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==General FAQ== |
==General FAQ== |
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=== What is "Elite: Dangerous"? === |
=== What is "Elite: Dangerous"? === |
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: '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment |
: '''''[http://www.elitedangerous.com Elite: Dangerous]''''' is the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 ''4th'' installment in] the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' series] of games, which includes [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] as an integral part, while still allowing [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]]. It will also be the first in the series that will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with [[Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F|walking around]]. See the '''[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|main features here]]'''. |
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: The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [ |
: The subtitle "Dangerous" refers to the 3rd best [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2#Badge%20of%20Honour Elite Rating] you could achieve during combat in the [https://en.wikipedia.org/wiki/Frontier:_First_Encounters ''Elite'' games.] In the new game it has been [http://forums.frontier.co.uk/showthread.php?t=6279 expanded] to include more than combat. |
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: The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox space |
: The origin of the series is ''[https://en.wikipedia.org/wiki/Elite_%28video_game%29 Elite,]'' the genre defining [https://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498&index=1 open world sandbox, space adventure, trading and combat simulator] first released in ''1984''. It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles]. |
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: It spawned two sequels ''[https://www.youtube.com/watch?v=ynXwvSqsCek Frontier: Elite II]'' in ''[https://frontier.co.uk/games/older/frontier_elite_ii 1993]'' and ''[https://www.youtube.com/watch?v=z0_WewBEGew Frontier: First Encounters (Elite III)]'' in ''[https://frontier.co.uk/games/older/frontier_first_encounters 1995]'', which already attempted to [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|simulate a realistic Milky Way galaxy]] with [https://www.youtube.com/watch?v=AK-NMyDaPAg realistic star systems] and [https://www.youtube.com/watch?v=Yc9o_ldmlVs&t=72 seamless freeform interplanetary] and [https://www.youtube.com/watch?v=z0_WewBEGew#t=53 atmospheric flight] and landing on [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|moving planets]], with [https://www.youtube.com/watch?v=z0_WewBEGew&t=265 realistic day/night cycles]. |
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: ''Elite'' also [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.] |
: ''Elite'' also [http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php inspired the creation of the "Grand Theft Auto (GTA)" series.] |
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[[File:Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014|thumb|right|335 px]] |
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[[File:Flightsuit_combatsketch01.jpg|thumb|right|335 px]] |
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: Official Pages: |
: Official Pages: |
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*[https://www.facebook.com/elitegame Official News & Updates] |
*[https://www.facebook.com/elitegame Official News & Updates] |
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*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums] |
*[http://forums.frontier.co.uk/forumdisplay.php?f=29 Official Forums] |
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*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive] |
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: Community Pages: |
: Community Pages: |
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*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating] |
*[http://wiki.alioth.net/index.php/Elite_Rating History of the Elite Rating] |
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*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]] |
*[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Ratings and Reputations in Elite: Dangerous]] |
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<gallery widths="140" columns="4" hideaddbutton="true"> |
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Elite.jpg|Elite - 1984 |
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Frontier_elite2_screenshot.gif|Frontier: Elite II - 1993 |
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First encounters1 320.jpg|Frontier: First Encounters (Elite III) - 1995 |
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Viper08.jpg|Elite: Dangerous - 2014 |
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</gallery> |
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* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change story of the Milky Way. |
* [[Elite: Dangerous FAQ#I have heard that the .22Elite.22 series have no actual storyline. Is that true.3F|An immersive, evolving galaxy with dynamic society, economy and stories]], allowing pilots to join each other and together change story of the Milky Way. |
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* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]] |
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** Around [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 around 100 billion star systems] (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]] |
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** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.] |
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** Specially handcrafted overrides for [https://www.youtube.com/watch?v=tit1GaWCHXo&t=246 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc. |
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* Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark whatever they go. |
* Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark whatever they go. |
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* All actions, be it [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] or [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]] will change history of human kind. |
* All actions, be it [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|mass-multiplayer]] or [[Elite: Dangerous FAQ#How will single player work.3F Will I need to connect to a server to play.3F|singleplayer]] will change history of human kind. |
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* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles. |
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles. |
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* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill levels]], strength is decided by ship equipment and player skill. |
* There are [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|no classes or skill levels]], strength is decided by ship equipment and player skill. |
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* The vast, [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|scientifically accurate 1:1 scale of the seamless Milky Way galaxy]] is created using a mix of [[Procedural Generation|procedural generation and artist direction.]] |
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** Around [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ffe2385d13#1 around 100 billion star systems] (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets and moons that orbit and rotate.]] |
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** [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena like black holes, supernovas, active binary stars etc.] |
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** Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc. |
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* [[Elite:_Dangerous_FAQ#Will_there_be_newtonian_physics.3F|Newtonian space combat]] |
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* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems. |
* [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Freeform (manual yaw/pitch/roll) interplanetary flight]] allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems. |
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: The game will be expanded with ambitious features such as |
: The game will be [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expanded]] with ambitious features such as seamless freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F atmospheric flight and landings] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_walk_around_the_ship.2C_planets_and_space_stations.3F on-foot and out-of-ship activities] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on full 1:1 scale populated living planets), [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Will_I_be_able_to_hire_crew_for_my_ship.3F multi-player crew] and [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F player executive controlled capital ships]. |
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: More detailed information on a lot of the features of the initial release can be found in the [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive.] |
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<gallery widths="140"> |
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Elite Dangerous Gameplay Demo - IGN Live Gamescom 2014 |
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Elite Dangerous - Cockpit Interiors |
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PlanetaryLanding 2.jpg |
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Flightsuit_combatsketch01.jpg |
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</gallery> |
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: More detailed information on a lot of the features of the game can be found in the [http://forums.frontier.co.uk/showthread.php?t=25164 Design Discussion Archive.] |
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: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!'' |
: ''Short answer: yes it does.<br />Elite: Dangerous adopted a [https://www.marmoset.co/toolbag/learn/pbr-theory physically-based rendering (PBR)] model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development. <br />It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!'' |
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* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering] |
* [https://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering] |
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<gallery hideaddbutton="true"> |
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DockedViper.jpg |
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</gallery> |
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=== How will we travel those vast distances in such a huge galaxy?=== |
=== How will we travel those vast distances in such a huge galaxy?=== |
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: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances.]] |
: There are [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed two modes of super luminal (faster than light) travel] to cover [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|those vast 1:1 scale distances.]] |
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# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]''' is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to '''2000 times the speed of light (2000C)''' that [http://forums.frontier.co.uk/showpost.php?p=345753&postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It will [http://forums.frontier.co.uk/showthread.php?t=14422 consume fuel] and you will also be able to |
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Super cruise (or frame shifting)]''' is used for '''freeform (manual pitch/yaw/roll) '''travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to '''2000 times the speed of light (2000C)''' that [http://forums.frontier.co.uk/showpost.php?p=345753&postcount=174 will rarely be reached], to be able handle [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics the most extreme spatial distances.] It will [http://forums.frontier.co.uk/showthread.php?t=14422 consume fuel] and you will also be able to see other ships that are '''super-cruising''' within a star system from a long distance away visually and with long range sensors and also do [http://forums.frontier.co.uk/showpost.php?p=441493&postcount=2 combat maneuvering] to perform interdictions. |
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#* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2000C and micro-jumps have been discarded.] |
#* [http://forums.frontier.co.uk/showthread.php?t=7892 Old Super-Cruise proposal: Note that the speed has increased to 2000C and micro-jumps have been discarded.] |
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# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail. |
# '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#The%20Need%20for%20Speed Hyperspace drives]''' are used to '''travel from anywhere between star systems.''' Hyperdrives with different ranges, charge up times and [http://forums.frontier.co.uk/showthread.php?t=14422 fuel consumption] parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F get grouped] with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail. |
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*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading] |
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading] |
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*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation] |
*[http://forums.frontier.co.uk/showthread.php?t=8021 Faction Causes and Dynamic Story Generation] |
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*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive] |
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<gallery columns="3" hideaddbutton="true"> |
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Trade Routes in Elite Dangerous |
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Elite Dangerous Trading Dev Diary |
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Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time |
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</gallery> |
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*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] |
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] |
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*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] |
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] |
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*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive] |
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===Will there be any roleplaying elements?=== |
===Will there be any roleplaying elements?=== |
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: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions. |
: <span style="line-height:21px;">Just like in all the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F previous Elite games], </span>you are '''not '''fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions. |
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: [[File:'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)-0|thumb|right|204 px]] |
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: [[File:'Elite Dangerous' Beta v1.03 - Pirate (Flight Assist Off)-0|thumb|right|204 px]] |
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: [[File:'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-1|thumb|right|204 px]] |
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: That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearence (age/damage)] into consideration. |
: That said there will be extensive [http://forums.frontier.co.uk/showthread.php?t=6279 ratings and reputation] systems that affect how NPC's and players perceive you, even going so far as taking [http://forums.frontier.co.uk/showthread.php?t=6279 ship appearence (age/damage)] into consideration. |
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: There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 extensive customization options] for the ships. |
: There will also be [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 extensive customization options] for the ships. |
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*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] |
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] |
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*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] |
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] |
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*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive] |
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*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading] |
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading] |
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*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves] |
*[http://forums.frontier.co.uk/showthread.php?t=7276 Slaves] |
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*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive] |
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<gallery hideaddbutton="true"> |
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'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off) |
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'Elite Dangerous' Beta v1.03 - Pirate (Flight Assist Off) |
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</gallery> |
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*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring] |
*[http://forums.frontier.co.uk/showthread.php?t=6561 Exploring] |
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*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] |
*[http://forums.frontier.co.uk/showthread.php?t=10523 Salvaging] |
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*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive] |
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<gallery> |
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Metal asteroids.jpg |
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</gallery> |
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=== I have heard that the "Elite" series have no actual storyline. Is that true?=== |
=== I have heard that the "Elite" series have no actual storyline. Is that true?=== |
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: '''No'''. While |
: '''No'''. While the original ''[https://en.wikipedia.org/wiki/Elite_(video_game) Elite]'' and ''[https://frontier.co.uk/games/older/frontier_elite_ii Frontier: Elite 2]'' didn't have an in-game story, the 3rd '''Elite '''game, |
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: |
: ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'' did have an in-game storyline centered around the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids alien encounter]] that you could follow if you chose to do so. |
||
: The story wasn't explicitly told with traditional cut-scenes but unfolded from a first person perspective with the help of news events and corresponding missions. |
: The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions. |
||
: '''[ |
: ''Elite: Dangerous'' will [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=422 continue with that style of storytelling] and is set 45 years after the events of ''[https://frontier.co.uk/games/older/frontier_first_encounters Frontier: First Encounters]'', in the year 3300 and the [[Elite: Dangerous FAQ#Will there be alien life forms.3F|Thargoids will make a return.]] It will feature more [http://www.pcgamer.com/previews/elite-dangerous/ dynamic events], available [http://forums.frontier.co.uk/showthread.php?t=6370 from '''newsfeeds''' within the game] or outside, based on both [https://www.youtube.com/watch?v=7ue87r4zPcE&t=419 developer injected] and [http://forums.frontier.co.uk/showthread.php?t=8021 dynamic procedural stories] and '''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|missions.]]''' |
||
: The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game. |
: The game will also have '''[[Fiction|more than 13 official book tie-ins]]''' to tell different stories about '''Elite''' universe, with lots of places, events and people referenced in the game. |
||
*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]''' |
*'''[https://www.youtube.com/watch?v=O6z5OK8J5pg&list=PL7glm5rbPHKway8jUwKEw6MeWjC4voHD4 Elite Fiction Diaries]''' |
||
*'''[http://wiki.alioth.net/index.php/Timeline Elite timeline from the older games 1950-3255 (will be revised)]''' |
|||
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]''' |
*'''[[Elite: Dangerous FAQ#Will there be any missions or quests.3F|Missions/Quests]]''' |
||
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]''' |
*'''[[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|Role Playing Elements]]''' |
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| Line 235: | Line 273: | ||
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]''' |
*'''[https://www.youtube.com/watch?v=lFECllA71qc Dynamic Economy: Trading - Dev Diary]''' |
||
*'''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Factions and Elite Federation]''' |
*'''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Factions and Elite Federation]''' |
||
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71#1 Newsletter about Trading and Economy]''' |
|||
*'''[http://www.lotf.co.uk/fe2_gazetteer.html Elite timeline from the older games 1950-2380 (will be revised)]''' |
|||
*'''[http://daftworks.co.uk/elite/index.php/Galactic_Timeline Elite timeline from the older games 2381-3199 (will be revised)]''' |
|||
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy] |
*[http://forums.frontier.co.uk/showthread.php?t=6305 Background Simulation and Economy] |
||
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading] |
*[http://forums.frontier.co.uk/showthread.php?t=6299 Trading] |
||
| Line 244: | Line 281: | ||
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's] |
*[http://forums.frontier.co.uk/showthread.php?t=7494 Persistent NPC's] |
||
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts] |
*[http://forums.frontier.co.uk/showthread.php?t=7399 Contacts] |
||
*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive] |
||
: In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier''' and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] . |
: In addition to this the '''Elite '''universe does have an extensive background history which is covered in many different sources, like In the official novellas - '''The Dark Wheel''' from '''Elite''', '''Stories of Life on the Frontier Life On The Frontier''' and '''The Gazetteer''' from '''Frontier: Elite 2''', and '''Further Stories of Life on the Frontier''' from '''Frontier: First Encounters''' which can all be found in the following links [http://www.lotf.co.uk/lib.shtml] [http://frontierastro.co.uk/Gazetteer/intro.html] [http://www.lotf.co.uk/fe2_gazetteer.html] . |
||
| Line 261: | Line 298: | ||
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] |
*[http://forums.frontier.co.uk/showthread.php?t=14422 Fuel] |
||
*[http://forums.frontier.co.uk/showthread.php?t=8236 Interview explaining Sound HUD] |
*[http://forums.frontier.co.uk/showthread.php?t=8236 Interview explaining Sound HUD] |
||
*[http://forums.frontier.co.uk/ |
*[http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive] |
||
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]''' |
*'''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits and HUD]''' |
||
<gallery position="center" captionalign="center" hideaddbutton="true"> |
|||
'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off) |
|||
'Elite Dangerous' Beta v1.03 - Pirate (Flight Assist Off) |
|||
'Elite Dangerous' Alpha - Bounty Hunter (Flight Assist Off)-0|Older build |
|||
</gallery> |
|||
---- |
---- |
||
| Line 268: | Line 310: | ||
===Will I be able to hire crew for my ship?=== |
===Will I be able to hire crew for my ship?=== |
||
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F| Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships.] |
: Yes, as with previous[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F| Elite games]] you will be able to [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ?file=Anaconda_Bridge.png hire NPC crews] for the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b3760cf65e#2 larger multi-crew ships.] |
||
: [https://www.youtube.com/watch?v= |
: [https://www.youtube.com/watch?v=j77gOdFFFyo&t=661 Player crews] however will be in future updates. |
||
<gallery> |
|||
Flightsuit_combatsketch01.jpg |
|||
Elite Dangerous - Cockpit Interiors |
|||
00overall2.jpg |
|||
</gallery> |
|||
---- |
---- |
||
| Line 280: | Line 327: | ||
===Will it be possible to manually land on planets?=== |
===Will it be possible to manually land on planets?=== |
||
: Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through full 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite: |
: Yes, just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|the last two Elite games]]</span> you will be able to '''seamlessly freeform (manual pitch/yaw/roll)''' enter and '''fly through full 1:1 scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planet]''' '''atmospheres''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities'''] and '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 wildlife]''' enabling '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|extra-vehicular activities]]''' as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]]. Starting most probably [http://forums.frontier.co.uk/showthread.php?t=5659 within a year of the initial release]. |
||
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. |
:The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. |
||
| Line 289: | Line 336: | ||
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite] |
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite] |
||
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite] |
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite] |
||
<gallery> |
|||
PlanetaryLanding 2.jpg |
|||
Wallpaper12.jpg |
|||
</gallery> |
|||
---- |
---- |
||
===Will landing and docking be seamless in "Elite: Dangerous"?=== |
===Will landing and docking be seamless in "Elite: Dangerous"?=== |
||
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous Elite games]] you will be able to |
: <span style="line-height:21px;">'''Yes''', just like in all the [[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|previous ''Elite'' games]] you will be able to [https://www.youtube.com/watch?v=QJGUvr-uBRA&t=201 manually dock with space stations seamlessly.]</span> There will [https://forums.frontier.co.uk/showpost.php?p=557701&postcount=268 '''not''' be loading screens in ''Elite'']. |
||
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite: |
: <span style="line-height:21px;">Future </span><span style="line-height:21px;">[[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions]] will also add the posibility to seamlessly freeform</span><span style="line-height:21px;"><span style="line-height:21px;"> </span>[[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|land on planets]]. </span><span style="line-height:21px;">Landing and docking will be doable either using auto pilot, or manually. Additionally to simply flying into a station's door, in E:D you'll have to fly and land your ship onto the landing pad within the station.</span> |
||
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' |
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' |
||
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations] |
* [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=7157d0e3e1 Newsletter about Space Stations] |
||
| Line 309: | Line 361: | ||
===Can I walk around the ship, planets and space stations?=== |
===Can I walk around the ship, planets and space stations?=== |
||
: Yes, you will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around ship interiors]''' |
: Yes, you will be able to '''[https://www.youtube.com/watch?v=s6WmsnwNq98&t=363 walk around]''' the '''[https://www.youtube.com/watch?v=OiTRJpvbmhU ship interiors],''' '''[[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|operate ships with multiple players]]''', [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond '''board'''] and [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=233 '''steal other ships'''] with [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 '''Zero-G FPS''' combat], '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond walk around and do FPS combat in space stations]''', do [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ '''space walks''' to repair your ship], operate [http://forums.frontier.co.uk/showthread.php?t=5659 '''land''' and '''underwater vehicles'''] and [https://www.youtube.com/watch?v=s5lFiOzUDmc&t=383 walk on '''full 1:1'''] '''scale''' '''[http://www.stuff.tv/sg/raspberry-pi/david-braben-talks-kickstarter-raspberry-pi-and-elite-dangerous/feature populated planets]''' with [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=101 '''living cities''', forests and be able to big-game hunt '''wildlife'''] like [https://www.youtube.com/watch?v=P3bVeRpvctQ&t=892 chasing big '''dinosaurs''' around] as part of [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|expansions.]] |
||
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. |
: The [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 '''scope''' for '''Elite''' is '''huge'''], so a sensible strategy is used to add to the game in stages. |
||
: Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought). |
: Keep in mind that the game has been '''[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=151 well planned and designed from the start]''' with all these features in mind (it is '''not '''an afterthought). |
||
: See this '''[https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon - Dev Diary]''' for a glimpse of the technology that '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]''' have for this. |
: See this '''[https://www.youtube.com/watch?v=dcYwUEgsA4k Zoo Tycoon - Dev Diary]''' for a glimpse of the technology that '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#Does_the_.22Elite:_Dangerous.22_developer_Frontier_Developments_have_enough_expertise_to_pull_off_such_an_ambitious_project.3F Frontier Developments]''' have for this. |
||
* |
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.] |
||
* |
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.] |
||
* |
*[https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 Elite: Dangerous - Development Plan video] |
||
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan] |
*[http://forums.frontier.co.uk/showthread.php?t=5659 Q&A about Development Plan] |
||
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around] |
*[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Newsletter about Landing on Planets, Ship interiors and Walking around] |
||
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat] |
*[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f703580f39#2 Newsletter about Space suits, walking around ships and zero-G FPS combat] |
||
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big |
*[http://www.lotf.co.uk/creature_on_altair.html The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Elite lore] |
||
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD] |
*[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD] |
||
*[https://www.youtube.com/watch?v=OiTRJpvbmhU Cockpit Interiors] |
|||
<gallery widths="140"> |
|||
Flightsuit_combatsketch01.jpg |
|||
PlanetaryLanding 2.jpg |
|||
Elite Dangerous - Cockpit Interiors |
|||
00overall2.jpg |
|||
</gallery> |
|||
---- |
---- |
||
===How big will planets and star systems be?=== |
===How big will planets and star systems be?=== |
||
: |
: ''Elite: Dangerous'' will have a [http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html scientifically accurate] '''1:1 scale''', fully seamless [https://www.youtube.com/watch?v=iTBvpd3_Vqk&t=155 Milky Way galaxy], created from [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge scientific first principles] where stars and planets will be [http://youtu.be/ygTgA_Y-m2Q?t=2m19s accurately positioned] relative to your view. |
||
: And just like |
: And just like <span style="line-height:21px;">[[Elite: Dangerous FAQ#What is .22Elite: Dangerous.22.3F|last two Elite games]]</span> the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=89b597852e#7 planets and stars will be '''1:1 scale''' realistically sized with vast distances between them.] The detail in ''Elite'' ranges from the [https://www.youtube.com/watch?v=TGf9OPot8Sc&t=160 macroscopic to microscopic] scale. |
||
: Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]''' |
: Here [http://en.wikipedia.org/wiki/List_of_largest_known_stars are examples of the size of celestial bodies] you can expect in the game. Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]''' |
||
*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]''' |
*'''[http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html The Video Game That Maps the Galaxy : The New Yorker]''' |
||
*'''[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b#StellarForge Newsletter about the star system generation process]''' |
|||
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth interview with David Braben] |
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth interview with David Braben] |
||
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome] |
* [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e#Toto,%20I%27ve%20a%20feeling Newsletter about getting rid of the skydome] |
||
| Line 376: | Line 436: | ||
=== <span style="line-height:21px;">Can I own and control capital ships?</span>=== |
=== <span style="line-height:21px;">Can I own and control capital ships?</span>=== |
||
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [ |
: There will be [http://elite.frontier.co.uk/i_gal/ed-capital_ship_battle.jpg capital ships] in the game, but initially you won't be able to control or own them, but they will [[Elite:_Dangerous_FAQ#What_are_the_expansions.3F|player controllable in an expansion.]] <!-- <ref>{{YT|url=fR4G2W7bCHY#t=110|text=Test1 @0:59}}</ref><ref>{{YT|url=P3bVeRpvctQ&t=815|text=Test2 @0:59}}</ref> --> |
||
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble. |
: Although you can't fly capital ships, you will still be able to own and fly [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|large multi-crew ships]] like the [http://images4.wikia.nocookie.net/__cb20130720170718/elite-dangerous/images/d/d8/Anaconda_01_Inside.jpg Anaconda], the [http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=94e38570c6#4 Panther LX], the [[Dolphin|passenger ships]] and [http://www.pcgamer.com/2014/05/30/david-braben-on-the-ambitious-future-of-elite-dangerous/ big ships can carry other ships], so you’d be able to launch a small fighter from it, which is more nimble. |
||
| Line 396: | Line 456: | ||
===Why are the ships simpler in design compared to other games?=== |
===Why are the ships simpler in design compared to other games?=== |
||
: Because |
: Because ''[http://elite.frontier.co.uk Elite: Dangerous]'' is set in a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|realistic galaxy]] where there is''' '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=219 no artificial gravity] and atmospheric capable [http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ ships are engineered to be symmetrical and aerodynamically streamlined], therefore they carry their '''weapons inboard within a bay''' to be able to skim, enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through planet atmospheres]] at [http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.] |
||
: The '''[[ships]]''' in |
: The '''[[ships]]''' in ''Elite: Dangerous'' have '''airlocks, '''proper [https://forums.robertsspaceindustries.com/discussion/113131/all-the-ships-are-broken-sort-of-ok-not-really-ship-design-now-with-science-see-second-post mass distribution with no off-centre main thrusters] and [http://elite-dangerous.wikia.com/wiki/Viper_Mk_II?file=Viper_Mk_II_02.png separate tessellated cargo holds.] |
||
: However, just like the |
: However, just like the [http://www.frontierastro.co.uk/Ships/ships.html ships in the previous Elite games], there will be a lot of [[Ships|variety in designs]] with [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 each manufacturer having its own unique style], which can customized into [https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 numerous configurations.] |
||
* |
* [https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.] |
||
* [[Ships]] |
|||
* '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]''' |
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* '''[[Ships]]''' |
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---- |
---- |
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=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? === |
=== What are the general differences between "Elite: Dangerous" and "Star Citizen"? === |
||
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule. |
: The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule. |
||
: Heritage: |
|||
: ''Elite: Dangerous'' is the ''4th'' installment in the [[Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F|''Elite'' series dating back to 1984]]. |
|||
: ''Star Citizen'' has a heritage in the [https://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29#Biography ''Wing Commander'' / ''Privateer'' / ''Freelancer'' series dating back to 1990]. |
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: Release Schedule: |
: Release Schedule: |
||
: ''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014 |
: ''Elite: Dangerous'' is projected for a general [[Elite: Dangerous FAQ#Where can I buy .22Elite: Dangerous.22.3F| release in Q4 2014]]. |
||
: ''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016 |
: ''Star Citizen'' is projected for a general [http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Star_Citizen release in late 2016]. |
||
: Story: |
: Story: |
||
| Line 426: | Line 491: | ||
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.] |
: ''Star Citizen'' comes with a [http://starcitizen.wikia.com/wiki/Squadron_42 single-player focused cinematic scripted campaign] and is projected for general episodic releases starting from mid 2015, which will later be updated with [http://www.reddit.com/r/starcitizen/comments/1zjv88/stupid_question_dont_upvote_has_there_been_any/cfubctr paid DLC expansions.] |
||
: Ship Design: |
: Ship Design and landing on planets: |
||
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds. |
: In ''Elite: Dangerous'', the [http://i.imgur.com/vXLnJea.png ships] are relatively [https://dl.dropboxusercontent.com/u/33305725/Elite/comparison.jpg larger] for [[Ships#Faction Ships|their class]], with capital ships in the [http://elite.frontier.co.uk/images/newsletter_2013_09_06/schematic_flat_FEDCAP.png 2 km range] and atmospheric capable ones are engineered to be [[Elite: Dangerous FAQ#Why are the ships simpler in design compared to other games.3F|aerodynamically streamlined and symmetrical]], and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and [[Elite: Dangerous FAQ#Will landing and docking be seamless in .22Elite: Dangerous.22.3F|freeform (manual pitch/yaw/roll)]] fly through 1:1 scale planet atmospheres at hypersonic speeds. |
||
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.] |
: In ''Star Citizen'' the ships are less aerodynamically streamlined and carry their weapons outboard, some are [http://starcitizen.wikia.com/wiki/Scythe asymmetrical.] |
||
: Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to |
: Landing on planets in ''Star Citizen'' will use [https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s scripted in-game cinematics] and will be limited to specific landing zones as opposed to ''Elite: Dangerous'' where it will be [[Elite:_Dangerous_FAQ#Will_it_be_possible_to_manually_land_on_planets.3F|freeform (manual pitch/yaw/roll) land wherever you want]]. |
||
: Methods of Travel: |
: Methods of Travel: |
||
| Line 443: | Line 508: | ||
: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. |
: In ''Elite: Dangerous'' the [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|galaxy will be scientifically accurate]] and include around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The ''Elite'' Universe is modelled on current galactic charts. [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|Planets and moons will rotate and orbit in 1:1 scale real-time]], therefore constantly changing a system's environment. |
||
: ''<nowiki>Star Citizen'</nowiki>''s galaxy will have [http:// |
: ''<nowiki>Star Citizen'</nowiki>''s galaxy will have [http://www.eidolonius.com/ 120 star systems] at launch, with [https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time compressed to 2 hours for each day (1:12 scale time)] and a more [https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066 casual take] on [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 spatial size and distance of celestial bodies], meaning [https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482 planets won't be properly scaled] and they might also not orbit. To give an example, ''Elite: Dangerous'' will have [https://en.wikipedia.org/wiki/List_of_largest_known_stars stars] alone that can engulf whole star systems of Star Citizen multiple times. Also see [https://www.youtube.com/watch?v=HEheh1BH34Q this video] to give a sense of scale. |
||
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale. |
: Given what we know about our [http://image.gsfc.nasa.gov/poetry/venus/q89.html solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the maximum speed in ''Star Citizen'' will be 0.2C, with a targeted travel time of [http://www.squad42.com/pages/mmorpgint around 30 minutes] to cross a star system, it is calculated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of ''Star Citizen'' star systems] will be compressed to around [https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765 1:100] up to 1:2500 scale. |
||
: Weapons: |
: Weapons: |
||
: ''Elite: Dangerous'' has lightspeed pulse and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t= |
: ''Elite: Dangerous'' has lightspeed [[Pulse_Laser|pulse]] and [[Beam Laser|beam lasers]] on all ships fitted with energy weapons, as opposed to ''Star Citizen'' which has [https://www.youtube.com/watch?v=wE_xZdeakEw&t=873 slow moving beam weapons] only on capital ships. The remainder of the ''Star Citizen'' fleet will have [https://www.youtube.com/watch?v=wE_xZdeakEw&t=848 slow moving laser bolts] like one would see in Star Wars. |
||
: Planetary Exploration: |
: Planetary Exploration: |
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| Line 462: | Line 527: | ||
: Flight and Combat Models: |
: Flight and Combat Models: |
||
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space. |
: There are major differences in how each game handles close combat flight (as you can see from [https://www.youtube.com/watch?v=VY5x85F-DKM this video]). There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent. |
||
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed |
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by way of [[:File:CobraMkIII16x9.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.] |
||
: In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships. |
: In ''Star Citizen'' ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body discomforting] for a human pilot). It deals with turreting by having a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system [https://www.youtube.com/watch?v=VY5x85F-DKM&t=191 as seen here], but this alone [https://www.youtube.com/watch?v=VY5x85F-DKM doesn't alleviate the problems completely], but it is less critical due to the lack of lightspeed lasers on the smaller ships. |
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===What are the general differences between "Elite: Dangerous" and "Eve Online"?=== |
===What are the general differences between "Elite: Dangerous" and "Eve Online"?=== |
||
: ''[http://elite.frontier.co.uk Elite: Dangerous]'' is |
: ''[http://elite.frontier.co.uk Elite: Dangerous]'' is [[Elite: Dangerous FAQ#Will .22Elite: Dangerous.22 have a monthly subscription fee.3F|pay once and play]], therefore does '''not''' have a periodic subscription like ''Eve Online''. |
||
: Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game. |
: Another major difference is that in ''EVE'' everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game. |
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| Line 487: | Line 552: | ||
: Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in ''EVE''. |
: Due to a lot less network traffic, this allows ''Elite: Dangerous'' to have [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch based action instead of classic MMO click 'n' roll]] (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in ''EVE''. |
||
: That means that ''Elite: Dangerous'' combat is |
: That means that ''Elite: Dangerous'' combat is [[Elite: Dangerous FAQ#Will there be any roleplaying elements.3F|twitch skill]] based. |
||
: An important difference is that ''<nowiki>EVE'</nowiki>''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. ''Elite: Dangerous'' [[Elite:_Dangerous_FAQ#I_have_heard_that_the_.22Elite.22_series_have_no_actual_storyline._Is_that_true.3F|uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe]]. |
|||
: The ''Elite: Dangerous'' galaxy is based on the real '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] '''and''' [[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]]''', thus constantly changing a system's landscape and adding lot of depth - and it has around '''[[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]]''', as opposed to ''EVE'' where the planets are static and don't move. |
|||
: Another important difference is that ''EVE'' has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while ''Elite'' is what it would be like to be a spacefarer in a galaxy from a first person’s perspective. |
|||
: ''Elite: Dangerous'' has '''freeform (manual pitch/yaw/roll)''' '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)]''' and you will be able to seamlessly enter '''[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace]''' from anywhere to another star. '''EVE''' on the other hand has point & click travel and you must fly to a jump gate to enter another star system. |
|||
: PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|explained here]]. |
|||
: |
: The ''Elite: Dangerous'' galaxy is based on the real [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|Milky Way]] and''' '''[[Elite: Dangerous FAQ#Will planets rotate and orbit around stars.3F|planets will rotate and orbit their stars]], thus constantly changing a system's landscape and adding lot of depth - and it has around [[Elite: Dangerous FAQ#What are the main features of .22Elite: Dangerous.22.3F|100 billion star systems]], as opposed to ''EVE'' where the planets are static and don't move. |
||
: ''Elite: Dangerous'' has freeform (manual pitch/yaw/roll) [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F interplanetary fast travel up to 2000 times the speed of light (2000C)] and you will be able to seamlessly enter [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#How_will_we_travel_those_vast_distances_in_such_a_huge_glaxy.3F hyperspace] from anywhere to another star. ''EVE'' on the other hand has point & click travel and you must fly to a jump gate to enter another star system. |
|||
: Another important difference is that ''EVE'' has a lot of [[Elite: Dangerous FAQ#Will I be able to build an empire and own space stations and fleets.3F|empire building]] and RTS elements, while '''Elite '''is what it would be like to be a spacefarer in a galaxy from a first person’s perspective. |
|||
: A major feature that ''Elite: Dangerous'' will have is [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|walking on living planets with cities and wildlife]] as part of [[Elite: Dangerous FAQ#What is the expansion pass.3F|expansions]] soon after the initial release. |
|||
: Another important difference is that ''<nowiki>EVE'</nowiki>''s economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. ''Elite: Dangerous'' uses a carefully tuned statistic model to simulate the flow of products, which also have all player trades as input to emulate a shared universe. This allows for more casual game play and a much bigger galaxy. |
|||
: PVP also has some differences which are [[Elite: Dangerous FAQ#Is .22Elite: Dangerous.22 an MMOG.3F|explained here]]. |
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---- |
---- |
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| Line 511: | Line 575: | ||
* http://elitedangerous.tumblr.com |
* http://elitedangerous.tumblr.com |
||
* https://twitter.com/EliteDangerous |
* https://twitter.com/EliteDangerous |
||
* [http://forums.frontier.co.uk/ |
* [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Discussion Archive] |
||
---- |
|||
=== Why is yaw so slow?=== |
|||
: There is an [http://forums.frontier.co.uk/showpost.php?p=123326 inherent flaw] with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that ''Elite'' also features lightspeed pulse and beam lasers making this issue even more apparent. |
|||
: ''Elite: Dangerous'' deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of [[:File:CobraMkIII16x9.jpg|thruster placement]] and limits in the [[Elite: Dangerous FAQ#Will there be newtonian physics.3F|flight control computer]], forcing to roll and then pitch to get the most efficient turn rate (less efficient, but [https://forums.robertsspaceindustries.com/discussion/144997/urgent-devs-have-fundamentally-misunderstood-yaw-g-forces-and-the-human-body most comfortable] for a human pilot), in addition there is a [http://en.wikipedia.org/wiki/G-LOC G-LOC] system, a preliminary version can be seen [https://www.youtube.com/watch?v=FQGRKuOtrPg here.] |
|||
---- |
---- |
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| Line 517: | Line 588: | ||
=== Will there be newtonian physics?=== |
=== Will there be newtonian physics?=== |
||
: '''Yes''', <span style="line-height:21px;">just like in the [http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ#What_is_.22Elite:_Dangerous.22.3F last two Elite games]</span>, the '''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/ flight physics are newtonian]'''. While this time the forces are fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body,] (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in ''Elite: Dangerous'' constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce [[Elite:_Dangerous_FAQ#Why_is_yaw_so_slow.3F|intesteresting tactical dogfights at close range]]. Also unlike the last two Elite games, only the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|Super-Cruise mode]] (Work In Progress) takes planet interaction into account (subject to change). |
|||
: The flight physics are newtonian with forces fed to a [http://en.wikipedia.org/wiki/Rigid_body_dynamics proper rigid body.] |
|||
: Here is is a quote from the creator David Braben: |
|||
: There is a flight control computer that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you to maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabalize the ship and control the skidding. |
|||
: [https://www.youtube.com/watch?v=Ty04--bvSig You can turn flight assist off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the flight control computer however is still active to keep you [https://www.youtube.com/watch?v=3TrvJoViw8w within safety parameters.] |
|||
: Cargo mass will also affect the maneuverability of your ship. |
|||
: ''"'''David Braben''' Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."''[http://www.mmorpgitalia.it/2013/04/03/6509-elite-dangerous-david-braben-exclusive-interview/] |
|||
: Practical interplanetary flight is done with the [[Elite: Dangerous FAQ#How will we travel those vast distances in such a huge glaxy.3F|inertia-less Super-Cruise mode]]. |
|||
: So there is a fly-by-wire system that keeps the ship within flight parameters, with a '''flight assist''' mode that is on by default, that helps you maintain your turns and dampen the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum] when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding. |
|||
: [https://www.youtube.com/watch?v=Ty04--bvSig You can turn '''flight assist''' off], so you will have have to manually adjust the thruster forces to control the skidding and counteract the [https://en.wikipedia.org/wiki/Angular_momentum angular momentum], the fly-by-wire however will '''always''' be partially active to keep your [https://www.youtube.com/watch?v=3TrvJoViw8w ship constrained within the specified limits.] |
|||
: Cargo mass will also affect the maneuverability of your ship. |
|||
---- |
---- |
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| Line 537: | Line 610: | ||
: The are '''no''' multi-player lobbies. |
: The are '''no''' multi-player lobbies. |
||
: The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are '''not''' a fixed location in space as in most other MMOs, but they dynamically move around. |
: The server transparently creates free roaming sessions (instances) when meeting other players and [http://forums.frontier.co.uk/showthread.php?t=7494 NPCs] within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those [http://www.wowwiki.com/Instance_limitations#Player_Limitations instances are '''not''' a fixed location in space as in most other MMOs], but they dynamically move around. |
||
: The effects of those instances are then stored on the central galaxy server and shared by everybody. |
: The effects of those instances are then stored on the central galaxy server and shared by everybody. |
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* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups] |
* [http://forums.frontier.co.uk/showthread.php?t=6300 Multi-player Groups] |
||
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty] |
* [http://forums.frontier.co.uk/showthread.php?t=5323 Death Penalty] |
||
*[http://forums.frontier.co.uk/ |
* [http://forums.frontier.co.uk/showpost.php?p=431507&postcount=3 Design Disussion Archive] |
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=== Will "Elite: Dangerous" have a monthly subscription fee?=== |
=== Will "Elite: Dangerous" have a monthly subscription fee?=== |
||
: '''No. [http://elite.frontier.co.uk Elite: Dangerous] '''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major |
: '''No. '''''[http://elite.frontier.co.uk Elite: Dangerous]''' '''''has a fixed a box price, without hidden costs. However, you will pay one-time fees for major [[Elite: Dangerous FAQ#What is the expansion pass.3F|additional expansions.]] |
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---- |
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===What are the expansions?=== |
===What are the expansions?=== |
||
: The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and on full 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]. |
: The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) [[Elite: Dangerous FAQ#Will it be possible to manually land on planets.3F|atmospheric flight and landings]] and [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|on-foot and out-of-ship activities]] (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on full 1:1 scale populated living planets), [[Elite: Dangerous FAQ#Will I be able to hire crew for my ship.3F|multi-player crew]] and [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|player executive controlled capital ships]]. |
||
: Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased. |
: Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased. |
||
: For example, the initial roadmap is to add these features over the following expansions (in no particular order): |
: For example, the initial roadmap is to add these features over the following expansions (in no particular order): [http://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack] |
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* Landing/ driving / prospecting on airless rocky planets, moons & asteroids |
* Landing / driving / prospecting on airless rocky planets, moons & asteroids |
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* Walking around interiors and combative boarding of other ships |
* Walking around interiors and combative boarding of other ships |
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* Combat and other interactions with other players and AIs in the internal areas of star ports |
* Combat and other interactions with other players and AIs in the internal areas of star ports |
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*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.] |
*[https://games.yahoo.com/video/interview-elite-dangerouss-david-braben-211040547.html In-depth Yahoo interview with David Braben about the scope of Elite.] |
||
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.] |
*[http://www.edge-online.com/features/frontier-developments-elite-dangerous-the-rebirth-of-a-legend/ In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.] |
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<gallery> |
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PlanetaryLanding 2.jpg |
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Flightsuit_combatsketch01.jpg |
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Elite Dangerous - Cockpit Interiors |
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</gallery> |
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=== Will "Elite: Dangerous" support Oculus Rift?=== |
=== Will "Elite: Dangerous" support Oculus Rift?=== |
||
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12. |
: '''Yes, '''[http://elite.frontier.co.uk Elite: Dangerous]''' will officially support OR at initial release.''' It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2013. |
||
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ] |
: See [http://forums.frontier.co.uk/showthread.php?t=7985 Elite: Dangerous will support Oculus Rift ] |
||
Revision as of 02:02, 3 September 2014
General FAQ
What is "Elite: Dangerous"?
- Elite: Dangerous is the 4th installment in the Elite series of games, which includes mass-multiplayer as an integral part, while still allowing singleplayer. It will also be the first in the series that will be expanded with walking around. See the main features here.
- The subtitle "Dangerous" refers to the 3rd best Elite Rating you could achieve during combat in the Elite games. In the new game it has been expanded to include more than combat.
- The origin of the series is Elite, the genre defining open world sandbox, space adventure, trading and combat simulator first released in 1984. It spawned two sequels Frontier: Elite II in 1993 and Frontier: First Encounters (Elite III) in 1995, which already attempted to simulate a realistic Milky Way galaxy with realistic star systems and seamless freeform interplanetary and atmospheric flight and landing on moving planets, with realistic day/night cycles.

- Official Pages:
- Official "Elite: Dangerous" website
- Official News & Updates
- Official Forums
- Design Disussion Archive
- Community Pages:
- Reddit community
- mmorpg community
- simhq community
- elitedangerous.de community
- What is Elite?
- Elite Wikipedia
- Elite Documentary
- David Braben - reddit AMA
- History of the Elite Rating
- Ratings and Reputations in Elite: Dangerous
-
Elite - 1984
-
Frontier: Elite II - 1993
-
Frontier: First Encounters (Elite III) - 1995
-
Elite: Dangerous - 2014
What are the main features of "Elite: Dangerous"?
- An immersive, evolving galaxy with dynamic society, economy and stories, allowing pilots to join each other and together change story of the Milky Way.
- Pilots will be breaking blockades, battling pirates, attacking enemy positions and installations, and more, leaving their mark whatever they go.
- All actions, be it mass-multiplayer or singleplayer will change history of human kind.
- For those who want to play in their own galaxy offline single player will also be available.
- Free-form play allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these roles.
- There are no classes or skill levels, strength is decided by ship equipment and player skill.
- The vast, scientifically accurate 1:1 scale of the seamless Milky Way galaxy is created using a mix of procedural generation and artist direction.
- Around around 100 billion star systems (around 400 billion stars considering most systems contain multiple stars) according to current scientific theories of star system formation with planets and moons that orbit and rotate.
- Cosmic phenomena like black holes, supernovas, active binary stars etc.
- Specially handcrafted overrides for 160,000 known stars in the night sky and planetary objects that we know and love. For example, our solar system with Earth, Moon and Mars, other systems with recently discovered planets, etc.
- Newtonian space combat
- Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth rise on the moon, or sun appearing behind of Mars. Or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
- The game will be expanded with ambitious features such as seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on full 1:1 scale populated living planets), multi-player crew and player executive controlled capital ships.
- More detailed information on a lot of the features of the initial release can be found in the Design Discussion Archive.
-
Elite Dangerous - Cockpit Interiors
On what platforms will "Elite: Dangerous" be released?
- Elite: Dangerous is planned to be released for:
- Microsoft Windows in Q4 2014
- Apple Mac OS X (approximately 3 months after Windows release)
Where can I buy "Elite: Dangerous"?
- Elite: Dangerous will be available for £35.00 / €40.00 / $50.00 on both Windows PC and three months later on Apple Macintosh computers.
- The Beta is available only on Windows. You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.
- Current beta release schedule for the PC:
- Standard Beta (£50.00 / €60.00 / $75.00)
- Pre-Order open now – Immediate access to single player combat build. Beta available July 29th.
- Elite: Dangerous full game (£35.00 / €40.00 / $50.00)
- Pre-Order open now – planned release is Q4 2014, exact release date to be announced.
- If you have any problems upgrading (there were a few people with issues from the original Kickstarter), then please get in touch with Frontier here.
What are the minimal system requirements to run "Elite: Dangerous"?
- While the full release of Elite: Dangerous will be available on both Windows PC and three months later on Apple Macintosh computers, the beta only supports Windows. Everyone who bought beta access, will be able to download the game for Windows and/or Macintosh computers once it is available, at no extra charge.
Beta minimum recommended hardware specification
- Development of the game is ongoing, and so recommended specifications are currently only available for the Beta builds.
- Direct X 11
- Quad Core CPU (4 x 2Ghz is a reasonable minimum)
- 2 GB System RAM (more is always better)
- DX 10 hardware GPU with 1GB video ram
- Internet connection
- Supported Operating Systems:
- Windows 7.x
- Windows 8.x
- For the final game the minimum hardware specifications may be lower as further code optimisations are completed.
Are there plans for other platforms to be supported?
- Frontier Developments have confirmed that they are evaluating support for the next-gen console platforms XBox One and Playstation 4[1] and also Linux desktop[2], but the initial release is only planned to support Windows and Mac OS X.
Does "Elite: Dangerous" support Physically Based Rendering (PBR)?
- Yes according to an interview with a graphics programmer dated August-29-2013.
- My specialism for this project has mostly been full-scene things, like updating our lighting model to a “physically based” system.
- Short answer: yes it does.
Elite: Dangerous adopted a physically-based rendering (PBR) model right from the start - we want it to look as good as possible under a variety of lighting conditions (and space certainly gives you that!). We expect the visual quality of Elite: Dangerous will continue to improve as we progress through development.
It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!
Does "Elite: Dangerous" have positional damage?
- Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes). [3]
How will we travel those vast distances in such a huge galaxy?
- There are two modes of super luminal (faster than light) travel to cover those vast 1:1 scale distances.
- Super cruise (or frame shifting) is used for freeform (manual pitch/yaw/roll) travel within star systems. The maximum speed will vary based on proximity to celestial bodies, up to 2000 times the speed of light (2000C) that will rarely be reached, to be able handle the most extreme spatial distances. It will consume fuel and you will also be able to see other ships that are super-cruising within a star system from a long distance away visually and with long range sensors and also do combat maneuvering to perform interdictions.
- Hyperspace drives are used to travel from anywhere between star systems. Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. The game will ensure that you will get grouped with other ships near the largest mass (star) during hyperspace exit. There will also be ways to follow each other's hyperspace trail.
How are players going to meet each other in such a huge galaxy?
- Most of the action will take place within the human populated core systems of the major factions and because of the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors.
- There will also be ways to follow each other's hyperspace trail.
- Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, a big reason for exploring is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then eventually one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those system.
- But of course, you can also just go sightseeing.
- Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.
Will there be an extensive dynamic economy?
- Yes
- Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary
- Dynamic Economy: Trading - Dev Diary
- Faction System with Dynamic Society, Economy, Events and Stories
- Newsletter about Trading and Economy
- Background Simulation and Economy
- Trading
- Faction Causes and Dynamic Story Generation
- Design Disussion Archive
-
Trade Routes in Elite Dangerous
-
Elite Dangerous Trading Dev Diary
-
Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time
Will there be any missions or quests?
- Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract. These are coming in the Beta, and can earn you both credits and status within the organisation you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Initially these will be arranged either through direct messages or on a common message board. More details to follow.
- Role Playing Elements
- Faction System with Dynamic Society, Economy, Events and Stories
- Ratings and Reputations
- Persistent NPC's
- Contacts
- Criminality
- Bounty Hunting
- Trading
- Passengers
- Slaves
- Mining
- Exploring
- Salvaging
- Fuel
- Design Discussion Archive
Will there be any roleplaying elements?
- Just like in all the previous Elite games, you are not fixed to a specific role like in a traditional roleplaying game, there are also no skillpoints that directly affect the way your avatar performs. Instead you will always be directly in control of your avatar so your own skill will determine the outcome of your interactions.
- That said there will be extensive ratings and reputation systems that affect how NPC's and players perceive you, even going so far as taking ship appearence (age/damage) into consideration.
- There will also be extensive customization options for the ships.
- Missions/Quests
- Faction System with Dynamic Society, Economy, Events and Stories
- Ratings and Reputations
- Persistent NPC's
- Contacts
- Criminality
- Death Penalty
- Bounty Hunting
- Trading
- Passengers
- Slaves
- Mining
- Exploring
- Salvaging
- Fuel
- Design Disussion Archive
Will I be able to smuggle illegal goods?
- Yes
-
'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
-
'Elite Dangerous' Beta v1.03 - Pirate (Flight Assist Off)
Will there be mining?
- Yes, just like the last two Elite games, there will be mining.
- First Mineral Bodies (Asteroids), Frozen Liquid Bodies (Comets), Gas/Dust Clouds and Salvaging, but planetary mining machines after the first release.
I have heard that the "Elite" series have no actual storyline. Is that true?
- No. While the original Elite and Frontier: Elite 2 didn't have an in-game story, the 3rd Elite game,
- Frontier: First Encounters did have an in-game storyline centered around the Thargoids alien encounter that you could follow if you chose to do so.
- The story wasn't explicitly told with traditional cut-scenes, but unfolded from a first person perspective with the help of news events and corresponding missions.
- Elite: Dangerous will continue with that style of storytelling and is set 45 years after the events of Frontier: First Encounters, in the year 3300 and the Thargoids will make a return. It will feature more dynamic events, available from newsfeeds within the game or outside, based on both developer injected and dynamic procedural stories and missions.
- The game will also have more than 13 official book tie-ins to tell different stories about Elite universe, with lots of places, events and people referenced in the game.
- Elite Fiction Diaries
- Elite timeline from the older games 1950-3255 (will be revised)
- Missions/Quests
- Role Playing Elements
- Elite Fiction Forum
- Explanation on how in-game storytelling in Elite: Dangerous works
- Faction Warfare: How the Galaxy will Evolve Over Time - Dev Diary
- Newsfeeds
- Faction Causes and Dynamic Story Generation
- Dynamic Economy: Trading - Dev Diary
- Factions and Elite Federation
- Newsletter about Trading and Economy
- Background Simulation and Economy
- Trading
- Injected Events
- In addition to this the Elite universe does have an extensive background history which is covered in many different sources, like In the official novellas - The Dark Wheel from Elite, Stories of Life on the Frontier Life On The Frontier and The Gazetteer from Frontier: Elite 2, and Further Stories of Life on the Frontier from Frontier: First Encounters which can all be found in the following links [4] [5] [6] .
- In addition to this there is also Fan Fiction.
Will there be detailed ship managment and avionics?
- Yes, see the following links:
- Ship Systems with Heat Management and Stealth
- Sensors and Targeting
- Frame Shift Drive and Long Range Sensors
- Ship Damage
- Shields
- Mining
- Fuel
- Interview explaining Sound HUD
- Design Discussion Archive
- Dev Diary about cockpits and HUD
-
'Elite Dangerous' Beta v1.03 - Smuggler (Flight Assist Off)
-
'Elite Dangerous' Beta v1.03 - Pirate (Flight Assist Off)
-
Older build
Will I be able to hire crew for my ship?
- Yes, as with previous Elite games you will be able to hire NPC crews for the larger multi-crew ships.
- Player crews however will be in future updates.
-
Elite Dangerous - Cockpit Interiors
Will I be able to hire wingmen?
- Yes, you can hire wingmen and escorts, but you won't be able to own them, but you can give them simple commads such as, Hold Fire, Fire at Will, Wait, Follow, End Contract, etc.
- Their loyalty will depend on their morality and faction connections, so they will be able to betray you, or simply refuse to engage in certain criminal acts.
Will it be possible to manually land on planets?
- Yes, just like the last two Elite games you will be able to seamlessly freeform (manual pitch/yaw/roll) enter and fly through full 1:1 scale populated planet atmospheres with living cities and wildlife enabling extra-vehicular activities as part of expansions. Starting most probably within a year of the initial release.
- The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
- Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.
- Elite: Dangerous - Development Plan video
- Q&A about Development Plan
- Newsletter about Landing on Planets, Ship interiors and Walking around
- In-depth Yahoo interview with David Braben about the scope of Elite
- In-depth Edge article with David Braben and Jonny Watts about the scope of Elite
Will landing and docking be seamless in "Elite: Dangerous"?
- Yes, just like in all the previous Elite games you will be able to manually dock with space stations seamlessly. There will not be loading screens in Elite.
- Future expansions will also add the posibility to seamlessly freeform land on planets. Landing and docking will be doable either using auto pilot, or manually. Additionally to simply flying into a station's door, in E:D you'll have to fly and land your ship onto the landing pad within the station.
- Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.
- Newsletter about Space Stations
- Newsletter about Space Station Docking
- Space Station Docking Proposal
- Development Plan
Will gas giants be realistically represented?
- Yes, they will be gassy and cloudy.
Can I walk around the ship, planets and space stations?
- Yes, you will be able to walk around the ship interiors, operate ships with multiple players, board and steal other ships with Zero-G FPS combat, walk around and do FPS combat in space stations, do space walks to repair your ship, operate land and underwater vehicles and walk on full 1:1 scale populated planets with living cities, forests and be able to big-game hunt wildlife like chasing big dinosaurs around as part of expansions.
- The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
- Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought).
- See this Zoo Tycoon - Dev Diary for a glimpse of the technology that Frontier Developments have for this.
- In-depth Yahoo interview with David Braben about the scope of Elite.
- In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.
- Elite: Dangerous - Development Plan video
- Q&A about Development Plan
- Newsletter about Landing on Planets, Ship interiors and Walking around
- Newsletter about Space suits, walking around ships and zero-G FPS combat
- The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Elite lore
- Dev Diary about cockpits, avatars and HUD
- Cockpit Interiors
-
Elite Dangerous - Cockpit Interiors
How big will planets and star systems be?
- Elite: Dangerous will have a scientifically accurate 1:1 scale, fully seamless Milky Way galaxy, created from scientific first principles where stars and planets will be accurately positioned relative to your view.
- And just like last two Elite games the planets and stars will be 1:1 scale realistically sized with vast distances between them. The detail in Elite ranges from the macroscopic to microscopic scale.
- Here are examples of the size of celestial bodies you can expect in the game. Also see this video to give you a sense of scale.
- The Video Game That Maps the Galaxy : The New Yorker
- Newsletter about the star system generation process
- In-depth interview with David Braben
- Newsletter about getting rid of the skydome
- Newsletter about the Galaxy Map
- David Braben talking about the scale of the star systems
- About the benefits of using a custom engine to solve the 1:1 scale challenge
Will planets rotate and orbit around stars?
- Yes, just like in the last two Elite games, Frontier: Elite 2 and Frontier: First Encounters (Elite 3), planets and moons will orbit and rotate in 1:1 scale real-time and tilt will affect their seasons.
- This affects gameplay, since you will have to match the orbital velocity of the celestial bodies and stations, manage changing fuel requirements and gravity will also distort the direction of travel during freeform flight.
- Full orbital periods will noticable in a short time for many celestial bodies and you will also be able to view them at a faster rate in the Orrery view.
Will there be alien life forms?
- Alien life is common, but sentient alien life is rare. From these the major alien race are insectoids called The Thargoids, which appeared in the original Elite and had an extensive story arc in Frontier: First Encounters (Elite 3) and they will make a return in Elite: Dangerous
Does the "Elite: Dangerous" developer Frontier Developments have enough expertise to pull off such an ambitious project?
- It's very hard to measure "success" or "pulling off" a project objectively, because in the end the game will be judged not only by it's technical merits, but also subjectivity by the player. So we can really only talk about technical expertise. As the game conceptually is almost a technical marvel, it will be easy to measure.
- First of all, leader of Elite: Dangerous is David Braben, who was co-author of the original Elite, and sole creator of the first sequel and lead developer of the second sequel. While sequels have been given mixed reviews, the majority of people who have played them agreed that both titles succeeded to give the immersion of space travel and succesfully emulated all the issues associated with that.
- Before Elite: Dangerous, David Braben and his company have also produced a lot of high class games, like RollerCoaster Tycoon 3 and Coaster Crazy, the Lostwind series, Kinectimals, and most recently the 1st party XBox One title, Zoo Tycoon, which can give you the impression of craftmanship of the Frontier developers and technical capablities of in-house software tools.
- They have also done considerable work on an unpublished open world city game known as The Outsider using COBRA, which featured advanced AI and dynamic story generation and is likely to influence E:D's planets / cityscapes / dynamic event system etc.
- Frontier uses their in-house COBRA engine for all their game development, and now they have started to license it to other development houses.
- Elite: Dangerous uses a mix of procedural generation with artist direction, this means that they don't need to hand create all their star systems, they just need to be sure that all the special overrides, the event system, etc works in one place and therefore it will work in the rest of galaxy. As Frontier has already worked with this concept for all previous Elite games and many more recent games, Frontier as a company has the knowhow to deliver such a product.
How many ships will be flyable by player in "Elite: Dangerous"?
- There will be 25 flyable ships, both new, modified, and improved models from the previous Elite games, at initial release.
Can I own multiple ships?
- Yes, there is no limit to the amount of ships you can own, but you can only fly one at a time.
Can I own and control capital ships?
- There will be capital ships in the game, but initially you won't be able to control or own them, but they will player controllable in an expansion.
- Although you can't fly capital ships, you will still be able to own and fly large multi-crew ships like the Anaconda, the Panther LX, the passenger ships and big ships can carry other ships, so you’d be able to launch a small fighter from it, which is more nimble.
Will I be able to build an empire and own space stations and fleets?
- You will be able to own small inflatable asteroid stations as depicted here as part of an update, but you won't be able to own large sations, build empires or own fleets, since that would change the nature of the game.
- For example, why would you pilot space ships yourself, when the most efficient way to make money and progress in a game is to sit back in an office and hand out commands?
- It's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and time scales, so building an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large space station can take a month or more.
- So as an Elite federation pilot, you will only be able to aid in building empires and large space stations, by taking missions to transport resources and defend them etc, but you are too low on the social ladder (not important enough) to be able to command or own these kind of things.
- That said, you will be able to hire wingmen and escorts, but you won't be able to own or remote control them directly.
- The exact details of this are still to be announced.
Why are the ships simpler in design compared to other games?
- Because Elite: Dangerous is set in a realistic galaxy where there is no artificial gravity and atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their weapons inboard within a bay to be able to skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds.
- The ships in Elite: Dangerous have airlocks, proper mass distribution with no off-centre main thrusters and separate tessellated cargo holds.
- However, just like the ships in the previous Elite games, there will be a lot of variety in designs with each manufacturer having its own unique style, which can customized into numerous configurations.
Will I be able to create multiple pilot characters for my account?
- Yes, you will be able to do so.
What are the general differences between "Elite: Dangerous" and "Star Citizen"?
- The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.
- Heritage:
- Elite: Dangerous is the 4th installment in the Elite series dating back to 1984.
- Star Citizen has a heritage in the Wing Commander / Privateer / Freelancer series dating back to 1990.
- Release Schedule:
- Elite: Dangerous is projected for a general release in Q4 2014.
- Star Citizen is projected for a general release in late 2016.
- Story:
- Both Elite: Dangerous and Star Citizen will have an on-going background story which will be influenced by the players and augmented with developer injected events.
- Star Citizen comes with a single-player focused cinematic scripted campaign and is projected for general episodic releases starting from mid 2015, which will later be updated with paid DLC expansions.
- Ship Design and landing on planets:
- In Elite: Dangerous, the ships are relatively larger for their class, with capital ships in the 2 km range and atmospheric capable ones are engineered to be aerodynamically streamlined and symmetrical, and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and freeform (manual pitch/yaw/roll) fly through 1:1 scale planet atmospheres at hypersonic speeds.
- In Star Citizen the ships are less aerodynamically streamlined and carry their weapons outboard, some are asymmetrical.
- Landing on planets in Star Citizen will use scripted in-game cinematics and will be limited to specific landing zones as opposed to Elite: Dangerous where it will be freeform (manual pitch/yaw/roll) land wherever you want.
- Methods of Travel:
- Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel with combat maneuvering. Due to the realistic 1:1 scale galaxy with proper distances, it necessitates faster than light speeds, up to 2000 times the speed of light (2000C), to make travel times practical with very long range sensors and combat interaction and you will be able to seamlessly enter hyperspace to travel from anywhere to another star.
- Star Citizen's interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates scaled down star systems to compress spatial distances to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush. Also you must fly through wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.
- Galaxy:
- In Elite: Dangerous the galaxy will be scientifically accurate and include around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The Elite Universe is modelled on current galactic charts. Planets and moons will rotate and orbit in 1:1 scale real-time, therefore constantly changing a system's environment.
- Star Citizen's galaxy will have 120 star systems at launch, with time compressed to 2 hours for each day (1:12 scale time) and a more casual take on spatial size and distance of celestial bodies, meaning planets won't be properly scaled and they might also not orbit. To give an example, Elite: Dangerous will have stars alone that can engulf whole star systems of Star Citizen multiple times. Also see this video to give a sense of scale.
- Given what we know about our solar system, the orbits of exoplanets and the fact that the maximum speed in Star Citizen will be 0.2C, with a targeted travel time of around 30 minutes to cross a star system, it is calculated that the size of Star Citizen star systems will be compressed to around 1:100 up to 1:2500 scale.
- Weapons:
- Elite: Dangerous has lightspeed pulse and beam lasers on all ships fitted with energy weapons, as opposed to Star Citizen which has slow moving beam weapons only on capital ships. The remainder of the Star Citizen fleet will have slow moving laser bolts like one would see in Star Wars.
- Planetary Exploration:
- Elite: Dangerous will have freeform (go wherever you want) planetary exploration on full 1:1 scale planets.
- In Star Citizen, planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits.
- Artifical Gravity:
- In Elite: Dangerous there is no artificial gravity, so space stations are designed to rotate as opposed to Star Citizen.
- Flight and Combat Models:
- There are major differences in how each game handles close combat flight (as you can see from this video). There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.
- Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.
- In Star Citizen ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but discomforting for a human pilot). It deals with turreting by having a G-LOC system as seen here, but this alone doesn't alleviate the problems completely, but it is less critical due to the lack of lightspeed lasers on the smaller ships.
- Multiplayer:
- Multiplayer is handled with a grouping system in Elite: Dangerous and a PVP-PVE slider which doesn't completely control engagements in Star Citizen.
- Additional Links:
- Star Citizen vs Elite: Dangerous - Flight Model Comparison
- Dev Diary about cockpits, avatars and HUD
What are the general differences between "Elite: Dangerous" and "Eve Online"?
- Elite: Dangerous is pay once and play, therefore does not have a periodic subscription like Eve Online.
- Another major difference is that in EVE everybody within a star system is in one big instance and when there are too many people within it they slow down the update rate of the game.
- Elite: Dangerous features dynamically created free roaming multiplayer instances, based on perception bubble, that are decoupled from the star systems themselves (but you can also play solo).
- Due to a lot less network traffic, this allows Elite: Dangerous to have twitch based action instead of classic MMO click 'n' roll (where actual world updates are comparitively slow depending on server load and all attacks are caculated on servers using modified D&D system) which is used in EVE.
- That means that Elite: Dangerous combat is twitch skill based.
- An important difference is that EVE's economy is totally player driven - so to have ships and weapons in the game have to be manufactured by players themselves, by collecting resources and providing them to factories. Elite: Dangerous uses an economic model that drives NPCs to simulate the flow of products, which also have all player trades as input to the shared universe.
- Another important difference is that EVE has a lot of empire building and RTS elements, while Elite is what it would be like to be a spacefarer in a galaxy from a first person’s perspective.
- PVP also has some differences which are explained here.
- The Elite: Dangerous galaxy is based on the real Milky Way and planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and it has around 100 billion star systems, as opposed to EVE where the planets are static and don't move.
- Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel up to 2000 times the speed of light (2000C) and you will be able to seamlessly enter hyperspace from anywhere to another star. EVE on the other hand has point & click travel and you must fly to a jump gate to enter another star system.
- A major feature that Elite: Dangerous will have is freeform (manual pitch/yaw/roll) atmospheric flight and seamless landing on planets and walking on living planets with cities and wildlife as part of expansions soon after the initial release.
Where I can follow development news about "Elite: Dangerous"?
- Elite: Dangerous updates forum
- https://www.facebook.com/EliteDangerousOfficial
- http://www.youtube.com/user/FrontierDevelopments
- Elite: Dangerous newsletters
- http://elitedangerous.tumblr.com
- https://twitter.com/EliteDangerous
- Design Discussion Archive
Why is yaw so slow?
- There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.
- Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.
Will there be newtonian physics?
- Yes, just like in the last two Elite games, the flight physics are newtonian. While this time the forces are fed to a proper rigid body, (so rotation is properly taken into account) instead of a simple point mass (where only linear dynamics matters), the fly-by-wire system (flight control computer) in Elite: Dangerous constrains the ship's angular and linear velocity relative to a common reference frame during regular local flight, to induce intesteresting tactical dogfights at close range. Also unlike the last two Elite games, only the Super-Cruise mode (Work In Progress) takes planet interaction into account (subject to change).
- Here is is a quote from the creator David Braben:
- "David Braben Most of the ‘brutal realism’ of Frontier will continue. The real galaxy and so on. For the combat model we are doing more fly-by-wire than in Frontier, but this is to improve the feel of the game; the realism is still there. Don’t forget there was fly-by-wire in Frontier too."[7]
- So there is a fly-by-wire system that keeps the ship within flight parameters, with a flight assist mode that is on by default, that helps you maintain your turns and dampen the angular momentum when rolling, pitching and yawing by automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding.
- You can turn flight assist off, so you will have have to manually adjust the thruster forces to control the skidding and counteract the angular momentum, the fly-by-wire however will always be partially active to keep your ship constrained within the specified limits.
- Cargo mass will also affect the maneuverability of your ship.
Will I be able to manually fire thrusters in every direction?
- Yes the game allows for full 6DOF motion.
Is "Elite: Dangerous" an MMOG?
- Elite: Dangerous is an MMOG, but with the important addition, that you can choose if you want to meet other players or not and there is even a mode to play fully offline.
- The game features a shared persistent galaxy server, where macro effects and events such as economy, society and war status etc are recorded.
- The are no multi-player lobbies.
- The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are not a fixed location in space as in most other MMOs, but they dynamically move around.
- The effects of those instances are then stored on the central galaxy server and shared by everybody.
- Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way galaxy, sessions will typically be spread out much farther away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
- How are players going to meet each other in such a huge galaxy?
- Multi-player Groups
- Death Penalty
- Design Disussion Archive
How will single player work? Will I need to connect to a server to play?
- No, it will be possible to have a single player game without connecting to the galaxy server. You won't get the developer injected events and you probably won't be able to sync between server and non-server (again they'll investigate).
- The online galaxy of Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.
- The other important aspect for the developers is that they can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.
Will "Elite: Dangerous" have a monthly subscription fee?
- No. Elite: Dangerous has a fixed a box price, without hidden costs. However, you will pay one-time fees for major additional expansions.
What are the expansions?
- The expansions include significant new features such as seamless freeform (manual pitch/yaw/roll) atmospheric flight and landings and on-foot and out-of-ship activities (such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on full 1:1 scale populated living planets), multi-player crew and player executive controlled capital ships.
- Frontier intends to release small, free updates after launch. Expansions that include significant new features and content will have to be purchased.
- For example, the initial roadmap is to add these features over the following expansions (in no particular order): [8]
- Landing / driving / prospecting on airless rocky planets, moons & asteroids
- Walking around interiors and combative boarding of other ships
- Combat and other interactions with other players and AIs in the internal areas of star ports
- Accessing richly detailed planetary surfaces
- Availability of giant ‘executive control’ ships to players
- The scope for Elite is huge, so a sensible strategy is used to add to the game in stages.
- Keep in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Frontier Developments already has the technology for this.
- Elite: Dangerous - Development Plan video
- Q&A about Development Plan
- Newsletter about Landing on Planets, Ship interiors and Walking around
- In-depth Yahoo interview with David Braben about the scope of Elite.
- In-depth Edge article with David Braben and Jonny Watts about the scope of Elite.
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Elite Dangerous - Cockpit Interiors
Will "Elite: Dangerous" support Oculus Rift?
- Yes, Elite: Dangerous will officially support OR at initial release. It's already supported in "Elite: Dangerous" Alpha Combat Test 1.1, released 20.12.2013.
- See Elite: Dangerous will support Oculus Rift
Where does the Elite: Dangerous community hang out?
- Official "Elite: Dangerous" Forums
- Reddit community
- mmorpg community
- simhq community
- elitedangerous.de community









