Conflict Zone (Signal Source): Difference between revisions

m added info Apex Interstellar Transport
updated file name = Conflict Zone High Intensity.jpg
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Confuse|Conflict Zone (On Foot)}}
{{SignalInfobox
{{SignalInfobox
| image      = 2015-01-18 00001.jpg
| image      = Conflict Zone High Intensity.jpg
| type      = Event-driven
| type      = Event-driven
| threat    = N/A
| threat    = N/A
| activities = [[Combat]]
| activities = [[Combat]]
}}
}}
A '''Conflict Zone''' is a temporary [[System Signal Sources|Signal Source]] that marks the site of an active battle and appears in systems where two minor factions are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: Low Intensity, Medium Intensity, and High Intensity.
A '''Conflict Zone''' is a temporary [[System Signal Sources|Signal Source]] that marks the site of an active battle in space and appears in systems where two minor factions are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: Low Intensity, Medium Intensity, and High Intensity.


== Overview ==
== Overview ==
=== In space ===
Conflict Zones are randomly populated with combat [[ships]] aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the [[HUD]]. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.
Conflict Zones are randomly populated with combat [[ships]] aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the [[HUD]]. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.
Ships killed in Combat Zones do not drop [[Materials]].


Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.
Line 18: Line 20:


Which ships spawn will depend on the allegiance of that faction. For example, a [[Federation]]-aligned minor faction will use the [[Federal Dropship]], [[Federal Assault Ship]], [[Federal Gunship]], and [[Federal Corvette]]. All factions can deploy non-faction combat ships of any kind, from the [[Eagle MkII]] up to the [[Anaconda]]. Some ships will be [[Engineers|Engineered]], regardless of intensity.
Which ships spawn will depend on the allegiance of that faction. For example, a [[Federation]]-aligned minor faction will use the [[Federal Dropship]], [[Federal Assault Ship]], [[Federal Gunship]], and [[Federal Corvette]]. All factions can deploy non-faction combat ships of any kind, from the [[Eagle MkII]] up to the [[Anaconda]]. Some ships will be [[Engineers|Engineered]], regardless of intensity.
=== On planets ===
in [[Elite Dangerous: Odyssey|ED Odyssey]], there are booths in stations and outposts. Players can sign up via [[Apex Interstellar Transport]] and fight for a faction. The dropship takes you to the combat zone. Players are strapped in a harness inside the dropship. Sufficient amounts of enemies must be killed including reinforcements to win. It's a battle of attrition. It is a mix of PVP and PVE. Participating increases your Mercenary rank.


=== Missions ===
=== Missions ===
Line 43: Line 42:
<gallery>
<gallery>
File:Quickies- Conflict Zones
File:Quickies- Conflict Zones
File:ELITE_DANGEROUS_-_CONFLICT_ZONES_FULL_TUTORIAL
File:Elite Dangerous - The Arrow of Time
File:Elite_Dangerous_-_The_Arrow_of_Time
File:Elite and Dangerous - Combat Cinematic
</gallery>
</gallery>


{{SignalSourcesNavbox}}
{{SignalSourcesNavbox}}
[[ru:Зона конфликта]]
[[ru:Конфликт]]
[[Category:Signal Sources]]
[[Category:Signal Sources]]