NPC: Difference between revisions

NPC types
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'''Non-Player Characters''' (aka '''NPCs''') are characters that are controlled by artificial intelligence.   
A '''NPC''' ('''N'''on-'''P'''layer '''C'''haracter) is any character that is generated by the [[Background Simulation]] and controlled by artificial intelligence (AI). These can be encountered and interacted with in-game. NPCs are either [[independent]] or affiliated with a particular [[:Category:Factions|faction]] and [[:Category:Power|power]].   


== Locations ==
== Locations ==
They are usually found in inhabited systems. NPCs may also be in [[Anarchy]] systems less frequently. Most NPCs are neutral and will attack when triggered. Fewer NPCs do not respond to attacks. NPCs can spawn around various signal sources or randomly in normal space.  
They are usually found in inhabited systems. NPCs may also be in [[Anarchy]] systems less frequently. Most NPCs are neutral and will attack when triggered. Fewer NPCs do not respond to attacks. NPCs can spawn around various signal sources or randomly in normal space.  
[[Elite Dangerous: Odyssey|Odyssey]] added [[On Foot|on-foot]] human NPCs. They are mainly at ground [[Settlement|Settlements]], planetary [[Unidentified Signal Source#USS types|Unidentified Signal Sources]], [[Concourse]] and [[Station|Stations]]. Interactions with them are limited.


==NPC types==
==NPC types==
There are many NPC types, these includes:
[[File:Security Guard with TK Aphelion.jpg|thumb|250px|Independent security guard with a TK Aphelion]]
A list of NPC types:
 
=== Civilian ===
These are most commonly pilots, workers and other non-combat focused personnel. They always carry a pistol and if they spot you trespassing or doing something [[Crime & Punishment|illegal]] they will engage you in combat.
 
=== Combatants ===
This is the broadest category, which includes all combat focused personnel. These will carry combat kits depending on their class. These are the sub-types:
 
==== Minor Faction ====
 
* They belong to a faction and are present on that faction's locations, killing them will lower your [[Reputation#Local, Minor Factions and Reputation|Reputation with their minor faction]] and will give you a small bounty (unless the faction has an anarchy government.)
 
==== Powerplay Power ====
 
* They belong to a certain [[:Category:Power|Power]] and are always present in a system with at least the [[Powerplay#System States|exploited state]], in any faction's settlement. Killing them will get you a small amount of [[Merits]].
 
=== Contacts ===
These are NPCs which are the vendors on stations or other [[:Category:Services and Contacts|Contacts]].


===Advanced Tactical Response===
===Advanced Tactical Response===
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{{Main|System Authority Vessel}}  
{{Main|System Authority Vessel}}  
These NPCs spawn around a [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc.  These authority vessels patrol a star system, scan ships and attack if you have a [[bounty]]. System Authority Vessels have different names depending on the star system's allegiance.
These NPCs spawn around a [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc.  These authority vessels patrol a star system, scan ships and attack if you have a [[bounty]]. System Authority Vessels have different names depending on the star system's allegiance.
== NPC Ranks ==
[[File:On-Foot_NPC_Nameplate.png|alt=Nameplate of an On-Foot NPC|thumb|269x269px|Nameplate of an On-Foot NPC.]]
The combatants have combat ranks which improve their shields, armor and weapons. You can find out the rank of an NPC, by pointing your mouse on it and looking either at the amount of their shield sections, or the rank icon to the left of their nameplate.
[[Category:Guides]]
[[Category:Characters]]