Category:Weapons: Difference between revisions

Added Mining Volley Repeater.
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Thermal weapons are effective at stripping shields.
Thermal weapons are effective at stripping shields.
* [[Beam Laser]]
* [[Beam Laser]]
** [[Retributor]] (Powerplay module)
* [[Burst Laser]]
** [[Cytoscrambler]] (Powerplay module)
* [[Pulse Laser]]
* [[Pulse Laser]]
* [[Burst Laser]]
** [[Pulse Disruptor]] (Powerplay module)
* [[Cytoscrambler]] (Powerplay module)
* [[Pulse Disruptor]] (Powerplay module)
* [[Retributor]] (Powerplay module)


=== Kinetic Weapons ===
=== Kinetic Weapons ===
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. Kinetic weapons are good against hull, but are not as effective against shields.
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. Kinetic weapons are good against hull, but are not as effective against shields.
* [[Cannon]]
* [[Cannon]]
** [[Concord cannon]] (Powerplay module)
* [[Multi-cannon]]
* [[Multi-cannon]]
** [[Enforcer Cannon]] (Powerplay module)
* [[Fragment Cannon]]
* [[Fragment Cannon]]
* [[Concord cannon]] (Powerplay module)
** [[Pacifier Frag-Cannon]] (Powerplay module)
* [[Enforcer Cannon]] (Powerplay module
* [[Pacifier Frag-Cannon]] (Powerplay module)
* [[Shock Cannon]] (Experimental)
* [[Shock Cannon]] (Experimental)
* [[Remote Release Flechette Launcher]] (Experimental)
* [[Remote Release Flechette Launcher]] (Experimental)
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Thermal-Kinetic Weapons require ammunition to fire, generate a large amount of heat, and consume a large amount of energy. However, they deal very high damage and are equally effective against Shields and Hull.
Thermal-Kinetic Weapons require ammunition to fire, generate a large amount of heat, and consume a large amount of energy. However, they deal very high damage and are equally effective against Shields and Hull.
* [[Railgun]]
* [[Railgun]]
** [[Imperial Hammer]] (Powerplay module)
* [[Plasma Accelerator]]
* [[Plasma Accelerator]]
* [[Imperial Hammer]] (Powerplay module)
** [[Advanced Plasma Accelerator]] (Powerplay module)
* [[Advanced Plasma Accelerator]] (Powerplay module)


=== Explosive Weapons ===
=== Explosive Weapons ===
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* [[Missile Rack]]
* [[Missile Rack]]
* [[Seeker Missile Rack]]
* [[Seeker Missile Rack]]
** [[Pack-Hound Missile Rack]] (Powerplay module)
* [[Torpedo Pylon]]
* [[Torpedo Pylon]]
* [[Mine Launcher]]
* [[Mine Launcher]]
* [[Pack-Hound Missile Rack]] (Powerplay module)
* [[Shock Mine Launcher]]
* [[Shock Mine Launcher]]
* [[Enzyme Missile Rack]] (Experimental)
* [[Enzyme Missile Rack]] (Experimental)
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Mining Tools are a subset of weapons designed primarily for [[Miner|mining]] [[asteroids]], and are consequently ineffective in ship-to-ship combat. Like weapons, however, they must be installed in a ship's hardpoints.
Mining Tools are a subset of weapons designed primarily for [[Miner|mining]] [[asteroids]], and are consequently ineffective in ship-to-ship combat. Like weapons, however, they must be installed in a ship's hardpoints.
* [[Abrasion Blaster]]
* [[Abrasion Blaster]]
* [[Mining Lance]] (Powerplay module)
* [[Mining Laser]]
* [[Mining Laser]]
** [[Mining Lance]] (Powerplay module)
* [[Mining Volley Repeater]]
* [[Mining Volley Repeater]]
* [[Sub-surface Displacement Missile]]
* [[Sub-surface Displacement Missile]]
* [[Seismic Charge Launcher]]
* [[Seismic Charge Launcher]]
* [[Sub-surface Extraction Missile]]


==Weapon Mounts==
==Weapon Mounts==
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Im2QGyo.png
Im2QGyo.png
VivPX1e - Imgur.png
VivPX1e - Imgur.png
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== Videos ==
<gallery>
File:All Ship Weapons Reviewed Pt 2 in Elite Dangerous the fast, quick and easy way tutorial
</gallery>
</gallery>