Module Malfunction: Difference between revisions
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'''Module Malfunction''' is a mechanism of all [[Ships|ship]] modules. It causes dangerous situations in combat and exploration.
== Overview ==
If one or more modules malfunction, it will either limit the functionality of those modules, or they will behave in an faulty manner. For example when a [[Power Plant|power plant]] malfunctions its output is halved, while a [[hardpoint]] may fire by itself. The [[Pulse Disruptor]] and the [[Scramble Spectrum]] cause targets to quickly malfunction. Other weapons need some ''effort'' to cause a module malfunction. Malfunctions may occur when a module is damaged yet still operational. A module at 0% health is inoperable until it's repaired.
==Causes==
#Weapon fires - While a weapon is firing it will malfunction.
#[[Thargoid Titan|Titan]]'s pulse - The Thargoid Titan
#Gravitational - Performing a drop at a [[Stars|neutron star]] or a white dwarf can cause modules to overload and lead to catastrophic malfunctions. It's difficult to escape a neutron star due its gravitational force. The [[heat]] level of charging a FSD can slowly cook a ship and the [[pilot]].
==Risks==
Each module a different risk:
#[[
#[[Power Plant]] -
▲#[[Thargoid Titan|Titan]]'s pulse - The Thargoid Titan, found in [[Thargoid Maelstrom]]s, can emit a pulse similar to [[Thargoid]]'s shutdown field. They can have a chances of maufunction a ship's modules along with restart ship's [[FSD]], caustic damage, etc. If this happened, an orange triangle icon will appear on the ship's status bar and can be prevented by using [[Thargoid Pulse Neutraliser]].
#[[FSD]] -
#[[Shutdown Field Neutraliser]], [[Electronic Countermeasure]], [[Chaff]] - Temporarily misfires the
#[[Power Distributor]] - Temporarily
#[[Weapons]] - Randomly fires weapons without a pilot's control.
#[[Cargo Scoop]] - Jettisons cargo or uncontrollably opens and closes.
If a module malfunctions, the [[HUD]] will display a warning in the center of the [[Ship Canopy|canopy]]. This will thereafter be listed in notifications. If a Titan's pulse or a [[Scramble Spectrum]] / [[Pulse Disruptor]] hits the ship, it will show an orange triangle.
▲#Power Plant - Causing output to reduce for a half. Any modules will be offline from deploying [[Hardpoint]] due to insufficient power. With [[Module priority control|module pirority control]] feature, you can keep your modules online even if exceeding output power of 50%.
▲#[[FSD]] - Causing FSD to be temporarily disrupted. "Frame Shift Online" message appear on the info when FSD malfunction expired.
▲#[[Shutdown Field Neutraliser]] - Temporarily misfires the neutraliser, reducing launch range.
▲#[[Power Distributor]] - Temporarily scramble the distributor, randomly changing pips every 1 second.
▲#[[Weapons]] - Randomly fires weapons without pilot's control.
▲==Indications of Malfunction==
==Trivia==
*Collisions cannot disable modules, because the modules are located inside the ship's hull.
*NPC ships don't seems to be affected by module malfunctions.
==Gallery==
<gallery>
</gallery>
== References ==
<references />
[[ru:Сбой модуля]]
[[Category:Guides]]
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