On Foot: Difference between revisions
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[[File:Elite Dangerous | [[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|Commanders on a planet in ED: Odyssey]] | ||
'''On Foot''' allows you to directly control your [[Commander|avatar]] in first person. Many activities are possible without a [[Ships|ship]] nor [[Vehicles|vehicle]]. This feature was introduced in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' on 19 May 2021. | |||
== Overview == | |||
On Foot activities allow players to interact with the [[galaxy]] in first person. Odyssey added 2 [[Pilots Federation]] [[ranks]]: Mercenary and Exobiologist. All players can disembark from their [[ships|ship]] inside a [[hangar]] or on a [[Planetary Landings|planetary surface]]. The accessible terrestrials are limited to planets and moons with zero or tenuous [[Atmosphere|atmospheres]]. Undertaking On Foot activities requires managing equipment such as [[Handheld Weapon|handheld weapons]], tools, [[:Category:Consumables|consumables]] and [[suits]]. [[Assets]], [[Goods]], and [[Data]] can be used to upgrade weapons and suits. | |||
=== Activities === | |||
There are many kinds of on foot activities such as PVE and PVP in a [[Conflict Zone (On Foot)|conflict zone]] on a planet's surface. Exploration and xenobiology on planets. Such as at a [[Thargoid Barnacle|Thargoid barnacle]], [[Thargoid Surface Site|surface site]] or [[Thargoid Spire|Spire]]. This can be done solo or with a [[Teams|team]]. Deathmatch between [[Commander|commanders]]. [[Settlement|Settlements]] have mechanics such as security controls, power, defenses. Stealth objectives can be reactivation or sabotage. Heist and theft missions to covertly steal objects. Some [[Assassin|Assassination]] missions require engineered suit and weapons to do it properly. There's [[Courier]] and [[Smuggler|Smuggling]]. Ship-to-ground and vs [[SRV]] combat. The 2 main career categories are [[Mercenary]] and [[Exobiologist|Exobiology]]. If you are the first person to land on an unexplored planetary body and disembark from your ship then you will receive credit from [[Universal Cartographics]] and an exploration bonus for making [[First Footfall]]. [[Operations]] are challenging multi-stage scenarios for squads or solo that occur on foot in [[Megaship|Megaships]] or [[Planets|planetside]] and with [[ships]] in space. You can join an Operation from anywhere in the galaxy. You're instantly transported to the location. Completion takes around 30 minutes to 1 hour. | |||
=== Missions === | |||
On Foot [[Mission Board|missions]] can be shared with all players who are in a [[Teams|Team]] by selecting the "Share" button on any mission transaction panel. Team members can individually accept or decline a shared mission invitation. Sharing a mission limits the rewards for participants to credits, reputation, or items, while the mission host retains the option to select an influence reward. If a mission involves obtaining a specific item, that mission item will be automatically moved the mission host's inventory when boarding a ship or departing the mission area. If a team member is critically injured and is holding a mission item, they will drop that item, allowing other team members to collect it and continue the mission.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-update-5.584271/ Frontier Forums: Elite Dangerous: Odyssey Update 5]</ref> | |||
Missions have a timer that runs in real time. This could be a few hours to a few days. When close to the delivery target, it is possible to receive an additional mission objective by chance that requires you to complete the mission sooner than the timeout. This is additional, shorter timer occurs by chance. While on a mission you can go on a detour such as during a salvage mission you could land on another planet to collect samples from [[Fonticulua]] with the [[Genetic Sampler]] or inspect a minor wreckage. | |||
[[File: | Massacre missions are recommended to learn the [[settlement]] layouts, gather materials, and progress the [[mercenary]] rank. The gained experience makes stealth missions easier. Ships may chase you after completing such missions. | ||
Heist and theft missions requires stealing an object from a settlement. If it's covert then you cannot trigger alarms, and you can't kill anyone in the process. Opening a containment unit to get the target object always triggers the alarm. So you have to find the alarm control panel and disable the alarm systems first. It's quite profitable, roughly equal to scavenging. | |||
=== Roleplay === | |||
On foot [[roleplaying]] is more immersive because you are a character rather than the [[Ships|ship]]. The commander's physical appearance, suit and accessories are customizable via [[Holo-Me]]. [[Emotes]] in the [[HUD]] are used for nonverbal communication with other players, NPCs and your ship. | |||
== Exobiology == | |||
[[File:Tussock Ignis.png|thumb|Exobiology|250x250px]] | |||
{{Main|Exobiologist}} | |||
Exobiology focuses on identifying and cataloguing [[species]] of flora and fauna on planetary surfaces with the [[Genetic Sampler]]. By assembling a complete organic sample from partial samples of 1 species, the complete sample can be redeemed at [[Vista Genomics]] for [[credits]]. The first player to log a particular species in a [[Galactic regions|galactic region]] will receive a discovery credit in the [[Codex]]. As the player documents more alien flora, they advance their Exobiologist rank. | |||
== Mercenary == | |||
[[File:ED Odyssey Mercenary On Foot.png|thumb|Mercenary|250x250px]] | |||
{{Main|Mercenary}} | |||
Mercenary work focuses on practically all instances of On Foot combat. This can range from accepting missions involving objectives at [[settlement]]s, which can involve both legal and illegal actions, to signing up with [[Frontline Solutions]] as a hired gun for a warring minor faction, to investigating remote points of interest and scavenging valuables from wrecks or smuggling caches. As the player kills more personnel and completes more missions, they advance their Mercenary rank. | |||
== Equipment == | |||
[[File:Remlok-items-weapons-suit.png|thumb|Remlok store with items, weapons and suit|250x250px]] | |||
To carry out On Foot activities, players have access to a selection of weapons, devices, and other personal gear. While On Foot, players also use a specialised [[HUD/Odyssey|HUD]] and the multifunctional InSight Hub personal info interface, which can be used to check the player's inventory, summon an [[Apex Interstellar Transport]] shuttle, activate [[Emotes]], and more. [[Handheld Weapon]]s and [[suits]] can be upgraded using [[Assets]], [[Goods]], and [[Data]], and they can also be [[Engineers|Engineered]]. | |||
Pre-upgraded and pre-engineered weapons and suits can be found at [[Pioneer Supplies]].<ref name=":5">[https://forums.frontier.co.uk/threads/odyssey-is-amazing.625347/ Odyssey is amazing!]</ref> They are 1-time purchase which means when someone buys it, that particular item is gone from the store (unlike the standard items which have unlimited stock).<ref name=":5" /> The unique items are refreshed every Thursday. You could search for unique gear at small backwater stations.<ref name=":5" /> | |||
===Handheld weapons=== | |||
{{Main|Handheld Weapons}} | |||
{| class="wikitable sortable mw-collapsible" border="1" | |||
!Name | |||
!Type | |||
!Damage | |||
!Model | |||
!Cost | |||
!Manufacturer | |||
!Notes | |||
|- | |||
|[[Karma AR-50]] | |||
|Primary | |||
|Kinetic | |||
|Assault Rifle | |||
|100,000 CR | |||
|[[Kinematic Armaments]] | |||
| | |||
|- | |||
|[[Karma C-44]] | |||
|Primary | |||
|Kinetic | |||
|Carbine/SMG | |||
|50,000 CR | |||
|[[Kinematic Armaments]] | |||
| | |||
|- | |||
|[[Karma P-15]] | |||
|Secondary | |||
|Kinetic | |||
|Pistol | |||
|75,000 CR | |||
|[[Kinematic Armaments]] | |||
| | |||
|- | |||
| [[Karma L-6]] | |||
|Primary | |||
|Explosive | |||
|Rocket Launcher | |||
|175,000 CR | |||
|[[Kinematic Armaments]] | |||
| | |||
|- | |||
|[[TK Aphelion]] | |||
|Primary | |||
|Thermal | |||
|Assault Rifle | |||
|100,000 CR | |||
|[[Takada]] | |||
| | |||
|- | |||
|[[TK Eclipse]] | |||
|Primary | |||
|Thermal | |||
|Carbine/SMG | |||
|50,000 CR | |||
|[[Takada]] | |||
| | |||
|- | |||
|[[TK Zenith]] | |||
|Secondary | |||
|Thermal | |||
|Pistol | |||
|75,000 CR | |||
|[[Takada]] | |||
| | |||
|- | |||
|[[Manticore Executioner]] | |||
|Primary | |||
|Plasma | |||
|Marksman Rifle | |||
|175,000 CR | |||
|[[Manticore]] | |||
| | |||
|- | |||
|[[Manticore Intimidator]] | |||
|Primary | |||
|Plasma | |||
|Primary Weapon | |||
|100,000 CR | |||
|[[Manticore]] | |||
| | |||
|- | |||
|[[Manticore Oppressor]] | |||
|Primary | |||
|Plasma | |||
| Primary Weapon | |||
|125,000 CR | |||
|[[Manticore]] | |||
| | |||
|- | |||
|[[Manticore Tormentor]] | |||
|Secondary | |||
|Plasma | |||
|Secondary Weapon | |||
|50,000 CR | |||
|[[Manticore]] | |||
| | |||
|} | |||
=== Tools === | |||
{{Main|Tools}} | |||
{| class="wikitable sortable mw-collapsible" border="1" | |||
!Name | |||
! Type | |||
!Cost | |||
!Notes | |||
|- | |||
|[[Arc Cutter]] | |||
|Secondary | |||
| | |||
|Slice open metal panels. | |||
|- | |||
| [[Energy Link]] | |||
|Secondary | |||
| | |||
|Activate and deactivate devices and recharge suits. The electric discharge can also kill unshielded persons. | |||
|- | |||
|[[Genetic Sampler]] | |||
|Secondary | |||
| | |||
|Collect and index samples from organisms. | |||
|- | |||
|[[Profile Analyser]] | |||
|Secondary | |||
| | |||
|Scan targets for info and clone profiles. | |||
|} | |||
===Handheld Items=== | |||
{{Main|Items|Consumables}} | |||
These are items that can be used by hand. [[Pioneer Supplies]] sells them as "consumables" which implies that these are generally single-use items. | |||
{| class="wikitable sortable mw-collapsible" border="1" | |||
!Name | |||
!Type | |||
!Category | |||
!Cost | |||
!Notes | |||
|- | |||
|[[E-Breach]] | |||
|Hacker tool | |||
|Consumables | |||
|25,000 CR | |||
| | |||
|- | |||
|[[Energy Cell]] | |||
|Power source | |||
|Consumables | |||
|1,000 CR | |||
| | |||
|- | |||
| [[Frag Grenade]] | |||
|Explosive | |||
|Consumables | |||
|2,000 CR | |||
| | |||
|- | |||
|[[Medkit]] | |||
|Portable medical kit | |||
|Consumables | |||
|1,000 CR | |||
| | |||
|- | |||
| [[Shield Disruptor]] | |||
|Electromagnetic pulse | |||
|Consumables | |||
|2,000 CR | |||
| | |||
|- | |||
| [[Shield Projector]] | |||
|Shield grenade | |||
|Consumables | |||
|2,000 CR | |||
| | |||
|} | |||
===Suits=== | |||
{{Main|Suits}} | |||
{| class="wikitable sortable mw-collapsible" border="1" | |||
!Name | |||
!Manufacturer | |||
!Type | |||
! Tools | |||
!Weapon Slots | |||
!Cost | |||
!Notes | |||
|- | |||
|[[Flight Suit]] | |||
|[[Remlok]] | |||
|Basic | |||
|[[Energy Link]], [[Profile Analyser]] | |||
|0 Primary | |||
1 Secondary | |||
|Free | |||
| | |||
|- | |||
|[[Artemis Suit]] | |||
|[[Supratech]] | |||
| Exploration | |||
|[[Energy Link]], [[Genetic Sampler]], [[Profile Analyser]] | |||
|1 Primary | |||
1 Secondary | |||
|150,000 CR | |||
| | |||
|- | |||
|[[Dominator Suit]] | |||
|[[Manticore]] | |||
|Combat | |||
|[[Energy Link]], [[Profile Analyser]] | |||
| 2 Primary | |||
1 Secondary | |||
|150,000 CR | |||
| | |||
|- | |||
|[[Maverick Suit]] | |||
|[[Remlok]] | |||
|Scavenging | |||
|[[Arc Cutter]], [[Energy Link]], [[Profile Analyser]] | |||
|1 Primary | |||
1 Secondary | |||
|150,000 CR | |||
| | |||
|} | |||
==NPC Personnel== | |||
Various NPC personnel can be encountered at [[Settlement|settlements]] and [[Points of Interest|points of interest]]. Their role determines which weapons and tools they are carrying, and their level of security authorisation at the settlement. | |||
{| class="sortable mw-collapsible article-table" border="1" | |||
!Role | |||
!Weapons | |||
!Settlement<br />Authorisation Level | |||
|- | |||
|Administrator | |||
| [[Karma P-15]] or [[TK Zenith]] | |||
|3 | |||
|- | |||
| Commando | |||
|[[Karma AR-50]] or [[TK Aphelion]] | |||
| | |||
|- | |||
|Enforcer | |||
| [[Karma L-6]] | |||
| | |||
|- | |||
|Pilot | |||
|[[Karma P-15]] | |||
| | |||
|- | |||
|Scientist | |||
|[[Karma P-15]] or [[TK Zenith]] | |||
| | |||
|- | |||
|Scout | |||
|[[Karma C-44]] or [[TK Eclipse]] | |||
| | |||
|- | |||
|Sharpshooter | |||
|[[Manticore Executioner]] | |||
| | |||
|- | |||
|Striker | |||
|[[Manticore Intimidator]] | |||
| | |||
|- | |||
|Worker | |||
|[[Karma P-15]] or [[TK Zenith]] | |||
| | |||
|} | |||
Most NPC personnel belong to a particular faction, though some may be representatives of [[Omnipol]], a special interstellar law enforcement agency that is independent of the Galactic Superpowers. Omnipol personnel wear distinct white-and-blue outfits with 'OMNIPOL' emblazoned across the chestpiece, as opposed to whichever faction livery they would normally sport. | |||
== Storage == | |||
[[:Category:Consumables|Consumables]] and [[materials]] are stored in the [[Vehicles|vehicle]] that you use. [[Commodities]] are stored in the cargo hold of your [[Ships|ship]]. There's a limit to how much you can hold on your person. The rest gets stored on your ship and/or SRV. You can go to either to restock.<ref name=":6">[https://steamcommunity.com/app/359320/discussions/0/595136747144220496/ - Just began to play] - Elite Dangerous - Steam - 29 Dec 2024</ref> | |||
Unlike commodities, you won't lose consumables if you die. However, if you get arrested then you'll lose the consumables and any [[E-Breach|E-breaches]] on your person. Restocking does not automatically restock your E-breaches, since it's illegal to carry them around. You'll get attacked if you're scanned and possess them. [[Pirate|Pirates]] also scan your ship for cargo.<ref name=":6" /> | |||
== Concourse == | |||
[[File:Concourse Tourist.png|thumb|250x250px|Concourse for tourists]] | |||
{{Main|Concourse}} | |||
The [[Concourse]] is a public area in [[Station]]s, [[Surface Port|Surface Ports]], certain [[Megaship|Megaships]] and [[Drake-Class Carrier|Fleet Carriers]]. You can disembark from your ship after [[docking]] and take an express lift directly to the Concourse. The Concourse is the only way to access certain services that are exclusive to On Foot activities: | |||
*[[Apex Interstellar Transport]] - Local and interstellar shuttle service. | |||
*[[Frontline Solutions]] - Sign up for local [[Conflict Zone (On Foot)|Conflict Zones]]. | |||
*[[Inter Astra]] - a shipyard service | |||
*[[Pioneer Supplies]] - Buy, sell, and upgrade pilot equipment. | |||
*[[Vista Genomics]] - Redeem organic samples obtained with the [[Genetic Sampler]]. | |||
== Points of Interest == | |||
{{Main|Points of Interest}} | |||
A new series of [[Points of Interest]] designed around On Foot and SRV activities present additional opportunities for combat and scavenging. | |||
*[[Active Power Source]] | |||
*[[Artificial Structure]] | |||
*[[Conflict Zone (On Foot)|Conflict Zone]] | |||
*[[Crash Site (On Foot)|Crash Site]] | |||
*[[Distress Beacon]] | |||
*[[Impact Site]] | |||
*[[Irregular Markers]] | |||
*[[Minor Wreckage]] | |||
*[[Surface Excavation]] | |||
==Restrictions== | |||
=== Disembark === | |||
Disembarking from a ship for On Foot activities is only possible on planets that fall within certain parameters. Ships cannot land on planets that have an [[atmosphere]] denser than 0.1 atm, and players cannot disembark onto planetary surfaces if the planet's gravity is 2.7 G or greater, or if the player's ship has a broken [[Ship Canopy|canopy]]. | |||
A planet that has a surface temperature greater than 800 K where it is lit by a star is hazardous to pilots, but it is still permitted to disembark on the planet's light side if desired. Be aware that pilots will suffer damage continuously while On Foot in hazardous temperatures until they board their ship, enter an SRV, or walk to the cooler dark side of the planet if the threshold is close enough to do so. | |||
=== Camera view === | |||
On foot is designed exclusively for first person view. However, it is possible to view your character in third person by using the free camera mode of the [[camera suite]]. This enables viewing of your character in 3rd person, but there is no [[HUD]] display. | |||
== | === EVA === | ||
There's no Extravehicular Activity (spacewalk) in-game yet. However, if you walk on top of an active [[geyser]] it will shoot you high into the atmosphere or space. | |||
==Development== | |||
[[File:Elite-4-Character-Concept-Art-Edge-95-2001.png|thumb|200px|Character concept art, Edge Issue 95 (2001)]] | |||
[[File:Elite Dangerous Atmospheric Escape.png|thumb|250px|EVA atmospheric escape]] | [[File:Elite Dangerous Atmospheric Escape.png|thumb|250px|EVA atmospheric escape]] | ||
Since the 2012 Kickstarter campaign there | The first Elite 4 concept art in issue 95 of Edge magazine (March, 2001) included an early stage model of a female character with a weapon.<ref>[https://web.archive.org/web/20010407202845/http://www.frontier.co.uk/games/elite4/index.html Frontier: Games : Elite 4], through archive.org</ref> | ||
Since the 2012 Kickstarter campaign there has been concept art of extravehicular activities. This ranges from people walking in a station to first person combat and ship repairs. There is a 3D blockout of a [[station]] with a 3D character holding a weapon. Docked ships are loaded with [[Cargo Cannister|cargo]] and flying [[drones]] carry cargo containers. | |||
The [https://www.youtube.com/watch?v=8yd-m9AR7mY The Future of Elite: Dangerous] video (November 7, 2014) has 9 out of 10 people looking most forward to walking around in ships, space stations, planets etc.<ref>[https://www.youtube.com/watch?v=8yd-m9AR7mY YouTube: The Future of Elite: Dangerous]</ref> | |||
It has always been a core vision of [[David Braben]] that the player is a person in a real futuristic setting, not just a ship.<ref name=":0" /> In the [https://www.youtube.com/watch?v=EM0Gcl7iUM8 Elite Dangerous Development Plan] video (December 14, 2012), Braben talks about walking on [[planets]], in [[ships]], other people's ships, [[Station|stations]], [[vehicles]] and being a big game hunter with animals. The [[ships]] have been designed with [[Ship Interiors|interiors]] in mind.<ref name=":4">[https://www.youtube.com/watch?v=EM0Gcl7iUM8 YouTube: Elite: Dangerous Development Plan]</ref> [[Multicrew]] and [[Holo-Me]] are the foundation for On Foot functionality. | |||
===Roadmap === | |||
[[File:Anaconda-Walking-Pilot-Scale.png|thumb|250px|A walking pilot in a hangar with an Anaconda]] | |||
Frontier has a roadmap with small, free updates in addition to expansions with significant new features and content which they intend to release. It mentions EVA in no particular order:<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp Elite: Dangerous Newsletter #29]</ref> | |||
*Walking around interiors and combative boarding of other ships | |||
*Combat and other interactions with other players and AIs in the internal areas of star ports | |||
Newsletter #32 confirms the following: ''"We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far. Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time."<ref name=":1">[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Elite: Dangerous Newsletter #32]</ref>'' | |||
''"We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors."''<ref name=":1" /> | |||
''"Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece. Of course this will be further expanded to include walking around on the surfaces of planets too."''<ref name=":1" /> | |||
An interview on 13 June 2014: ''"Pryrios: When you say we will walk inside ships and stations, are you thinking in first person view or third person view over the shoulder? If it's third person view, are you planning on doing some character creator to make different characters for players?"''<ref name=":2">[http://nosuchwebpage.com/index.php?post_id=81 No Such Webpage.com: Live Chat David Braben]</ref> | |||
''"David Braben: First person."''<ref name=":2" /> | |||
Development plan on the Kickstarter page (December 2014): ''"You will be able to walk around the spaceport, you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo. All of those things are phenomenal game play opportunities where that ship might actually be the ship of another player, so just think where that all ends."''<ref name=":4" /> | |||
On 12 March 2015, [[David Braben]] said, ''"...as you can walk around inside your ships, things like leather upholstery are also things that we can do. It’s not a pay-to-win thing but actually makes your ship more shiny."''<ref>[https://www.rockpapershotgun.com/2015/03/12/david-braben-on-fan-anger-interview/ Rock Paper Shotgun: Interview: David Braben On Fan Anger And Expectations] | |||
</ref> | </ref> | ||
On | On 20 March 2015, [[David Braben|Braben]] was asked about the long roadmap ahead and his reply was (at 5:20), ''"Well I'm very excited. I've said over a long time I'm very excited about some features that we will do down the road including things like landing on planets, walking around inside your spaceship, getting out of your spaceship, all of those things I think are very very exciting and obviously those are in the long-term roadmap."''<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ&t=320s YouTube: Elite: Dangerous - David Braben Interview (5:20)] | ||
</ref> | |||
[ | On 26 May 2016 during an AMA with David Braben, this question was asked: ''"Is there a small team doing any preliminary work on atmosphere landings / walking (in stations etc) currently being looked at? As it is almost there for walking in station..." ''Braben replied, ''"Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/?st=j35wmw0a&sh=095f6542 reddit: Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho]</ref> | ||
On | On 8 April 2016, Braben reiterated that walking around will be a future update: ''“There was a lot of discussion prior to and during the Kickstarter project as to whether you should be able to walk around in your ship. We looked at that in great detail. Ultimately we decided the arbiter has to be, ‘Does it make the game more fun?’ Because it’s a lot of extra work and it brings in more constraints. It’s something we will do, but it’ll be in a future update because we need so many things on a human scale for that to be additive and enjoyable.”''<ref>[http://www.kotaku.co.uk/2016/04/08/the-making-of-elite-dangerous Kotaku: The Making of Elite: Dangerous (8 April 2016)] </ref> | ||
''"How will Telepresence and Multicrew work in the future with Space Legs and EVA gameplay? | [[File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|thumb|250px|On Foot blockout concept]] | ||
On 10 March 2017 during a Q&A at PAX East, lead designer [[Sandro Sammarco]] said "Space Legs" were way off in the future: ''"How will Telepresence and Multicrew work in the future with Space Legs and EVA gameplay? 'Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. However, I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite. We take steps towards it, it's our end vision, but we're not there yet, we're... it's a long way off. And when it does, by the time, if we get there, if we manage it, I'm sure we'll have the time to sort out any consistencies that need to be sorted out."''<ref name=":0">[https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s YouTube: LIVE from PAX East part 2! (1:08:04)]</ref> | |||
On April | On 11 April 2017 during the The Commanders Release Livestream (at 10:10), Braben confirmed that space legs is coming and is planned, but it's not imminent. A person in the chat asked, ''"Will we get space legs at some point? If yes don't say when, but answer with long, medium or short."'' Braben replied, ''"It's coming, but obviously it's not imminent, but it is coming and it is planned."''<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8&t=610s YouTube: 2.3 - The Commanders Release (10:10)]</ref> | ||
On 11 April 2017, Braben's closing statement of a Reddit AMA: ''"The future for Elite Dangerous is very exciting, including a whole raft of incredible features, yes including 'space legs' but so many more things too. We have such a great community, and we're really glad that you guys share our passion and support us."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/64pp4c/ask_him_anything_david_braben_obe_fdev_ceo/ Ask Him Anything: David Braben OBE, FDev CEO]</ref><ref>[https://forums.frontier.co.uk/ | On 11 April 2017, Braben's closing statement of a Reddit AMA: ''"The future for Elite Dangerous is very exciting, including a whole raft of incredible features, yes including 'space legs' but so many more things too. We have such a great community, and we're really glad that you guys share our passion and support us."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/64pp4c/ask_him_anything_david_braben_obe_fdev_ceo/ reddit: Ask Him Anything: David Braben OBE, FDev CEO]</ref><ref>[https://forums.frontier.co.uk/threads/master-brabens-closing-statement-from-the-reddit-ama-today-11-4-17.341940/ Frontier Forums: Master Brabens' closing statement from the Reddit AMA today. 11/4/17] | ||
</ref> | </ref> | ||
[[File:Flightsuit_combatsketch01.jpg|thumb|250px|Flight suit combat sketch]] | [[File:Flightsuit_combatsketch01.jpg|thumb|250px|Flight suit combat sketch]] | ||
On 4 October 2017 [[Zac Antonaci]] wrote, ''"Spacelegs (as the community are dubbing them) is something that David B and the development team are very excited by and it’s certainly high on the list of features they would like to make. However, as we’ve mentioned before, 'Spacelegs' is something further down the line. After 2.4 we’ll be focusing on the core gameplay experience so it’s not something that we will be announcing at Frontier Expo. I do have to say though, I truly hope that the community are excited by the content being revealed at FX."''<ref>[https://forums.frontier.co.uk/threads/frontier-expo-ed-speculation.381918/page-8#post-5990260 Frontier Forums: Frontier Expo ED Speculation, post #147]</ref> | |||
On 27 January 2018, Sandro Sammarco said, ''"The team and I all see Space Legs as the feature we will love to add and are at the top of our specification, but it's something that will not happen in the Beyond season. We will talk more about it later."''<ref>[https://www.actugaming.net/elite-dangerous-interview-de-sandro-sammarco-lead-designer-126625/ ActuGaming: Elite Dangerous Beyond – Chapter One : Notre interview de Sandro Sammarco, Lead Designer] </ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-2018-roadmap-regularly-updated.397639/page-10#post-6734711 <nowiki>Frontier Forums: Elite Dangerous 2018 Roadmap [Regularly Updated], post #187</nowiki>]</ref> | |||
On 31 August 2018, Zac Antonaci posted an important community update on Frontier Forums with relevant information: "''A while ago, our development went from pre-production into full production on our next major milestone of Elite development. What that means in the simplest terms is that the team are actively working on the next major landmark which takes us into our next era for Elite. We aren’t going to be ready to talk about or announce any details for quite a while yet, it is early in the development and there is still a long way to go, but I can say that this is something that will be scheduled to release a considerable time after the final update in the [[Elite Dangerous: Beyond|Beyond series]]. We will have more details on exactly what this means and how the era will roll out after the release of Beyond – Chapter Four, but '''this does mark some exciting next steps''' and a continued commitment to the long term vision for the game and our community.''"<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/#post-6966016 Frontier Forums: Important Community Update]</ref> | |||
When Wolvie said, ''"Thanks for the update Zac, it's good to hear some honest comments as things have been quiet for several months on the Focused Feedback. I'm a Beta Backer with Lifetime Expansion Pass and have always seen Elites development as a journey not a race, I'm looking forward to what comes next."''<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/page-4#post-6966175 Frontier Forums: Important Community Update, post #73]</ref> | |||
Antonaci responded, ''"Thanks Wolvie, I hope you enjoy the [[Elite Dangerous: Odyssey|next leg of the journey]]."''<ref>[https://forums.frontier.co.uk/threads/important-community-update.444800/page-5#post-6966216 Frontier Forums: Important Community Update, post #98]</ref> | |||
<gallery hideaddbutton="true"> | |||
File:Elite Dangerous Development Plan | |||
File:The Future of Elite Dangerous | |||
</gallery> | |||
On | === Commander Chronicles: Lift-Off=== | ||
On 26 June 2018, Frontier released the cinematic video [[Commander Chronicles]]: Lift-Off. This was the first demonstration of [[pilot]] walking animations using the ''Elite Dangerous'' engine. A Commander is shown walking across a [[station]] [[Landing Pad]], then using a lift to enter a [[Krait MkII]]. He enters the cockpit, where two other Commanders are waiting, sits in the primary pilot seat, and then controls the ship as it lifts off, departs the station, and jumps into [[hyperspace]].<ref>[https://www.youtube.com/watch?v=4M8ZeHZSZ3o YouTube: Commander Chronicles: Lift-Off]</ref> | |||
<gallery hideaddbutton="true"> | |||
File:Commander Chronicles Lift-Off | |||
</gallery> | |||
== References == | ===Mission Pack leak=== | ||
In October 2018, a few mission pack videos with standing and talking NPCs were discovered in the public test server movies folder.<ref name=":3">[https://www.reddit.com/r/EliteDangerous/comments/9ssavw/videos_in_the_beta_files/ reddit: Videos in the Beta Files]</ref> | |||
There is one video with sound, which has an apparent mission-giver swaying back and forth, offering you an assignment you may be interested in, saying you should make your way to their command ship. There are also several silent videos of the same mission-giver seated talking to a camera briefly.<ref name=":3" /> | |||
===Odyssey reveal=== | |||
On 3 June 2020, Frontier Developments announced the game's second expansion, ''[[Elite Dangerous: Odyssey]]'', would release in Q1 2021. Among other key features, ''Odyssey'' included On Foot functionality, at the time referred to by the community and unofficially by the developers as "Space Legs". The name was coined over the years for the highly-anticipated feature. The pre-alpha trailer of ''Odyssey'' showed three Commanders in armoured space suits with weapons walking on foot across an arid terrestrial world with a presumably non-breathable atmosphere. The Commanders arrive at a small surface structure while an [[Anaconda]] touches down at an adjacent landing zone.<ref name="Odyssey">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/ Frontier Forums: Elite Dangerous: Odyssey Announcement]</ref> ''Odyssey'' was released on PC on 19 May 2021.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-pc-launch-date.572921/ Frontier Forums: Elite Dangerous: Odyssey PC Launch Date]</ref> | |||
<gallery hideaddbutton="true"> | |||
File:Elite Dangerous Odyssey Announcement Trailer | |||
File:Elite Dangerous- Odyssey - Starport Tour | |||
</gallery> | |||
=== Caspian Explorer Update === | |||
The free Caspian Explorer update released on 2 Dec 2025.<ref name=":7">[https://forums.frontier.co.uk/threads/elite-dangerous-caspian-explorer-update.643685/ Elite Dangerous | Caspian Explorer Update] - Frontier Forums - 2 Dec 2025</ref> This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.<ref name=":7" /> Here's a list of changes: | |||
{| class="fandom-table" | |||
|+ | |||
!'''Adjustments to On-Foot NPC Combat Behaviours'''<ref name=":7" /> | |||
!'''Rebalanced suits & weapons'''<ref name=":7" /> | |||
|- | |||
| | |||
*General Movement Speed: | |||
** Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds. | |||
** NPCs will be more combat efficient, more decisive, and have better threat detection. | |||
* Dodging Improvements: | |||
** NPC will now prioritise dodging into cover if possible. | |||
* Crouching Improvements: | |||
** NPCs will crouch more often including behind cover, reloading, or to evade. | |||
* Retreating/Cover Movement: | |||
** Improved reaction time when an NPC needs to take cover. | |||
** NPCs will make better use of cover and be less likely to stand in the open. | |||
* Under Threat Behaviour Improvements: | |||
** If the NPC is shot at or has low shield or health, they will attempt to take cover. | |||
** Once their shield has returned, they will resume usual behaviours. | |||
** This behaviour replaces the old "fleeing" behaviour entirely. | |||
* Advance Towards Threat Behaviour: | |||
** Strikers and Scouts may decide to advance under fire until they lose their shields entirely. | |||
** Other NPCs are more likely to retreat under threat. | |||
* Crime Scan Adjustments: | |||
** Security will now crime scan from a longer range. This removes the short walk to the target. | |||
** Security NPC will turn to face the target before starting. | |||
* Grenade Behaviour Adjustments: | |||
** Grenades are more often used against groups. | |||
** Grenades are used to flush targets out from cover. | |||
** NPCs will now use memorised and reported positions to better identify large groups of targets. | |||
** Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion. | |||
| | |||
* Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances) | |||
* Weapon changes: | |||
** Improved stow and draw times for all weapons | |||
** Adjusted weapon handling modification to account for new stow and draw times | |||
** Decreased flight time on projectiles for: | |||
*** Manticore Executioner | |||
*** Manticore Tormentor | |||
*** Manticore Oppressor | |||
** Increased ammo for: | |||
*** Karma AR-50 | |||
*** TK Eclipse | |||
** Decreased ammo for: | |||
*** Karma C-44 | |||
** Decreased reload speed for: | |||
*** Karma L-6 | |||
|} | |||
==See also== | |||
*''[[Elite Dangerous: Odyssey]]'' | |||
* [[Planetary Landings]] | |||
*[[Atmospheric Landings]] | |||
==Videos== | |||
<gallery hideaddbutton="true"> | |||
File:Elite Dangerous- Odyssey - Conflict Zones | |||
File:Elite Dangerous - Exo-Biology | |||
File:How To EVA in Elite Dangerous Odyssey | |||
File:On Foot Combat - A Guide to Getting Started in Elite Dangerous Odyssey | |||
File:REVIEW- Elite Dangerous - The Biggest Change to Odyssey Combat Yet | |||
</gallery> | |||
==Gallery== | |||
<gallery> | |||
File:Flightsuit combatsketch01.jpg|Flight suit combat sketch | |||
File:Stationinside 08.jpg|People inside a station | |||
File:Elite Dangerous Station Walking.png|People walking in a station | |||
File:Station Interior Zorgon Peterson Artwork.png|Station Interior Zorgon Peterson Artwork | |||
File:Elite Dangerous Atmospheric Escape.png|Elite Dangerous Atmospheric Escape | |||
File:Elite Dangerous Exiting a Ship.png|Exiting a ship | |||
File:Elite-Dangerous-Ship-Interior-Concept.jpg|Ship Interior concept art | |||
File:Beluga-Liner-Official-Art.png|Beluga Liner official art | |||
File:Cobra-Walking-Pilot-Scale.png|Cobra and a walking pilot | |||
File:Viper Mk III Pilot Hangar.png|Viper Mk III and pilot in hangar | |||
File:Anaconda-Walking-Pilot-Scale.png|Anaconda and a walking pilot | |||
File:Type-9 Heavy Walking Pilot.png|Type-9 and a walking pilot | |||
File:Elite-Dangerous-Pilot-Cargo-Canisters-Art.png|Pilot and cargo canisters art | |||
File:Pilot-Standing-Cobra-mk3.png|Pilot Standing in a Cobra Mk3 | |||
File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|Station space legs blockout concept | |||
</gallery> | |||
==References== | |||
<references /> | <references /> | ||
[[zh:{{PAGENAME}}]] | |||
[[ru:Пеший игровой режим]] | |||
[[Category:Elite Dangerous: Odyssey]] | |||
[[Category:Guides]] | |||
Elite Dangerous | [[Category:Gameplay]] | ||