Interdiction: Difference between revisions

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[[File:InterdictMsgAlert.jpg|thumb|300px|Interdiction ALERT!|right]]
[[File:Interdiction_at_LHS_417_0223.jpg|thumb|300px|An interdicted ship on the verge of escaping]]
'''Interdiction''' is the process of using a [[Frame Shift Drive Interdictor]] to intercept another [[Ships|ship]] during [[supercruise]] travel. Interdictions can be caused by System Authority Vessels, [[Bounty Hunter]]s, [[Pirate]]s, and other players. An interdiction instigated by a [[Thargoid]] vessel while in [[hyperspace]] is known as a [[hyperdiction]].


[[File:InterdictMsg.jpg|thumb|300px|Security forces scanning for illicit cargo|right]]
== Overview ==
When an interdiction occurs, the interdictor and their victim engage in a brief tug-of-war: the interdictor must follow the victim and maintain the connection until the interdiction process completes, while the victim must either try to escape by closely following the designated escape vector to break the connection or submit to the interdiction by throttling down. The progress of the interdiction is indicated on both ships' [[HUD]]s by two parallel, synchronized meters. The blue meter will fill as a ship aligns with its target or the escape vector, while the red meter will fill as a ship fails to keep up with its target or escape vector.


[[File:CrimeScanMsg.jpg|thumb|300px|Security forces scanning for criminal status|right]]
Upon successfully interdicting, the victim of the interdiction drops out of supercruise mode into normal flight mode with a small amount of [[heat]] damage and their FSD locked into a lengthy cooldown; the interdictor will also suffer heat damage. If the victim submits to the interdiction at any time during the process by throttling down to zero, they and the interdictor will avoid the heat damage and experience a much shorter FSD cooldown. Players that struggle with escaping interdictions may find it easier to submit, and then immediately target another star system and attempt to jump when the shorter cooldown finishes to elude their pursuer; jumping to another system is recommended over returning to supercruiser as the interdicting ship's [[Mass Lock|Mass Lock Factor]] may interfere with FSD supercruise charging.


'''Interdiction''' is when your ship is intercepted by another vessel while you are in [[Supercruise|supercruise]] mode. When a ship is interdicted, it automatically drops out of supercruise mode and into normal flight mode. This could be by NPC security forces, bounty hunters, or pirates, currently in the beta phase. Plans to allow players to interdict each other are in the offing.
If an interdicting ship is successfully evaded by its intended victim, it will forcibly drop from supercruise and have to endure a FSD cooldown, which may give their target enough time to reach safety at a local [[station]] or jump to another system. The victim will remain in supercruise.


If you are interdicted by security forces it's usually because they want to scan your ship for illicit (illegal) cargo, and/or they want to scan to determine your criminal status. If either scan turns out to be positive they will open fire on your ship.
[[System Authority Vessel]]s will interdict only to scan for criminal status ([[Bounty|Bounties]]) and contraband ([[Illegal Goods]]/[[Stolen Goods]]). If either scan turns out positive then they will begin to open fire on the ship.


The same goes for bounty hunters. They will interdict you and scan your ship to determine your criminal status. Of course, they will open fire if any bounties are revealed.  
When [[Bounty Hunter]]s interdict a ship they will likewise scan it to determine its criminal status, and they will open fire if the scan reveals a bounty.


Pirates currently act in two ways when they interdict you. They can just show up and start firing on your ship, perhaps to encourage you to jettison some cargo in a bid to distract them and escape. Alternatively they can send you a message instructing you to, "Give up your cargo or die!" or something of a similar nature. Some pirates will scan your ship first before sending any messages. The end goal of the pirate is to relieve you of your cargo, and they do not generally care if you live or die during the process.
[[Pirate]]s seek to steal a ship's cargo and will exhibit one of four different behaviors after interdiction. They may open fire immediately to frighten the victim into jettisoning cargo. They may broadcast a threatening message and wait a few moments for cargo to be jettisoned, and open fire if the victim does not drop any cargo or attempts to flee. They may scan the victim's cargo before demanding it be jettisoned. Lastly, if the pirate finds their victim has no cargo or is only carrying Limpets, they will express disappointment and let the victim depart peacefully.


== Interdiction Tips ==
== Exploit vs honorable ==
Frontier considers it an exploit if you Alt+F4 to escape an interdiction. If you do it via the menu and the danger timer, that's permitted. You should wait out the 15 seconds timer to escape and jump away. To increase your chance to escape you need a strong shield to tank the attack such as an [[Imperial Cutter]] or [[Federal Corvette]]. You can pop chaff, fly evasively, don't fly in a straight line, as soon as FSD has cooled down you can line up for escape. When the FSD countdown starts you're invulnerable. It's considered dishonorable to close the game while being interdicted.


It's possible in the beta 1.03 to escape harm's way when being interdicted. There are many reasons for wanting to do so. For example, if you're in a larger ship with a full cargo of goods and you don't want to lose any of it because it can be very expensive to replace. Or, if you have a criminal record in another jurisdiction and don't wish to be penalised for it. Plus, nobody wants to be bullied by pirates.  
If a ship enters the exclusion zone of a star or planetary body while being interdicted, they will make an emergency drop out of supercruise along with the interdictor.


There's always the option to turn and fight during any interdiction. However, if space combat is not your forte here are a couple of solutions:
If the victim of an interdiction was in the process of charging their Frame Shift Drive for a hyperspace jump before the onset of the interdiction, the FSD will continue to charge and the victim can escape if their escape vector happens to align with the jump destination marker.


* As soon as you see the interdiction warning appear on your screen, press the [ESC] key. On the menu select SAVE AND QUIT TO MAIN MENU. When you log back in there will be no ships present except your own and you are free to continue to your destination.
==Development==
The [[Frame Shift Drive Interdictor]] was introduced in ''[[Elite Dangerous]]'' Beta 3.


* Alternatively, as soon as you are dropped out of [[Supercruise|supercruise]] align with your destination and hit the [[Boost Speed|boost]] button and instantly '''turn flight assist off'''. This will maintain your maximum boost speed giving you the opportunity to escape. Once your [[Frameshift Drive]] comes back online, supercruise away. Just as the drive finishes charging, let go of the boost button. Generally the NPCs will not catch up to you using this method.
== Videos ==
<gallery>
Elite_Dangerous_Guide_to_Interdiction
</gallery>


{{stub}}
== Gallery ==
<gallery>
InterdictMsgAlert.jpg|Interdiction ALERT!
InterdictMsg.jpg|Security forces scanning for illicit cargo
CrimeScanMsg.jpg|Security forces scanning for criminal status
PirateScanMsg.jpg|A pirate scanning for cargo in LHS 3262
</gallery>
 
[[Category:Gameplay]]
[[Category:Guides]]
[[ru:Перехват FSD]]