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[[File:SmallHPCannon.jpg|thumb]]
[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]]
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
The '''Cannon''' is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.


A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.
==Usage==
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.


Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is a good weapon for people who cannot afford an 834k accelerator. Cannon ammunition is 20 credits per shot, which is 1/10th that of the Plasma Accelerator's.
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.


The cannon is currently available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is much slower than for [[Multi-cannon|multi-cannons]].
There are behavioral similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.


Fixed have the highest bullet speed, the bullet speed of turreted and gimballed is the same.
On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.


==Munitions==
==Specifications==
Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).
 
== Engineers ==
This weapon can be modified by [[Engineers]] to enhance it's abilities.


=== Modifications ===
Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no [[Damage Falloff]]: they always do full damage regardless of range.
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[High Capacity Weapon|High capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Cannon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
 
=== Possible Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Smart Rounds]]
* [[Force Shell]]
* [[High Yield Shell]]
 
== Gallery ==
<gallery>
wpn_c1_cannon.png|Class 1 Cannon
wpn_c2_cannon.png|Class 2 Cannon
wpn_c3_cannon.png|Class 3 Cannon
wpn_c4_cannon.png|Class 4 Cannon
SmallHPCannon.jpg|Small Cannon, official art
</gallery>
 
==Specifications==
{| class="article-table sortable" style="text-align: center;" border="1"
{| class="article-table sortable" style="text-align: center;" border="1"
|-
|-
Line 52: Line 23:
! Integrity
! Integrity
! Power<br />Draw
! Power<br />Draw
! Distributor<br />Draw
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage
! Damage
! Armour<br />Pen
!Projectile Speed
(m/s)
! Armour<br />Piercing
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal<br />Load/s
! Ammo<br />Clip Size
! Ammo<br />magazine Size
! Ammo<br />Maximum
! Ammo<br />Max
! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || D || 2.00 || A || 0.340 || Fixed || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 21,100
| 1
| D
| 2.00
| 40
| 0.340
|0.46
| Fixed
| 22.50
|1200
| 35
| 0.5
| 11.30
| 1.40
| 6
| 120
| 21,000
|-
|-
| 1 || E || 2.00 || A || 0.380 || Gimbal || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 42,200
| 1
| E
| 2.00
| 40
| 0.380
|0.48
| Gimbal
| 15.90
|1 000
| 35
| 0.5
| 8.30
| 1.30
| 5
| 100
| 42,200
|-
|-
| 1 || F || 2.00 || A || 0.320 || Turret || Kinetic || 4 || A || 0.4 /s || 3 || 1 || 5 || 100 || 506,400
| 1
| F
| 2.00
| 40
| 0.320
|0.22
| Turret
| 12.80
|1 000
| 35
| 0.4
| 5.50
| 0.70
| 5
| 100
| 506,400
|-
|-
| 2 || D || 4.00 || A || 0.490 || Fixed || Kinetic || 6 || A || 0.5 /s || 4 || 1 || 5 || 100 || 168,430
| 2
| D
| 4.00
| 51
| 0.490
|0.70
| Fixed
| 36.90
|1 051
| 50
| 0.5
| 17.00
| 2.10
| 6
| 120
| 168,430
|-
|-
| 2 || D || 4.00 || A || 0.540 || Gimbal || Kinetic || 6 || A || 0.5 /s || 3 || 1 || 5 || 100 || 337,600
| 2
| D
| 4.00
| 51
| 0.540
|0.75
| Gimbal
| 25.50
|875
| 50
| 0.5
| 12.30
| 1.90
| 5
| 100
| 337,600
|-
|-
| 2 || E || 4.00 || A || 0.450 || Turret || Kinetic || 5 || A || 0.3 /s || 3 || 1 || 5 || 100 || 4,051,200
| 2
| E
| 4.00
| 51
| 0.450
|0.34
| Turret
| 19.80
|875
| 50
| 0.4
| 7.90
| 1.00
| 5
| 100
| 4,051,200
|-
|-
| 3 || C || 8.00 || A || 0.670 || Fixed || Kinetic || 7 || A || 0.4 /s || 4 || 2 || 5 || 100 || 675,200
| 3
| C
| 8.00
| 64
| 0.670
|1.07
| Fixed
| 55.60
|959
| 70
| 0.4
| 23.40
| 3.20
| 6
| 120
| 675,200
|-
|-
|3
|3
|C
|C
|8.00
|8.00
|A
|64
|0.750
|0.750
|1.14
|Gimbal
|Gimbal
|Kinetic
|37.40
|7
|800
|A
|70
|0.4 /s
|0.4
|4
|16.50
|1
|2.90
|5
|5
|100
|100
|1,350,400
|1,350,400
|-
|-
| 3 || D || 8.00 || A || 0.640 || Turret || Kinetic || 6 || A || 0.3 /s || 4 || 1 || 5 || 100 || 16,204,800
| 3
| D
| 8.00
| 64
| 0.640
|0.53
| Turret
| 30.30
|800
| 70
| 0.3
| 11.20
| 1.60
| 5
| 100
| 16,204,800
|-
|-
| 4 || B || 16.00 || A || 0.920 || Fixed || Kinetic || 9 || A || 0.4 /s || 5 || 2 || 5 || 100 || 2,700,800
| 4
| B
| 16.00
| 80
| 0.920
|1.61
| Fixed
| 83.10
|900
| 90
| 0.4
| 31.60
| 4.80
| 6
| 120
| 2,700,800
|-
|-
| 4 || B || 16.00 || A || 1.030 || Gimbal || Kinetic || 8 || A || 0.4 /s || 4 || 2 || 5 || 100 || 5,401,600
| 4
| B
| 16.00
| 80
| 1.030
|1.72
| Gimbal
| 56.60
|750
| 90
| 0.4
| 22.60
| 4.40
| 5
| 100
| 5,401,600
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[High Capacity Weapon|High capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Cannon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
 
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Smart Rounds]]
* [[Force Shell]]
* [[High Yield Shell]]
* [[Thermal Cascade]]
* [[Oversized]]
* [[Stripped Down]]
* [[Flow Control]]
* [[Double Braced]]
* [[Multi-Servos]]


==Purchase Locations==
==Purchase Locations==
Line 116: Line 267:
| 1 || E, F || Eravate || Cleve Hub
| 1 || E, F || Eravate || Cleve Hub
|-
|-
| 1 || F || Altair || Solo Orbiter
| 1
| F
| Altair
| Solo Orbiter
|-
|-
|2
|2
|D
|D
|78 URSAE MAJORIS
|78 Ursae Majoris
|Seddon Gateway
|Seddon Gateway
|-
|-
Line 144: Line 298:
|}
|}


* Buyable in nearly every high-tech station
== Videos ==
* This list requires expansion
<gallery>
File:Assassin_Corvette_-_Built_For_The_Kill
</gallery>
 
== Gallery ==
<gallery>
wpn_c1_cannon.png|Class 1 Cannon
wpn_c2_cannon.png|Class 2 Cannon
wpn_c3_cannon.png|Class 3 Cannon
wpn_c4_cannon.png|Class 4 Cannon
SmallHPCannon.jpg|Small Cannon, official art
</gallery>


{{WeaponNavbox}}
{{WeaponNavbox}}
[[ru:Орудие]]
[[zh:Cannon]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 16:47, 5 February 2026

File:Wpn c3 cannon.png
Class 3 Cannon

Template:Quote The Cannon is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.

Usage

Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.

Comparing cannons with multi-cannons, both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by Armour Hardness. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.

There are behavioral similarities between cannons and plasma accelerators (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.

On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.

Specifications

Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).

Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no Damage Falloff: they always do full damage regardless of range.

Class Rating Mass
(T)
Integrity Power
Draw
Distributor
Draw
Weapon
Mode
Damage Projectile Speed

(m/s)

Armour
Piercing
ROF DPS Thermal
Load/s
Ammo
magazine Size
Ammo
Max
Value
(CR)
1 D 2.00 40 0.340 0.46 Fixed 22.50 1200 35 0.5 11.30 1.40 6 120 21,000
1 E 2.00 40 0.380 0.48 Gimbal 15.90 1 000 35 0.5 8.30 1.30 5 100 42,200
1 F 2.00 40 0.320 0.22 Turret 12.80 1 000 35 0.4 5.50 0.70 5 100 506,400
2 D 4.00 51 0.490 0.70 Fixed 36.90 1 051 50 0.5 17.00 2.10 6 120 168,430
2 D 4.00 51 0.540 0.75 Gimbal 25.50 875 50 0.5 12.30 1.90 5 100 337,600
2 E 4.00 51 0.450 0.34 Turret 19.80 875 50 0.4 7.90 1.00 5 100 4,051,200
3 C 8.00 64 0.670 1.07 Fixed 55.60 959 70 0.4 23.40 3.20 6 120 675,200
3 C 8.00 64 0.750 1.14 Gimbal 37.40 800 70 0.4 16.50 2.90 5 100 1,350,400
3 D 8.00 64 0.640 0.53 Turret 30.30 800 70 0.3 11.20 1.60 5 100 16,204,800
4 B 16.00 80 0.920 1.61 Fixed 83.10 900 90 0.4 31.60 4.80 6 120 2,700,800
4 B 16.00 80 1.030 1.72 Gimbal 56.60 750 90 0.4 22.60 4.40 5 100 5,401,600

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
1 D, E Witchhaul Hornby Terminal
1 F Fujin Futen Starport
1 E, F Frigaha Aubakirov Orbital
1 E, F Eravate Cleve Hub
1 F Altair Solo Orbiter
2 D 78 Ursae Majoris Seddon Gateway
2 E, D V2213 Ophiuchii De Andrade Dock
3 C, D LHS 2637 Perez Ring
3 C, D Lugh Hartsfield Market
3 C, D V2213 Ophiuchii De Andrade Dock

Videos

Template:WeaponNavbox ru:Орудие zh:Cannon