Anaconda: Difference between revisions
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Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have extremely limited firing arc convergence with the top mounted class 3 large hardpoints. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however players may struggle to utilize this effectively because of its lack of maneuverability and power control problems when high level modules are installed. Also of note is that the Anaconda is currently one of the three ships with 8 Utility Hardpoints. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters. | Boasting an array of weapon [[hardpoint]]s this ship is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the Federal Corvette, and the Imperial Cutter are the only [[ships]] capable of equipping the powerful Class 4 weaponry. The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the large rectangular Cargo bay shaped area, with nearly uninterrupted lines of sight in all underside directions but have extremely limited firing arc convergence with the top mounted class 3 large hardpoints. Overall the Anaconda is one of the most heavily armed ships in Elite Dangerous, however players may struggle to utilize this effectively because of its lack of maneuverability and power control problems when high level modules are installed. Also of note is that the Anaconda is currently one of the three ships with 8 Utility Hardpoints. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the 7 ships compatible with hangar bay for docking ship launched fighters. | ||
Some wealthy [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (up to 464T of cargo, surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities. | Some wealthy [[trader]]s also make use of this ship due to its high jump range, enormous cargo capacity (up to 464T of cargo, a figure surpassed only by the [[Lakon Type-9 Heavy]], the [[Federal Corvette]], and the [[Imperial Cutter]]), and superb defensive capabilities. | ||
Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability due to its size, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens of millions of credits each. The repair fees for the Anaconda are also relatively high, as with all ships, repair costs are based on the purchase price of the ship and modules. It is usually cheaper to repair an Anaconda's modules using an [[Auto Field-Maintenance Unit]]. | Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability due to its size, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens of millions of credits each. The repair fees for the Anaconda are also relatively high, as with all ships, repair costs are based on the purchase price of the ship and modules. It is usually cheaper to repair an Anaconda's modules using an [[Auto Field-Maintenance Unit]]. | ||