Combat: Difference between revisions

video file name = Day-1 Combat for Fun and Credits! - Elite Dangerous Money Early Game Guide 2025
added ship progression info
 
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== Combat Tips ==
== Combat Tips ==
[[File:Python Mk II vs Federal Corvette.jpg|thumb|Python Mk II vs Federal Corvette|250x250px]]
Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits.
Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits.


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== PvE Combat ==
== PvE Combat ==
[[File:Fer-de-Lance Combat in Planetary Ring.png|thumb|Fer-de-Lance Combat in Planetary Ring|250x250px]]
There are roughly 4 important parts for PvE (Player vs Environment): ships, outfitting, money making and flight.<ref>[https://www.reddit.com/r/EliteDangerous/comments/193smuz/comprehensiveish_guide_to_pve_combat_in_elite/ Comprehensive-ish guide to (PvE) Combat in Elite: Dangerous - by Asleep Round 4053] - 11 January 2024</ref>
There are roughly 4 important parts for PvE (Player vs Environment): ships, outfitting, money making and flight.<ref>[https://www.reddit.com/r/EliteDangerous/comments/193smuz/comprehensiveish_guide_to_pve_combat_in_elite/ Comprehensive-ish guide to (PvE) Combat in Elite: Dangerous - by Asleep Round 4053] - 11 January 2024</ref>


=== Ship progression ===
=== Ship progression ===
The general ship progression goes something like this:
The general ship progression goes like this:


# [[Viper Mk III]]
# [[Viper Mk III]]
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# [[Kestrel Mk II]]
# [[Kestrel Mk II]]
# [[Alliance Chieftain|Chieftain]]
# [[Alliance Chieftain|Chieftain]]
# [[Krait Mk II]] or [[Python]] ([[Python Mk II]])
# [[Krait Mk II]] or [[Python Mk II]]
# Big 3 ([[Anaconda]], [[Federal Corvette|Corvette]], [[Imperial Cutter|Cutter]])
# The Big 3: [[Anaconda Mk II]], [[Federal Corvette|Corvette]] or [[Imperial Cutter|Cutter]]


The list is optional. Almost any ship can do combat from the [[Sidewinder]] to the [[Type-10 Defender|Type-10]] so just do what you prefer, but if you need a new ship, this is a good progression. It's easy to underestimate the difference between flying a nimble small fighter and a less nimble medium ship with a greater surface area that catches more stray fire. Don't rush to the big ships, because clearing a [[Conflict Zone (Signal Source)|Conflict Zone]] (CZ) and [[Resource Extraction Site]] (HazRes) will be less efficient if you're unskilled. Then you have to repair and rearm after a few targets.  
The list is optional. Almost any ship can do combat from the [[Sidewinder]] to the [[Type-10 Defender|Type-10]] so just do what you prefer, but if you need a new ship, this is a good progression. It's easy to underestimate the difference between flying a nimble small fighter and a less nimble medium ship with a greater surface area that catches more stray fire. Don't rush to the big ships, because clearing a [[Conflict Zone (Signal Source)|Conflict Zone]] (CZ) and [[Resource Extraction Site]] (HazRes) will be less efficient if you're unskilled. Then you have to repair and rearm after a few targets.