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==Usage==
==Usage==
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second and a high hull breach chance, but only multi-cannon has a [[Damage Falloff|damage drop-off]] at longer ranges. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.


Also, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.


Due to the similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire and are designed to be used against larger, more armoured ships), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage.
There are behavioral similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.
 
On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.


==Specifications==
==Specifications==
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! Integrity
! Integrity
! Power<br />Draw
! Power<br />Draw
! Distributor<br />Draw
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage
! Damage
!Projectile Speed
(m/s)
! Armour<br />Piercing
! Armour<br />Piercing
! ROF
! ROF
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! Thermal<br />Load/s
! Thermal<br />Load/s
! Ammo<br />magazine Size
! Ammo<br />magazine Size
! Ammo<br />Maximum
! Ammo<br />Max
! Value<br />(CR)
! Value<br />(CR)
|-
|-
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| 40
| 40
| 0.340
| 0.340
|0.46
| Fixed
| Fixed
| Kinetic
| 22.50
| 22.50
|1200
| 35
| 35
| 0.5
| 0.5
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| 1.40
| 1.40
| 6
| 6
| 100
| 120
| 21,000
| 21,000
|-
|-
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| 40
| 40
| 0.380
| 0.380
|0.48
| Gimbal
| Gimbal
| Kinetic
| 15.90
| 15.90
|1 000
| 35
| 35
| 0.5
| 0.5
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| 40
| 40
| 0.320
| 0.320
|0.22
| Turret
| Turret
| Kinetic
| 12.80
| 12.80
|1 000
| 35
| 35
| 0.4
| 0.4
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| 51
| 51
| 0.490
| 0.490
|0.70
| Fixed
| Fixed
| Kinetic
| 36.90
| 36.90
|1 051
| 50
| 50
| 0.5
| 0.5
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| 2.10
| 2.10
| 6
| 6
| 100
| 120
| 168,430
| 168,430
|-
|-
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| 51
| 51
| 0.540
| 0.540
|0.75
| Gimbal
| Gimbal
| Kinetic
| 25.50
| 25.50
|875
| 50
| 50
| 0.5
| 0.5
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| 51
| 51
| 0.450
| 0.450
|0.34
| Turret
| Turret
| Kinetic
| 19.80
| 19.80
|875
| 50
| 50
| 0.3
| 0.4
| 7.90
| 7.90
| 1.00
| 1.00
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| 64
| 64
| 0.670
| 0.670
|1.07
| Fixed
| Fixed
| Kinetic
| 55.60
| 55.60
|959
| 70
| 70
| 0.4
| 0.4
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| 3.20
| 3.20
| 6
| 6
| 100
| 120
| 675,200
| 675,200
|-
|-
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|64
|64
|0.750
|0.750
|1.14
|Gimbal
|Gimbal
|Kinetic
|37.40
|37.40
|800
|70
|70
|0.4
|0.4
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| 64
| 64
| 0.640
| 0.640
|0.53
| Turret
| Turret
| Kinetic
| 30.30
| 30.30
|800
| 70
| 70
| 0.3
| 0.3
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| 80
| 80
| 0.920
| 0.920
|1.61
| Fixed
| Fixed
| Kinetic
| 83.10
| 83.10
|900
| 90
| 90
| 0.4
| 0.4
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| 4.80
| 4.80
| 6
| 6
| 100
| 120
| 2,700,800
| 2,700,800
|-
|-
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| 80
| 80
| 1.030
| 1.030
|1.72
| Gimbal
| Gimbal
| Kinetic
| 56.60
| 56.60
|750
| 90
| 90
| 0.4
| 0.4
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{{WeaponNavbox}}
{{WeaponNavbox}}
[[ru:Орудие]]
[[ru:Орудие]]
[[zh:Cannon]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 16:47, 5 February 2026

File:Wpn c3 cannon.png
Class 3 Cannon

Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.

— In-Game Description

The Cannon is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.

Usage

Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.

Comparing cannons with multi-cannons, both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by Armour Hardness. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.

There are behavioral similarities between cannons and plasma accelerators (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.

On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.

Specifications

Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).

Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no Damage Falloff: they always do full damage regardless of range.

Class Rating Mass
(T)
Integrity Power
Draw
Distributor
Draw
Weapon
Mode
Damage Projectile Speed

(m/s)

Armour
Piercing
ROF DPS Thermal
Load/s
Ammo
magazine Size
Ammo
Max
Value
(CR)
1 D 2.00 40 0.340 0.46 Fixed 22.50 1200 35 0.5 11.30 1.40 6 120 21,000
1 E 2.00 40 0.380 0.48 Gimbal 15.90 1 000 35 0.5 8.30 1.30 5 100 42,200
1 F 2.00 40 0.320 0.22 Turret 12.80 1 000 35 0.4 5.50 0.70 5 100 506,400
2 D 4.00 51 0.490 0.70 Fixed 36.90 1 051 50 0.5 17.00 2.10 6 120 168,430
2 D 4.00 51 0.540 0.75 Gimbal 25.50 875 50 0.5 12.30 1.90 5 100 337,600
2 E 4.00 51 0.450 0.34 Turret 19.80 875 50 0.4 7.90 1.00 5 100 4,051,200
3 C 8.00 64 0.670 1.07 Fixed 55.60 959 70 0.4 23.40 3.20 6 120 675,200
3 C 8.00 64 0.750 1.14 Gimbal 37.40 800 70 0.4 16.50 2.90 5 100 1,350,400
3 D 8.00 64 0.640 0.53 Turret 30.30 800 70 0.3 11.20 1.60 5 100 16,204,800
4 B 16.00 80 0.920 1.61 Fixed 83.10 900 90 0.4 31.60 4.80 6 120 2,700,800
4 B 16.00 80 1.030 1.72 Gimbal 56.60 750 90 0.4 22.60 4.40 5 100 5,401,600

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
1 D, E Witchhaul Hornby Terminal
1 F Fujin Futen Starport
1 E, F Frigaha Aubakirov Orbital
1 E, F Eravate Cleve Hub
1 F Altair Solo Orbiter
2 D 78 Ursae Majoris Seddon Gateway
2 E, D V2213 Ophiuchii De Andrade Dock
3 C, D LHS 2637 Perez Ring
3 C, D Lugh Hartsfield Market
3 C, D V2213 Ophiuchii De Andrade Dock

Videos

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ru:Орудие zh:Cannon