Module Malfunction: Difference between revisions
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Created page with "'''Module Maufunction''' is a mechanism (or limitation, probably) of all modules on any ships. Maufunction could leading to risk in combats, while fighting with other ships or exploration. If one or more modules are malfunction, it will limit the functionality of that/those modules. For example: when a power plant is malfunction, it will limit the output for a half. Two modules: the Pulse Disruptor and the Scramble Spectrum are only kn..." |
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'''Module Malfunction''' is a mechanism of all [[Ships|ship]] modules. It causes dangerous situations in combat and exploration.
== Overview ==
If one or more modules malfunction, it will either limit the functionality of those modules, or they will behave in an faulty manner. For example when a [[Power Plant|power plant]] malfunctions its output is halved, while a [[hardpoint]] may fire by itself. The [[Pulse Disruptor]] and the [[Scramble Spectrum]] cause targets to quickly malfunction. Other weapons need some ''effort'' to cause a module malfunction. Malfunctions may occur when a module is damaged yet still operational. A module at 0% health is inoperable until it's repaired.
==Causes==
#Weapon fires - While a weapon is firing it will malfunction.
#[[Thargoid Titan|Titan]]'s pulse - The Thargoid Titan
#Gravitational - Performing a drop at a [[Stars|neutron star]] or a white dwarf can cause modules to overload and lead to catastrophic malfunctions. It's difficult to escape a neutron star due its gravitational force. The [[heat]] level of charging a FSD can slowly cook a ship and the [[pilot]].
==Risks==
Each module a different risk:
#[[
#[[Power Plant]] -
▲#[[Thargoid Titan|Titan]]'s pulse - The Thargoid Titan, found in [[Thargoid Maelstrom]]s, can emit a pulse similar to [[Thargoid]]'s shutdown field. They can have a chances of maufunction a ship's modules along with restart ship's [[FSD]], caustic damage, etc. If this happened, an orange triangle icon will appear on the ship's status bar and can be prevented by using [[Thargoid Pulse Neutraliser]].
#[[FSD]] -
#[[Shutdown Field Neutraliser]], [[Electronic Countermeasure]], [[Chaff]] - Temporarily misfires the
#[[Power Distributor]] - Temporarily
#[[Weapons]] - Randomly fires weapons without a pilot's control.
#[[Cargo Scoop]] - Jettisons cargo or uncontrollably opens and closes.
If a module malfunctions, the [[HUD]] will display a warning in the center of the [[Ship Canopy|canopy]]. This will thereafter be listed in notifications. If a Titan's pulse or a [[Scramble Spectrum]] / [[Pulse Disruptor]] hits the ship, it will show an orange triangle.
▲#Power Plant - Causing output to reduce for a half. Any modules will be offline from deploying [[Hardpoint]] due to insufficient power. With [[Module priority control|module pirority control]] feature, you can keep your modules online even if exceeding output power of 50%.
▲#[[FSD]] - Causing FSD to be temporarily disrupted. "Frame Shift Online" message appear on the info when FSD malfunction expired.
▲#[[Shutdown Field Neutraliser]] - Temporarily misfires the neutralised, reducing launch range.
▲#[[Power Distributor]] - Temporarily scramble the distributor, randomly changing pips every 1 second.
▲#[[Weapons]] - Randomly fires weapons without pilot's control.
▲==Indications of Malfunction==
==Trivia==
*Collisions cannot disable modules, because the modules are located inside the ship's hull.
*NPC ships don't seems to be affected by module malfunctions.
==Gallery==
<gallery>
</gallery>
== References ==
<references />
[[ru:Сбой модуля]]
[[Category:Guides]]
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