Anaconda: Difference between revisions
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==Overview==
Boasting an array of weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship. When customized/engineered for combat, it is one of the best combat ships in the game. A good hardpoint placement and the possibility of equipping a large
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, tied for the highest of any ship in the game, and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously whilst still having enough output leftover to comfortably power the weapons and other systems. Even if the shields fail, the Anaconda has a base armor strength of 945, second only to the Type-10 Defender, and a large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package|Hull]] or [[Module Reinforcement Package]]s to stack even more protection. Optimizing for hull/armour strength allows a maximum of 6,137.5 without [[Engineers|Engineering]], or 10,755 with, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda's mass lock factor of 23 means it can be masslocked only by itself, a Federal Corvette, Imperial Cutter or a Type-10, so it can escape from other vessels with relative ease.
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