Ratings: Difference between revisions
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{{For|information about module ratings|Outfitting}} | |||
{{For|information about merit points|Merits}} | {{For|information about merit points|Merits}} | ||
'''Ratings''' is a way for [[Powers]] to rank pilots who have pledged their allegiance to them. | |||
There are 5 ratings. Rating 1 being the Rating when you pledge allegiance to a Power. You have to unlock the next few Ratings through supporting your Power, or undermining a different Power. This also varies per Power, based on its [[Ethos]]. | There are 5 ratings. Rating 1 being the Rating when you pledge allegiance to a Power. You have to unlock the next few Ratings through supporting your Power, or undermining a different Power. This also varies per Power, based on its [[Ethos]]. | ||
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Ratings are not automatically updated upon having the required merits. Your rating will increase upon the Powerplay weekly cycle, which happens on Thursday morning at 7am GMT. | Ratings are not automatically updated upon having the required merits. Your rating will increase upon the Powerplay weekly cycle, which happens on Thursday morning at 7am GMT. | ||
Each Rating also allows for a higher power commodity allocation per 30 minutes. This is needed for the Preparation attempts of all Powers. You can accelerate commodity allocation by paying | Each Rating also allows for a higher power commodity allocation per 30 minutes. This is needed for the Preparation attempts of all Powers. You can accelerate commodity allocation by paying 100,000 credits per stacks of 10 power commodity. | ||
With a Rating also comes the right to nominate certain systems for preparation attempts. With this, you get influence in where your Power will try to expand. | With a Rating also comes the right to nominate certain systems for preparation attempts. With this, you get influence in where your Power will try to expand. | ||
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!Salary/week | !Salary/week | ||
!Allocation / 30 mins | !Allocation / 30 mins | ||
|- | |- | ||
|1 | |1 | ||
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|1000 credits | |1000 credits | ||
|10 tons | |10 tons | ||
|- | |- | ||
|2 | |2 | ||
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|50,000 credits | |50,000 credits | ||
|15 tons | |15 tons | ||
|- | |- | ||
|3 | |3 | ||
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|500k credits | |500k credits | ||
|20 tons | |20 tons | ||
|- | |- | ||
|4 | |4 | ||
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|5 million credits | |5 million credits | ||
|25 tons | |25 tons | ||
|- | |- | ||
|5 | |5 | ||
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|50 million credits | |50 million credits | ||
|50 tons | |50 tons | ||
|} | |} | ||
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== Defecting == | == Defecting == | ||
It is possible to defect to | It is possible to defect to another power. By doing so, you will retain a large portion of your merits, meaning that your rating will likely stay the same, or at worst, will be decreased by 1 level. However, by defecting you will anger your power, who will then try to hunt you down. | ||
The strength of the hunters they send are likely based on your rating upon defection, and are not to be underestimated.{{Cite}} | The strength of the hunters they send are likely based on your rating upon defection, and are not to be underestimated.{{Cite}} | ||
Alternatively, if you would like to start from scratch, you can just leave a Power. By doing so you can not join an other Power for a set period of time, and you will lose all merits. In turn, you will not have to defect, and you will not be hunted down for leaving a Power. | Alternatively, if you would like to start from scratch, you can just leave a Power. By doing so you can not join an other Power for a set period of time, and you will lose all merits. In turn, you will not have to defect, and you will not be hunted down for leaving a Power. | ||
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[[Category:Powerplay]] | [[Category:Powerplay]] | ||
[[Category:Guides]] | |||