Cannon: Difference between revisions
Added clip size of 6 for fixed cannons and mentions of armour piercing and breach damage mechanics. |
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[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]] |
[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]] |
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{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}} |
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}} |
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| ⚫ | |||
==Usage== |
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| ⚫ | |||
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes. |
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Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage |
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively. |
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There are behavioral similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon. |
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Also, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds). |
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On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine. |
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Due to the similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. |
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==Specifications== |
==Specifications== |
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Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D). |
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Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no [[Damage Falloff]]: they always do full damage regardless of range. |
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{| class="article-table sortable" style="text-align: center;" border="1" |
{| class="article-table sortable" style="text-align: center;" border="1" |
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|- |
|- |
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| Line 18: | Line 23: | ||
! Integrity |
! Integrity |
||
! Power<br />Draw |
! Power<br />Draw |
||
! Distributor<br />Draw |
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! Weapon<br />Mode |
! Weapon<br />Mode |
||
! Damage<br />Type |
|||
! Damage |
! Damage |
||
!Projectile Speed |
|||
(m/s) |
|||
! Armour<br />Piercing |
! Armour<br />Piercing |
||
! ROF |
! ROF |
||
! DPS |
! DPS |
||
! Thermal<br />Load/s |
! Thermal<br />Load/s |
||
! Ammo<br /> |
! Ammo<br />magazine Size |
||
! Ammo<br /> |
! Ammo<br />Max |
||
! Value<br />(CR) |
! Value<br />(CR) |
||
|- |
|- |
||
| Line 34: | Line 41: | ||
| 40 |
| 40 |
||
| 0.340 |
| 0.340 |
||
|0.46 |
|||
| Fixed |
| Fixed |
||
| Kinetic |
|||
| 22.50 |
| 22.50 |
||
|1200 |
|||
| 35 |
| 35 |
||
| 0.5 |
| 0.5 |
||
| Line 42: | Line 50: | ||
| 1.40 |
| 1.40 |
||
| 6 |
| 6 |
||
| |
| 120 |
||
| 21,000 |
| 21,000 |
||
|- |
|- |
||
| Line 50: | Line 58: | ||
| 40 |
| 40 |
||
| 0.380 |
| 0.380 |
||
|0.48 |
|||
| Gimbal |
| Gimbal |
||
| Kinetic |
|||
| 15.90 |
| 15.90 |
||
|1 000 |
|||
| 35 |
| 35 |
||
| 0.5 |
| 0.5 |
||
| Line 66: | Line 75: | ||
| 40 |
| 40 |
||
| 0.320 |
| 0.320 |
||
|0.22 |
|||
| Turret |
| Turret |
||
| Kinetic |
|||
| 12.80 |
| 12.80 |
||
|1 000 |
|||
| 35 |
| 35 |
||
| 0.4 |
| 0.4 |
||
| Line 82: | Line 92: | ||
| 51 |
| 51 |
||
| 0.490 |
| 0.490 |
||
|0.70 |
|||
| Fixed |
| Fixed |
||
| Kinetic |
|||
| 36.90 |
| 36.90 |
||
|1 051 |
|||
| 50 |
| 50 |
||
| 0.5 |
| 0.5 |
||
| Line 90: | Line 101: | ||
| 2.10 |
| 2.10 |
||
| 6 |
| 6 |
||
| |
| 120 |
||
| 168,430 |
| 168,430 |
||
|- |
|- |
||
| Line 98: | Line 109: | ||
| 51 |
| 51 |
||
| 0.540 |
| 0.540 |
||
|0.75 |
|||
| Gimbal |
| Gimbal |
||
| Kinetic |
|||
| 25.50 |
| 25.50 |
||
|875 |
|||
| 50 |
| 50 |
||
| 0.5 |
| 0.5 |
||
| Line 114: | Line 126: | ||
| 51 |
| 51 |
||
| 0.450 |
| 0.450 |
||
|0.34 |
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| Turret |
| Turret |
||
| Kinetic |
|||
| 19.80 |
| 19.80 |
||
|875 |
|||
| 50 |
| 50 |
||
| 0. |
| 0.4 |
||
| 7.90 |
| 7.90 |
||
| 1.00 |
| 1.00 |
||
| Line 130: | Line 143: | ||
| 64 |
| 64 |
||
| 0.670 |
| 0.670 |
||
|1.07 |
|||
| Fixed |
| Fixed |
||
| Kinetic |
|||
| 55.60 |
| 55.60 |
||
|959 |
|||
| 70 |
| 70 |
||
| 0.4 |
| 0.4 |
||
| Line 138: | Line 152: | ||
| 3.20 |
| 3.20 |
||
| 6 |
| 6 |
||
| |
| 120 |
||
| 675,200 |
| 675,200 |
||
|- |
|- |
||
| Line 146: | Line 160: | ||
|64 |
|64 |
||
|0.750 |
|0.750 |
||
|1.14 |
|||
|Gimbal |
|Gimbal |
||
|Kinetic |
|||
|37.40 |
|37.40 |
||
|800 |
|||
|70 |
|70 |
||
|0.4 |
|0.4 |
||
| Line 162: | Line 177: | ||
| 64 |
| 64 |
||
| 0.640 |
| 0.640 |
||
|0.53 |
|||
| Turret |
| Turret |
||
| Kinetic |
|||
| 30.30 |
| 30.30 |
||
|800 |
|||
| 70 |
| 70 |
||
| 0.3 |
| 0.3 |
||
| Line 178: | Line 194: | ||
| 80 |
| 80 |
||
| 0.920 |
| 0.920 |
||
|1.61 |
|||
| Fixed |
| Fixed |
||
| Kinetic |
|||
| 83.10 |
| 83.10 |
||
|900 |
|||
| 90 |
| 90 |
||
| 0.4 |
| 0.4 |
||
| Line 186: | Line 203: | ||
| 4.80 |
| 4.80 |
||
| 6 |
| 6 |
||
| |
| 120 |
||
| 2,700,800 |
| 2,700,800 |
||
|- |
|- |
||
| Line 194: | Line 211: | ||
| 80 |
| 80 |
||
| 1.030 |
| 1.030 |
||
|1.72 |
|||
| Gimbal |
| Gimbal |
||
| Kinetic |
|||
| 56.60 |
| 56.60 |
||
|750 |
|||
| 90 |
| 90 |
||
| 0.4 |
| 0.4 |
||
| Line 206: | Line 224: | ||
|} |
|} |
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== |
== Engineering == |
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This weapon can be modified by [[Engineers]] to enhance its abilities. |
This weapon can be modified by [[Engineers]] to enhance its abilities. |
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| Line 220: | Line 238: | ||
* [[Sturdy Weapon|Sturdy]] |
* [[Sturdy Weapon|Sturdy]] |
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=== |
=== Experimental Effects === |
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The following [[Experimental Effect]]s can be applied to this module: |
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Modifying this module can sometimes result in any one of the following special effects also being applied: |
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* [[Auto Loader]] |
* [[Auto Loader]] |
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* [[Dispersal Field]] |
* [[Dispersal Field]] |
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| Line 227: | Line 245: | ||
* [[Force Shell]] |
* [[Force Shell]] |
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* [[High Yield Shell]] |
* [[High Yield Shell]] |
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* [[Thermal Cascade]] |
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* [[Oversized]] |
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* [[Stripped Down]] |
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* [[Flow Control]] |
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* [[Double Braced]] |
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* [[Multi-Servos]] |
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==Purchase Locations== |
==Purchase Locations== |
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| Line 273: | Line 297: | ||
|De Andrade Dock |
|De Andrade Dock |
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|} |
|} |
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== Videos == |
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<gallery> |
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File:Assassin_Corvette_-_Built_For_The_Kill |
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</gallery> |
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== Gallery == |
== Gallery == |
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| Line 284: | Line 313: | ||
{{WeaponNavbox}} |
{{WeaponNavbox}} |
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[[ru:Орудие]] |
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[[zh:Cannon]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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Latest revision as of 16:47, 5 February 2026

Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.
— In-Game Description
The Cannon is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.
Usage
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.
Comparing cannons with multi-cannons, both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by Armour Hardness. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.
There are behavioral similarities between cannons and plasma accelerators (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.
On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.
Specifications
Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).
Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no Damage Falloff: they always do full damage regardless of range.
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Distributor Draw |
Weapon Mode |
Damage | Projectile Speed
(m/s) |
Armour Piercing |
ROF | DPS | Thermal Load/s |
Ammo magazine Size |
Ammo Max |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | 40 | 0.340 | 0.46 | Fixed | 22.50 | 1200 | 35 | 0.5 | 11.30 | 1.40 | 6 | 120 | 21,000 |
| 1 | E | 2.00 | 40 | 0.380 | 0.48 | Gimbal | 15.90 | 1 000 | 35 | 0.5 | 8.30 | 1.30 | 5 | 100 | 42,200 |
| 1 | F | 2.00 | 40 | 0.320 | 0.22 | Turret | 12.80 | 1 000 | 35 | 0.4 | 5.50 | 0.70 | 5 | 100 | 506,400 |
| 2 | D | 4.00 | 51 | 0.490 | 0.70 | Fixed | 36.90 | 1 051 | 50 | 0.5 | 17.00 | 2.10 | 6 | 120 | 168,430 |
| 2 | D | 4.00 | 51 | 0.540 | 0.75 | Gimbal | 25.50 | 875 | 50 | 0.5 | 12.30 | 1.90 | 5 | 100 | 337,600 |
| 2 | E | 4.00 | 51 | 0.450 | 0.34 | Turret | 19.80 | 875 | 50 | 0.4 | 7.90 | 1.00 | 5 | 100 | 4,051,200 |
| 3 | C | 8.00 | 64 | 0.670 | 1.07 | Fixed | 55.60 | 959 | 70 | 0.4 | 23.40 | 3.20 | 6 | 120 | 675,200 |
| 3 | C | 8.00 | 64 | 0.750 | 1.14 | Gimbal | 37.40 | 800 | 70 | 0.4 | 16.50 | 2.90 | 5 | 100 | 1,350,400 |
| 3 | D | 8.00 | 64 | 0.640 | 0.53 | Turret | 30.30 | 800 | 70 | 0.3 | 11.20 | 1.60 | 5 | 100 | 16,204,800 |
| 4 | B | 16.00 | 80 | 0.920 | 1.61 | Fixed | 83.10 | 900 | 90 | 0.4 | 31.60 | 4.80 | 6 | 120 | 2,700,800 |
| 4 | B | 16.00 | 80 | 1.030 | 1.72 | Gimbal | 56.60 | 750 | 90 | 0.4 | 22.60 | 4.40 | 5 | 100 | 5,401,600 |
Engineering
This weapon can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Experimental Effects
The following Experimental Effects can be applied to this module:
- Auto Loader
- Dispersal Field
- Smart Rounds
- Force Shell
- High Yield Shell
- Thermal Cascade
- Oversized
- Stripped Down
- Flow Control
- Double Braced
- Multi-Servos
Purchase Locations
| Class | Rating | System | Station |
|---|---|---|---|
| 1 | D, E | Witchhaul | Hornby Terminal |
| 1 | F | Fujin | Futen Starport |
| 1 | E, F | Frigaha | Aubakirov Orbital |
| 1 | E, F | Eravate | Cleve Hub |
| 1 | F | Altair | Solo Orbiter |
| 2 | D | 78 Ursae Majoris | Seddon Gateway |
| 2 | E, D | V2213 Ophiuchii | De Andrade Dock |
| 3 | C, D | LHS 2637 | Perez Ring |
| 3 | C, D | Lugh | Hartsfield Market |
| 3 | C, D | V2213 Ophiuchii | De Andrade Dock |
Videos
Gallery
-
Class 1 Cannon
-
Class 2 Cannon
-
Class 3 Cannon
-
Class 4 Cannon
-
Small Cannon, official art