Mine Launcher: Difference between revisions

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[[File:MineLauncher Ingame.png|300px|thumb]]
[[File:MineLauncher Ingame.png|250px|thumb|Mine launcher]]
{{quote|Defensive weapon. Deploys proximity-triggered charges.|In-Game Description}}
The '''Mine Launcher''' is a [[weapon]] module that drops explosive mines. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships, and cause severe damage to large ones. Damage from a mine is explosive with area effect, and is much more effective against hull than shields.
 
==Usage==
Mines do not move of their own power after being deployed. Although the classical use for mines is to drop them in front of pursuers, it is of course possible to use them in a dogfight more offensively by tempting an overconfident opponent onto them. Cleverly used, they can be highly effective. Poorly deployed, then they will do nothing. They do not detonate in the proximity of non-hostile ships, but can still damage non-hostiles and even the pilot's own ship within their blast radius, so care is advised in crowded battle zones.
 
An active [[Point Defence Turret]] will automatically target and attempt to destroy any mines within range, and does not differentiate between mines launched by enemy ships or the same ship on which it is installed. They can also be targeted and shot at by ordinary hardpoint weapons, but their small size may make them rather difficult to hit.


{{quote|Defensive weapon. Deploys proximity-triggered charges.|In-Game Description}}
Mines can be modified, and particularly noteworthy is the [[Reverberating Cascade]] experimental effect. Used with skill, a few mines can destroy any ship's shield generator and render the most impenetrable shields useless in a moment, which is always a nasty shock for a pilot whose A-rated, highly modified [[Federal Corvette]] has just been crippled and left defenceless by an [[Adder]].


Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.
Mine launchers are available only for Class 1 and Class 2 hardpoints. The mines are identical, but the Class 2 launcher can drop 3 mines before having to reload rather than just one.


==Munitions==
Mines also have a 1 second arming time during which they deal very low damage and apply no experimental effects.
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
<!-- Tested C1 Mine Launcher on Jan 21, 2015-->
Mines costs 209 CR per unit. In this case one mine is one unit.


== Engineers ==
== Engineers ==
This weapon can be modified by [[Engineers]] to enhance it's abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


=== Modifications ===
=== Modifications ===
The following modifications can be applied to this module:
The following modifications can be applied to this module:
* [[High Capacity Weapon|Focused]]
* [[High Capacity Weapon|High Capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Lightweight Weapon|Lightweight]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
=== Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
The following [[Experimental Effect|Experimental Effects]] can be applied to this module:
* [[Emissive Munitions]]
* [[Emissive Munitions]]
* [[Ion Disruptor]]
* [[Ion Disruptor]]
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* [[Reverberating Cascade]]
* [[Reverberating Cascade]]
* [[Shift-Lock Canister]]
* [[Shift-Lock Canister]]
* [[Flow Control]]
* [[Oversized]]
* [[Stripped Down]]
* [[Double Braced]]


==Specifications==
==Specifications==
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! Damage<br>Type
! Damage<br>Type
! Armour<br>Penetration
! Armour<br>Penetration
! Thermal<br>Load
! Thermal<br>Load/s
! Ammo<br>Clip Size
! Ammo<br>Clip Size
! Ammo<br>Maximum
! Ammo<br>Maximum
! Value<br>(CR)
! Value<br>(CR)
|-
|-
| 1 || I || 2.00 || A || 0.400 || Fixed || Thermic || C || 2 || 1 || 36|| 24,260
| 1|| I || 2.00 || 40|| 0.400 || Fixed || Explosive|| 60|| 5.00|| 1 || 36|| 24,260
|-
|-
| 2 || I || 4.00 || A || 0.400 || Fixed || Thermic || C || 3 || 3 || 72 || 294,080
| 2 || I || 4.00 || 51|| 0.400 || Fixed || Explosive || 60|| 7.50 || 3 || 72 || 294,080
|-
|-
|}
|}
* Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.


== Purchase Locations ==
== Purchase Locations ==
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|294,080
|294,080
|}
|}
== Videos ==
<gallery>
Mine Launchers on an Imperial Cutter
</gallery>


== Gallery ==
== Gallery ==
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wpn_c1_mine.png|Class 1 Mine Launcher
wpn_c1_mine.png|Class 1 Mine Launcher
wpn_c2_mine.png|Class 2 Mine Launcher
wpn_c2_mine.png|Class 2 Mine Launcher
</gallery>{{WeaponNavbox}}
</gallery>
 
{{WeaponNavbox}}
 
[[ru:Минирующее устройство]]
[[zh:Mine Launcher]]
[[Category:Weapons]]
[[Category:Weapons]]