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In an age where many radio based systems have fallen into disuse due to effective countermeasures, the Elite Dangerous stealth system is based almost entirely on heat. The range at which you are picked up by a ships scanner is directly proportional to the amount of heat you are generating. If your ship is giving off no heat, another ship has to get very close indeed to properly register you.
In an age where many radio based systems have fallen into disuse due to effective countermeasures, the ''[[Elite Dangerous]]'' stealth system is based almost entirely on heat. The range at which you are picked up by a ship's scanner is directly proportional to the amount of heat you are generating. If your ship is giving off no heat, another ship has to get very close indeed to properly register you.


There are two ways in elite dangerous to give off little or no heat:
There are two ways in ''Elite Dangerous'' to reduce heat signature: Silent Running and Cool Running.


== Silent Running ==
== Silent Running ==
{{main|Silent Running}}
[[File:Silentrun.jpeg|right]]
[[File:Silentrun.jpeg|right]]
[http://elite-dangerous.wikia.com/wiki/Silent_Running Silent running] can be toggled in your ships interface (left panel: functions) or by pressing a key binding. When in silent running mode your shields and radiators will shut down. This means that any heat built up in your ship will be confined within your ship and you will be almost invisible to other ship's scanners.


On the downside if you let the heat build up to much your ship will overheat and take damage. You should avoid using excessive thrust and energy weapons (except [http://elite-dangerous.wikia.com/wiki/Stealth_Laser stealth lasers]) while in this state and you should have [http://elite-dangerous.wikia.com/wiki/Heat_Sink_Launcher heat sinks] on hand.
Silent running can be toggled in your ship's interface (Right Panel: Functions) or by pressing a key binding. When in Silent Running mode your shields and radiators will shut down. This means your ship will hold on to almost all the heat it generates, reducing its heat signature to virtually zero and becoming nearly invisible to other ships' scanners.


Be warned, if you end silent running with high heat you will suddenly show up on all local scanners, with your shields still down. Make sure you are ready if you do this.
Although this can be useful, confining heat to the body of a ship means it can quickly overheat and start to take damage if you leave Silent Running mode active for too long. You should avoid using excessive thrust and energy weapons while in this state, and it is advisable to have a [[Heatsink Launcher]] on hand.
 
Also note that upon exiting Silent Running mode, your shields will take several seconds to come back online and regain full strength. If you exit Silent Running in an overheating ship, the release of excess heat will make your ship highly visible on all scanners in the local area, making you very vulnerable while your shields are still charging up.  


== Cool Running ==
== Cool Running ==
Cool Running is when most if not all systems of a ship are switched off. This causes the temperature of the said ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third party software, instead one must use the Ship's Modules tab from the right-hand-side of their ship to manually turn off non-essential systems. Cool Running is slightly better than Silent Running stealth wise, as it does not have the time limit imposed by continued heat generation and heat confinement .  
Cool Running is when most, if not all, modules or systems of a ship are switched off. This causes the temperature of the ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third-party software. Instead, the player must use the Modules tab in the Systems Panel (the right-hand panel in the cockpit) to manually turn off non-essential systems. Because Cool Running mode does not confine all heat to a ship, it avoids both the risk of overheating and the short time limit imposed on the player before their ship becomes too hot and takes damage. This means a ship can remain in Cool Running much longer than would be possible in Silent Running.


The said non-essential systems are situational dependent. In a situation where one wishes to smuggle illegal goods into a starport, non-essential systems will be all systems but Drives and Scanner. While in a different situation where one wishes to ambush another, non-essential systems may be all systems apart from (Thrusters,) Shields and Life Support, this results in the Shields being fully operational as the ambush takes place.
Which of a ship's modules are considered non-essential depends on the situation. For example, where one wishes to smuggle illegal goods into a starport, all but Drives and Sensors would be considered non-essential, so should be switched off. If one wishes to ambush another pilot, all but Thrusters, Shields and Life Support may be considered non-essential, allowing the Shields to be fully operational as the ambush takes place.


Also, as a ship's temperature drops to zero in Cool Running, ice will form on the cockpit's glass as an indication however this can take a considerable amount of time therefore, a [http://elite-dangerous.wikia.com/wiki/Heat_Sink_Launcher heat sink] may be used to reduce the time required.
[[File:Art1-sep24-14-main.jpg|thumb]]
As a ship's temperature drops to zero in Cool Running, ice will form on the cockpit's glass. However, this can take a considerable amount of time, so a [[Heatsink Launcher|heatsink]] may be used to speed the process up.
{{clr}}


== Both ==
== Both ==
The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay off the scanner, and then use Silent Running when they get up close. The combination of a low temperature starting point and already having many systems off means that Silent Running can last a very long time this way.
The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay off the scanner, and then use Silent Running when they get up close. The combination of a low temperature starting point and already having many systems off means that Silent Running can last a very long time this way.


And finally it's worth noting that many players turn [http://elite-dangerous.wikia.com/wiki/Flight_Assist flight assist] off while Cool Running so they can be moving while their drives are off. While this helps, it is not in any way necessary in most situations, unless you want to approach with your shields ready to go.
And finally it's worth noting that many players turn [[Flight Assist]] off while Cool Running so they can be moving while their drives are off. While this helps, it is not in any way necessary in most situations, unless you want to approach with your shields ready to go.
 
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[[ru:Незаметность]]
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Latest revision as of 00:20, 23 December 2021

In an age where many radio based systems have fallen into disuse due to effective countermeasures, the Elite Dangerous stealth system is based almost entirely on heat. The range at which you are picked up by a ship's scanner is directly proportional to the amount of heat you are generating. If your ship is giving off no heat, another ship has to get very close indeed to properly register you.

There are two ways in Elite Dangerous to reduce heat signature: Silent Running and Cool Running.

Silent Running

Main article: Silent Running

Silent running can be toggled in your ship's interface (Right Panel: Functions) or by pressing a key binding. When in Silent Running mode your shields and radiators will shut down. This means your ship will hold on to almost all the heat it generates, reducing its heat signature to virtually zero and becoming nearly invisible to other ships' scanners.

Although this can be useful, confining heat to the body of a ship means it can quickly overheat and start to take damage if you leave Silent Running mode active for too long. You should avoid using excessive thrust and energy weapons while in this state, and it is advisable to have a Heatsink Launcher on hand.

Also note that upon exiting Silent Running mode, your shields will take several seconds to come back online and regain full strength. If you exit Silent Running in an overheating ship, the release of excess heat will make your ship highly visible on all scanners in the local area, making you very vulnerable while your shields are still charging up.

Cool Running

Cool Running is when most, if not all, modules or systems of a ship are switched off. This causes the temperature of the ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third-party software. Instead, the player must use the Modules tab in the Systems Panel (the right-hand panel in the cockpit) to manually turn off non-essential systems. Because Cool Running mode does not confine all heat to a ship, it avoids both the risk of overheating and the short time limit imposed on the player before their ship becomes too hot and takes damage. This means a ship can remain in Cool Running much longer than would be possible in Silent Running.

Which of a ship's modules are considered non-essential depends on the situation. For example, where one wishes to smuggle illegal goods into a starport, all but Drives and Sensors would be considered non-essential, so should be switched off. If one wishes to ambush another pilot, all but Thrusters, Shields and Life Support may be considered non-essential, allowing the Shields to be fully operational as the ambush takes place.

As a ship's temperature drops to zero in Cool Running, ice will form on the cockpit's glass. However, this can take a considerable amount of time, so a heatsink may be used to speed the process up.

Both

The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay off the scanner, and then use Silent Running when they get up close. The combination of a low temperature starting point and already having many systems off means that Silent Running can last a very long time this way.

And finally it's worth noting that many players turn Flight Assist off while Cool Running so they can be moving while their drives are off. While this helps, it is not in any way necessary in most situations, unless you want to approach with your shields ready to go.

zh:Stealth ru:Незаметность