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[[Image:2015-01-18 00001.jpg|thumb|200 px | A targeted conflict zone waypoint in supercruise]]
{{Confuse|Conflict Zone (On Foot)}}
{{SignalInfobox
| image      = Conflict Zone High Intensity.jpg
| type      = Event-driven
| threat    = N/A
| activities = [[Combat]]
}}
A '''Conflict Zone''' is a temporary [[System Signal Sources|Signal Source]] that marks the site of an active battle in space and appears in systems where two minor factions are waging [[Influence#War|war]] or [[Influence#Civil War|civil war]] against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: Low Intensity, Medium Intensity, and High Intensity.


[[{{PAGENAME}}]]s are temporary warzones that occur wherever [[factions]] are waging [[Influence#Civil War|civil war]] against each other. Upon entering from [[supercruise]] conflict zones are randomly populated with NPC fighter [[ships]] of the warring factions. Conflict zones come in two types — low intensity and high intensity — depending on the size of the ship spawn.
== Overview ==
Conflict Zones are randomly populated with combat [[ships]] aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the [[HUD]]. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.


At any time players can join the battle in conflict zones, and temporarily fight for a side of their choice, by setting the preferred faction in-game in the Systems panel under Functions.
Ships killed in Combat Zones do not drop [[Materials]].


== Location ==
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.
[[Image:Conflict_zone.png|thumb|200px|In recent news GalNet reveals Quivira to be the center of conflict and therefore a potent source for conflict zones]]


Conflict zones are rarer and more difficult to locate than [[Resource Extraction Site|resource extration sites]] since they disappear once a system's conflict settles downs just to occur somewhere else.  
Conflict Zones can be won or lost. Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right hand display, along with the status of any extra objectives. Upon all players departing the zone the Conflict Zone resets.


A reliable way to locate conflict zones is to check the [[GalNet]] news feed for [[Star Systems|star systems]] where conflicts are reported to take place. Has such a system been made out, a glance at the [[System Map|system map]] will reveal the exact location of the conflict zone within that system: if a [[station]]'s ''State'' has the labels ''War'', ''Civil War'', or ''Civil Unrest'', that station is guaranteed to have conflict zones nearby.
Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital ship to appear and become an objective. Completing objectives nets progress towards a victory in the Conflict Zone.  


It is worth following up on other nearby star systems for they are bound to be in tumult as well.
Which ships spawn will depend on the allegiance of that faction. For example, a [[Federation]]-aligned minor faction will use the [[Federal Dropship]], [[Federal Assault Ship]], [[Federal Gunship]], and [[Federal Corvette]]. All factions can deploy non-faction combat ships of any kind, from the [[Eagle MkII]] up to the [[Anaconda]]. Some ships will be [[Engineers|Engineered]], regardless of intensity.


== Combat and Rewards ==
=== Missions ===
[[Image:2015-01-18 00002.jpg|thumb|200 px | A combat mission with a conflict zone (warzone) as target]]
[[File:2015-01-18 00002.jpg|thumb|200px|A combat mission with a conflict zone (warzone) as target type]]
During times of civil war some factions may also hand out special combat bond missions through the [[Mission Board]] which call for the destruction of opposing targets in conflict zones (referred to in combat missions as ''warzones''). Keep in mind, ships spawned through the special objectives such as Spec Ops wings do not count towards these missions.


Between bounties and combat vouchers combat in conflict zones can be a profitable venture.
=== Locations ===
[[File:Conflict zone.png|thumb|200px|GalNet reports Quivira is the center of major conflict and thus a potent source for conflict zones in and around that system.]]
Conflict Zones are rarer and more difficult to locate than [[Resource Extraction Site]]s since they only appear in systems where a conflict between factions occurs. Star systems with a large population are more likely to become the center of conflict.


During times of civil war the various factions hand out combat missions through the [[Bulletin Board|bulletin board]] which call for the destruction of certain opposing targets in conflict zones (referred to in combat missions as ''Warzones'').  
Any [[station]] which has its State marked on the [[System Map]] as War or Civil War is guaranteed to have conflict zones. This also goes for a star system which has one of its local [[:Category:Factions|factions]] marked that way in system map view.


For each destroyed ship combat vouchers are rewarded and which, in turn, can be redeemed for credits at any station in the [[Star Systems|star system]].
==Notes==
* During [[supercruise]] Conflict Zones show up automatically as locations in the Navigation panel if they are within 1000Ls of the player, but they do not show up when a player is within a station.
* Conflict Zones are referred to as Warzones in the in-game descriptions of combat missions.
* All NPCs spawning in Conflict Zones are fighters aligned with either of the warring factions. The only exception is any NPCs chasing a player, such as pirates or  assassins.
* When approaching an area with the war or civil war status, it is not uncommon for multiple Conflict Zones to appear. When more than one of this type of zone appears, it is likely that a major fleet battle is taking place. The victor of the battle will be the one who controls the station near, or on the planet.
* On some occasions, no ships will spawn when a player enters a Conflict Zone. Special objectives can still occur however, including the appearance of capital ships, which can make it very easy to destroy them.
* Normally, the player has a target limit, and only 2-3 foes will target them at once. In some instances, all enemies in range will instantly change their target to the player often leading to the player being attacked by upwards of six enemies at once even if several allies are still nearby. This is assumed to be a bug with AI targeting priority. In most instances enemies will return to fighting different targets after a short time.


The following table gives an overview of the expected rewards for redeeming combat vouchers which depend for the most part upon ship type. In general it goes that heavier ships yield higher rewards.
== Videos ==
<gallery>
File:Quickies- Conflict Zones
File:Elite Dangerous - The Arrow of Time
File:Elite and Dangerous - Combat Cinematic
</gallery>


:{| class="article-table sortable"
{{SignalSourcesNavbox}}
! Ship
[[ru:Конфликт]]
! Reward (CR)
|-
| [[Eagle Mk. II]]
| 4,000
|-
| [[Empire Fighter]]
| 2,000
|-
| [[F63 Condor]]
| 2,000
|-
| [[Imperial Clipper]]
| 22,000
|-
| [[Cobra Mk. III]]
| 8,000
|-
| [[Viper Mk III]]
| 10,000
|-
| [[Asp Explorer]]
| 14,000
|-
| [[Vulture]]
| 18,000
|-
| [[Python]]
| 26,000
|-
| [[Anaconda]]
| 36,000
|}
 
==Notes==
* Conflict zones show up automatically as locations in the Navigation panel if the player is close enough with the ship.
* For some reason conflict zones are referred to as ''Warzones'' in the in-game descriptions of combat missions.
* Almost all NPCs spawning in conflict zones are fighters aligned with either of the warring factions.
* A list of current conflict zones is gathered by the community on the [http://infolimpet.tk/conflict_zones Info Limpet] website.
[[Category:Signal Sources]]
[[Category:Signal Sources]]

Latest revision as of 11:28, 8 October 2026

Template:Confuse Template:SignalInfobox A Conflict Zone is a temporary Signal Source that marks the site of an active battle in space and appears in systems where two minor factions are waging war or civil war against each other. There are three types of Conflict Zones, denoting different concentrations of ships in combat: Low Intensity, Medium Intensity, and High Intensity.

Overview

Conflict Zones are randomly populated with combat ships aligned with one of the two warring minor factions and players can choose a side to fight for via an interface that will appear in the message tab of the comms panel of the HUD. Once a side is selected, the comms panel will continue to relay information about the status of the battle: each enemy destroyed, allies destroyed, and when nearing victory or defeat.

Ships killed in Combat Zones do not drop Materials.

Apart from normal bounty vouchers for wanted ships, players have the unique opportunity to collect combat bond vouchers in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.

Conflict Zones can be won or lost. Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right hand display, along with the status of any extra objectives. Upon all players departing the zone the Conflict Zone resets.

Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital ship to appear and become an objective. Completing objectives nets progress towards a victory in the Conflict Zone.

Which ships spawn will depend on the allegiance of that faction. For example, a Federation-aligned minor faction will use the Federal Dropship, Federal Assault Ship, Federal Gunship, and Federal Corvette. All factions can deploy non-faction combat ships of any kind, from the Eagle MkII up to the Anaconda. Some ships will be Engineered, regardless of intensity.

Missions

File:2015-01-18 00002.jpg
A combat mission with a conflict zone (warzone) as target type

During times of civil war some factions may also hand out special combat bond missions through the Mission Board which call for the destruction of opposing targets in conflict zones (referred to in combat missions as warzones). Keep in mind, ships spawned through the special objectives such as Spec Ops wings do not count towards these missions.

Locations

File:Conflict zone.png
GalNet reports Quivira is the center of major conflict and thus a potent source for conflict zones in and around that system.

Conflict Zones are rarer and more difficult to locate than Resource Extraction Sites since they only appear in systems where a conflict between factions occurs. Star systems with a large population are more likely to become the center of conflict.

Any station which has its State marked on the System Map as War or Civil War is guaranteed to have conflict zones. This also goes for a star system which has one of its local factions marked that way in system map view.

Notes

  • During supercruise Conflict Zones show up automatically as locations in the Navigation panel if they are within 1000Ls of the player, but they do not show up when a player is within a station.
  • Conflict Zones are referred to as Warzones in the in-game descriptions of combat missions.
  • All NPCs spawning in Conflict Zones are fighters aligned with either of the warring factions. The only exception is any NPCs chasing a player, such as pirates or assassins.
  • When approaching an area with the war or civil war status, it is not uncommon for multiple Conflict Zones to appear. When more than one of this type of zone appears, it is likely that a major fleet battle is taking place. The victor of the battle will be the one who controls the station near, or on the planet.
  • On some occasions, no ships will spawn when a player enters a Conflict Zone. Special objectives can still occur however, including the appearance of capital ships, which can make it very easy to destroy them.
  • Normally, the player has a target limit, and only 2-3 foes will target them at once. In some instances, all enemies in range will instantly change their target to the player often leading to the player being attacked by upwards of six enemies at once even if several allies are still nearby. This is assumed to be a bug with AI targeting priority. In most instances enemies will return to fighting different targets after a short time.

Videos

Template:SignalSourcesNavbox ru:Конфликт