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*[[Auto Field-Maintenance Unit]]}}
 
'''Xeno HuntingHunter''' is a [[combat]]-related [[:Category:Careers|career]] that involves destroying [[Thargoid]] ships and surface craft. The [[Pilots Federation]] awards [[Combat Bond Voucher|Combat Bond Vouchers]] to any pilot who destroys Thargoids.
 
With theThe conclusion of the [[Second Thargoid War]] in 3310, theresulted galaxy has enteredin a briefpeaceful period. of peace - howeverHowever, skirmishes between Humans and Thargoids remain common in border areas, and with. [[System Colonisation|Colonization]] onnear theThargoid horizon,occupied space increases the prospect of further conflicts remains high. All Commanders should arm themselves with the special weapons and tactics needed to defeat this implacable foe, and prepare for the conflict to comeconflicts. This article contains a concise overview of Xeno Combat; for a step-by-step guide to Thargoid Combat, see the [[Thargoid Combat]] Guide.
 
'''Note:''' this article contains a concise overview of Xeno Combat. Check [[Thargoid Combat]] for a step-by-step guide.
 
==Thargoid Variants==
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*[[Alliance Chieftain]]
**UndisruptiveClassic AX Meta with good armour, cargo space, agility and firepower.▼
 
▲**Undisruptive AX Meta with good armour, cargo space, agility and firepower.
**The Chieftain is able to cold orbitting around Thargoid Interceptors while firing weapons toward Interceptors
**Its ample hardpoints allow for four Gauss Cannon in addition to a flak launcher and thermal vent beam laser. Its sister ship, the Alliance Challenger, provides more damage and hull at the cost of speed.
**However, it can feel 'jittery' and over-responsive, especially for newer players.
*[[Krait Mk II]]▼
** Favorite ship of maelstrom divers, and the AXI meta for AX Conflict Zones. ▼
**Offers substantial firepower and optional internals, while still maintaining good maneuverability. ▼
 
* [[Alliance Challenger]]
 
 
**Sister ship of the Chieftain.
**Slower alternative with higher damage output against an interceptor’s shields.
**Depending on preference, it have more raw hull than a standard Chieftain build.
**Its three medium hardpoints with good convergence make it a better platform for running modified Shard Cannons or Plasma Chargers.
 
▲*[[Krait Mk II]]
 
▲** Favorite ship of maelstrom divers.
▲**Offers substantial firepower and optional internals, while still maintaining good maneuverability.
 
*[[Python Mk II]]
 
** Have two variants as of [[Pre-built Ship]].
**The Stellar variant offer four [[Multi-cannon]]s and two [[Pulse Laser]]s while the Standard variant only offer two Pulse Lasers.
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**A little AX modification make the Python Mk II effective against Thargoids.
 
*[[Search and Rescue]] Support ships
 
*Support ships
 
**If you're in a [[Teams|team]], you can support other [[Commander]]s in your team and other Commanders can support you.
**Launch [[Repair Limpet Controller|repair limpet]] to regenerate a ship's hull.
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**Fire [[Beam Laser]] with [[Regeneration Sequence]] towards a fighting Commanders to regenerate their shield.
**Launch [[Decontamination Limpet Controller|decontamination limpet]] to remove caustic chemicals from a Commander.
 
 
==Common Mistakes==
Without a solid understanding of AX Mechanics it is very easy to make simple mistake when putting together an AX Ship. Here are some common mistakes people have made in the past… so you don’t have to!
 
===Point-Defence Turret===
Although it may seem like a good idea at first, point defence is hopelessly ineffective in Thargoid combat. [[Point Defence Turret|Point Defence]] will fire upon both caustic and Thargon missiles, but it is incapable of actually hittingdamaging them. On top of this, they also have a habit of shooting down friendly [[Remote Release Flak Launcher|Flak Launcher]] projectiles.
 
===Ship-Launched Fighter===
A somewhat controversial topic, as there are still some particular uses for these, however in. typicalTo AXmany fightspilots, [[Ship-Launched Fighters|Ship Launched Fighters]] (or SLFs) are more of a bother than they are a benefit. DueEspecially due to their paperextremely thinlackluster hulldurability, mediocre damage and laughable lifespan,they evenrequire a SLFfair in the handsamount of askill goodand pilot will still be less beneficialexperience to perhapsget usingany thatvalue samefrom modulethem, slotand forare sometypically moreseen armour.as Keep'niche', inand mindsomething that anis AImore pilotoften willfiddled alsowith beby takingexperienced aplayers cutlooking offor all profitsnew and rankentertaining obtainedgameplay. in the meantime too.
 
===Resistance===
Thargoid weapons deal absolute/primarily caustic damage, thismixed meanswith anysmall Thermal/Kinetic/Explosionamounts resistancesof onThermal eitherdamage. yourAny shieldsexplosive or hullkinetic willresistance dois nothingtherefore and be completely bypasseduseless. Focus only on absolute shield and hull values.
 
== Defeating a Thargoid==
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===Lightning Attack===
After the destruction of the first heart, Interceptors will begin to use their lightning when approaching within 800 m which will heavily damage your shields(~'''50x''' more to shields than hulls), render you immobile, and knock out your systems. Although your engines may still somewhat function, for a small period of time after the attack, you will struggle to build up speed as your ship will be under a braking effect, FA-OFF does not cancel out this effect. Glaives also possesses a lightning attack, which will recharge Glaive's shield when connect to a ship.
 
=== EMP Wave===
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===Thargon Swarm===
A Thargoid Interceptor will deploy Thargon drones, the amount of drone is depending on the variant of the Thargon sender. Thargoid will only deploy them once you have attracted them, which will open fire after then. Thargon drones are not passive, they will attack who attracted Thargoids. They can penetrate a ship's shield when hit, dealing direct hull damage. [[Point Defence Turret]] will fire upon these drones, but with zero damage. Only the [[Remote Release Flak Launcher|Flak Launcher]] can destroy these drones. Once a Thargoid's heart is destroyed, Thargoid takes time to commence an "enraged" status, which Hydra take a longest time. Thargoid in "enraged" status will replace a destroyed drone, which every drone destroyed will be replaced. Thargons will also activate a sucidal bombing run. If a secondary heart is destroyed while in enraged status, Thargon will return to normal status and the timer will be reset. If a secondary heart is destroyed while not in enraged status, the timer will reset.
 
 
===Secondary Weapons===
Thargoids have different variants. Therefore, different weapons. These are:
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*[[AX Multi-cannon]]
 
**Rapidly fires small calibre ammunition that is designed to damage Thargoid ships.
 
**Ineffective aganist human ships.
**The [[Enhanced AX Multi-cannon|enhanced variant]] of this weapon deals more damage, and the [[Azimuth Biotech|Azimuth]] variant of the enhanced one is armed with an [[Auto Loader]], which auto reload, deals more damage at the cost of higher power draw and thermal load.
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File:Anaconda Guide vs Thargoids -2024-
File:Titan Bomber Training For the Battle of Sol
File:Elite Dangerous - The Heart Within (machinima)
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