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Combat Bond Voucher: Difference between revisions

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I have been exploring using Conflict Zones as money earning ground and found that assisting Friendly ships creates in essence a sizable ball of Friendly vessels which will steamroll around Conflict Zone. This earns money VERY fast.
m Protected "Combat Bond Voucher" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))
 
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{{Confuse|Bounty Voucher}}
#REDIRECT [[Bonds]]
[[File:Combat Bonds.svg|thumb|220x220px|Combat Bonds icon]]
'''Combat Bond Voucher'''s are monetary rewards earned through faction combat in [[Conflict Zone|conflict zones]].
 
Each time upon entering a conflict zone players have the unique opportunity to side with a faction (by setting the preferred faction in-game in the Systems panel under Functions) in order to battle the opposition. For each destroyed ship combat bond vouchers are handed out and which, in turn, can be redeemed at the local [[station]]'s combat bond contact.
 
The amount of rewarded credits for each destroyed ship is fixed and depends upon ship type. In general it goes that the heavier a ship, the higher the reward.
 
:{| style="font-size: 88%; line-height: 1.3em;" class="article-table"
! Ship
! Reward (CR)
|-
| [[Imperial Fighter]]
| 4,000
|-
| [[F63 Condor]]
| 4,000
|-
| [[Eagle MkII]]
| 8,000
|-
| [[Cobra MkIII]]
| 16,000
|-
|[[Imperial Courier]]
|16,000
|-
| [[Viper MkIII]] / [http://elite-dangerous.wikia.com/wiki/Cobra_MkIV MkIV]
| 20,000
|-
|[http://elite-dangerous.wikia.com/wiki/Asp_Scout Asp scout]
|24,000
|-
| [[Asp Explorer]]
| 28,000
|-
| [[Vulture]]
| 36,000
|-
| [[Imperial Clipper]]
| 44,000
|-
|[[Federal Dropship]]
|44,000
|-
|[[Federal Assault Ship]]
|44,000
|-
| [[Python]]
| 52,000
|-
| [[Anaconda]]
| 72,000
|-
|[http://elite-dangerous.wikia.com/wiki/Federal_Corvette Federal Corvette]
|80,000
|}
 
== Notes ==
* The reward range for combat bond vouchers seems meager compared to [[Bounty Voucher|bounty vouchers]]. However note that you are in a co-operative battle.
** Prioritize Federal Corvettes, Anacondas and Pythons. If there are none in scanner range, use "Select highest threat" targeting control to find your next target, regardless of their Combat Bond value - at least one or more Friendlies will engage same target, giving you a wingman - this makes fighting bigger ships much easier. Because this is a co-operative battle it is acceptable to get in on kills etc.
** By continuously eliminating the same target as NPC Friendlies, you will be able to establish a power ball of friendly ships, which will steamroll around your Conflict Zone. It occasionally breaks up when it comes on a fresh spawn of Hostile ships. Watch your radar for large concentrations of hostile ships, and if you spot your Friendlies heading in that direction, simply let them charge in, then go in for assist on heaviest Hostile ship and start over.
 
== Trivia ==
* Rewards were doubled in Powerplay update.<ref>https://forums.frontier.co.uk/showthread.php?t=151945</ref>
 
==References==
<references />
[[Category:Guides]]
[[Category:Claims]]

Latest revision as of 18:02, 13 January 2025

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