Conflict Zone (Signal Source): Difference between revisions

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[[File:2015-01-18 00001.jpg|thumb|300px|A targeted Conflict Zone waypoint in Supercruise]]
{{Confuse|Conflict Zone (On Foot)}}
'''Conflict Zones''' are temporary warzones that occur wherever [[factions]] are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: low intensity, medium intensity, and high intensity.
{{SignalInfobox
| image      = Conflict Zone High Intensity.jpg
| type      = Event-driven
| threat    = N/A
| activities = [[Combat]]
}}
A '''Conflict Zone''' is a temporary [[System Signal Sources|Signal Source]] that marks the site of an active battle in space and appears in systems where two minor factions are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: Low Intensity, Medium Intensity, and High Intensity.


== Overview ==
== Overview ==
Upon entering Conflict Zones are randomly populated with NPC fighter [[ships]] of the warring factions and players can choose to fight for a side via a interface that will appear in the message pane of the comms panel. Once on a side they will continue to communicate about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.
Conflict Zones are randomly populated with combat [[ships]] aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the [[HUD]]. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.
 
Ships killed in Combat Zones do not drop [[Materials]].


Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.


Conflict Zones can be won or lost. Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right had display, along with the status of any extra objectives. Upon all players departing the zone the Conflict Zone resets.   
Conflict Zones can be won or lost. Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right hand display, along with the status of any extra objectives. Upon all players departing the zone the Conflict Zone resets.   


Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital ship to appear and become an objective. Completing objectives nets progress towards a victory in the Conflict Zone.  
Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital ship to appear and become an objective. Completing objectives nets progress towards a victory in the Conflict Zone.  
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<gallery>
<gallery>
File:Quickies- Conflict Zones
File:Quickies- Conflict Zones
File:ELITE_DANGEROUS_-_CONFLICT_ZONES_FULL_TUTORIAL
File:Elite Dangerous - The Arrow of Time
File:Elite_Dangerous_-_The_Arrow_of_Time
File:Elite and Dangerous - Combat Cinematic
</gallery>
</gallery>


{{SignalSourcesNavbox}}
{{SignalSourcesNavbox}}
[[ru:Конфликт]]
[[Category:Signal Sources]]
[[Category:Signal Sources]]