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'''Combat Logging''' is the act of ''logging off'' or ''exiting'' the game during ship-to-ship combat. Often times, players will generally terminate a game session when they feel discontent with their current situation in the hopes of restarting in a safer position. Intentionally quitting during a tough situation is fairly common in gaming, though it is widely frowned upon and considered unfair. Many online games take measures to prevent this behavior, such as possible penalties on the player's account or simply setting a delay countdown until the player is actually logged out.
{{Quote|For clarity's sake, "combat logging" is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage. Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.|[[Sandro Sammarco]], January 27, 2015<ref name="CLU">[https://web.archive.org/web/20150327065446/https://forums.frontier.co.uk/showthread.php/?t=105778 Frontier Forums: "Combat Logging": Update (retrieved from Archive.org)]</ref>}}
'''Combat Logging''' is the act of logging off or exiting a session of ''[[Elite Dangerous]]'' during ship-to-ship combat, either PvE or PvP, in an illegitimate way in order to prevent an undesirable update to player save data. Combat logging is most often done to avoid death during combat due to [[insurance costs]], but it is also used to avoid incurring fines and bounties during activities such as [[smuggling]], and to avoid losing valuable or difficult to obtain [[commodities]]. This exploit works because the game only saves player data when certain events occur, not continuously, and the player can interrupt the game before it saves by terminating the application or network connection. Players who witness or suspect combat logging can report the individual to [[Frontier Developments]] for review.


Combat logging is officially a banable action and will have consequences if done a significant amount of times.
==Definition==
{{Quote|To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds. However, we can't speak for how other Commanders view such actions. For the record, when we talk about "combat logging" at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic).|Sandro Sammarco, May 17, 2016<ref name=":0">[https://forums.frontier.co.uk/threads/is-save-ing-still-a-legitimate-tactic-to-avoid-destruction.251428/page-9#post-3904116 Frontier Forums: Is "Save"ing still a legitimate tactic to avoid destruction ?, post #166]</ref>}}
Frontier Developments' official stance on combat logging by terminating the game application or the network connection is that it is an "undesirable exploit" that is "not part of the game", and therefore an offense that may be punished with a ban.<ref name="CLU" />


Frontier Developements have also claimed that they are working on a way to solve the issue, however, there hasn't been any kind of success or progress in the past years.  
Exiting the game normally via the menu and waiting for the 15-second cooldown to elapse is always legitimate in the eyes of Frontier Developments, and will not incur any penalty.<ref name=":0" />


Statement by Frontier Developements regarding combat logging:
== References ==
 
<references/>
☀https://forums.frontier.co.uk/showthread.php/105778-%E2%80%9CCombat-Logging%E2%80%9D-Update
 
== About combat logging in Elite: Dangerous ==
In Elite: Dangerous, combat logging is most often done to avoid death (usually last-minute) during combat. Unfortunately, there is no safeguard to this exploit as of yet other than [[report]]ing the combat logger if the attacker is not an NPC).
* The most common instance of combat logging is likely when a commander is transporting valuable cargo and confronted by a better-armed [[pirate]].
* Similar acts of logging can also include non-combat situations, such as being scanned when [[smuggling]] without a means of stopping the scan.
* Bounties that were on a wanted pilot ''will'' remain since the target will not be destroyed if they had disconnected in time.
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 00:15, 2 April 2021

Template:Quote Combat Logging is the act of logging off or exiting a session of Elite Dangerous during ship-to-ship combat, either PvE or PvP, in an illegitimate way in order to prevent an undesirable update to player save data. Combat logging is most often done to avoid death during combat due to insurance costs, but it is also used to avoid incurring fines and bounties during activities such as smuggling, and to avoid losing valuable or difficult to obtain commodities. This exploit works because the game only saves player data when certain events occur, not continuously, and the player can interrupt the game before it saves by terminating the application or network connection. Players who witness or suspect combat logging can report the individual to Frontier Developments for review.

Definition

Template:Quote Frontier Developments' official stance on combat logging by terminating the game application or the network connection is that it is an "undesirable exploit" that is "not part of the game", and therefore an offense that may be punished with a ban.[1]

Exiting the game normally via the menu and waiting for the 15-second cooldown to elapse is always legitimate in the eyes of Frontier Developments, and will not incur any penalty.[2]

References

  1. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named CLU
  2. ↑ Cite error: Invalid <ref> tag; no text was provided for refs named :0