Cannon: Difference between revisions

Overhauled entire write up. Fixed grammar errors. Removed redundant and misleading statement. Reordered the paragraphs. Expanded on comparisons with multi-cannon and plasma accelerator.
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[[File:SmallHPCannon.jpg|thumb]]
[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]]
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
The '''Cannon''' is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.


A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.  
==Usage==
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.


Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second, but only the multi-cannon has a damage drop-off at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.


Due to the similarities between the cannon and the [[Plasma Accelerator]] (both fire slow moving projectiles at a slow rate of fire), the cannon is a good substitute for pilots on a budget, since the cannon is both cheaper to buy and to rearm - cannon ammunition costs 20 credits per shot, which is 1/10th of the plasma accelerator's. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount.
There are behavioral similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.


==Munitions==
On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.
The cannon uses ammunition and therefore will need to be replenished at any station equipped with a "Re-arm" service by purchasing ammunition from the Munitions menu in the Starport Services. Alternatively, one can synthesize ammo from their inventory of materials. The cannon has a magazine size of 5, and max ammo size of 100.  


== Engineers ==
==Specifications==
This weapon can be modified by [[Engineers]] to enhance it's abilities.
Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).


=== Modifications ===
Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no [[Damage Falloff]]: they always do full damage regardless of range.
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[High Capacity Weapon|High capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Cannon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
 
=== Possible Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Smart Rounds]]
* [[Force Shell]]
* [[High Yield Shell]]
 
== Gallery ==
<gallery>
wpn_c1_cannon.png|Class 1 Cannon
wpn_c2_cannon.png|Class 2 Cannon
wpn_c3_cannon.png|Class 3 Cannon
wpn_c4_cannon.png|Class 4 Cannon
SmallHPCannon.jpg|Small Cannon, official art
</gallery>
 
==Specifications==
{| class="article-table sortable" style="text-align: center;" border="1"
{| class="article-table sortable" style="text-align: center;" border="1"
|-
|-
Line 50: Line 23:
! Integrity
! Integrity
! Power<br />Draw
! Power<br />Draw
! Distributor<br />Draw
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage
! Damage
! Armour<br />Pen
!Projectile Speed
(m/s)
! Armour<br />Piercing
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal<br />Load/s
! Ammo<br />Clip Size
! Ammo<br />magazine Size
! Ammo<br />Maximum
! Ammo<br />Max
! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || D || 2.00 || A || 0.340 || Fixed || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 21,100
| 1
| D
| 2.00
| 40
| 0.340
|0.46
| Fixed
| 22.50
|1200
| 35
| 0.5
| 11.30
| 1.40
| 6
| 120
| 21,000
|-
|-
| 1 || E || 2.00 || A || 0.380 || Gimbal || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 42,200
| 1
| E
| 2.00
| 40
| 0.380
|0.48
| Gimbal
| 15.90
|1 000
| 35
| 0.5
| 8.30
| 1.30
| 5
| 100
| 42,200
|-
|-
| 1 || F || 2.00 || A || 0.320 || Turret || Kinetic || 4 || A || 0.4 /s || 3 || 1 || 5 || 100 || 506,400
| 1
| F
| 2.00
| 40
| 0.320
|0.22
| Turret
| 12.80
|1 000
| 35
| 0.4
| 5.50
| 0.70
| 5
| 100
| 506,400
|-
|-
| 2 || D || 4.00 || A || 0.490 || Fixed || Kinetic || 6 || A || 0.5 /s || 4 || 1 || 5 || 100 || 168,430
| 2
| D
| 4.00
| 51
| 0.490
|0.70
| Fixed
| 36.90
|1 051
| 50
| 0.5
| 17.00
| 2.10
| 6
| 120
| 168,430
|-
|-
| 2 || D || 4.00 || A || 0.540 || Gimbal || Kinetic || 6 || A || 0.5 /s || 3 || 1 || 5 || 100 || 337,600
| 2
| D
| 4.00
| 51
| 0.540
|0.75
| Gimbal
| 25.50
|875
| 50
| 0.5
| 12.30
| 1.90
| 5
| 100
| 337,600
|-
|-
| 2 || E || 4.00 || A || 0.450 || Turret || Kinetic || 5 || A || 0.3 /s || 3 || 1 || 5 || 100 || 4,051,200
| 2
| E
| 4.00
| 51
| 0.450
|0.34
| Turret
| 19.80
|875
| 50
| 0.4
| 7.90
| 1.00
| 5
| 100
| 4,051,200
|-
|-
| 3 || C || 8.00 || A || 0.670 || Fixed || Kinetic || 7 || A || 0.4 /s || 4 || 2 || 5 || 100 || 675,200
| 3
| C
| 8.00
| 64
| 0.670
|1.07
| Fixed
| 55.60
|959
| 70
| 0.4
| 23.40
| 3.20
| 6
| 120
| 675,200
|-
|-
|3
|3
|C
|C
|8.00
|8.00
|A
|64
|0.750
|0.750
|1.14
|Gimbal
|Gimbal
|Kinetic
|37.40
|7
|800
|A
|70
|0.4 /s
|0.4
|4
|16.50
|1
|2.90
|5
|5
|100
|100
|1,350,400
|1,350,400
|-
|-
| 3 || D || 8.00 || A || 0.640 || Turret || Kinetic || 6 || A || 0.3 /s || 4 || 1 || 5 || 100 || 16,204,800
| 3
| D
| 8.00
| 64
| 0.640
|0.53
| Turret
| 30.30
|800
| 70
| 0.3
| 11.20
| 1.60
| 5
| 100
| 16,204,800
|-
|-
| 4 || B || 16.00 || A || 0.920 || Fixed || Kinetic || 9 || A || 0.4 /s || 5 || 2 || 5 || 100 || 2,700,800
| 4
| B
| 16.00
| 80
| 0.920
|1.61
| Fixed
| 83.10
|900
| 90
| 0.4
| 31.60
| 4.80
| 6
| 120
| 2,700,800
|-
|-
| 4 || B || 16.00 || A || 1.030 || Gimbal || Kinetic || 8 || A || 0.4 /s || 4 || 2 || 5 || 100 || 5,401,600
| 4
| B
| 16.00
| 80
| 1.030
|1.72
| Gimbal
| 56.60
|750
| 90
| 0.4
| 22.60
| 4.40
| 5
| 100
| 5,401,600
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[High Capacity Weapon|High capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Cannon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Smart Rounds]]
* [[Force Shell]]
* [[High Yield Shell]]
* [[Thermal Cascade]]
* [[Oversized]]
* [[Stripped Down]]
* [[Flow Control]]
* [[Double Braced]]
* [[Multi-Servos]]


==Purchase Locations==
==Purchase Locations==
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| 1 || E, F || Eravate || Cleve Hub
| 1 || E, F || Eravate || Cleve Hub
|-
|-
| 1 || F || Altair || Solo Orbiter
| 1
| F
| Altair
| Solo Orbiter
|-
|-
|2
|2
|D
|D
|78 URSAE MAJORIS
|78 Ursae Majoris
|Seddon Gateway
|Seddon Gateway
|-
|-
Line 142: Line 298:
|}
|}


* Buyable in nearly every high-tech station
== Videos ==
* This list requires expansion
<gallery>
File:Assassin_Corvette_-_Built_For_The_Kill
</gallery>
 
== Gallery ==
<gallery>
wpn_c1_cannon.png|Class 1 Cannon
wpn_c2_cannon.png|Class 2 Cannon
wpn_c3_cannon.png|Class 3 Cannon
wpn_c4_cannon.png|Class 4 Cannon
SmallHPCannon.jpg|Small Cannon, official art
</gallery>


{{WeaponNavbox}}
{{WeaponNavbox}}
[[ru:Орудие]]
[[zh:Cannon]]
[[Category:Weapons]]
[[Category:Weapons]]