Anaconda: Difference between revisions
Content deleted Content added
m →Notes |
Minor information update, as of modern times, without engineering or tampering it can reach up to 71, with undersized core internals and empty optional internals. |
||
Line 50:
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, tied for the highest of any ship in the game, and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously whilst still having enough output leftover to comfortably power the weapons and other systems. Even if the shields fail, the Anaconda has a base armor strength of 945, second only to the Type-10 Defender, and a large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package|Hull]] or [[Module Reinforcement Package]]s to stack even more protection. Optimizing for hull/armour strength allows a maximum of 6,137.5 without [[Engineers|Engineering]], or 10,755 with, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda's mass lock factor of 23 means it can be masslocked only by itself, a Federal Corvette, Imperial Cutter or a Type-10, so it can escape from other vessels with relative ease.
Statistically speaking, the Anaconda is the single best exploration ship in the game. With a staggering jump range of
The Anaconda makes for a fantastic [[miner]]; with a large amount of potential [[Mining Laser]]s as well as lots of space for Limpets and cargo holds not to mention the ability to mount a Fighter Hanger and great self defense, the Anaconda fits the role very well.
| |||