Module Malfunction: Difference between revisions

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'''Module Malfunction''' is a mechanism (or limitation, probably) of all modules on [[Ships|shipsship]] modules. MalfunctionsIt can becauses dangerous situations in combat orand exploration. If one or more modules malfunction, it will either limit the functionality of that/those modules, or they will behave in an unwanted manner. For example: when a [[Power Plant|power plant]] malfunctions, its output is halved, while a [[hardpoint]] may fire on its own.
 
== Overview ==
Two modules: the [[Pulse Disruptor]] and the [[Scramble Spectrum]] are only known as causing fast and easy malfunction on target, other weapons need some ''effort'' to malfunction a module. Malfunctions occur when a module is damaged but still operational. If a module is at 0% health, it will be inoperable until it is repaired.
If one or more modules malfunction, it will either limit the functionality of those modules, or they will behave in an faulty manner. For example when a [[Power Plant|power plant]] malfunctions its output is halved, while a [[hardpoint]] may fire by itself. The [[Pulse Disruptor]] and the [[Scramble Spectrum]] cause targets to quickly malfunction. Other weapons need some ''effort'' to cause a module malfunction. Malfunctions may occur when a module is damaged yet still operational. A module at 0% health is inoperable until it's repaired.
 
==Causes==
==Sources of Malfunction==
ThereThese are multiplethe sourcescauses of malfunction.a Sources ofmodule malfunction are listed below:
#Weapon fires - While a weapon is firing at you, it will malfunction. This source is the most common source; mostly encountered by players.
#[[Thargoid Titan|Titan]]'s pulse - The Thargoid Titan, found in [[Thargoid Maelstrom|Maelstrom]]s, can emit a pulse similar to [[a Thargoid]]'s shutdown field. They can have a chances of malfunctioncause a ship's modules alongto withmalfunction, restart ship'sthe [[Frame Shift Drive|FSD]], caustic damage, etc. IfWhen this happenedhappens, an orange triangle icon willappears appear onin the ship's[[HUD]]. statusThis baris andpreventable canwith be prevented by usinga [[Thargoid Pulse Neutraliser]].
#Gravitonal affectionsGravitational - Performing a drop at a [[Stars|neutron star]] or a white dwarf can cause module'smodules to overload and can lead to catastrophic malfunctionmalfunctions. YouIt's nearlydifficult can'tto escape a neutron star becausedue neutronits stargravitational will control your ship for youforce. If you charge your FSD, be aware of theThe [[heat]] level asof charging a FSD can slowly cook youra ship and youthe from inside too![[pilot]].
 
==Risks==
==Risk of Malfunction==
Each module a different risk:
When your modules is malfunction, different modules can causing different risks. The risks are listed below:
 
#[[Thrusters|Thruster]] - Randomly moves the ship without control
#[[Power Plant]] - CausingOutput output to reduceis forreduced ain half. Any modulesModules will be offline fromdue deployingto insufficient power and cannot deploy [[Hardpoint|hardpoints]] due to insufficient power. WithThe [[Module priority control|module pirority control]] feature, you can keep some modules online even if exceedingthe output power ofexceeds 50%.
#[[FSD]] - Causingthe FSD to beis temporarily disrupted, make itand unable to charge. "FrameIt Shiftcan Online"cause message appear on the info when FSD malfunction expired.an Emergencyemergency drop in [[Supercruise]]. canThe be"Frame alsoShift performedOnline" withmessage thisappears when the FSD malfunction expires.
#[[Shutdown Field Neutraliser]]/, [[Electronic Countermeasure]]/, [[Chaff]] - Temporarily misfires the neutraliser,Neutraliser reducingand reduces the launch range.
#[[Power Distributor]] - Temporarily scramblescrambles the distributor, and randomly changingchanges pips every 1 second.
#[[Weapons]] - Randomly fires weapons without a pilot's control.
#[[Cargo Scoop]] - Jettisons cargo or openuncontrollably opens and close without controlcloses.
 
==Indications of Malfunction==
MalfunctionIf cana bemodule easily indicated by Commandersmalfunctions, whenthe a[[HUD]] moduleswill is malfunction,display a nofication of what module is malfunction appearwarning onin the center of ship'sthe [[Ship Canopy|canopy]]. asThis awill warning, it willthereafter be laterlisted transferin tonotifications. infoIf nofication.a ShipTitan's computerpulse couldor notifya this[[Scramble statusSpectrum]] to/ pilot[[Pulse too. As mentioned before, if Titan's pulse hasDisruptor]] capturedhits the ship, it will show an orange triangle at the ship's status bar.
 
==Trivia==
*Collisions cannot disable modules, because the modules are located inside the ship's hull.
*Collision damage cannot malfunction a module, as they cannot damage a module.
*NPC shipships doesn’tdon't seems to be affected by module malfunctions.▼
**Although it cannot malfunction a module, it can damage your ship.
▲*NPC ship doesn’t seems to be affected by malfunctions.
 
==Gallery==
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</gallery>
 
== References ==
<references />
 
[[ru:Сбой модуля]]
[[Category:Guides]]