Sagittarius A*: Difference between revisions
→Notes: Added in Distant Worlds expedition theoretical instance cap breaking with 50 & 101 players. |
changed notes on recommended equipment to include notes on protection from player killers |
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*'''Advanced Discovery Scanner''' - most systems, especially systems with hot, white stars, will have objects that are over 1,000 light-seconds away from the star and will not be detected with an Intermediate or Basic scanner. | *'''Advanced Discovery Scanner''' - most systems, especially systems with hot, white stars, will have objects that are over 1,000 light-seconds away from the star and will not be detected with an Intermediate or Basic scanner. | ||
*'''[[Detailed Surface Scanner]]''' - Detailed surface scans will maximise the amount of credits you can get by scanning objects. | *'''[[Detailed Surface Scanner]]''' - Detailed surface scans will maximise the amount of credits you can get by scanning objects. | ||
*'''Class D modules''', except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD must be the best it can possibly be. The best FSDs cost around 4-5 million credits. By the way, if you get worried downgrading your modules to Class D, don't. You don't actually need anything other than Class D (Except your FSD, of course), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. Installing an A-rated smaller Power Plant in some cases might be preferable to a D-rated larger one, due to higher heat | *'''Class D modules''', except [[Frame Shift Drive]] (FSD) - Having Class D modules will increase your jump range, but your FSD must be the best it can possibly be. The best FSDs cost around 4-5 million credits. By the way, if you get worried downgrading your modules to Class D, don't. You don't actually need anything other than Class D (Except your FSD, of course), including [[Life Support]], [[Power Plant]], and [[Thrusters]]. Installing an A-rated smaller Power Plant in some cases might be preferable to a D-rated larger one, due to higher heat efficiency which will make scooping stars a lot easier. | ||
*'''Fuel Scoop '''- there are no stations on the way to | *'''Fuel Scoop '''- there are no stations on the way to Sagittarius A*, which means you'll have to fly into a star's corona to refill your fuel tank. Equip the best one you can afford, you don't want to spend more time next to the star than you absolutely need to. | ||
* | *Bringing weapons and most utility modules is not recommended! There will probably be no-one around to attack you while exploring, and having weapons or utility slots on board will decrease your jump range. The only utility modules that would be of any use are heat-sinks and shield boosters. | ||
*Shields are useful for preventing damage when landing on planets and for the occasional pirate on return to civilization. Also useful for protection from psychopaths who occasionally hang around Sagittarius A* preying on unprotected explorers. | |||
*[[Auto Field-Maintenance Unit]]s are handy to have but they're not essential. Your modules will deteriorate over time and it's likely you will warp into a not-nice location along the way. They don't really reduce your jump range significantly. | *[[Auto Field-Maintenance Unit]]s are handy to have but they're not essential. Your modules will deteriorate over time and it's likely you will warp into a not-nice location along the way. They don't really reduce your jump range significantly. | ||
===Patience is Key=== | ===Patience is Key=== | ||