Smuggler: Difference between revisions
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{{RoleInfobox | {{RoleInfobox | ||
| image = Orbis | | image = Orbis Planet Type-6 Transporter.png | ||
| risk = Medium | | risk = Medium | ||
| reward = Medium | | reward = Medium | ||
| timeinvestment = Low | | timeinvestment = Low | ||
| suggestedships = [[ | | suggestedships = [[Adder]]; [[Cobra MkIII]]; [[Diamondback Explorer]]; [[Asp Explorer]]; [[Python]]; [[Krait MkII]]; [[Type-8 Transporter]]; [[Type-10 Defender]]; [[Imperial Cutter]] | ||
| suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]]; [[Thrusters]]; [[Cargo Rack]]; [[Passenger Cabin]] | | suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]] (A-Rated); [[Thrusters]]; [[Cargo Rack]]; [[Passenger Cabin]] | ||
}} | }} | ||
'''Smugglers''' are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit any local law enforcement and sometimes military authorities, especially around [[station]]s, to sell their [[commodities]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items. | '''Smugglers''' are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit any local law enforcement and sometimes military authorities, especially around [[station]]s, to sell their [[commodities]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items. | ||
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== What to smuggle == | == What to smuggle == | ||
Smuggling usually involves the sale of two types of commodities: illegal commodities, which are prohibited in certain systems and stations by the laws of a specific minor faction, and stolen commodities, which have been tagged as having been criminally obtained from their legitimate owners. These commodities can be obtained from a variety of sources, such as salvaging wrecks, raiding [[Settlement]]s, pirating other ships, or even simply purchasing them from stations where they are not considered contraband. One commodity that is popular among smugglers | Smuggling usually involves the sale of two types of commodities: illegal commodities, which are prohibited in certain systems and stations by the laws of a specific minor faction, and stolen commodities, which have been tagged as having been criminally obtained from their legitimate owners. These commodities can be obtained from a variety of sources, such as salvaging wrecks, raiding [[Settlement]]s, pirating other ships, or even simply purchasing them from stations where they are not considered contraband. One commodity that is popular among smugglers are [[Imperial Slaves]], which can be purchased legally from stations under [[Empire|Imperial]] control, but are illegal in most other systems and can be sold on the black market for a decent profit. | ||
Smugglers can also accept passenger contracts to illegally transport wanted criminals or other secretive individuals to locations where authorities are seeking them. Smuggling passengers has little practical difference from smuggling commodities other than the module used: commodities must be transported with [[Cargo Rack]]s | Smugglers can also accept passenger contracts to illegally transport wanted criminals or other secretive individuals to locations where authorities are seeking them. Smuggling passengers has little practical difference from smuggling commodities other than the module used: commodities must be transported with [[Cargo Rack]]s and passengers must be transported with [[Passenger Cabin]]s. | ||
==Smuggling methods== | ==Smuggling methods== | ||
[[File:Smuggler-Type-6.jpg|thumb|250px|Smuggler Type-6]] | [[File:Smuggler-Type-6.jpg|thumb|250px|Smuggler Type-6]] | ||
The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship. | The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship. | ||
=== Security measures === | |||
Any station will keep track of all ships in its vicinity, regardless of stealth measures employed. Smugglers, like any other pilot, must request docking permission before attempting to land. | |||
Police forces fly in small ships patrolling stations. They use [[Sensors]] to identify ships, and will target ships for a more detailed scan using their [[Manifest Scanner]], revealing any illegal cargo and/or passengers. Performing a manifest scan requires the patrol ship to deploy hardpoints and approach the target directly. The number of patrol ships will always depend on the security rating of the system you are in | |||
At [[Starport|Starports]], police patrols fly around the [[Access Corridor]] in a looping pattern. Planetary installations have patrol ships flying around the surface near the space port. Planetary Port patrol ships regularly dock and undock with their station. | |||
===Ship loadout=== | ===Ship loadout=== | ||
The most important thing with smuggling is to get your ship under 20% heat to reduce the range at which other ships can scan you, making stealth much easier. | The most important thing with smuggling is to get your ship under 20% heat to reduce the range at which other ships can scan you, making stealth much easier. | ||
* Buy a heat efficient ship: | * Buy a heat efficient ship: | ||
** An [[Asp Explorer]] | ** An [[Asp Explorer]] has a reasonably good heat efficency and medium cargo capacity. | ||
** The [[Diamondback Explorer]] is | ** The [[Diamondback Explorer]] is an excellent heat efficient ship and a good option if you're on a budget, but has less cargo space. | ||
** The [[Python]] has a much larger cargo capacity, however quite costly, especially when it comes to optimising its power plant, which costs millions. | ** The [[Python]] has a much larger cargo capacity, however quite costly, especially when it comes to optimising its power plant, which costs millions. | ||
** The [[Imperial Cutter]] boasts the best heat efficiency and the largest cargo capacity in the game, making it an ideal choice for smuggling to stations with large landing pads. However, its high cost and rank requirement are significant drawbacks. | |||
* Upgrade your power supply based on heat efficiency: | * Upgrade your power supply based on heat efficiency: | ||
** Heat efficiency is measured in terms of per watt used. Turning your systems off to use less megawatts will generate less heat. | ** Heat efficiency is measured in terms of per watt used. Turning your systems off to use less megawatts will generate less heat. | ||
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===Docking at Outposts and Planetary Ports=== | ===Docking at Outposts and Planetary Ports=== | ||
Smuggling to outposts and planets is significantly riskier than smuggling to [[Starport|starports]]. When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise and return after a short while: it will be likely that the patrol ships will have left the area. | Smuggling to outposts and planets is significantly riskier than smuggling to [[Starport|starports]]. When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise and return after a short while: it will be likely that the patrol ships will have left the area. | ||
Patrol ships on high-gravity worlds fly cautiously, and often rely on their yaw and vertical thrusters to approach and scan ships. If you, the patrol ship and your landing pad are positioned correctly, you can fly past an approaching patrol ship before it completes its scan, gaining a short window of time to dock while the patrol ship is slowly turning around. | |||
===Docking at Starports=== | ===Docking at Starports=== | ||
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A sufficiently-skilled pilot is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed undetected, but carries the highest consequence when failed: impact with the station and immediate destruction. | A sufficiently-skilled pilot is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed undetected, but carries the highest consequence when failed: impact with the station and immediate destruction. | ||
=== Tips === | |||
While in [[Silent Running|silent running]] if your ship starts to overheat you can pop a heat sink then head in the [[Access Corridor]] (mailslot) of a [[station]] to avoid scans. If there's a security vessel near the mailslot then it might be close enough to scan you. Pop a heatsink when scanned. Go in cold and fast reduces the chance that security can lock and scan your ship. Once past the letterbox you can go normal speed. Another method is to boost once and turn [[Flight Assist|flight assist]] off to drift inside. | |||
==Penalties== | ==Penalties== | ||
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==Videos== | ==Videos== | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
File: | File:Elite Dangerous How To Make Money Smuggling The Hauler | ||
File: | File:Elite Dangerous Odyssey - Smuggling Mission Playthrough | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
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[[ru:Контрабанда]] | [[ru:Контрабанда]] | ||
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[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Commerce]] | [[Category:Commerce]] | ||
[[Category: | [[Category:Careers]] | ||
[[Category:Crime]] | |||