Beam Laser: Difference between revisions

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[[File:Beamlaser_ja02_copy.JPG|thumb]]
[[File:Beam Laser.png|300px|thumb|Beam Laser (Class 3, Fixed)]]
{{quote|Continuous-fire laser weapon...|In-Game Description}}
{{quote|Continuous-fire laser weapon...|In-Game Description}}
The '''Beam Laser''' is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors. Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most [[heat]], and have the highest cost.


A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies.
== Usage ==
The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Its maximum range is 3000m, but [[Damage Falloff]] begins after just 600m. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. They are known for their high DPS compared to other lasers, at the cost of [[Heat|thermal waste]] and [[Power Distributor|distributor]] draw.


Beam lasers are prone to overheating and cutting out because they continuously fire large amounts of energy. At the expense of more cargo space, a booster can be equipped that can help speed up cooling.
A variant of the Beam Laser, the [[Retributor]], is available as a [[Powerplay]] loyalty reward.


==Specifications==
==Specifications==
{| class="article-table sortable" style="text-align: center;" border="1"
{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
|-
|-
! Class
! Class
Line 13: Line 15:
! Mass (T)
! Mass (T)
! Integrity
! Integrity
! Power<br>Draw
! Power Draw (MW)
! Weapon<br>Mode
! Weapon Mode
! Damage<br>Type
! Damage or DPS
! Damage
! Armour Pierce Rating
! Armour<br>Penetration
! Thermal Load/s
! DPS
! Distributor Draw/Shot (MW)
! Thermal<br>Load
! Value (CR)
! Value (CR)
|-
|-
Line 25: Line 26:
| E
| E
| 2.00
| 2.00
| A
| 40
| 0.690
| 0.62
| Fixed
| Fixed
| Thermic
| 9.82
| 4
| 18
| A
| 3.53
| 3
| 1.94
| 3
| 37,430
| 37,430
|-
|-
Line 38: Line 38:
| E
| E
| 2.00
| 2.00
| A
| 40
| 0.670
| 0.60
| Gimbal
| Gimbal
| Thermic
| 7.68
| 4
| 18
| A
| 3.65
| 3
| 2.11
| 3
| 74,650
| 74,650
|-
|-
Line 51: Line 50:
| F
| F
| 2.00
| 2.00
| A
| 40
| 0.630
| 0.57
| Turret
| Turret
| Thermic
| 5.4
| 3
| 18
| A
| 2.4
| 3
| 1.32
| 2
| 500,000
| 500,000
|-
|-
Line 64: Line 62:
| D
| D
| 4.00
| 4.00
| A
| 51
| 1.120
| 1.01
| Fixed
| Fixed
| Thermic
| 15.96
| 5
| 35
| A
| 5.11
| 4
| 3.16
| 4
| 299,520
| 299,520
|-
|-
Line 77: Line 74:
| D
| D
| 4.00
| 4.00
| A
| 51
| 1.100
| 1.00
| Gimbal
| Gimbal
| Thermic
| 12.52
| 5
| 35
| A
| 5.32
| 4
| 3.44
| 4
| 500,600
| 500,600
|-
|-
Line 90: Line 86:
| E
| E
| 4.00
| 4.00
| A
| 51
| 1.030
| 0.93
| Turret
| Turret
| Thermic
| 8.83
| 4
| 35
| A
| 3.53
| 3
| 2.16
| 3
| 2,099,900
| 2,099,900
|-
|-
| 3
| 3
| C
| C
| 19.00
| 8.00
| A
| 64
| 1.800
| 1.62
| Fixed
| Fixed
| Thermic
| 25.78
| 6
| 50
| A
| 7.22
| 5
| 5.10
| 5
| 1,177,600
| 1,177,600
|-
|-
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| C
| C
| 8.00
| 8.00
| A
| 64
| 1.780
| 1.60
| Gimbal
| Gimbal
| Thermic
| 20.3
| 6
| 50
| A
| 7.61
| 4
| 5.58
| 6
| 2,396,160
| 2,396,160
|-
|-
Line 129: Line 122:
| D
| D
| 8.00
| 8.00
| A
| 64
| 1.680
| 1.51
| Turret
| Turret
| Thermic
| 14.36
| 5
| 50
| A
| 5.11
| 4
| 3.51
| 4
| 19,399,600
| 19,399,600
|-
|-
|4
|A
|16.00
|80
|2.61
|Fixed
|41.38
|60
|9.93
|8.19
|2,396,160
|-
|4
|A
|16.00
|80
|2.57
|Gimbal
|32.68
|60
|10.62
|8.99
|8,746,160
|-
| colspan="11" style="text-align:left;" |
''Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same.''
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
 
* [[Efficient Weapon]]
* [[Lightweight Weapon|Light Weight Mount]]
* [[Long Range Weapon|Long-range Weapon]]
* [[Overcharged Weapon]]
* [[Short Range Weapon|Short-range Blaster]]
* [[Sturdy Weapon|Sturdy Mount]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
 
* [[Stripped Down]]
* [[Oversized]]
* [[Flow Control]]
* [[Double Braced]]
* [[Thermal Vent]]
* [[Concordant Sequence]]
* [[Thermal Shock]]
* [[Regeneration Sequence]]
* [[Thermal Conduit]]
 
== Purchase Locations ==
{| class="article-table" border="1"
!Class
!Rating
!System
!Station
|-
|All
|All
|Shinrarta Dezhra
|Jameson Memorial
|-
|All
|All
|Brestla
|i Sola Prospect
|-
|All
|All
|Alrai
|Bounds Hub
|-
|All
|All
|Okinura
|Bennett Gateway
|-
|All
|All
|HIP 20277
|Fabian City
|-
|All
|All
|Latuba
|Soukup City
|-
|All
|All
|Beta Comae Berenices
|Gresley Port
|-
|All
|All
|Ratraii
|Colonia Dream
|}
 
== Videos ==
<gallery>
File:Sidewinder Bounty Hunter - No Engineering - Gameplay - Elite Dangerous
</gallery>
 
== Gallery ==
<gallery>
wpn_c1_beam.png|Class 1 Beam Laser
wpn_c2_beam.png|Class 2 Beam Laser
wpn_c3_beam.png|Class 3 Beam Laser
ss (2016-04-22 at 12.08.07).png|(2.1 Beta) Class 4 Beam Laser
File:B.jpg |Dual Class 4 Beam Lasers on a Federal Corvette
Huge-Beam-Lasers.png|Huge Beam Lasers
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
File:Cobra Mk III beam lasers.jpg|Cobra Mk III beam lasers
</gallery>
 
{{WeaponNavbox}}
 
[[ru:Пучковый лазер]]
[[zh:Beam Laser]]
[[Category:Weapons]]
[[Category:Weapons]]