Cannon: Difference between revisions

Added range, projectile speed and hull breach chance.
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[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]]
[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]]
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
The '''Cannon''' is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.


The '''Cannon''' is a projectile based weapon that fires large calibre rounds very similar to current day howitzers, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.  
==Usage==
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.


Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second and a high hull breach chance, but only multi-cannon has a [[Damage Falloff|damage drop-off]] at longer ranges. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small ammo clip size with a long reload time, making them one of the trickier type of weapons to use effectively.
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.


Also, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).
There are behavioral similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.


Due to the similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire and are designed to be used against larger, more armoured ships), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage.
On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.


==Specifications==
==Specifications==
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! Integrity
! Integrity
! Power<br />Draw
! Power<br />Draw
! Distributor<br />Draw
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage
! Damage
!Projectile Speed
(m/s)
! Armour<br />Piercing
! Armour<br />Piercing
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load/s
! Thermal<br />Load/s
! Ammo<br />Clip Size
! Ammo<br />magazine Size
! Ammo<br />Maximum
! Ammo<br />Max
! Value<br />(CR)
! Value<br />(CR)
|-
|-
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| 40
| 40
| 0.340
| 0.340
|0.46
| Fixed
| Fixed
| Kinetic
| 22.50
| 22.50
|1200
| 35
| 35
| 0.5
| 0.5
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| 1.40
| 1.40
| 6
| 6
| 100
| 120
| 21,000
| 21,000
|-
|-
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| 40
| 40
| 0.380
| 0.380
|0.48
| Gimbal
| Gimbal
| Kinetic
| 15.90
| 15.90
|1 000
| 35
| 35
| 0.5
| 0.5
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| 40
| 40
| 0.320
| 0.320
|0.22
| Turret
| Turret
| Kinetic
| 12.80
| 12.80
|1 000
| 35
| 35
| 0.4
| 0.4
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| 51
| 51
| 0.490
| 0.490
|0.70
| Fixed
| Fixed
| Kinetic
| 36.90
| 36.90
|1 051
| 50
| 50
| 0.5
| 0.5
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| 2.10
| 2.10
| 6
| 6
| 100
| 120
| 168,430
| 168,430
|-
|-
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| 51
| 51
| 0.540
| 0.540
|0.75
| Gimbal
| Gimbal
| Kinetic
| 25.50
| 25.50
|875
| 50
| 50
| 0.5
| 0.5
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| 51
| 51
| 0.450
| 0.450
|0.34
| Turret
| Turret
| Kinetic
| 19.80
| 19.80
|875
| 50
| 50
| 0.3
| 0.4
| 7.90
| 7.90
| 1.00
| 1.00
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| 64
| 64
| 0.670
| 0.670
|1.07
| Fixed
| Fixed
| Kinetic
| 55.60
| 55.60
|959
| 70
| 70
| 0.4
| 0.4
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| 3.20
| 3.20
| 6
| 6
| 100
| 120
| 675,200
| 675,200
|-
|-
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|64
|64
|0.750
|0.750
|1.14
|Gimbal
|Gimbal
|Kinetic
|37.40
|37.40
|800
|70
|70
|0.4
|0.4
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| 64
| 64
| 0.640
| 0.640
|0.53
| Turret
| Turret
| Kinetic
| 30.30
| 30.30
|800
| 70
| 70
| 0.3
| 0.3
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| 80
| 80
| 0.920
| 0.920
|1.61
| Fixed
| Fixed
| Kinetic
| 83.10
| 83.10
|900
| 90
| 90
| 0.4
| 0.4
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| 4.80
| 4.80
| 6
| 6
| 100
| 120
| 2,700,800
| 2,700,800
|-
|-
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| 80
| 80
| 1.030
| 1.030
|1.72
| Gimbal
| Gimbal
| Kinetic
| 56.60
| 56.60
|750
| 90
| 90
| 0.4
| 0.4
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|}
|}


== Engineer Modifications ==
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


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* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
=== Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
The following [[Experimental Effect]]s can be applied to this module:
* [[Auto Loader]]
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Dispersal Field]]
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* [[Force Shell]]
* [[Force Shell]]
* [[High Yield Shell]]
* [[High Yield Shell]]
* [[Thermal Cascade]]
* [[Oversized]]
* [[Stripped Down]]
* [[Flow Control]]
* [[Double Braced]]
* [[Multi-Servos]]


==Purchase Locations==
==Purchase Locations==
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{{WeaponNavbox}}
{{WeaponNavbox}}
[[ru:Орудие]]
[[zh:Cannon]]
[[Category:Weapons]]
[[Category:Weapons]]