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New page. Added info on new feature introduced in release 1.2.
 
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(Introduced in 1.2)
[[File:Reboot-Repair-Ship.png|thumb|300px|Reboot / Repair ship]]
'''Reboot and Repair''' is a function listed in the right UI panel that allows pilots to repair broken modules by cannibalizing healthy ones. The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there are no broken modules.


There is an option in the Functions Tab:
Reboot and Repair will also restore shields to 50% of their capacity after the process is complete, but only if you are moving at a speed of 49 m/s or less. This is useful in faster, well-shielded ships like the Imperial Courier where one can get away briefly to reboot, and with Prismatic Shields due to their slower broken regeneration rate. While riskier in PvP combat, it is an effective time-saver for high-shield ships in PvE situations, such as between targets during bounty-hunting.


[REBOOT/REPAIR]
Once the function has been activated, the ship will shut down, deactivating all modules in the process, including [[Shield Generator|Shields]], [[Thrusters]], and [[Life Support]].


Use this to initiate a diagnostics and repair sequence. During this sequence, your ship will cannibalise healthy modules to repair completely broken ones.
== Notes ==
*The Reboot and Repair function was added with the [[Wings|Wings Update (1.2)]].
*Reboot and Repair cannot be used to repair a ship's canopy or hull. [[Limpet Controller/Repair|Repair Limpets]] should be used instead.
*Reboot and Repair cannot be accessed during [[Supercruise]], only while in normal space.


Each broken module will be brought back online with a couple of percentage points of health.
[[ru:Перезагрузка и починка]]
 
[[Category:Guides]]
For every percentage point of health repaired, double this amount is taken from randomly selected healthy modules.
 
This sequence will fail if you have no modules with more than 5% health, or if you have no completely broken modules. The sequence cannot repair hull or canopy failure.
 
Warning, once imitated, you will have no ship control until the process is complete.

Latest revision as of 04:58, 23 January 2024

File:Reboot-Repair-Ship.png
Reboot / Repair ship

Reboot and Repair is a function listed in the right UI panel that allows pilots to repair broken modules by cannibalizing healthy ones. The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there are no broken modules.

Reboot and Repair will also restore shields to 50% of their capacity after the process is complete, but only if you are moving at a speed of 49 m/s or less. This is useful in faster, well-shielded ships like the Imperial Courier where one can get away briefly to reboot, and with Prismatic Shields due to their slower broken regeneration rate. While riskier in PvP combat, it is an effective time-saver for high-shield ships in PvE situations, such as between targets during bounty-hunting.

Once the function has been activated, the ship will shut down, deactivating all modules in the process, including Shields, Thrusters, and Life Support.

Notes

  • The Reboot and Repair function was added with the Wings Update (1.2).
  • Reboot and Repair cannot be used to repair a ship's canopy or hull. Repair Limpets should be used instead.
  • Reboot and Repair cannot be accessed during Supercruise, only while in normal space.

ru:Перезагрузка и починка