On Foot: Difference between revisions
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[[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|ED: Odyssey | [[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|Commanders on a planet in ED: Odyssey]] | ||
'''On Foot''' | '''On Foot''' allows you to directly control your [[Commander|avatar]] in first person. Many activities are possible without a [[Ships|ship]] nor [[Vehicles|vehicle]]. This feature was introduced in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' on 19 May 2021. | ||
== Overview == | == Overview == | ||
On Foot activities allow players to interact with the galaxy in | On Foot activities allow players to interact with the [[galaxy]] in first person. Odyssey added 2 [[Pilots Federation]] [[ranks]]: Mercenary and Exobiologist. All players can disembark from their [[ships|ship]] inside a [[hangar]] or on a [[Planetary Landings|planetary surface]]. The accessible terrestrials are limited to planets and moons with zero or tenuous [[Atmosphere|atmospheres]]. Undertaking On Foot activities requires managing equipment such as [[Handheld Weapon|handheld weapons]], tools, [[:Category:Consumables|consumables]] and [[suits]]. [[Assets]], [[Goods]], and [[Data]] can be used to upgrade weapons and suits. | ||
=== | === Activities === | ||
[[ | There are many kinds of on foot activities such as PVE and PVP in a [[Conflict Zone (On Foot)|conflict zone]] on a planet's surface. Exploration and xenobiology on planets. Such as at a [[Thargoid Barnacle|Thargoid barnacle]], [[Thargoid Surface Site|surface site]] or [[Thargoid Spire|Spire]]. This can be done solo or with a [[Teams|team]]. Deathmatch between [[Commander|commanders]]. [[Settlement|Settlements]] have mechanics such as security controls, power, defenses. Stealth objectives can be reactivation or sabotage. Heist and theft missions to covertly steal objects. Some [[Assassin|Assassination]] missions require engineered suit and weapons to do it properly. There's [[Courier]] and [[Smuggler|Smuggling]]. Ship-to-ground and vs [[SRV]] combat. The 2 main career categories are [[Mercenary]] and [[Exobiologist|Exobiology]]. If you are the first person to land on an unexplored planetary body and disembark from your ship then you will receive credit from [[Universal Cartographics]] and an exploration bonus for making [[First Footfall]]. [[Operations]] are challenging multi-stage scenarios for squads or solo that occur on foot in [[Megaship|Megaships]] or [[Planets|planetside]] and with [[ships]] in space. You can join an Operation from anywhere in the galaxy. You're instantly transported to the location. Completion takes around 30 minutes to 1 hour. | ||
=== Missions === | |||
On Foot [[Mission Board|missions]] can be shared with all players who are in a [[Teams|Team]] by selecting the "Share" button on any mission transaction panel. Team members can individually accept or decline a shared mission invitation. Sharing a mission limits the rewards for participants to credits, reputation, or items, while the mission host retains the option to select an influence reward. If a mission involves obtaining a specific item, that mission item will be automatically moved the mission host's inventory when boarding a ship or departing the mission area. If a team member is critically injured and is holding a mission item, they will drop that item, allowing other team members to collect it and continue the mission.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-update-5.584271/ Frontier Forums: Elite Dangerous: Odyssey Update 5]</ref> | |||
Missions have a timer that runs in real time. This could be a few hours to a few days. When close to the delivery target, it is possible to receive an additional mission objective by chance that requires you to complete the mission sooner than the timeout. This is additional, shorter timer occurs by chance. While on a mission you can go on a detour such as during a salvage mission you could land on another planet to collect samples from [[Fonticulua]] with the [[Genetic Sampler]] or inspect a minor wreckage. | |||
Massacre missions are recommended to learn the [[settlement]] layouts, gather materials, and progress the [[mercenary]] rank. The gained experience makes stealth missions easier. Ships may chase you after completing such missions. | |||
Heist and theft missions requires stealing an object from a settlement. If it's covert then you cannot trigger alarms, and you can't kill anyone in the process. Opening a containment unit to get the target object always triggers the alarm. So you have to find the alarm control panel and disable the alarm systems first. It's quite profitable, roughly equal to scavenging. | |||
On | === Roleplay === | ||
On foot [[roleplaying]] is more immersive because you are a character rather than the [[Ships|ship]]. The commander's physical appearance, suit and accessories are customizable via [[Holo-Me]]. [[Emotes]] in the [[HUD]] are used for nonverbal communication with other players, NPCs and your ship. | |||
== Exobiology == | |||
[[File:Tussock Ignis.png|thumb|Exobiology| | [[File:Tussock Ignis.png|thumb|Exobiology|250x250px]] | ||
{{Main|Exobiologist}} | {{Main|Exobiologist}} | ||
Exobiology focuses on identifying and cataloguing | Exobiology focuses on identifying and cataloguing [[species]] of flora and fauna on planetary surfaces with the [[Genetic Sampler]]. By assembling a complete organic sample from partial samples of 1 species, the complete sample can be redeemed at [[Vista Genomics]] for [[credits]]. The first player to log a particular species in a [[Galactic regions|galactic region]] will receive a discovery credit in the [[Codex]]. As the player documents more alien flora, they advance their Exobiologist rank. | ||
== Mercenary == | |||
[[File:ED Odyssey Mercenary On Foot.png|thumb|Mercenary|250x250px]] | |||
{{Main|Mercenary}} | |||
Mercenary work focuses on practically all instances of On Foot combat. This can range from accepting missions involving objectives at [[settlement]]s, which can involve both legal and illegal actions, to signing up with [[Frontline Solutions]] as a hired gun for a warring minor faction, to investigating remote points of interest and scavenging valuables from wrecks or smuggling caches. As the player kills more personnel and completes more missions, they advance their Mercenary rank. | |||
== Equipment == | == Equipment == | ||
[[File:Remlok-items-weapons-suit.png|thumb|Remlok store with items, weapons and suit| | [[File:Remlok-items-weapons-suit.png|thumb|Remlok store with items, weapons and suit|250x250px]] | ||
To carry out On Foot activities, players have access to a selection of weapons, devices, and other personal gear. While On Foot, players also use a specialised [[HUD/Odyssey|HUD]] and the multifunctional InSight Hub personal info interface, which can be used to check the player's inventory, summon an [[Apex Interstellar Transport]] shuttle, activate [[Emotes]], and more. [[Handheld Weapon]]s and [[suits]] can be upgraded using [[Assets]], [[Goods]], and [[Data]], and they can also be [[Engineers|Engineered]]. | |||
Pre-upgraded and pre-engineered weapons and suits can be found at [[Pioneer Supplies]].<ref name=":5">[https://forums.frontier.co.uk/threads/odyssey-is-amazing.625347/ Odyssey is amazing!]</ref> They are 1-time purchase which means when someone buys it, that particular item is gone from the store (unlike the standard items which have unlimited stock).<ref name=":5" /> The unique items are refreshed every Thursday. You could search for unique gear at small backwater stations.<ref name=":5" /> | |||
===Handheld weapons=== | ===Handheld weapons=== | ||
{{Main|Handheld Weapons}} | |||
{| class="wikitable sortable mw-collapsible" border="1" | {| class="wikitable sortable mw-collapsible" border="1" | ||
!Name | !Name | ||
| Line 30: | Line 46: | ||
!Model | !Model | ||
!Cost | !Cost | ||
!Manufacturer | |||
!Notes | !Notes | ||
|- | |- | ||
| Line 37: | Line 54: | ||
|Assault Rifle | |Assault Rifle | ||
|100,000 CR | |100,000 CR | ||
|[[Kinematic Armaments]] | |||
| | | | ||
|- | |- | ||
| Line 44: | Line 62: | ||
|Carbine/SMG | |Carbine/SMG | ||
|50,000 CR | |50,000 CR | ||
|[[Kinematic Armaments]] | |||
| | | | ||
|- | |- | ||
| Line 51: | Line 70: | ||
|Pistol | |Pistol | ||
|75,000 CR | |75,000 CR | ||
|[[Kinematic Armaments]] | |||
| | |||
|- | |||
| [[Karma L-6]] | |||
|Primary | |||
|Explosive | |||
|Rocket Launcher | |||
|175,000 CR | |||
|[[Kinematic Armaments]] | |||
| | | | ||
|- | |- | ||
| Line 58: | Line 86: | ||
|Assault Rifle | |Assault Rifle | ||
|100,000 CR | |100,000 CR | ||
|[[Takada]] | |||
| | | | ||
|- | |- | ||
| Line 65: | Line 94: | ||
|Carbine/SMG | |Carbine/SMG | ||
|50,000 CR | |50,000 CR | ||
|[[Takada]] | |||
| | | | ||
|- | |- | ||
| Line 72: | Line 102: | ||
|Pistol | |Pistol | ||
|75,000 CR | |75,000 CR | ||
|[[Takada]] | |||
| | | | ||
|- | |- | ||
| Line 79: | Line 110: | ||
|Marksman Rifle | |Marksman Rifle | ||
|175,000 CR | |175,000 CR | ||
|[[Manticore]] | |||
| | | | ||
|- | |- | ||
| Line 86: | Line 118: | ||
|Primary Weapon | |Primary Weapon | ||
|100,000 CR | |100,000 CR | ||
|[[Manticore]] | |||
| | | | ||
|- | |- | ||
| Line 93: | Line 126: | ||
| Primary Weapon | | Primary Weapon | ||
|125,000 CR | |125,000 CR | ||
|[[Manticore]] | |||
| | | | ||
|- | |- | ||
| Line 100: | Line 134: | ||
|Secondary Weapon | |Secondary Weapon | ||
|50,000 CR | |50,000 CR | ||
|[[Manticore]] | |||
| | | | ||
|} | |} | ||
=== Tools === | === Tools === | ||
{{Main|Tools}} | |||
{| class="wikitable sortable mw-collapsible" border="1" | {| class="wikitable sortable mw-collapsible" border="1" | ||
!Name | !Name | ||
| Line 121: | Line 152: | ||
|Slice open metal panels. | |Slice open metal panels. | ||
|- | |- | ||
| [[ | | [[Energy Link]] | ||
|Secondary | |Secondary | ||
| | | | ||
|Activate and deactivate devices and recharge suits. | |Activate and deactivate devices and recharge suits. The electric discharge can also kill unshielded persons. | ||
|- | |- | ||
|[[Genetic Sampler]] | |[[Genetic Sampler]] | ||
| Line 137: | Line 168: | ||
|} | |} | ||
=== | ===Handheld Items=== | ||
{{Main|Items|Consumables}} | |||
These are items that can be used by hand. [[Pioneer Supplies]] sells them as "consumables" which implies that these are generally single-use items. | |||
{| class="wikitable sortable mw-collapsible" border="1" | {| class="wikitable sortable mw-collapsible" border="1" | ||
!Name | !Name | ||
!Type | !Type | ||
!Category | |||
!Cost | !Cost | ||
!Notes | !Notes | ||
| Line 146: | Line 182: | ||
|[[E-Breach]] | |[[E-Breach]] | ||
|Hacker tool | |Hacker tool | ||
|Consumables | |||
|25,000 CR | |25,000 CR | ||
| | | | ||
| Line 151: | Line 188: | ||
|[[Energy Cell]] | |[[Energy Cell]] | ||
|Power source | |Power source | ||
|Consumables | |||
|1,000 CR | |1,000 CR | ||
| | | | ||
| Line 156: | Line 194: | ||
| [[Frag Grenade]] | | [[Frag Grenade]] | ||
|Explosive | |Explosive | ||
|Consumables | |||
|2,000 CR | |2,000 CR | ||
| | | | ||
| Line 161: | Line 200: | ||
|[[Medkit]] | |[[Medkit]] | ||
|Portable medical kit | |Portable medical kit | ||
|Consumables | |||
|1,000 CR | |1,000 CR | ||
| | | | ||
| Line 166: | Line 206: | ||
| [[Shield Disruptor]] | | [[Shield Disruptor]] | ||
|Electromagnetic pulse | |Electromagnetic pulse | ||
|Consumables | |||
|2,000 CR | |2,000 CR | ||
| | | | ||
| Line 171: | Line 212: | ||
| [[Shield Projector]] | | [[Shield Projector]] | ||
|Shield grenade | |Shield grenade | ||
|Consumables | |||
|2,000 CR | |2,000 CR | ||
| | | | ||
|} | |} | ||
===Suits=== | ===Suits=== | ||
{{Main|Suits}} | |||
{| class="wikitable sortable mw-collapsible" border="1" | {| class="wikitable sortable mw-collapsible" border="1" | ||
!Name | !Name | ||
| Line 187: | Line 232: | ||
|[[Remlok]] | |[[Remlok]] | ||
|Basic | |Basic | ||
|[[ | |[[Energy Link]], [[Profile Analyser]] | ||
|0 Primary | |0 Primary | ||
1 Secondary | 1 Secondary | ||
| Line 196: | Line 241: | ||
|[[Supratech]] | |[[Supratech]] | ||
| Exploration | | Exploration | ||
|[[ | |[[Energy Link]], [[Genetic Sampler]], [[Profile Analyser]] | ||
|1 Primary | |1 Primary | ||
1 Secondary | 1 Secondary | ||
| Line 205: | Line 250: | ||
|[[Manticore]] | |[[Manticore]] | ||
|Combat | |Combat | ||
|[[ | |[[Energy Link]], [[Profile Analyser]] | ||
| 2 Primary | | 2 Primary | ||
1 Secondary | 1 Secondary | ||
| Line 214: | Line 259: | ||
|[[Remlok]] | |[[Remlok]] | ||
|Scavenging | |Scavenging | ||
|[[Arc Cutter]], [[ | |[[Arc Cutter]], [[Energy Link]], [[Profile Analyser]] | ||
|1 Primary | |1 Primary | ||
1 Secondary | 1 Secondary | ||
| Line 222: | Line 267: | ||
==NPC Personnel== | ==NPC Personnel== | ||
Various NPC personnel can be encountered at [[Settlement|settlements]] and [[Points of Interest|points of interest]]. Their role determines which weapons and tools they are carrying, and their level of security authorisation at the settlement. | |||
{| class="article-table" border="1" | {| class="sortable mw-collapsible article-table" border="1" | ||
!Role | !Role | ||
! | !Weapons | ||
!Settlement<br />Authorisation Level | !Settlement<br />Authorisation Level | ||
|- | |- | ||
| Line 241: | Line 286: | ||
|- | |- | ||
|Pilot | |Pilot | ||
| | |[[Karma P-15]] | ||
| | | | ||
|- | |- | ||
| Line 267: | Line 312: | ||
Most NPC personnel belong to a particular faction, though some may be representatives of [[Omnipol]], a special interstellar law enforcement agency that is independent of the Galactic Superpowers. Omnipol personnel wear distinct white-and-blue outfits with 'OMNIPOL' emblazoned across the chestpiece, as opposed to whichever faction livery they would normally sport. | Most NPC personnel belong to a particular faction, though some may be representatives of [[Omnipol]], a special interstellar law enforcement agency that is independent of the Galactic Superpowers. Omnipol personnel wear distinct white-and-blue outfits with 'OMNIPOL' emblazoned across the chestpiece, as opposed to whichever faction livery they would normally sport. | ||
== The Concourse == | == Storage == | ||
[[:Category:Consumables|Consumables]] and [[materials]] are stored in the [[Vehicles|vehicle]] that you use. [[Commodities]] are stored in the cargo hold of your [[Ships|ship]]. There's a limit to how much you can hold on your person. The rest gets stored on your ship and/or SRV. You can go to either to restock.<ref name=":6">[https://steamcommunity.com/app/359320/discussions/0/595136747144220496/ - Just began to play] - Elite Dangerous - Steam - 29 Dec 2024</ref> | |||
Unlike commodities, you won't lose consumables if you die. However, if you get arrested then you'll lose the consumables and any [[E-Breach|E-breaches]] on your person. Restocking does not automatically restock your E-breaches, since it's illegal to carry them around. You'll get attacked if you're scanned and possess them. [[Pirate|Pirates]] also scan your ship for cargo.<ref name=":6" /> | |||
== Concourse == | |||
[[File:Concourse Tourist.png|thumb|250x250px|Concourse for tourists]] | |||
{{Main|Concourse}} | {{Main|Concourse}} | ||
The [[Concourse]] is a public area in [[Station]]s, [[Surface Port|Surface Ports]], certain [[Megaship|Megaships]] and [[Drake-Class Carrier|Fleet Carriers]]. You can disembark from your ship after [[docking]] and take an express lift directly to the Concourse. The Concourse is the only way to access certain services that are exclusive to On Foot activities: | |||
*[[Apex Interstellar Transport]] - Local and interstellar shuttle service. | *[[Apex Interstellar Transport]] - Local and interstellar shuttle service. | ||
*[[Frontline Solutions]] - Sign up for local [[Conflict Zone (On Foot)|Conflict Zones]]. | *[[Frontline Solutions]] - Sign up for local [[Conflict Zone (On Foot)|Conflict Zones]]. | ||
*[[Inter Astra]] - a shipyard service | |||
*[[Pioneer Supplies]] - Buy, sell, and upgrade pilot equipment. | *[[Pioneer Supplies]] - Buy, sell, and upgrade pilot equipment. | ||
*[[Vista Genomics]] - Redeem organic samples obtained with the [[Genetic Sampler]]. | *[[Vista Genomics]] - Redeem organic samples obtained with the [[Genetic Sampler]]. | ||
| Line 292: | Line 344: | ||
==Restrictions== | ==Restrictions== | ||
Disembarking from a ship for On Foot activities is only possible on planets that fall within certain parameters. Ships cannot land on planets that have an atmosphere denser than 0.1 atm, and players cannot disembark onto planetary surfaces if the planet's gravity is 2.7 G or greater, or if the player's ship has a broken [[Ship Canopy|canopy]]. | |||
=== Disembark === | |||
Disembarking from a ship for On Foot activities is only possible on planets that fall within certain parameters. Ships cannot land on planets that have an [[atmosphere]] denser than 0.1 atm, and players cannot disembark onto planetary surfaces if the planet's gravity is 2.7 G or greater, or if the player's ship has a broken [[Ship Canopy|canopy]]. | |||
A planet that has a surface temperature greater than 800 K where it is lit by a star is hazardous to pilots, but it is still permitted to disembark on the planet's light side if desired. Be aware that pilots will suffer damage continuously while On Foot in hazardous temperatures until they board their ship, enter an SRV, or walk to the cooler dark side of the planet if the threshold is close enough to do so. | A planet that has a surface temperature greater than 800 K where it is lit by a star is hazardous to pilots, but it is still permitted to disembark on the planet's light side if desired. Be aware that pilots will suffer damage continuously while On Foot in hazardous temperatures until they board their ship, enter an SRV, or walk to the cooler dark side of the planet if the threshold is close enough to do so. | ||
=== Camera view === | |||
On foot is designed exclusively for first person view. However, it is possible to view your character in third person by using the free camera mode of the [[camera suite]]. This enables viewing of your character in 3rd person, but there is no [[HUD]] display. | |||
=== EVA === | |||
There's no Extravehicular Activity (spacewalk) in-game yet. However, if you walk on top of an active [[geyser]] it will shoot you high into the atmosphere or space. | |||
==Development== | ==Development== | ||
| Line 354: | Line 414: | ||
Antonaci responded, ''"Thanks Wolvie, I hope you enjoy the [[Elite Dangerous: Odyssey|next leg of the journey]]."''<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/page-5#post-6966216 Frontier Forums: Important Community Update, post #98]</ref> | Antonaci responded, ''"Thanks Wolvie, I hope you enjoy the [[Elite Dangerous: Odyssey|next leg of the journey]]."''<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/page-5#post-6966216 Frontier Forums: Important Community Update, post #98]</ref> | ||
<gallery hideaddbutton="true"> | |||
File:Elite Dangerous Development Plan | |||
File:The Future of Elite Dangerous | |||
</gallery> | |||
=== Commander Chronicles: Lift-Off=== | === Commander Chronicles: Lift-Off=== | ||
On 26 June 2018, Frontier released the cinematic video [[Commander Chronicles]]: Lift-Off. This was the first demonstration of [[pilot]] walking animations using the ''Elite Dangerous'' engine. A Commander is shown walking across a [[station]] [[Landing Pad]], then using a lift to enter a [[Krait MkII]]. He enters the cockpit, where two other Commanders are waiting, sits in the primary pilot seat, and then controls the ship as it lifts off, departs the station, and jumps into [[hyperspace]].<ref>[https://www.youtube.com/watch?v=4M8ZeHZSZ3o YouTube: Commander Chronicles: Lift-Off]</ref> | On 26 June 2018, Frontier released the cinematic video [[Commander Chronicles]]: Lift-Off. This was the first demonstration of [[pilot]] walking animations using the ''Elite Dangerous'' engine. A Commander is shown walking across a [[station]] [[Landing Pad]], then using a lift to enter a [[Krait MkII]]. He enters the cockpit, where two other Commanders are waiting, sits in the primary pilot seat, and then controls the ship as it lifts off, departs the station, and jumps into [[hyperspace]].<ref>[https://www.youtube.com/watch?v=4M8ZeHZSZ3o YouTube: Commander Chronicles: Lift-Off]</ref> | ||
<gallery hideaddbutton="true"> | |||
File:Commander Chronicles Lift-Off | |||
</gallery> | |||
===Mission Pack leak=== | ===Mission Pack leak=== | ||
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===Odyssey reveal=== | ===Odyssey reveal=== | ||
On 3 June 2020, Frontier Developments announced the game's second expansion, ''[[Elite Dangerous: Odyssey]]'', would release in Q1 2021. Among other key features, ''Odyssey'' included On Foot functionality, at the time referred to by the community and unofficially by the developers as "Space Legs" | On 3 June 2020, Frontier Developments announced the game's second expansion, ''[[Elite Dangerous: Odyssey]]'', would release in Q1 2021. Among other key features, ''Odyssey'' included On Foot functionality, at the time referred to by the community and unofficially by the developers as "Space Legs". The name was coined over the years for the highly-anticipated feature. The pre-alpha trailer of ''Odyssey'' showed three Commanders in armoured space suits with weapons walking on foot across an arid terrestrial world with a presumably non-breathable atmosphere. The Commanders arrive at a small surface structure while an [[Anaconda]] touches down at an adjacent landing zone.<ref name="Odyssey">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/ Frontier Forums: Elite Dangerous: Odyssey Announcement]</ref> ''Odyssey'' was released on PC on 19 May 2021.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-pc-launch-date.572921/ Frontier Forums: Elite Dangerous: Odyssey PC Launch Date]</ref> | ||
<gallery hideaddbutton="true"> | |||
File:Elite Dangerous Odyssey Announcement Trailer | |||
File:Elite Dangerous- Odyssey - Starport Tour | |||
</gallery> | |||
=== Caspian Explorer Update === | |||
The free Caspian Explorer update released on 2 Dec 2025.<ref name=":7">[https://forums.frontier.co.uk/threads/elite-dangerous-caspian-explorer-update.643685/ Elite Dangerous | Caspian Explorer Update] - Frontier Forums - 2 Dec 2025</ref> This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.<ref name=":7" /> Here's a list of changes: | |||
{| class="fandom-table" | |||
|+ | |||
!'''Adjustments to On-Foot NPC Combat Behaviours'''<ref name=":7" /> | |||
!'''Rebalanced suits & weapons'''<ref name=":7" /> | |||
|- | |||
| | |||
*General Movement Speed: | |||
** Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds. | |||
** NPCs will be more combat efficient, more decisive, and have better threat detection. | |||
* Dodging Improvements: | |||
** NPC will now prioritise dodging into cover if possible. | |||
* Crouching Improvements: | |||
** NPCs will crouch more often including behind cover, reloading, or to evade. | |||
* Retreating/Cover Movement: | |||
** Improved reaction time when an NPC needs to take cover. | |||
** NPCs will make better use of cover and be less likely to stand in the open. | |||
* Under Threat Behaviour Improvements: | |||
** If the NPC is shot at or has low shield or health, they will attempt to take cover. | |||
** Once their shield has returned, they will resume usual behaviours. | |||
** This behaviour replaces the old "fleeing" behaviour entirely. | |||
* Advance Towards Threat Behaviour: | |||
** Strikers and Scouts may decide to advance under fire until they lose their shields entirely. | |||
** Other NPCs are more likely to retreat under threat. | |||
* Crime Scan Adjustments: | |||
** Security will now crime scan from a longer range. This removes the short walk to the target. | |||
** Security NPC will turn to face the target before starting. | |||
* Grenade Behaviour Adjustments: | |||
** Grenades are more often used against groups. | |||
** Grenades are used to flush targets out from cover. | |||
** NPCs will now use memorised and reported positions to better identify large groups of targets. | |||
** Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion. | |||
| | |||
* Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances) | |||
* Weapon changes: | |||
** Improved stow and draw times for all weapons | |||
** Adjusted weapon handling modification to account for new stow and draw times | |||
** Decreased flight time on projectiles for: | |||
*** Manticore Executioner | |||
*** Manticore Tormentor | |||
*** Manticore Oppressor | |||
** Increased ammo for: | |||
*** Karma AR-50 | |||
*** TK Eclipse | |||
** Decreased ammo for: | |||
*** Karma C-44 | |||
** Decreased reload speed for: | |||
*** Karma L-6 | |||
|} | |||
==See also== | ==See also== | ||
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==Videos== | ==Videos== | ||
<gallery hideaddbutton="true"> | <gallery hideaddbutton="true"> | ||
File:Elite Dangerous- Odyssey - Conflict Zones | File:Elite Dangerous- Odyssey - Conflict Zones | ||
File:Elite Dangerous - Exo-Biology | File:Elite Dangerous - Exo-Biology | ||
File:How To EVA in Elite Dangerous Odyssey | File:How To EVA in Elite Dangerous Odyssey | ||
File:On Foot Combat - A Guide to Getting Started in Elite Dangerous Odyssey | |||
File:REVIEW- Elite Dangerous - The Biggest Change to Odyssey Combat Yet | |||
</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Flightsuit combatsketch01.jpg|Flight suit combat sketch | File:Flightsuit combatsketch01.jpg|Flight suit combat sketch | ||
Stationinside 08.jpg|People inside a station | File:Stationinside 08.jpg|People inside a station | ||
Elite Dangerous Station Walking.png|People walking in a station | File:Elite Dangerous Station Walking.png|People walking in a station | ||
Elite Dangerous Atmospheric Escape.png|Elite Dangerous Atmospheric Escape | File:Station Interior Zorgon Peterson Artwork.png|Station Interior Zorgon Peterson Artwork | ||
Elite Dangerous Exiting a Ship.png|Exiting a ship | File:Elite Dangerous Atmospheric Escape.png|Elite Dangerous Atmospheric Escape | ||
File:Elite Dangerous Exiting a Ship.png|Exiting a ship | |||
Elite-Dangerous-Ship-Interior-Concept.jpg|Ship Interior concept art | File:Elite-Dangerous-Ship-Interior-Concept.jpg|Ship Interior concept art | ||
Beluga-Liner-Official-Art.png|Beluga Liner official art | File:Beluga-Liner-Official-Art.png|Beluga Liner official art | ||
Cobra-Walking-Pilot-Scale.png|Cobra and a walking pilot | File:Cobra-Walking-Pilot-Scale.png|Cobra and a walking pilot | ||
Viper | File:Viper Mk III Pilot Hangar.png|Viper Mk III and pilot in hangar | ||
Anaconda-Walking-Pilot-Scale.png|Anaconda and a walking pilot | File:Anaconda-Walking-Pilot-Scale.png|Anaconda and a walking pilot | ||
Type-9 | File:Type-9 Heavy Walking Pilot.png|Type-9 and a walking pilot | ||
Elite-Dangerous-Pilot-Cargo-Canisters-Art.png|Pilot and cargo canisters art | File:Elite-Dangerous-Pilot-Cargo-Canisters-Art.png|Pilot and cargo canisters art | ||
Pilot-Standing-Cobra-mk3.png|Pilot Standing in a Cobra Mk3 | File:Pilot-Standing-Cobra-mk3.png|Pilot Standing in a Cobra Mk3 | ||
Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|Station space legs blockout concept | File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|Station space legs blockout concept | ||
</gallery> | </gallery> | ||