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[[File:Pilots Type-9 Art Elite Dangerous.jpg|thumb|300px|Pilots and a Type-9 art]] | |||
'''Careers''' can be performed by anyone with the necessary equipment. As a [[commander]] licensed by the [[Pilots Federation]], you are a freelancer who can pursue any activity without prior experience nor skill. Careers can involve [[Ships|ship]] and [[On Foot|on foot]] activities. You can roam the [[galaxy]] without restrictions except [[Star system|star systems]] that require a [[Permits|permit]]. Change the [[Core Systems]] by supporting a [[:Category:Factions|faction]] in [[Powerplay]]. Develop uninhabited [[Star system|star systems]] via [[System Colonisation|colonisation]]. [[Roleplaying|Roleplay]] in unscripted events. | |||
== | The [[Pilots Federation]] recognizes the main careers: [[combat]], [[trader]], [[explorer]], [[CQC Championship|CQC]], [[Mercenary]] and [[Exobiologist]]. You gain [[ranks]] by doing activities related to these careers. | ||
{{main| | |||
== Colonisation == | |||
{{main|System Colonisation|}} | |||
=== System Architect === | |||
[[File:Space Depot in Nebula.png|thumb|200px|Space Depot]] | |||
{{main|System Architect}} | |||
The System Architect can colonize unpopulated [[Star system|star systems]] and develop them by building facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The facilities determine the [[Market Economy|economy]] type like high tech or agribusiness. Create new civilizations and expand a [[Player Minor Faction|faction]]'s influence in the [[galaxy]]. | |||
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== Combat == | |||
{{main|Combat|Thargoid Combat}} | |||
=== Assassin === | |||
[[File:Assassin-Asp.png|thumb|200px|Assassin Asp]] | |||
{{main|Assassin}} | |||
An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be very rewarding, but never underestimate the enemy - their bounties are large for a reason. | |||
{{Clr}} | |||
=== Bounty Hunter === | |||
[[File:Bounty_Hunter_FDL.jpg|thumb|200px|Bounty Hunter Fer-de-Lance]] | |||
{{main|Bounty Hunter}} | |||
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialise in lethal, offensively-focused ships which are capable of reliably destroying their prey. | |||
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=== CQC Pilot === | |||
[[File:Elite-Dangerous-CQC-Championship.png|thumb|200px|CQC Championship]] | |||
{{Main|CQC}} | |||
CQC (Close Quarter Combat) is an arena combat simulation by [[Utopixx Entertainment]]. This is separate from the main [[galaxy]]''.'' Pilots can compete in 3 game modes: Deathmatch, Team Deathmatch, and Capture the Flag. Flyable ships are the [[Eagle]], [[Sidewinder Mk I|Sidewinder]], [[F63 Condor]] and the [[Imperial Fighter]] which can be customized with [[CQC Championship/Loadouts|loadouts]]. CQC ranks are officially recognized by the [[Pilots Federation]]. | |||
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=== Mercenary === | |||
[[File:Mercenary_Cobra.jpg|thumb|200px|Mercenary Cobra]] | |||
{{main|Mercenary}} | |||
Ship-based mercenary work can be found at a starport's [[Mission Board|mission board]], and send the player to fight at [[Conflict Zone]]s and warzones. In zones with active fighting a mercenary can find near constant work.[[File:ED Odyssey Mercenary On Foot.png|thumb|Mercenary on foot|200x200px]] | |||
[[On Foot]] mercenary missions involve [[settlement]]s at [[Concourse]]s across the galaxy. Missions involving raids, infiltration and simple repair work are available via the Concourse Terminals. Commanders looking to make more [[credits]] can accept shadier missions from recruiters. Mercenaries may enlist with [[Frontline Solutions]] to participate in local [[Conflict Zone (On Foot)|Conflict Zones]] and to help a faction expand its control. | |||
[[Operations]] allow you to do challenging scenarios by yourself or with a squad. These are on-foot in a [[Megaship]] and with [[ships]] in space. | |||
{{Clr}} | |||
=== Pirate === | |||
[[File:Pirates_in_rings.jpg|thumb|200px|Pirates in a planetary ring]] | |||
{{main|Pirate}} | |||
The primary motivation of pirates is to plunder the [[Cargo Canister|cargo]] of their prey. Pirates use powerful weaponry and their fearsome reputations to encourage [[Trader|traders]] to hand over their goods. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract [[Cargo Canister|cargo canisters]]. Pirate also loot [[Settlement|settlements]] for valuable items. Pirates are criminals so they live in anarchy systems. | |||
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===Xeno Hunter=== | |||
[[File:Thargoid Return Battle.jpg|thumb|200px|Thargoid battle]] {{main|Xeno Hunter}} | |||
A Xeno Hunter is specialized in combat vs [[Thargoid]]s. All Thargoids have nearly maximum damage resistance, and require AX weapons or [[Guardian]] weapons. [[Thargoid Scout|Thargoid Scouts]] are the weakest with only 77% human weapons resistance. Meanwhile, [[Thargoid Titan|Thargoid Titans]] are capital ship that are best dealt with in [[teams]]. Thargoid can deal caustic damages, so the [[Decontamination Limpet Controller]] or [[Caustic Sink Launcher]] is advised. Overheating your ship can clear caustic damage, though it requires to overheat your ship to a super high temperature between 180%-220%. | |||
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== Covert == | |||
=== Infiltrator === | |||
[[File:DataPointSettlement.png|thumb|200px|Data Point at a settlement]] {{main|Infiltrator}} | |||
Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve or steal data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement's [[skimmers]], destroying settlement's power grid or obtaining a [[Data|data package]] by scanning a settlement's data points via the data link scanner. | |||
{{Clr}} | |||
== Exploration == | |||
===Exobiologist=== | |||
[[File:Exobiology.png|200px|thumb|Exobiologist takes a sample]] | |||
{{main|Exobiologist}} | |||
The Exobiologist discovers and catalogues alien lifeforms. Exobiology is performed [[On Foot|on foot]] with a [[Genetic Sampler]] to collect samples from alien flora and fauna. The collected samples can be sold to [[Vista Genomics]]. If commanders identify an unknown [[species]] then Vista Genomics will credit them with the discovery. | |||
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{{ | |||
==Explorer== | === Explorer === | ||
{{main|Explorer}} | [[File:Beyond Exploration improvements.png|thumb|200px|Explorer]] | ||
{{main|Explorer|Sightseeing}} | |||
Exploring involves finding and scanning [[Planets|planetary bodies]]. [[Explorer]]s can earn credits and increase their [[Ranks|rank]] by making pioneering jumps to unexplored [[Star system|star systems]], gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] of [[Starport]] Services. The first player who sells data about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]]. These bodies can still be mapped, albeit for a lower reward. Alternatively, explorers can go [[sightseeing]] of beautiful [[Star system|star systems]] in the Milky Way. | |||
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== Mining == | |||
==Miner== | === Miner === | ||
[[File:Type_9_mining.jpg|thumb|200px|Miner Type-9 Heavy]] | |||
{{main|Miner}} | {{main|Miner}} | ||
Mining involves using various specialised tools to locate resource-rich asteroids, extracting and refining various raw minerals and metals from those asteroids, and then selling the collected commodities for the highest possible profit. Although more time-consuming and manual than simple trading, the number of tools available to miners allow for a more custom approach to the task, and massive profits can be earned depending on what mineral is collected and where it is sold. | |||
{{Clr}} | |||
=== Salvager === | |||
[[File:Salvager-Type-9-Limpet.jpg|thumb|200px|Salvager Type-9 and a limpet]] | |||
{{main|Salvager}} | |||
A salvager recovers valuable items such as [[commodities]], [[data]] and [[materials]]. These are found in space, at salvageable wrecks or on celestial bodies (planets, moons). Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either "Legal Salvage" or "Illegal [[Salvage]]". | |||
{{Clr}} | |||
== Multiplayer == | |||
=== Multicrew === | |||
[[File:Corvette-Multicrew.jpg|thumb|200px|Multicrew in a Corvette]] | |||
{{main|Multicrew|Multiplayer}} | |||
Players can serve as crew members on each others' ships, instantly transferring to a secondary bridge position via drop-in, drop-out matchmaking, accessible via an option on the Comms panel, or boarding a teammate's ship on foot. Some ship types can have up to 3 people in Multicrew, controlling either the Helm (Piloting), Gunner (turreted weapons), or Fighter con (two ship launched fighters). | |||
{{Clr}} | |||
=== Powerplay === | |||
[[File:Elite-Dangerous-Hero-Connected-Artwork.png|thumb|200px|Powerplay]] | |||
{{main|Powerplay}} | |||
Serving a Power can augment most careers. Pledge allegiance to a [[:Category:Power|Power]] to be their acting force in the galaxy. Spread their influence, and expand their territory. Compete with other commanders for control of [[Star system|star systems]] to change the [[Government|governments]], [[Market Economy|market economy]] and local laws. Gain monetary and other rewards for supporting the Power. | |||
{{Clr}} | |||
=== Squadrons === | |||
[[File:Elite-Dangerous-Squadron-Ships.png|thumb|200px|Squadron]] | |||
{{main|Squadrons}} | |||
A squadron is a player-run organization. Members can setup a hierarchy with ranks. Squadron leaders can set objectives and custom activities like Anti-Xeno Activists, Bounty Hunters, Explorers, Faction Supporters, Humanitarian Aid Providers, Pirates, Power Supporters, Traders and Miners. The playstyles can be PvP, PvE or roleplay. Each squadron can support a [[:Category:Minor Factions|Minor Faction]] or a [[Power]]. The [[Javelin-Class Carrier]] has a bank for [[credits]], commodities, personal items, goods, assets and [[ships]]. | |||
{{Clr}} | |||
==Smuggler== | == Trading == | ||
=== Smuggler === | |||
[[File:Orbis Planet Type-6 Transporter.png|thumb|200px|Smuggler Type-6]] | |||
{{main|Smuggler}} | {{main|Smuggler}} | ||
Smugglers are similar to traders except that they sell illegal goods on the [[Black Market|black market]]. Smugglers must use stealth, cunning and special equipment to outwit the security forces and sometimes military authorities to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items. | |||
{{Clr}} | |||
=== Trader === | |||
[[File:Type-9-Heavy-Coriolis-Station.png|thumb|200px|Trader with a Type-9 Heavy]] | |||
{{main|Trader}} | |||
Trading is the act of buying [[commodities]] at a low price and selling at a higher price. The [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data, displaying NPC trade routes and economy types. More profits are made during community goals and gold rushes. Hauling cargo around the galaxy attracts pirates. | |||
{{Clr}} | |||
== | == Transportation == | ||
=== Courier === | |||
[[File:Courier-Role_2.jpg|thumb|200px|Courier career]] | |||
{{main|Courier}} | |||
A Starport [[Mission Board]] usually offers missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission's destination and using the starport mission board there. | |||
{{Clr}} | |||
== | === Passenger Liner Pilot === | ||
{{main| | [[File:Beluga-Liner-Planetary-Ring.png|thumb|200px|Space tourism with a Beluga liner]] | ||
{{main|Passenger Liner}} | |||
Passenger Liner Pilot involves transporting paying passengers to destinations. Passenger contracts operate in a similar manner to [[Mission Board|mission board]] contracts. Ships equipped with [[Passenger Cabin]]s may pick up passengers in the Passenger Lounge at many [[Station|stations]] and [[Surface Port|surface ports]]. There are two types of passenger contracts: VIP and Bulk. | |||
{{Clr}} | |||
=== Search and Rescue === | |||
[[File:Station Attack interior.png|thumb|200px|An Anaconda inside a damaged station]] | |||
{{main|Search and Rescue}} | |||
Search and Rescue (SAR) provide assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's [[Search and Rescue Agent]] contact for a reward. [[Station#Damaged State|Damaged stations]] offer passenger missions to evacuate refugees to the nearest [[Rescue Vessel]], and Rescue Vessels offer missions to salvage items from inside damaged stations. You can also rescue stranded pilots in space or repair the hulls of combat ships in battle. | |||
{{Clr}} | |||
== | == Videos == | ||
<gallery> | |||
File:Elite Dangerous - We Are Elite (cinematic) -unofficial- | |||
</gallery> | |||
==Gallery== | |||
<gallery> | |||
File:Elite-Dangerous-Career-Chart.jpg|ED Career Chart v.1 | |||
</gallery> | |||
== | ==References== | ||
<references /> | |||
{{CareerNavbox}} | |||
[[ru:Виды деятельности и роли]] | |||
[[Category:Guides]] | |||
[[Category:Careers]] | |||
Latest revision as of 06:17, 23 October 2026
Careers can be performed by anyone with the necessary equipment. As a commander licensed by the Pilots Federation, you are a freelancer who can pursue any activity without prior experience nor skill. Careers can involve ship and on foot activities. You can roam the galaxy without restrictions except star systems that require a permit. Change the Core Systems by supporting a faction in Powerplay. Develop uninhabited star systems via colonisation. Roleplay in unscripted events.
The Pilots Federation recognizes the main careers: combat, trader, explorer, CQC, Mercenary and Exobiologist. You gain ranks by doing activities related to these careers.
Colonisation
- Main article: System Colonisation
System Architect
- Main article: System Architect
The System Architect can colonize unpopulated star systems and develop them by building facilities such as a starport, planet port and settlement.[1] The facilities determine the economy type like high tech or agribusiness. Create new civilizations and expand a faction's influence in the galaxy.
Combat
- Main article: Combat
Assassin
- Main article: Assassin
An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be very rewarding, but never underestimate the enemy - their bounties are large for a reason.
Bounty Hunter
- Main article: Bounty Hunter
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialise in lethal, offensively-focused ships which are capable of reliably destroying their prey.
CQC Pilot
- Main article: CQC
CQC (Close Quarter Combat) is an arena combat simulation by Utopixx Entertainment. This is separate from the main galaxy. Pilots can compete in 3 game modes: Deathmatch, Team Deathmatch, and Capture the Flag. Flyable ships are the Eagle, Sidewinder, F63 Condor and the Imperial Fighter which can be customized with loadouts. CQC ranks are officially recognized by the Pilots Federation.
Mercenary
- Main article: Mercenary
Ship-based mercenary work can be found at a starport's mission board, and send the player to fight at Conflict Zones and warzones. In zones with active fighting a mercenary can find near constant work.
On Foot mercenary missions involve settlements at Concourses across the galaxy. Missions involving raids, infiltration and simple repair work are available via the Concourse Terminals. Commanders looking to make more credits can accept shadier missions from recruiters. Mercenaries may enlist with Frontline Solutions to participate in local Conflict Zones and to help a faction expand its control.
Operations allow you to do challenging scenarios by yourself or with a squad. These are on-foot in a Megaship and with ships in space.
Pirate
- Main article: Pirate
The primary motivation of pirates is to plunder the cargo of their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods. They can employ hatch-breaker limpets which, when fired at an un-shielded target, will latch onto the cargo hatch and extract cargo canisters. Pirate also loot settlements for valuable items. Pirates are criminals so they live in anarchy systems.
Xeno Hunter
- Main article: Xeno Hunter
A Xeno Hunter is specialized in combat vs Thargoids. All Thargoids have nearly maximum damage resistance, and require AX weapons or Guardian weapons. Thargoid Scouts are the weakest with only 77% human weapons resistance. Meanwhile, Thargoid Titans are capital ship that are best dealt with in teams. Thargoid can deal caustic damages, so the Decontamination Limpet Controller or Caustic Sink Launcher is advised. Overheating your ship can clear caustic damage, though it requires to overheat your ship to a super high temperature between 180%-220%.
Covert
Infiltrator
- Main article: Infiltrator
Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve or steal data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement's skimmers, destroying settlement's power grid or obtaining a data package by scanning a settlement's data points via the data link scanner.
Exploration
Exobiologist
- Main article: Exobiologist
The Exobiologist discovers and catalogues alien lifeforms. Exobiology is performed on foot with a Genetic Sampler to collect samples from alien flora and fauna. The collected samples can be sold to Vista Genomics. If commanders identify an unknown species then Vista Genomics will credit them with the discovery.
Explorer
- Main article: Explorer
Exploring involves finding and scanning planetary bodies. Explorers can earn credits and increase their rank by making pioneering jumps to unexplored star systems, gathering data on planets, stars and other points of interest within systems. Exploration data can be sold at the Universal Cartographics of Starport Services. The first player who sells data about a celestial body will be credited in-game with a "Discovered By" tag on the Galaxy Map. These bodies can still be mapped, albeit for a lower reward. Alternatively, explorers can go sightseeing of beautiful star systems in the Milky Way.
Mining
Miner
- Main article: Miner
Mining involves using various specialised tools to locate resource-rich asteroids, extracting and refining various raw minerals and metals from those asteroids, and then selling the collected commodities for the highest possible profit. Although more time-consuming and manual than simple trading, the number of tools available to miners allow for a more custom approach to the task, and massive profits can be earned depending on what mineral is collected and where it is sold.
Salvager
- Main article: Salvager
A salvager recovers valuable items such as commodities, data and materials. These are found in space, at salvageable wrecks or on celestial bodies (planets, moons). Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either "Legal Salvage" or "Illegal Salvage".
Multiplayer
Multicrew
- Main article: Multicrew
Players can serve as crew members on each others' ships, instantly transferring to a secondary bridge position via drop-in, drop-out matchmaking, accessible via an option on the Comms panel, or boarding a teammate's ship on foot. Some ship types can have up to 3 people in Multicrew, controlling either the Helm (Piloting), Gunner (turreted weapons), or Fighter con (two ship launched fighters).
Powerplay
- Main article: Powerplay
Serving a Power can augment most careers. Pledge allegiance to a Power to be their acting force in the galaxy. Spread their influence, and expand their territory. Compete with other commanders for control of star systems to change the governments, market economy and local laws. Gain monetary and other rewards for supporting the Power.
Squadrons
- Main article: Squadrons
A squadron is a player-run organization. Members can setup a hierarchy with ranks. Squadron leaders can set objectives and custom activities like Anti-Xeno Activists, Bounty Hunters, Explorers, Faction Supporters, Humanitarian Aid Providers, Pirates, Power Supporters, Traders and Miners. The playstyles can be PvP, PvE or roleplay. Each squadron can support a Minor Faction or a Power. The Javelin-Class Carrier has a bank for credits, commodities, personal items, goods, assets and ships.
Trading
Smuggler
- Main article: Smuggler
Smugglers are similar to traders except that they sell illegal goods on the black market. Smugglers must use stealth, cunning and special equipment to outwit the security forces and sometimes military authorities to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items.
Trader
- Main article: Trader
Trading is the act of buying commodities at a low price and selling at a higher price. The Galaxy Map can help traders determine profitable trade routes by providing purchasable market data, displaying NPC trade routes and economy types. More profits are made during community goals and gold rushes. Hauling cargo around the galaxy attracts pirates.
Transportation
Courier
- Main article: Courier
A Starport Mission Board usually offers missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission's destination and using the starport mission board there.
Passenger Liner Pilot
- Main article: Passenger Liner
Passenger Liner Pilot involves transporting paying passengers to destinations. Passenger contracts operate in a similar manner to mission board contracts. Ships equipped with Passenger Cabins may pick up passengers in the Passenger Lounge at many stations and surface ports. There are two types of passenger contracts: VIP and Bulk.
Search and Rescue
- Main article: Search and Rescue
Search and Rescue (SAR) provide assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's Search and Rescue Agent contact for a reward. Damaged stations offer passenger missions to evacuate refugees to the nearest Rescue Vessel, and Rescue Vessels offer missions to salvage items from inside damaged stations. You can also rescue stranded pilots in space or repair the hulls of combat ships in battle.
Videos
Gallery
-
ED Career Chart v.1
References
- ↑ Frontier Unlocked #10 - Twitch - 30 October 2024