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| hullmass            = 250
| hullmass            = 250
| masslock            = 12
| masslock            = 12
| armour              = 270
| armour              = 414
| armourhardness      = 70
| armourhardness      = 70
| shields            = 244
| shields            = 244
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| size8              =  
| size8              =  
| reservedic          =  
| reservedic          =  
| maxtopspeed        = 367
| maxtopspeed        = 360
| maxboostspeed      = 452
| maxboostspeed      = 441
| maxjumprange        = 18.15
| maxjumprange        = 20.53
}}
}}
{{quote|Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.|In-Game Description}}
{{quote|Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.|In-Game Description}}
The '''Mamba''' is a [[Ships|ship]] manufactured by [[Zorgon Peterson]].
The '''Mamba''' is a [[Ships|ship]] manufactured by [[Zorgon Peterson]]. It directly competes with Zorgon Peterson's other premium combat vessel, the [[Fer-de-Lance]], featuring a similar array of advantages and drawbacks at a similar price point. The Mamba's key distinguishing characteristic is its increased speed potential over the Fer-de-Lance, reflecting its heritage as a racing ship.


== Overview ==
== Overview ==
The Mamba's design draws inspiration from [[Zorgon Peterson]]'s famed [[Fer-de-Lance]] and places an emphasis on bringing heavy firepower to engagements.
The Mamba's design draws inspiration from [[Zorgon Peterson]]'s famed [[Fer-de-Lance]] and places an emphasis on bringing heavy firepower and speed to engagements. As both ships have similar costs, deciding which


In Combat, the Mamba It is the second medium ship after the Fer-de-Lance to be capable of mounting Class 4 weaponry, and the third ship overall after the Fer-de-Lance and [[Beluga Liner]] to feature six utility slots. In addition to its single huge hardpoint, the Mamba also possesses two large hardpoints and two small hardpoints. This arsenal places it in a narrow niche above the Fer-de-Lance and below the [[Federal Gunship]] in terms of raw damage potential for a medium ship. Being a redesigned racing ship the Mamba boasts incredible speed, being faster than most other ships letting it easily hunt down or escape from others. This comes at a heavy cost to manoeuvrability, however, reducing its overall combat effectiveness and makes it incapable of taking full advantage of its high speed. The biggest downside is its armour; which is significantly lower than the FDL making it much easier to take down. Combined with its lower manoeuvrability, the Mamba ends up more of a glass cannon; dealing high damage quickly but being unable to take hits or evade effectively.
In Combat, the Mamba is the second medium ship after the Fer-de-Lance to be capable of mounting Class 4 weaponry, and the third ship overall after the Fer-de-Lance and [[Beluga Liner]] to feature six utility slots. In addition to its single huge hardpoint, the Mamba also possesses two large hardpoints and two small hardpoints. This arsenal places it in a narrow niche above the Fer-de-Lance and below the [[Federal Gunship]] in terms of raw damage potential for a medium ship. Being a redesigned racing ship the Mamba boasts incredible speed, surpassing most other ships and letting it easily hunt down targets or escape from ambushes. This comes at a sizeable cost to manoeuvrability, however, reducing its ability to evade attacks and thus hindering its overall combat effectiveness. A more concerning disadvantage is the Mamba's high heat generation when outfitted for combat, making it a difficult ship to manage during protracted battles.


Like the FDL, the Mamba is suited to [[Bounty Hunting]] and little else as all of the former's drawbacks are only exacerbated here. Featuring a miserable 64T maximum cargo capacity, the Mamba is completely unusable for [[Trading]] or [[Mining]] purposes and is even less viable for [[Pirate|Piracy]]. Furthermore, even if all measures are taken to conserve weight, the Mamba has a maximum jump range of a tiny 18.15lY. This is the lowest Jump range of any FSD capable ship. As a result, when optimised for combat the Mamba can struggle to even jump to neighbouring systems and can be a nightmare to travel across even small distances in space. Needless to say, the Mamba is the worst [[Explorer]] ship in the game. With its higher damage output and utility slots the ship still remains an effective Anti-Xeno choice and in particular, its high speed makes it very effective at dealing with [[Thargoid Interceptor|Interceptors]].
Like the FDL, the Mamba is suited to [[Bounty Hunting]] and little else as all of the former's drawbacks are only exacerbated here. Featuring a low 64T maximum cargo capacity, the Mamba is completely unusable for [[Trading]] or [[Mining]] purposes and is even less viable for [[Pirate|Piracy]]. Furthermore, even if all possible measures are taken to conserve weight, the Mamba has a miniscule 18.15 ly maximum jump range, the lowest maximum jump range before [[Engineers|Engineering]] of all available ships. As a result, when optimised for combat the Mamba can struggle to jump to nearby systems, making travel across even small distances a somewhat frustrating experience. Needless to say, the Mamba is a very poor choice for an [[Explorer]]. With its higher damage output and utility slots the ship still remains an effective Anti-Xeno choice and in particular, its high speed makes it very effective at dealing with [[Thargoid Interceptor]]s.
 
Cost wise the Mamba is only slightly more expensive than the FDL making it simply become a choice between the two. Overall the Mamba boasts better damage output and greater speeds than FDL but has lower manoeuvrability, reduced armour and a pathetic jump range and cargo capacity. The downsides do outweigh the benefits, however which ship to choose comes down to preference in most situations.


All of the Mamba's hardpoints are located on the ship's dorsal surface. The two small hardpoints are forward of the cockpit, the two large hardpoints are on either side of the cockpit, and the huge hardpoint is behind the cockpit. Four of its utility mounts are on its ventral surface, whilst the remaining two are near the rear of the upper chassis.
All of the Mamba's hardpoints are located on the ship's dorsal surface. The two small hardpoints are forward of the cockpit, the two large hardpoints are on either side of the cockpit, and the huge hardpoint is behind the cockpit. Four of its utility mounts are on its ventral surface, whilst the remaining two are near the rear of the upper chassis.

Revision as of 05:46, 17 November 2018

Template:Upcoming

Template:Quote The Mamba is a ship manufactured by Zorgon Peterson. It directly competes with Zorgon Peterson's other premium combat vessel, the Fer-de-Lance, featuring a similar array of advantages and drawbacks at a similar price point. The Mamba's key distinguishing characteristic is its increased speed potential over the Fer-de-Lance, reflecting its heritage as a racing ship.

Overview

The Mamba's design draws inspiration from Zorgon Peterson's famed Fer-de-Lance and places an emphasis on bringing heavy firepower and speed to engagements. As both ships have similar costs, deciding which

In Combat, the Mamba is the second medium ship after the Fer-de-Lance to be capable of mounting Class 4 weaponry, and the third ship overall after the Fer-de-Lance and Beluga Liner to feature six utility slots. In addition to its single huge hardpoint, the Mamba also possesses two large hardpoints and two small hardpoints. This arsenal places it in a narrow niche above the Fer-de-Lance and below the Federal Gunship in terms of raw damage potential for a medium ship. Being a redesigned racing ship the Mamba boasts incredible speed, surpassing most other ships and letting it easily hunt down targets or escape from ambushes. This comes at a sizeable cost to manoeuvrability, however, reducing its ability to evade attacks and thus hindering its overall combat effectiveness. A more concerning disadvantage is the Mamba's high heat generation when outfitted for combat, making it a difficult ship to manage during protracted battles.

Like the FDL, the Mamba is suited to Bounty Hunting and little else as all of the former's drawbacks are only exacerbated here. Featuring a low 64T maximum cargo capacity, the Mamba is completely unusable for Trading or Mining purposes and is even less viable for Piracy. Furthermore, even if all possible measures are taken to conserve weight, the Mamba has a miniscule 18.15 ly maximum jump range, the lowest maximum jump range before Engineering of all available ships. As a result, when optimised for combat the Mamba can struggle to jump to nearby systems, making travel across even small distances a somewhat frustrating experience. Needless to say, the Mamba is a very poor choice for an Explorer. With its higher damage output and utility slots the ship still remains an effective Anti-Xeno choice and in particular, its high speed makes it very effective at dealing with Thargoid Interceptors.

All of the Mamba's hardpoints are located on the ship's dorsal surface. The two small hardpoints are forward of the cockpit, the two large hardpoints are on either side of the cockpit, and the huge hardpoint is behind the cockpit. Four of its utility mounts are on its ventral surface, whilst the remaining two are near the rear of the upper chassis.

The two pilot seats are on the ship's centerline, in a blister-style dorsal cockpit, as opposed to the Fer-de-Lance's slightly-offset pilot's seat. The primary pilot seat is at the front, while the secondary copilot seat is directly behind it and slightly elevated. The Mamba's cockpit includes a secondary pilot seat, giving the ship Multicrew-capability.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Mamba.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Empty -- -- 3
Huge Hardpoint Empty -- -- 4
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys C 1 8
Reactor Bay Power Plant E 6 6
Thrusters Mounting Thrusters E 5 5
Frame Shift Drive Housing Frame Shift Drive E 4 4
Environment Control Life Support E 4 4
Power Coupling Power Distributor E 6 6
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x8] C 3 3
Internal Compartments Cargo Rack [x16] E 4 5
Shield Generator E 4 4
Empty -- -- 3
Cargo Rack [x4] E 2 2
Empty -- -- 2
  • (L) = Loaned
  • [x#] = Capacity

Notes

Trivia

  • The Mamba first appeared in Elite. It was originally a term for a loose collection of small single-seat high-speed racing ships using the classic 'wedge' or 'delta' hull shape, but the design was later standardized by Raddlett and Rayburn Shipyards in Reorte in the early 3100s. The design has since been acquired by and 'reimagined' by Zorgon Peterson.
  • Engineer Bill Turner kept a vintage Mamba among the collection of ships stored at his base, Turner Metallics Inc, on Alioth 4 a.[1]
  • The Mamba was first revealed in the beta for Chapter Four (3.3) of Elite Dangerous: Beyond; while it was not initially for sale, players encountered several of the ships beings flown by NPCs.
  • The Mamba features the lowest Jump range of any jump capable ship as well the lowest maximum cargo capacity and highest base speed of any medium ship
  • The base colour of The Mamba is identical to that of the FDL, as well as boasting very similar engines.
  • The Mamba is the longest medium ship in the game.

Videos

References

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