: Dangerous FAQ#Will there be mining.3F|rich systems with lots of resources]], so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|one of the major factions may claim the system leading to it becoming part of the core and space stations being built]] in those systems.
: But of course, you can also just go sightseeing.
: But of course, you can also just go sightseeing.


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===Will there be an extensive dynamic economy?===
===Is there be an extensive dynamic economy?===
: Yes, every station has it's own demands and supply that dynamically change.
: Yes
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=5uKD1ap5hsI Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]'''
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===Will there be any missions or quests?===
===Is there any missions or quests?===
: [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=09a3391149#Comms%20Events Yes], missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the organisation you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Initially these will be arranged either through direct messages or on a common message board. More details to follow.
: Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves.


*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]'''
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===Will there be any roleplaying elements?===
===Is there any roleplaying elements?===
: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
: [[File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]
: [[File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)|thumb|right|204 px]]
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: [[File:'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)-0|thumb|right|204 px]]
: [[File:'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)-0|thumb|right|204 px]]
: [[File:'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-1|thumb|right|204 px]]
: [[File:'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-1|thumb|right|204 px]]
: That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearance (age/damage)] into consideration.
: That said there are extensive ratings and reputation systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearance (age/damage)] into consideration.
: There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 extensive customization options] for the ships.
: There is also an extensive customization option for the [[ships]].
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]'''
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]
*[[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|Faction System with Dynamic Society, Economy, Events and Stories]]
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===Will there be mining?===
===Is there any mining?===
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there will be mining.
: Yes, just like [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm the last two Elite games], there is be mining.
: First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines [http://forums.frontier.co.uk/showpost.php?p=455834&postcount=5 after the first release.]
: First [http://forums.frontier.co.uk/showthread.php?t=7196 '''Mineral Bodies''' (Asteroids), '''Frozen Liquid Bodies '''(Comets), '''Gas/Dust Clouds''']''' and [http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging], '''but [http://homepages.ihug.co.nz/~healer8/kelpie/mining.htm planetary mining] machines are to come.
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=7196 Mining]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring]
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=== I have heard that the "Elite" series have no actual storyline. Is that true?===
=== I have heard that the "Elite" series have no actual storyline. Is that true?===
: '''No'''. While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game,
: '''No'''. While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game, ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so.
: ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so.
: The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.
: The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.
: ''Elite: Dangerous'' will [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continue with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids will make a return.]] It will feature more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or [http://galnetarchive.blogspot.com outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected] and [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] and '''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]'''
: ''Elite: Dangerous'' [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continues with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Thargoids]] [[Elite: Dangerous FAQ#Will there be alien life forms.3F|will make a return.]] It features more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or [http://www.elitedangerous.com/news/galnet/ outside], based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected], [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] , player-caused events and '''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]'''
: The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.
: The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game.


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===Will there be detailed ship management and avionics?===
===Is there detailed ship management and avionics?===
: Yes, see the following links:
: Yes, see the following links:
*[[Elite:_Dangerous_FAQ#Does_.22Elite:_Dangerous.22_have_positional_damage.3F|Ship Damage]]
*[[Elite:_Dangerous_FAQ#Does_.22Elite:_Dangerous.22_have_positional_damage.3F|Ship Damage]]
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===Will I be able to hire crew for my ship?===
===Will I be able to hire crew for my ship?===
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships] in updates after launch.
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|&nbsp;Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] and [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 player crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships] in future updates.
<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
Flightsuit_combatsketch01.jpg
Flightsuit_combatsketch01.jpg
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===Will I be able to hire wingmen?===
===Can I hire wingmen?===


: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]].
: Yes, you can [http://forums.frontier.co.uk/showthread.php?t=14580 hire wingmen and escorts], but you [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|won't be able to own them]]. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
: You can however hire players to be in your [[wings|wing]].
: Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
: This feature will be implemented after launch.


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===Will it be possible to manually land on planets?===
===Will it be possible to manually land on planets?===
: Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)'''  enter and '''fly through entire 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]].
: Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through entire 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]].


:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages.
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===Will landing and docking be seamless in "Elite: Dangerous"?===
===Is landing and docking be seamless in "Elite: Dangerous"?===
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous ''Elite'' games]] you will be able to [https://www.youtube.com/watch?v=QJGUvr-uBRA&t=201 manually dock with space stations seamlessly.]</span> There will [https://forums.frontier.co.uk/showpost.php?p=557701&postcount=268 '''not''' be loading screens in ''Elite''].
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous ''Elite'' games]] you are able to [[docking|manually dock with space stations seamlessly]].</span>
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]] will also add the possibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually. Additionally to simply flying into a station's door, in E:D you'll have to fly and land your ship onto the landing pad within the station.</span>
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]] will also add the possibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually.</span>
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle Mk. II and Cobra Mk. III landing on the pad within a space station.]'''
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking]
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01 Newsletter about Space Station Docking]
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===Will gas giants be realistically represented?===
===Are gas giants be realistically represented?===
: Yes, they will be [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=238 gassy and cloudy.]
: Yes, there are gassy and cloudy gas giants.


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===Can I walk around the ship, planets and space stations?===
===Will I walk around the ship, planets and space stations?===
: Yes, you will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around]''' the '''[https://www.youtube.com/watch?v=OiTRJpvbmhU ship interiors],''' '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]]''', [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond '''board'''] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=233 '''steal other ships'''] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 '''Zero-G FPS''' combat], '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond walk around and do FPS combat in space stations]''', do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ '''space walks''' to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 '''land''' and '''underwater vehicles'''] and [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 walk on '''entire 1:1'''] '''scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]''' with '''[http://forums.frontier.co.uk/showthread.php?t=5659 NPCs]''' in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities''', forests and be able to big-game hunt '''wildlife'''], like [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=892 chasing big '''dinosaurs''' around] as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions.]]
: Yes, you will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around]''' the '''[https://www.youtube.com/watch?v=OiTRJpvbmhU ship interiors],''' '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]]''', [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond '''board'''] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=233 '''steal other ships'''] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 '''Zero-G FPS''' combat], '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond walk around and do FPS combat in space stations]''', do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ '''space walks''' to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 '''land''' and '''underwater vehicles'''] and [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 walk on '''entire 1:1'''] '''scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]''' with '''[http://forums.frontier.co.uk/showthread.php?t=5659 NPCs]''' in [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities''', forests and be able to big-game hunt '''wildlife'''], like [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=892 chasing big '''dinosaurs''' around] as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions.]]


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===How big will planets and star systems be?===
===How big are planets and star systems?===
: ''Elite: Dangerous'' will have a [http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view.
: ''Elite: Dangerous'' has a [http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate] '''[https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 1:1 scale]''', fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view.
: And just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]</span> the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars will be '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
: And just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]</span> the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars are on a '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale.
: Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]'''

: Here is a quote from the devs:

: ''Q: Star Citizen is using cry engine, while Elite is using an unique engine of its own. What advantages and disadvantages do you have, when using a homemade engine, while making the space simulator?<br /><br />A: As a developer we’ve used our own game engine throughout the company’s history so we have considerable experience in our own technology. For Elite: Dangerous the game presents a number of challenges that we have to solve. The first (and most obvious) is the scale of the game, putting aside the requirements of procedural generation for a moment the spatial size of the game’s locations are an immense (pun intended!) problem. It’s quite common in space games to fudge the scale to make things look good and work, however this results in spatial locations being condensed. In Elite everything is the scale it should be, so the planets are the correct size and distances between objects are also correct. Using the [https://frontier.co.uk/our_technology Cobra engine] means that we can tailor our solutions to fit the game rather than the other way round.'' [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4]


*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]'''
*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]'''
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===Will planets rotate and orbit around stars?===
===Does planets rotate and orbit around stars?===
: Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 will orbit and rotate in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.]
: Yes, just like in the last two Elite games, [https://www.youtube.com/watch?v=Fv0Tj-UGOtY&t=440 Frontier: Elite 2] and [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 Frontier: First Encounters (Elite 3)], planets and moons [https://www.youtube.com/watch?v=j77gOdFFFyo&t=1064 orbits and rotates in 1:1 scale real-time] and [https://www.youtube.com/watch?v=GEVutbSqBI0&t=477 tilt will affect their seasons.]
: Full orbital periods are noticeable in-game.
: This affects gameplay somewhat, since you will have to match the orbital velocities of the celestial bodies and stations.
: Full orbital periods will be noticeable in a short time for [http://www.space.com/22451-fastest-earth-size-lava-planet-kepler78b.html many celestial bodies].


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===Will there be alien life forms?===
===Are there alien life forms?===
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called the [http://wiki.alioth.net/index.php/Thargoids Thargoids], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in''' '''[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous]
: [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=580 Alien life is common, but sentient alien life is rare.] From these the major alien race are insectoids called the [[Thargoids]], which appeared in the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|original Elite]] and had an [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|extensive story arc]] in''' '''[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|Frontier: First Encounters (Elite 3)]] and [https://www.youtube.com/watch?v=O6z5OK8J5pg&t=458 they will make a return in Elite: Dangerous].

----

===Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project?===
: It's very hard to measure "success" or "pulling off" a project objectively, because in the end the game will be judged not only by it's technical merits, but also subjectivity by the player. So we can really only talk about technical expertise. As the game conceptually is almost a technical marvel, it will be easy to measure.

: First of all, leader of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is '''David Braben''', who was co-author of the original '''[http://elite.frontier.co.uk/media Elite]''', and sole creator of the first sequel and lead developer of the second sequel. While sequels have been given mixed reviews, the majority of people who have played them agreed that both titles succeeded to give the immersion of space travel and successfully emulated all the issues associated with that.

: Before '''Elite: Dangerous''', David Braben and his company have also produced a lot of high class games, like RollerCoaster Tycoon 3 and Coaster Crazy, the Lostwind series, [https://www.youtube.com/watch?v=4lX4uZ9nVEM Kinectimals], and most recently the 1st party Xbox One title, [https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon], which can give you the impression of craftsmanship of the '''Frontier '''developers and technical capabilities of in-house software tools.
: They have also done considerable work on an unpublished open world city game known as [https://www.youtube.com/watch?v=AsjsvHCs-94 The Outsider] using '''[https://frontier.co.uk/our_technology COBRA]''', which featured [http://intrinsicalgorithm.com/IAonAI/tag/david-braben/ advanced AI and dynamic story generation] and is likely to influence '''E:D's''' [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|planets / cityscapes]] / [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|dynamic event system]] etc.
: '''Frontier''' uses their in-house '''[https://frontier.co.uk/our_technology COBRA]''' engine for all their game development, and now they have started to license it to other development houses.

: '''Elite: Dangerous''' uses a mix of '''[http://elite-dangerous.wikia.com/wiki/Procedural_Generation procedural generation with artist direction]''', this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As '''Frontier''' has already worked with this concept for all <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span> and many more recent games, '''Frontier''' as a company has the know-how to deliver such a product.
<gallery widths="140" columns="4" hideaddbutton="true" navigation="true">
Elite.jpg|[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite] - 1984|link=https://en.wikipedia.org/wiki/Elite_%28video_game%29
Frontier_elite2_screenshot.gif|[https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II] - 1993|link=https://en.wikipedia.org/wiki/Frontier:_Elite_II
First encounters1 320.jpg|[https://en.wikipedia.org/wiki/Frontier:_First_Encounters Frontier: First Encounters] (Elite III) - 1995|link=https://en.wikipedia.org/wiki/Frontier:_First_Encounters
elite_dangerous_beta_2-23.jpg|[[Elite:_Dangerous_FAQ|Elite: Dangerous]] - 2014|link=Elite:_Dangerous_FAQ
</gallery>


===<nowiki/>===
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=== <span style="line-height:21px;">How many ships will be flyable by player in "Elite: Dangerous"?</span>===
=== <span style="line-height:21px;">How many ships are flyable by player in "Elite: Dangerous"?</span>===
: <span style="line-height:21px;">There will be [[Ships|30 flyable ships]], both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>, after launch.</span>
: <span style="line-height:21px;">There are 17 flyable [[ships]] and there are plans for at least [[Ships|30 flyable ships]]. Both new, modified, and improved models from the </span><span style="line-height:21px;"><span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]]</span>.</span>


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=== <span style="line-height:21px;">Can I own and control capital ships?</span>===
=== <span style="line-height:21px;">Can I own and control capital ships?</span>===
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will be [https://www.youtube.com/watch?v=fR4G2W7bCHY&t=110 player controllable] in an [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansion]].
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will probably be [https://www.youtube.com/watch?v=fR4G2W7bCHY&t=110 player controllable] in an [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansion]].
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble.
: Although you can't fly capital ships, you can own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [[Anaconda]] and soon to come, the [[Panther Clipper]] and [[Beluga Liner]]. Some ships, like the Anaconda, can carry smaller ships, so you’d be able to launch a small fighter from it, which is more nimble.


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===Will I be able to build an empire and own space stations and fleets?===
===Can I build an empire and own space stations and fleets?===
: You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you won't be able to own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large stations], build empires or own fleets, since that '''[https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 would change the nature of the game.]'''
: You will be able to own [https://www.youtube.com/watch?v=s6tahRbkaq8&t=1283 small inflatable asteroid stations] as [https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/stationtypes.jpg depicted here] as part of an update, but you can't own [http://elite.frontier.co.uk/media/walls/07_Hydroponic.jpg large stations], build empires or own fleets, since that '''[https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 would change the nature of the game.]'''


: For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
: For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
: It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
: It's also problematic from a lore and immersion standpoint, since the game is [https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 simulating realistic societies, social structures] and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.


: So as an '''Elite''' federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them etc, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things.
: So as an '''Elite''' federation pilot, you will only be able to [https://www.youtube.com/watch?v=5uKD1ap5hsI aid in building empires and large space stations] through [[Community Goals]], by [[Elite: Dangerous FAQ#Will there be any missions or quests.3F|taking missions]] to transport resources and defend them, but you are too low on the [http://forums.frontier.co.uk/showthread.php?t=7494 social ladder] (not important enough) to be able to command or own these kind of things.


: That said, you will be able to [[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|hire wingmen and escorts]] and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
: That said, you will be able to [[Elite: Dangerous FAQ#Will I be able to hire wingmen.3F|hire NPC wingmen and escorts]] and give them simple commands, but [https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64 you won't be able to own] or [https://www.youtube.com/watch?v=Sz5aeV-G7DE#t=474 remote control them directly.]
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]
* [http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan]


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: The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper [https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters] and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
: The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper [https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters] and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.]
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.]
* [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle Mk. II and Cobra Mk. III landing on the pad within a space station.]
* [[Ships]]
* [[Ships]]
<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
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: Story:
: Story:


: Both ''Elite: Dangerous'' and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.
: ''Elite: Dangerous'' has and ''Star Citizen'' will have an on-going [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|background story]] which will be influenced by the players and augmented with developer injected events.


: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr free DLC expansions.] (
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr free DLC expansions.]


: Ship Design and landing on planets:
: Ship Design and landing on planets:
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===What are the general differences between "Elite: Dangerous" and "Eve Online"?===
===What are the general differences between "Elite: Dangerous" and "EVE Online"?===
: ''[http://elite.frontier.co.uk Elite: Dangerous]'' is [[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]], therefore does '''not''' have a periodic subscription like ''Eve Online''.
: ''[http://elite.frontier.co.uk Elite: Dangerous]'' is [[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]], therefore does '''not''' have a periodic subscription like ''EVE Online''.


: Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
: Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
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: The ''Elite: Dangerous'' galaxy is based on the real [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] and''' '''[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]], thus constantly changing a system's landscape and adding lot of depth - and it has around [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]], as opposed to ''EVE'' where the planets are static and don't move.
: The ''Elite: Dangerous'' galaxy is based on the real [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] and''' '''[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]], thus constantly changing a system's landscape and adding lot of depth - and it has around [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]], as opposed to ''EVE'' where the planets are static and don't move.


: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)] and you will be able to seamlessly enter [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace] from anywhere to another star.  ''EVE'' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|interplanetary fast travel up to 2000 times the speed of light (2000C)]] and you are able to seamlessly enter [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|hyperspace]] from anywhere to another star. ''EVE'' on the other hand has point & click travel and you must fly to a jump gate to enter another star system.


: A major feature that ''Elite: Dangerous'' will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] soon after the initial release.
: A major feature that ''Elite: Dangerous'' will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]].


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===Where I can follow development news about "Elite: Dangerous"?===
===Where can I follow development news about "Elite: Dangerous"?===


* [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum]
* [http://forums.frontier.co.uk/forumdisplay.php?f=39 Elite: Dangerous updates forum]
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* [http://us2.campaign-archive2.com/home/?u=dcbf6b86b4b0c7d1c21b73b1e&id=eb767c006f Elite: Dangerous newsletters]
* [http://us2.campaign-archive2.com/home/?u=dcbf6b86b4b0c7d1c21b73b1e&id=eb767c006f Elite: Dangerous newsletters]
* https://twitter.com/EliteDangerous
* https://twitter.com/EliteDangerous
* [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive]


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=== Will there be Newtonian physics?===
=== Is there Newtonian physics?===


: '''Yes''', <span style="line-height:21px;">just like in the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F last two Elite games]</span>, the '''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are Newtonian]'''.[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next][http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/] While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite:_Dangerous_FAQ#Why_is_yaw_so_slow.3F|interesting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).
: '''Yes''', <span style="line-height:21px;">just like in the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F last two Elite games]</span>, the '''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are Newtonian]'''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next][http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]. While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite:_Dangerous_FAQ#Why_is_yaw_so_slow.3F|interesting tactical dogfights at close range]] and this [[Flight Assist|flight assist]] can be partially disabled [https://www.youtube.com/watch?v=HZBKC56vhUo to be able to skid more freely]. Also unlike the last two Elite games, only the [[Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_galaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change).
: Here some quotes from the creator David Braben:
: Here some quotes from the creator David Braben:


: ''"'''David Braben''' I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]
: <blockquote>''"'''David Braben''' I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"''[http://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next]</blockquote>


: ''"'''David Braben''' Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]
: <blockquote>''"'''David Braben''' Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/]</blockquote>


: So there is a fly-by-wire system that keeps the ship within flight parameters, with a '''flight assist''' mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
: So there is a fly-by-wire system that keeps the ship within flight parameters, with a '''flight assist''' mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
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===Will I be able to manually fire thrusters in every direction?===
===Can I manually fire thrusters in every direction?===
: Yes the game allows for [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|full 6DOF motion.]]
: Yes the game allows for [[Elite: Dangerous FAQ#Will there be Newtonian physics.3F|full 6DOF motion.]]


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===How will single player work? Will I need to connect to a server to play?===
===How does singleplayer work? Will I need to connect to a server to play?===


: '''Yes.''' The online galaxy of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
: '''Yes.''' The online galaxy of '''[http://elite.frontier.co.uk Elite: Dangerous]''' is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
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=== Will "Elite: Dangerous" have a monthly subscription fee?===
=== Does "Elite: Dangerous" have a monthly subscription fee?===


: '''No. '''''[http://elite.frontier.co.uk Elite: Dangerous]''' '''''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What are the expansions.3F|additional expansions.]]
: '''No. '''''[http://elite.frontier.co.uk Elite: Dangerous]''' '''''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What are the expansions.3F|additional expansions.]]
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===What are the expansions?===
===What are the future expansions?===
: The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) '''[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]]''' and '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]]''' (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]]''' and '''[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]'''.
: The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) '''[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]]''' and '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]]''' (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]]''' and probably '''[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]'''.


: Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased.
: Frontier releases free updates roughly each month that enhance the game. Expansions that include significant new features and content will have to be purchased.


: For example, the initial roadmap is to add these features over the following expansions (in no particular order): [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack]
: For example, the initial roadmap is to add these features over the following expansions (in no particular order): [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack]
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=== Will "Elite: Dangerous" support Oculus Rift?===
=== Does "Elite: Dangerous" support Oculus Rift?===


: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2013.
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' officially support Oculus Rift.'''
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ]


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Revision as of 12:59, 4 April 2015

General FAQ

What is "Elite: Dangerous"?

Elite: Dangerous is the 4th instalment in the Elite series of games, which includes mass-multiplayer as an integral part, while still allowing online single player. It will also be the first in the series that will be expanded with walking around. See the main features here.
The subtitle "Dangerous" refers to the 3rd best Elite Rating you could achieve during combat in the Elite games. In the new game it has been expanded to include more than combat.
The origin of the series is Elite, the genre defining open world sandbox, space adventure, trading and combat simulator first released in 1984. It spawned two sequels Frontier: Elite II in 1993 and Frontier: First Encounters (Elite III) in 1995, which already attempted to simulate a realistic Milky Way galaxy with realistic star systems and seamless freeform interplanetary and atmospheric flight and landing on moving planets, with realistic orbits and day/night cycles.
Elite inspired the creation of many space games and the the creation of the "Grand Theft Auto (GTA)" series.
File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014
File:The Future of Elite Dangerous
Official Pages:
Community Pages:

What are the main features of "Elite: Dangerous"?

The game will be expanded with ambitious features such as atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), multi-player crew and possibly player executive controlled capital ships.
More detailed information on a lot of the planned features can be found in the Design Discussion Archive.

On what platforms is and will "Elite: Dangerous" be released on?

Elite: Dangerous has been released for:
  • Microsoft Windows on December 16 2014
And is planned to be released for:
  • Apple Mac OS X (approximately 3 months after Windows release)
  • Microsoft Xbox One
  • Sony Playstation 4

Where can I buy "Elite: Dangerous"?

Elite: Dangerous can be purchased on the official Elite: Dangerous store website and on Steam.

What are the minimal system requirements to run "Elite: Dangerous"?

While the full release of Elite: Dangerous will be available on both Windows PC and three months later on Apple Macintosh computers. Everyone who bought the Elite: Dangerous, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge.
Development of the OS X version of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.
  • DirectX 11
  • Quad Core CPU (4 x 2Ghz is a reasonable minimum)
  • 2 GB System RAM (more is always better)
  • DX10 hardware GPU with 1GB video ram
  • Internet connection
Supported Operating Systems:
  • Windows 7 and higher

Are there plans for other platforms to be supported?

Frontier Developments have confirmed that the game will be released as a timed-exclusive on Xbox One in the Summer of 2015 and a Playstation 4 release will follow at some point in the future and also Linux desktop, but the initial release was Windows only with Mac OS X planned for a few months after.

Does "Elite: Dangerous" support Physically Based Rendering (PBR)?

Yes according to an interview with a graphics programmer dated August-29-2013.
My specialism for this project has mostly been full-scene things, like updating our lighting model to a “physically based” system.
And according to the executive producer.
Short answer: yes it does.
Elite: Dangerous adopted a physically-based rendering (PBR) model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. 
It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!



Does "Elite: Dangerous" have positional damage?

Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes).
Damage is also visually represented.

How can we travel those vast distances in such a huge galaxy?

There are two modes of super luminal (faster than light) travel to cover those vast 1:1 scale distances.
  1. Supercruise, formerly known as frame shifting, is used for freeform (manual pitch/yaw/roll) travel within star systems. The maximum speed varies based on proximity to celestial bodies, up to 2001 times the speed of light (2001C) that rarely gets reached, to be able handle the most extreme spatial distances. It consumes a small amount of fuel and you can also see other ships that are super-cruising within a star system from a long distance away visually and with long range sensors and also do combat manoeuvring to perform interdictions.
  2. Hyperspace drives are used to travel from anywhere between star systems. Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game ensures that you will get grouped with other ships near the star with the largest mass during hyperspace exit.

How are players going to meet each other in such a huge galaxy?

Most of the action will take place within the human populated core systems of the major factions and because of the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the star with the largest mass during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors.
There will also be ways to follow each other's hyperspace trail.
Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, a big reason for exploring is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those systems.
But of course, you can also just go sightseeing.
Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.

Is there be an extensive dynamic economy?

Yes, every station has it's own demands and supply that dynamically change.

Is there any missions or quests?

Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves.

Is there any roleplaying elements?

Just like in all the previous Elite games, you are not fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
File:'Elite Dangerous' Beta v2.04 - Opportunist (Flight Assist Off)
File:Elite Dangerous CargoHatch Disruptor
File:'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)-0
File:'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-1
That said there are extensive ratings and reputation systems that affect how NPC's and players perceive you, even going so far as taking ship appearance (age/damage) into consideration.
There is also an extensive customization option for the ships.

Will I be able to smuggle illegal goods?

Yes

Is there any mining?

Yes, just like the last two Elite games, there is be mining.
First Mineral Bodies (Asteroids), Frozen Liquid Bodies (Comets), Gas/Dust Clouds and Salvaging, but planetary mining machines are to come.

I have heard that the "Elite" series have no actual storyline. Is that true?

No. While the original Elite and Frontier: Elite 2 didn't have an in-game story, the 3rd Elite game, Frontier: First Encounters did have an in-game storyline centered around the Thargoids alien encounter that you could follow if you chose to do so.
The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.
Elite: Dangerous continues with that style of storytelling and is set 45 years after the events of Frontier: First Encounters, in the year 3300 and the Thargoids will make a return. It features more dynamic events, available from newsfeeds within the game or outside, based on both developer injected, dynamic procedural stories , player-caused events and missions.
The game will also have more than 13 official book tie-ins to tell different stories about Elite universe, with lots of places, events and people referenced in the game.
File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014
File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time
File:Elite Dangerous Trading Dev Diary
In addition to this the Elite universe does have an extensive background history which is covered in many different sources, like In the official novellas - The Dark Wheel from Elite, Stories of Life on the Frontier Life On The Frontier  and The Gazetteer from Frontier: Elite 2, and Further Stories of Life on the Frontier from Frontier: First Encounters which can all be found in the following links [1] [2] [3] .
In addition to this there is also Fan Fiction.

Is there detailed ship management and avionics?

Yes, see the following links:

Will I be able to hire crew for my ship?

Yes, as with previous Elite games you will be able to hire NPC crews and player crews for the larger multi-crew ships in future updates.

Can I hire wingmen?

Yes, you can hire wingmen and escorts, but you won't be able to own them. Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
You can however hire players to be in your wing.

Will it be possible to manually land on planets?

Yes, just like the last two Elite games you will be able to seamlessly freeform (manual pitch/yaw/roll) enter and fly through entire 1:1 scale populated planet atmospheres with living cities and wildlife enabling extra-vehicular activities as part of expansions.
The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.

Is landing and docking be seamless in "Elite: Dangerous"?

Yes, just like in all the previous Elite games you are able to manually dock with space stations seamlessly.
Future expansions will also add the possibility to seamlessly freeform land on planets. Landing and docking will be doable either using auto pilot, or manually.

Are gas giants be realistically represented?

Yes, there are gassy and cloudy gas giants.

Will I walk around the ship, planets and space stations?

Yes, you will be able to walk around the ship interiors, operate ships with multiple players, board and steal other ships with Zero-G FPS combat, walk around and do FPS combat in space stations, do space walks to repair your ship, operate land and underwater vehicles and walk on entire 1:1 scale populated planets with NPCs in living cities, forests and be able to big-game hunt wildlife, like chasing big dinosaurs around as part of expansions.
The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought).
See this Zoo Tycoon - Dev Diary for a glimpse of the technology that Frontier Developments have for this.

How big are planets and star systems?

Elite: Dangerous has a scientifically accurate 1:1 scale, fully seamless Milky Way galaxy, created from scientific first principles where stars and planets will be accurately positioned relative to your view.
And just like last two Elite games the planets and stars are on a 1:1 scale realistically sized with vast distances between them. The detail in Elite ranges from the macroscopic to microscopic scale.

Does planets rotate and orbit around stars?

Yes, just like in the last two Elite games, Frontier: Elite 2 and Frontier: First Encounters (Elite 3), planets and moons orbits and rotates in 1:1 scale real-time and tilt will affect their seasons.
Full orbital periods are noticeable in-game.

Are there alien life forms?

Alien life is common, but sentient alien life is rare. From these the major alien race are insectoids called the Thargoids, which appeared in the original Elite and had an extensive story arc in Frontier: First Encounters (Elite 3) and they will make a return in Elite: Dangerous.


How many ships are flyable by player in "Elite: Dangerous"?

There are 17 flyable ships and there are plans for at least 30 flyable ships. Both new, modified, and improved models from the previous Elite games.

Can I own multiple ships?

Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.

Can I own and control capital ships?

There will be capital ships in the game, but initially you won't be able to control or own them, but they will probably be player controllable in an expansion.
Although you can't fly capital ships, you can own and fly large multi-crew ships like the Anaconda and soon to come, the Panther Clipper and Beluga Liner. Some ships, like the Anaconda, can carry smaller ships, so you’d be able to launch a small fighter from it, which is more nimble.

Can I build an empire and own space stations and fleets?

You will be able to own small inflatable asteroid stations as depicted here as part of an update, but you can't own large stations, build empires or own fleets, since that would change the nature of the game.
For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
It's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
So as an Elite federation pilot, you will only be able to aid in building empires and large space stations through Community Goals, by taking missions to transport resources and defend them, but you are too low on the social ladder (not important enough) to be able to command or own these kind of things.
That said, you will be able to hire NPC wingmen and escorts and give them simple commands, but you won't be able to own or remote control them directly.

Why are the ships simpler in design compared to other games?

Because Elite: Dangerous is set in a realistic galaxy where there is no artificial gravity and atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their weapons inboard within a bay to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds.
The ships in Elite: Dangerous have airlocks, proper mass distribution with no off-centre main thrusters and separate tessellated cargo holds.
However, just like the ships in the previous Elite games, there will be a lot of variety in designs with each manufacturer having its own unique style, which can customized into numerous configurations.

What are the general differences between "Elite: Dangerous" and "Star Citizen"?

The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.
Heritage:
Elite: Dangerous is the 4th instalment in the Elite series dating back to 1984.
Star Citizen has a heritage in the Wing Commander / Privateer / Starlancer / Freelancer series dating back to 1990.
Release Schedule:
Elite: Dangerous was released on December 16, 2014.
Star Citizen is projected for a general release in late 2016.
Story:
Elite: Dangerous has and Star Citizen will have an on-going background story which will be influenced by the players and augmented with developer injected events.
Star Citizen comes with a single-player focused cinematic scripted campaign and is projected for general episodic releases starting from mid 2015, which will later be updated with free DLC expansions.
Ship Design and landing on planets:
In Elite: Dangerous, the ships are relatively larger for their class, with capital ships in the 2 km range and atmospheric capable ones are engineered to be aerodynamically streamlined and symmetrical, and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and freeform (manual pitch/yaw/roll) fly through 1:1 scale planet atmospheres at hypersonic speeds.
In Star Citizen the ships are less aerodynamically streamlined and carry their weapons outboard, some are asymmetrical.
Landing on planets in Star Citizen will use scripted in-game cinematics and will be limited to specific landing zones as opposed to Elite: Dangerous where it will be freeform (manual pitch/yaw/roll) land wherever you want.
Methods of Travel:
Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel with combat manoeuvring. Due to the realistic 1:1 scale galaxy with proper distances, it necessitates faster than light speeds, up to 2000 times the speed of light (2000C), to make travel times practical with very long range sensors and combat interaction and you will be able to seamlessly enter hyperspace to travel from anywhere to another star.
Star Citizen's interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates scaled down star systems to compress spatial distances to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat manoeuvring in this mode, so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush. Also you must fly through wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.
Galaxy:
In Elite: Dangerous the galaxy will be scientifically accurate and include around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The Elite Universe is modelled on current galactic charts. Planets and moons will rotate and orbit in 1:1 scale real-time, therefore constantly changing a system's environment.
Star Citizen's galaxy will have 120 star systems at launch, with time compressed to 2 hours for each day (1:12 scale time) and a more casual take on spatial size and distance of celestial bodies, meaning planets won't be properly scaled and they might also not orbit. To give an example, Elite: Dangerous will have stars alone that can engulf whole star systems of Star Citizen multiple times. Also see this video to give a sense of scale.
Given what we know about our solar system, the orbits of exoplanets and the fact that the maximum speed in Star Citizen will be 0.2C, with a targeted travel time of around 30 minutes to cross a star system, it is calculated that the size of Star Citizen star systems will be compressed to around 1:100 up to 1:2500 scale.
Weapons:
Elite: Dangerous has lightspeed pulse and beam lasers on all ships fitted with energy weapons, as opposed to Star Citizen which has slow moving beam weapons only on capital ships. The remainder of the Star Citizen fleet will have slow moving laser bolts like one would see in Star Wars.
Planetary Exploration:
Elite: Dangerous will have freeform (go wherever you want) planetary exploration on entire 1:1 scale planets.
In Star Citizen, planetside movement will be restricted to specialized locations, connected by scripted sequences, such as star ports, small city hubs, bars and FPS arenas, while the rest of the planet is off limits.
Artificial Gravity:
In Elite: Dangerous there is no artificial gravity, so space stations are designed to rotate as opposed to Star Citizen.
Flight and Combat Models:
There are major differences in how each game handles close combat flight (as you can see from this video). There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.
Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.
In Star Citizen ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but discomforting for a human pilot). It deals with turreting by having a G-LOC system as seen here, but this alone doesn't alleviate the problems completely, but it is less critical due to the lack of lightspeed lasers on the smaller ships.
Multiplayer:
Multiplayer is handled with a grouping system in Elite: Dangerous and a PVP-PVE slider which doesn't completely control engagements in Star Citizen.
Additional Links:

What are the general differences between "Elite: Dangerous" and "EVE Online"?

Elite: Dangerous is pay once and play, therefore does not have a periodic subscription like EVE Online.
Another major difference is that in EVE everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
Elite: Dangerous features dynamically created free roaming multiplayer instances, based on perception bubble, that are decoupled from the star systems themselves (but you can also play solo).
Due to a lot less network traffic, this allows Elite: Dangerous to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&D system) which is used in EVE.
That means that Elite: Dangerous combat is twitch skill based.
An important difference is that EVE's economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. Elite: Dangerous uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe.
Another important difference is that EVE has a lot of empire building and RTS elements, while Elite is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.
PVP also has some differences which are explained here.
The Elite: Dangerous galaxy is based on the real Milky Way and planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and it has around 100 billion star systems, as opposed to EVE where the planets are static and don't move.
Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel up to 2000 times the speed of light (2000C) and you are able to seamlessly enter hyperspace from anywhere to another star. EVE on the other hand has point & click travel and you must fly to a jump gate to enter another star system.
A major feature that Elite: Dangerous will have is freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets and walking on living planets with cities and wildlife as part of expansions.

Where can I follow development news about "Elite: Dangerous"?


Why is yaw so slow?

There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.
Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.

Is there Newtonian physics?

Yes, just like in the last two Elite games, the flight physics are Newtonian[4][5]. While this time the forces are fed to a proper rigid body, (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in Elite: Dangerous constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce interesting tactical dogfights at close range and this flight assist can be partially disabled to be able to skid more freely. Also unlike the last two Elite games, only the Super-Cruise mode (Work In Progress) takes planet interaction into account (subject to change).
Here some quotes from the creator David Braben:

"David Braben I think in many respects it's more comparable to Frontier in terms of the way the galaxy works, that sort of thing. But in terms of the way you fly it's much closer to Elite. We're going to have Newtonian physics. But the way that we apply the fly-by-wire layer over the top of makes the combat feel really visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"[6]

"David Braben Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."[7]

So there is a fly-by-wire system that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you maintain your turns and dampen the angular momentum when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
You can turn flight assist off, so you will have have to manually adjust the thruster forces to control the skidding and counteract the angular momentum, the fly-by-wire however will always be partially active to keep your ship constrained within the specified limits.
Cargo mass will also affect the manoeuvrability of your ship.

Can I manually fire thrusters in every direction?

Yes the game allows for full 6DOF motion.

Is "Elite: Dangerous" an MMO?

Yes, Elite: Dangerous is an MMO, but with the important addition, that you can choose if you want to meet other players.
The game features a shared persistent galaxy server, where macro effects and events such as economy, society and war status etc. are recorded.
The are no multi-player lobbies.
The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are not a fixed location in space as in most other MMOs, but they dynamically move around.
The effects of those instances are then stored on the central galaxy server and shared by everybody.
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way galaxy, sessions will typically be spread out much farther away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.

How does singleplayer work? Will I need to connect to a server to play?

Yes. The online galaxy of Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Does "Elite: Dangerous" have a monthly subscription fee?

No. Elite: Dangerous has a fixed a box price, without hidden costs. However, you will pay one-time fees for major additional expansions.

What are the future expansions?

The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets), multi-player crew and probably player executive controlled capital ships.
Frontier releases free updates roughly each month that enhance the game. Expansions that include significant new features and content will have to be purchased.
For example, the initial roadmap is to add these features over the following expansions (in no particular order): [8]
The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.

Does "Elite: Dangerous" support Oculus Rift?

Yes, Elite: Dangerous officially support Oculus Rift.

Where does the Elite: Dangerous community hang out?

References