Anaconda: Difference between revisions
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==Overview==
Boasting an array of weapon [[hardpoint]]s, the Anaconda is a formidable [[combat]] ship capable of holding its own against multiple opponents. It, the [[Fer-de-Lance]], the [[Federal Corvette]], and the [[Imperial Cutter]] are the only [[ships]] capable of equipping the powerful Class 4 weaponry. Its
Defensively, the Anaconda is extremely sturdy when customized for survivability. It has 8 utility mounts, the highest amount of any ship in the game; and its potent Class 8 power plant allows a [[Shield Generator]], a [[Shield Cell Bank]] and multiple [[Shield Booster]]s to be activated simultaneously and still have enough leftover to power the weapons and other systems. Even should the shield fail, the Anaconda has a base armor hitpoint of 945, the second highest of any ship in the game, after the [[Type-10 Defender]], and the large number of optional internal compartments give plenty of room to install [[Hull Reinforcement Package]]s or [[Module Reinforcement Package]]s to stack even more protection. The max amount of hull armor highpoint is 6,137.5 without visiting an engineer. However, with engineering, the Anaconda can have an armor of 9,821.5, the most of any ship. Last but not least, should the need to retreat arise, the Anaconda has a mass lock factor of 23, meaning most ships would not be able to slow down its FSD charging process.
Statistically speaking, the Anaconda is the single best exploration ship in the game. With a staggering jump range of 41.45ly before engineering, it can easily jump massive distances. What puts it above ships like [[Diamondback Explorer]] is its
The Anaconda makes for a fantastic [[miner]]. With a large amount of potential [[Mining Laser]]s as well as lots of space for Limpets and cargo holds not to mention the ability to mount a Fighter Hanger and great self
Overall, the Anaconda
▲The Anaconda makes for a fantastic [[miner]]. With a large amount of potential [[Mining Laser]]s as well as lots of space for Limpets and cargo holds not to mention the ability to mount a Fighter Hanger and great self defence, the Anaconda fits the role very well.
The Anaconda's bridge is located on the top of the ship roughly at its midpoint. The pilot's station is positioned at the center of the bridge, with 2 co-pilot seats on either side. The canopy offers a wide horizontal field of view (more than 180 degrees), however the canopy's widths are tapered off to either side, limiting vertical field of view. The ship's nose also obstructs view underneath the ship. In a combat scenario, 2 large hardpoints and 2 utility mounts are deployed directly in front of the bridge, which can obstruct the pilot's view when they fire.The weapon hardpoint locations are as follows: Two Class 3
▲Overall the Anaconda is ideal for veteran pilots of all trades who have a large sum of credits at their disposal but don't have high rankings with either of the superpowers. The only downsides of the ship are its sub par speed and maneuverability, as well as the cost to upgrade and maintain the ship: prices for less essential modules will easily exceed 1 million credits, whereas more important modules are priced in the tens or hundreds of millions of credits each. The repair fees for the Anaconda are also relatively high, since repair costs are calculated based on the purchase price of the ship and its modules. It is usually cheaper to repair an Anaconda's modules using an Auto Field-Maintenance Unit.
▲The Anaconda's bridge is located on the top of the ship roughly at its midpoint. The pilot's station is positioned at the center of the bridge, with 2 co-pilot seats on either side. The canopy offers a wide horizontal field of view (more than 180 degrees), however the canopy's widths are tapered off to either side, limiting vertical field of view. The ship's nose also obstructs view underneath the ship. In a combat scenario, 2 large hardpoints and 2 utility mounts are deployed directly in front of the bridge, which can obstruct the pilot's view when they fire.The weapon hardpoint locations are as follows: Two Class 3 Large hardpoints top mounted side-by-side to each other in front of the cockpit and about 1/3 the ship length back from the front tip with slightly blocked aft line of sight. One Class 2 Medium hardpoint side mounted on each side near the front tip of the ship (2x Class 2 medium hardpoints total) with decent lines of sight. One Class 3 Large hardpoint mounted on the underside of the ship, near the tip of the ship, with somewhat blocked aft line of sight. One Class 4 Huge hardpoint mounted on the underside of the ship at about 1/3 of the ship length back from the front tip, mounted slightly lower than the underside class 3 hardpoint, with nearly uninterrupted forward and below lines of sight and somewhat blocked aft lines of sight. Two Class 1 Small hardpoints mounted on the underside of the ship, side-by-side to each other, at the very back of the rectangular Cargo bay area, with nearly uninterrupted lines of sight in all underside directions but have limited firing arc convergence with the top mounted hardpoints, namely in front of the ship. As of the release of [[Elite Dangerous: Horizons|Horizons]]: Guardians it became one of the eight ships compatible with [[Fighter_Hangar|fighter hangar]] module for docking [[Ship-Launched_Fighters|ship-launched fighters]].
The Anaconda has an available 16 piece cosmetic [[Ship Kit#Ship Kits|Ship Kit]] that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/anaconda-ship-kit-16-pieces.html Frontier store] which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.
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