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==Overview==
==Overview==
The Adder is a powerful multipurpose ship that can fit a variety of roles when outfitted correctly, having a high cargo capacity and good combat efficiency. It serves as an upgraded [[Hauler]], and has a very similar appearance.
The Adder is a versatile multipurpose ship that can take on a variety of roles when outfitted correctly, due to its high cargo capacity and good combat efficiency. It can be considered an upgraded [[Hauler]], and even has a very similar appearance.


As a [[Trader]] the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading [[missions]] to become accessible. Unlike the [[Hauler]], it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.
As a [[trader]], the Adder is the best ship available until the [[Cobra MkIII]] becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading [[missions]] to become accessible. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an [[interdiction]] with ease, and it is capable of [[Mass Lock|mass locking]] several small ships.


As a combat vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle]] the Adder's manoeuvrability is far lesser but it has far better shielding, an additional utility slot and better armor. Because of this, it becomes a choice of mobility vs defense. The Adder also replaces the top small hardpoint with a medium one; greatly increasing its damage potential, however, it pales in comparison to the [[Viper MkIII]] so a [[Bounty Hunter]] or [[Pirate]] may find it more viable. The top hardpoint is very effective when turreted and can help deal with tricky nimble ships; especially as if the bottom hardpoints are also turreted the ship will have a full 360 range of its surrounding space due to its size, where an [[Eagle]] with its single [[Chaff Launcher]] will have little room to hide.
As a [[combat]] vessel, the Adder is surprisingly effective in the role. When compared to the [[Eagle MkII]], the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a Class 2 hardpoint, giving it the advantage in both durability and firepower. However, the Adder's damage potential pales in comparison to the [[Viper MkIII]], so a [[Bounty Hunter]] or [[Pirate]] may find it more viable. The Adder's Class 2 hardpoint is very effective when turreted and can help deal with tricky nimble ships, especially since equipping turreted weapons in all of the Adder's hardpoints can give it a full 360-degree range of fire, making it difficult for faster ships to evade.


As a [[Miner]] the Adder is the best ship available at its price range and will do very well until the [[Cobra MkIII]] becomes an option. Its medium hardpoint lets it carry a class 2 [[Mining Laser]], and the two small hardpoints can be swapped out for very fast mining speed; at the sacrifice of any offense. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without [[Collector Drone|Collector Limpets]] to maximize cargo space.
As a [[miner]], the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its Class 2 hardpoint allows it to mount a Class 2 [[Mining Laser]], and combined with two Class 1 Mining Lasers in the smaller hardpoints, it can achieve a very efficient mining speed. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without [[Collector Drone|Collector Limpets]] to maximize cargo space.


For [[Explorer|exploration]], the Adder can reach heights of around 32LYs. While this is far smaller than the [[Hauler]], keep in mind the Adder has a better [[FSD]], which means it can take more weight without losing as much range; thus the Adder is a more appealing ship for long-range trading or [[Rare Goods]] trade. Additionally, the Adder has a better fuel tank and more compartment space; meaning the Adder can make more jumps without nearby fuel stars and needs refuelling less.
For [[Explorer|exploration]], the Adder can achieve a jump range of about 32 LY before engineering. While this is far smaller than the [[Hauler]], keep in mind the Adder has a better [[Frame Shift Drive]], which means it can take more weight without losing as much range. Thus, the Adder is a more appealing ship for long-range or [[Rare Goods]] trading. The Adder also has a better fuel tank and more compartment space, meaning the Adder can make more jumps without needing to refuel.


Its inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job needed with relative effectiveness. The Adder still performs well as an exploration vessel even late game or for rare goods trade.
The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job, especially trading and exploration, more than adequately.


[[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]]
[[File:Convergence adder.png|thumb|250px|Adder hardpoints convergence]]
The weapon hardpoints are located as follows: 2 small hardpoints on the underside of the ship, 1 medium hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed. It is assumed to be to allow the Adder to fit onto small landing pads. The pilot's chair is offset to the right of the centerline. Additionally the Adder is capable of Multi-crew, and is the cheapest ship capable of such. A single seat is available adjacent to the pilots seat, in a fashion nearly identical to a modern automobile.
The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of the ship, and one Class 2 hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed, reducing its landing profile. The primary pilot seat is offset to the right of the centerline, and a secondary pilot seat is adjacent to it, making the Adder compatible with [[Multicrew]].


==Purchase Locations==
==Purchase Locations==

Revision as of 02:15, 19 July 2020

Template:Quote The Adder is a ship manufactured by Zorgon Peterson. The original model debuted in 2914 as a product of Outworld Workshops, but Zorgon Peterson subsequently acquired the rights. The Adder is a small multipurpose ship known for its sturdiness and reliability. As the cheapest ship with a Class 2 hardpoint and an Armour Hardness on par with the Cobra MkIII, the Adder is a viable early choice for combat. The hardpoint also gives the Adder the distinction of being the cheapest ship capable of mounting a Class 2 Mining Laser, making it a serviceable vessel for mining. Furthermore, it has a relatively high jump range potential for its size and price range, and can carry up to 30 tonnes of cargo, allowing it to tackle exploration and trading with ease. The Adder's adaptability and price make it ideal for new pilots seeking to upgrade from the Sidewinder MkI.

Overview

The Adder is a versatile multipurpose ship that can take on a variety of roles when outfitted correctly, due to its high cargo capacity and good combat efficiency. It can be considered an upgraded Hauler, and even has a very similar appearance.

As a trader, the Adder is the best ship available until the Cobra MkIII becomes an option. With 26T of space available when unshielded it can make a decent profit from selling cargo and allows for a lot more trading missions to become accessible. Unlike the Hauler, it also retains good combat efficiency and has decent armor for its price; letting it tank hits. Finally, it has good manoeuvrability, allowing it to dodge an interdiction with ease, and it is capable of mass locking several small ships.

As a combat vessel, the Adder is surprisingly effective in the role. When compared to the Eagle MkII, the Adder is less agile but has far better shielding, an additional utility slot, better armor, and a Class 2 hardpoint, giving it the advantage in both durability and firepower. However, the Adder's damage potential pales in comparison to the Viper MkIII, so a Bounty Hunter or Pirate may find it more viable. The Adder's Class 2 hardpoint is very effective when turreted and can help deal with tricky nimble ships, especially since equipping turreted weapons in all of the Adder's hardpoints can give it a full 360-degree range of fire, making it difficult for faster ships to evade.

As a miner, the Adder is the best ship available at its price range and will do very well until the Cobra MkIII can be afforded. Its Class 2 hardpoint allows it to mount a Class 2 Mining Laser, and combined with two Class 1 Mining Lasers in the smaller hardpoints, it can achieve a very efficient mining speed. The Adder also has a respectable amount of compartment space, enough to carry a decent amount of ores, however, one may have to go without Collector Limpets to maximize cargo space.

For exploration, the Adder can achieve a jump range of about 32 LY before engineering. While this is far smaller than the Hauler, keep in mind the Adder has a better Frame Shift Drive, which means it can take more weight without losing as much range. Thus, the Adder is a more appealing ship for long-range or Rare Goods trading. The Adder also has a better fuel tank and more compartment space, meaning the Adder can make more jumps without needing to refuel.

The Adder's inexpensiveness and respectable general-purpose capabilities make it a rugged, attractive craft, especially for newer commanders. Unlike many other ships, the Adder has no notable downsides and can perform any job, especially trading and exploration, more than adequately.

File:Convergence adder.png
Adder hardpoints convergence

The weapon hardpoints are located as follows: two Class 1 hardpoints on the underside of the ship, and one Class 2 hardpoint on the top of the ship behind the cockpit. Additionally, the wings exhibit a small hinge which allows them to fold inwards when the landing gear is deployed, reducing its landing profile. The primary pilot seat is offset to the right of the centerline, and a secondary pilot seat is adjacent to it, making the Adder compatible with Multicrew.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Akkadia Calvin Lawrence Sep. 30, 2019 15% discount
G 35-15 Leslie Gateway Sep. 30, 2019 15% discount
KP Tauri Spedding Orbital Sep. 30, 2019 15% discount
Hel Jones Orbital Sep. 30, 2019 15% discount
Duamta Polyakov Station Sep. 30, 2019
Procyon Cormack Hub Sep. 30, 2019
Cemiess Mackenzie Relay Sep. 30, 2019
Avalon Persephone Sep. 30, 2019
He Bo Krylov Ring Sep. 30, 2019
Olwain Cabot Hub Sep. 30, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Adder.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Medium Hardpoint Empty -- -- 2
Utility Mount Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 3 3
Thrusters Mounting Thrusters E 3 3
Frame Shift Drive Housing Frame Shift Drive E 3 3
Environment Control Life Support E 1 1
Power Coupling Power Distributor E 2 2
Sensor Suite Sensors E 3 3
Fuel Store Fuel Tank [x8] C 3 3
Internal Compartments Cargo Rack [x4] E 2 3
Shield Generator E 3 3
Cargo Rack [x2] E 1 2
Empty -- -- 2
Empty -- -- 1
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Videos

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