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{{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted.|In-Game Description}}
{{quote|A compact, adaptable ship, the Adder has a larger cargo hold than other ships of similar size, and its base jump range of over 30 light years makes it a viable choice for explorers. The ship can also hold its own in a dogfight, when properly outfitted.|In-Game Description}}
The '''Adder''' is a [[Ships|ship]] manufactured by [[Zorgon Peterson]]. The original model debuted in 2914 as a product of Outworld Workshops, but Zorgon Peterson subsequently acquired the rights. The Adder is a small multipurpose ship known for its sturdiness and reliability. As the cheapest ship with a Medium Hardpoint and an [[Armour Hardness]] on par with the [[Cobra MkIII]], the Adder is a viable early choice for [[combat]]. The hardpoint also gives the Adder the distinction of being the cheapest ship capable of mounting a Size 2 [[Mining Laser]] or [[Seismic Charge Launcher]], making it a serviceable vessel for [[Miner|mining]]. Furthermore, it has a relatively high jump range potential for its size and price range, and can carry up to 30 tonnes of cargo, allowing it to tackle [[Explorer|exploration]] and [[Trader|trading]] with ease. The Adder's adaptability and price make it ideal for new pilots seeking to upgrade from the [[Sidewinder MkI]].
The '''Adder''' is a [[Ships|ship]] manufactured by [[Zorgon Peterson]]. The original model debuted in 2914 as a product of Outworld Workshops, but Zorgon Peterson subsequently acquired the rights. The Adder is a small multipurpose ship known for its sturdiness and reliability. As the cheapest ship with a Class 2 [[hardpoint]] and an [[Armour Hardness]] on par with the [[Cobra MkIII]], the Adder is a viable early choice for [[combat]]. The hardpoint also gives the Adder the distinction of being the cheapest ship capable of mounting a Class 2 [[Mining Laser]] or [[Seismic Charge Launcher]], making it a serviceable vessel for [[Miner|mining]]. Furthermore, it has a relatively high jump range potential for its size and price range, and can carry up to 30 tonnes of cargo, allowing it to tackle [[Explorer|exploration]] and [[Trader|trading]] with ease. The Adder's adaptability and price make it ideal for new pilots seeking to upgrade from the [[Sidewinder MkI]].


==Overview==
==Overview==
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As a [[trader]], the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and can complete most [[Trader|trading]] missions. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.
As a [[trader]], the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and can complete most [[Trader|trading]] missions. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.


As a [[combat]] vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle MkII]], the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a Medium Hardpoint, giving it the advantage in both durability and firepower. However, the Adder's damage potential pales in comparison to the [[Viper MkIII]]. For this reason, it's favorable in mixed-combat roles, mainly [[Pirate|piracy]]. The Adder's Medium Hardpoint allows a variety of formidable combat loadouts, and can fit several [[Powerplay]] modules. The main drawback to the Adder in combat is the undersized [[Power Distributor|Size 2 Power Distributor]], which limits the usefulness certain power-hungry weapons, such as [[Beam Laser|Beam Lasers]], [[Pulse Laser|Pulse Lasers]], [[Burst Laser|Burst Lasers]], [[Railgun|Railguns]], and [[Plasma Accelerator|Plasma Accelerators]]. Kinetic weapons can run out of ammunition. Therefore, it is recommended to use a mix of energy and kinetic weapons, all either fixed or gimbaled.
As a [[combat]] vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle MkII]], the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a Class 2 hardpoint, giving it the advantage in both durability and firepower. However, the Adder's damage potential pales in comparison to the [[Viper MkIII]]. For this reason, it is better suited for mixed-combat roles such as [[Pirate|piracy]]. The Adder's Class 2 hardpoint serves it well in a variety of combat loadouts, and is of sufficient size to fit several [[Powerplay]] weapons. The main weakness of the Adder when outfitting it for combat is its undersized Class 2 [[Power Distributor]], which hampers the performance of power-hungry weapons like lasers, [[Railgun]]s, and [[Plasma Accelerator]]s. This can be circumvented by using kinetic weapons instead, but these can run out of ammunition, which requires restocking ammo at a station or having the necessary [[materials]] on hand to [[Synthesis|synthesize]] more on the fly. An optimal compromise would be to install a mix of kinetic and energy weapons, all either fixed or gimballed.


As a [[miner]], the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its Medium Hardpoint allows it to mount a Size 2 [[Mining Laser]], and combined with two Size 1 Mining Lasers in the smaller hardpoints, it can achieve a very efficient mining speed. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores. The [[Frame Shift Drive|Size 3 Frame Shift Drive]] is useful when transporting mined cargo to a far-away station in order to sell it for the best price.
is very effective when turreted and can help deal with tricky nimble ships, especially since equipping turreted weapons in all of the Adder's hardpoints can give it a full 360-degree range of fire, making it difficult for faster ships to evade.


For [[Explorer|exploration]], the Adder can achieve a jump range of about 32 LY unmodified. While this is slightly lower than that of the [[Hauler]], keep in mind the Adder has a larger [[Frame Shift Drive]], meaning weight from modules or cargo has a lower impact on jump range. Thus, the Adder is an appealing ship for long-range or [[Rare Goods]] trading, or deep-space mining. The larger [[Fuel Tank]] and [[Fuel Scoop]] makes the Adder capable of more jumps without refueling, and shorter refueling times. Thus, it's an acceptable option for long-distance travel using the the [[Neutron Highway]].
As a [[miner]], the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its Class 2 hardpoint allows it to mount a Class 2 [[Mining Laser]], and combined with two Class 1 Mining Lasers in the smaller hardpoints, it can achieve a very efficient mining speed. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores.


The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has few notable downsides and can perform any discipline, especially trading and exploration, more than adequately.
For [[Explorer|exploration]], the Adder can achieve a maximum jump range of about 32 LY before [[Engineers|engineering]]. While this is less than the [[Hauler]], keep in mind the Adder has a larger Class 3 [[Frame Shift Drive]], meaning mass from modules and cargo has less of an impact on jump range. Thus, the Adder is an appealing ship for long-range or [[Rare Goods]] trading or deep-space mining. The Adder's larger [[Fuel Tank]] and capacity for a larger [[Fuel Scoop]] allow it to make more jumps before it needs to refuel, and also shortens refueling times. This makes it an acceptable option for long-distance travel using the [[Neutron Highway]].
 
The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has few notable downsides and can take on any role, especially trading and exploration, more than adequately.


[[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]]
[[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]]
The weapon hardpoints are located as follows: two Small Hardpoints on the underside of the ship, and one Medium Hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed, reducing its landing profile. The primary pilot seat is offset to the right of the centerline, and a secondary pilot seat is adjacent to it, making the Adder compatible with [[Multicrew]].
The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of the ship, and one Class 2 hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed, reducing its landing profile. The primary pilot seat is offset to the right of the centerline, and a secondary pilot seat is adjacent to it, making the Adder compatible with [[Multicrew]]. Notably, the Adder is the only ship that uses Class 3 [[Thrusters]] and has Multicrew functionality; when equipped with Class 3 [[Enhanced Performance Thrusters]], the largest size of the module available, it can achieve impressive speeds and be used as a Multicrew racing ship.
 
The Adder is the only ship with both [[Multicrew]] and [[Thrusters|Size 3 Thrusters]], meaning it can equip [[Enhanced Performance Thrusters]]. Thus, it can be used as a racer with Multicrew, reaching its impressive maximum speed of 513 m/s cruise, 745 m/s boost.<sup>[https://www.youtube.com/watch?v=3d5HV4WOZAs <nowiki>[1]</nowiki>]</sup>


==Purchase Locations==
==Purchase Locations==
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All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.
{| class="article-table"
 
!Category
{| class="article-table" style="text-align: center;" border="1"
!Slot Size
! style="text-align: center;" | Category
!Size
! style="text-align: center;" | Default System
!Grade
! style="text-align: center;" | Default Rating
!Module
! style="text-align: center;" | Default Class
! Cost
! style="text-align: center;" | Max Class
!Module [[Module priority control|Power Priority]]
|-
|-
|'''Adder (Stock)'''
| rowspan="2" | [[Hardpoint|Small Hardpoint]]
| --
| [[Pulse Laser]] (L) || F || 1 || 1
| --
| --
| --
| 86,810
| --
|-
|-
| rowspan="8" |'''Core Internal'''
| [[Pulse Laser]] (L) || F || 1 || 1
| --
|L
| --
|[[Lightweight Alloys|Lightweight Alloy]]
| --
| --
|-
|-
|3
| [[Hardpoint|Medium Hardpoint]]
|3
| ''Empty'' || -- || -- || 2
|E
|[[Power Plant]]
| --
| --
|-
|-
|3
| rowspan="2" | Utility Mount
|3
| ''Empty'' || -- || -- || 0
| E
|[[Thrusters]]
| --
| 1
|-
|-
| 3
| ''Empty'' || -- || -- || 0
| 3
|E
|[[Frame Shift Drive]]
| --
|1
|-
|-
|1
| [[Bulkheads]]
|1
| [[Lightweight Alloys]] || I || 1 || 8
|E
|[[Life Support]]
| --
|1
|-
|-
|2
| Reactor Bay
|2
| [[Power Plant]] || E || 3 || 3
|E
|[[Power Distributor]]
| --
|1
|-
|-
|3
| Thrusters Mounting
|3
| [[Thrusters]] || E || 3 || 3
|E
|[[Sensors]]
| --
|1
|-
|-
|3
| Frame Shift Drive Housing
|3
| [[Frame Shift Drive]] || E || 3 || 3
|C
|[[Fuel Tank]]
| --
| --
|-
|-
| rowspan="7" |'''Optional Internal'''
| Environment Control
|3
| [[Life Support]] || E || 1 || 1
|2
|E
|[[Cargo Rack]]
| --
| --
|-
|-
|3
| Power Coupling
|3
| [[Power Distributor]] || E || 2 || 2
|E
|[[Shield Generator]]
| --
|1
|-
|-
|2
| Sensor Suite
|1
| [[Sensors]] || E || 3 || 3
|E
|[[Cargo Rack]]
| --
| --
|-
|-
|2
| Fuel Store
| --
| [[Fuel Tank]] [x8] || C || 3 || 3
| --
|[Empty]
| --
| --
|-
|-
|1
| rowspan="8" | [[Internal Compartment]]s
| --
| [[Cargo Rack]] [x4] || E || 2 || 3
| --
|[Empty]
| --
| --
|-
|-
|1
| [[Shield Generator]] || E || 3 || 3
| --
| --
|[Empty]
| --
| --
|-
|-
| 1
| [[Cargo Rack]] [x2] || E || 1 || 2
| --
| --
|[Empty]
| --
| --
|-
|-
| rowspan="3" |'''Hardpoints'''
| ''Empty'' || -- || -- || 2
| M
| -
| -
|[Empty]
| --
| --
|-
|-
|S
| ''Empty'' || -- || -- || 1
|1
|F
|Fixed [[Pulse Laser]]
| --
| --
|-
|-
|S
| [[Advanced Docking Computer]] || E || 1 || 1
| 1
|F
|Fixed [[Pulse Laser]]
| --
| --
|-
|-
| rowspan="2" |'''Utility'''
| [[Supercruise Assist]] || E || 1 || 1
|U
| -
| -
|[Empty]
| --
| --
|-
|-
| U
| [[Planetary Approach Suite]] (H) || I || 1 || 1
| -
| -
|[Empty]
| --
| --
|}
|}
*''(L) = Loaned Module''
*''[x#] = Capacity''
*''(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]''
== Videos ==
== Videos ==
<gallery>
<gallery>

Revision as of 04:11, 31 October 2020

Template:Quote The Adder is a ship manufactured by Zorgon Peterson. The original model debuted in 2914 as a product of Outworld Workshops, but Zorgon Peterson subsequently acquired the rights. The Adder is a small multipurpose ship known for its sturdiness and reliability. As the cheapest ship with a Class 2 hardpoint and an Armour Hardness on par with the Cobra MkIII, the Adder is a viable early choice for combat. The hardpoint also gives the Adder the distinction of being the cheapest ship capable of mounting a Class 2 Mining Laser or Seismic Charge Launcher, making it a serviceable vessel for mining. Furthermore, it has a relatively high jump range potential for its size and price range, and can carry up to 30 tonnes of cargo, allowing it to tackle exploration and trading with ease. The Adder's adaptability and price make it ideal for new pilots seeking to upgrade from the Sidewinder MkI.

Overview

The Adder is a versatile multipurpose ship that can take on a variety of roles when outfitted correctly, due to its high cargo capacity and good combat efficiency. It can be considered an upgraded Hauler, and even has a very similar appearance.

As a trader, the Adder is the best ship available until the Cobra MkIII becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and can complete most trading missions. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an interdiction with ease, and it is capable of mass locking several small ships.

As a combat vessel, the Adder is surprisingly effective in the role. When compared to the Eagle MkII, the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a Class 2 hardpoint, giving it the advantage in both durability and firepower. However, the Adder's damage potential pales in comparison to the Viper MkIII. For this reason, it is better suited for mixed-combat roles such as piracy. The Adder's Class 2 hardpoint serves it well in a variety of combat loadouts, and is of sufficient size to fit several Powerplay weapons. The main weakness of the Adder when outfitting it for combat is its undersized Class 2 Power Distributor, which hampers the performance of power-hungry weapons like lasers, Railguns, and Plasma Accelerators. This can be circumvented by using kinetic weapons instead, but these can run out of ammunition, which requires restocking ammo at a station or having the necessary materials on hand to synthesize more on the fly. An optimal compromise would be to install a mix of kinetic and energy weapons, all either fixed or gimballed.

is very effective when turreted and can help deal with tricky nimble ships, especially since equipping turreted weapons in all of the Adder's hardpoints can give it a full 360-degree range of fire, making it difficult for faster ships to evade.

As a miner, the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its Class 2 hardpoint allows it to mount a Class 2 Mining Laser, and combined with two Class 1 Mining Lasers in the smaller hardpoints, it can achieve a very efficient mining speed. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores.

For exploration, the Adder can achieve a maximum jump range of about 32 LY before engineering. While this is less than the Hauler, keep in mind the Adder has a larger Class 3 Frame Shift Drive, meaning mass from modules and cargo has less of an impact on jump range. Thus, the Adder is an appealing ship for long-range or Rare Goods trading or deep-space mining. The Adder's larger Fuel Tank and capacity for a larger Fuel Scoop allow it to make more jumps before it needs to refuel, and also shortens refueling times. This makes it an acceptable option for long-distance travel using the Neutron Highway.

The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has few notable downsides and can take on any role, especially trading and exploration, more than adequately.

File:Convergence adder.png
Adder hardpoints convergence

The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of the ship, and one Class 2 hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed, reducing its landing profile. The primary pilot seat is offset to the right of the centerline, and a secondary pilot seat is adjacent to it, making the Adder compatible with Multicrew. Notably, the Adder is the only ship that uses Class 3 Thrusters and has Multicrew functionality; when equipped with Class 3 Enhanced Performance Thrusters, the largest size of the module available, it can achieve impressive speeds and be used as a Multicrew racing ship.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Akkadia Calvin Lawrence Sep. 30, 2019 15% discount
G 35-15 Leslie Gateway Sep. 30, 2019 15% discount
KP Tauri Spedding Orbital Sep. 30, 2019 15% discount
Hel Jones Orbital Sep. 30, 2019 15% discount
Duamta Polyakov Station Sep. 30, 2019
Procyon Cormack Hub Sep. 30, 2019
Cemiess Mackenzie Relay Sep. 30, 2019
Avalon Persephone Sep. 30, 2019
He Bo Krylov Ring Sep. 30, 2019
Olwain Cabot Hub Sep. 30, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Medium Hardpoint Empty -- -- 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 3 3
Thrusters Mounting Thrusters E 3 3
Frame Shift Drive Housing Frame Shift Drive E 3 3
Environment Control Life Support E 1 1
Power Coupling Power Distributor E 2 2
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x8] C 3 3
Internal Compartments Cargo Rack [x4] E 2 3
Shield Generator E 3 3
Cargo Rack [x2] E 1 2
Empty -- -- 2
Empty -- -- 1
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Videos

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