Cannon: Difference between revisions
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[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]] |
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{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}} |
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The '''Cannon''' is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it. |
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==Usage== |
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A '''cannon '''is a large projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. |
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Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes. |
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Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively. |
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Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. |
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There are behavioral similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon. |
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== Buying ammunition == |
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When all your cannon ammunition has been used up, you can replenish it by docking in a station and selecting the Fuel and Munitions menu. From the Munitions menu you can purchase a new stock of ammunition for your cannons. |
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On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine. |
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Ammunition costs 200 per unit, in this case one unit meaning 10 rounds (not clip size). So, replenishing all of your ammunition on one cannon costs 2100. |
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==Specifications== |
==Specifications== |
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Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D). |
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{| class="article-table sortable" border="1" style="text-align: center;" |
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Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no [[Damage Falloff]]: they always do full damage regardless of range. |
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{| class="article-table sortable" style="text-align: center;" border="1" |
|||
|- |
|- |
||
! Class |
! Class |
||
! Rating |
! Rating |
||
! Mass (T) |
! Mass<br />(T) |
||
! Integrity |
! Integrity |
||
! Power<br />Draw |
! Power<br />Draw |
||
! Distributor<br />Draw |
|||
! Weapon<br />Mode |
! Weapon<br />Mode |
||
! Damage<br />Type |
|||
! Damage |
! Damage |
||
!Projectile Speed |
|||
! Armour<br />Penetration |
|||
(m/s) |
|||
! Armour<br />Piercing |
|||
! ROF |
! ROF |
||
! DPS |
! DPS |
||
! Thermal<br />Load |
! Thermal<br />Load/s |
||
! Ammo<br /> |
! Ammo<br />magazine Size |
||
! Ammo<br /> |
! Ammo<br />Max |
||
! Value (CR) |
! Value<br />(CR) |
||
|- |
|- |
||
| 1 |
| 1 |
||
| D |
| D |
||
| 2.00 |
| 2.00 |
||
| |
| 40 |
||
| 0.340 |
| 0.340 |
||
|0.46 |
|||
| Fixed |
| Fixed |
||
| |
| 22.50 |
||
|1200 |
|||
| 5 |
|||
| |
| 35 |
||
| 0.5 |
| 0.5 |
||
| |
| 11.30 |
||
| 1 |
| 1.40 |
||
| |
| 6 |
||
| |
| 120 |
||
| 21, |
| 21,000 |
||
|- |
|- |
||
| 1 |
| 1 |
||
| E |
| E |
||
| 2.00 |
| 2.00 |
||
| |
| 40 |
||
| 0.380 |
| 0.380 |
||
|0.48 |
|||
| Gimbal |
| Gimbal |
||
| |
| 15.90 |
||
| |
|1 000 |
||
| |
| 35 |
||
| 0.5 |
| 0.5 |
||
| |
| 8.30 |
||
| 1 |
| 1.30 |
||
| 5 |
| 5 |
||
| 100 |
| 100 |
||
| Line 64: | Line 73: | ||
| F |
| F |
||
| 2.00 |
| 2.00 |
||
| |
| 40 |
||
| 0.320 |
| 0.320 |
||
|0.22 |
|||
| Turret |
| Turret |
||
| |
| 12.80 |
||
| |
|1 000 |
||
| |
| 35 |
||
| 0.4 |
| 0.4 |
||
| |
| 5.50 |
||
| |
| 0.70 |
||
| 5 |
| 5 |
||
| 100 |
| 100 |
||
| Line 80: | Line 90: | ||
| D |
| D |
||
| 4.00 |
| 4.00 |
||
| |
| 51 |
||
| 0.490 |
| 0.490 |
||
|0.70 |
|||
| Fixed |
| Fixed |
||
| |
| 36.90 |
||
|1 051 |
|||
| 50 |
|||
| 0.5 |
|||
| 17.00 |
|||
| 2.10 |
|||
| 6 |
| 6 |
||
| |
| 120 |
||
| 0.5 /s |
|||
| 4 |
|||
| 1 |
|||
| 5 |
|||
| 100 |
|||
| 168,430 |
| 168,430 |
||
|- |
|- |
||
| Line 96: | Line 107: | ||
| D |
| D |
||
| 4.00 |
| 4.00 |
||
| |
| 51 |
||
| 0.540 |
| 0.540 |
||
|0.75 |
|||
| Gimbal |
| Gimbal |
||
| |
| 25.50 |
||
| |
|875 |
||
| |
| 50 |
||
| 0.5 |
| 0.5 |
||
| |
| 12.30 |
||
| 1 |
| 1.90 |
||
| 5 |
| 5 |
||
| 100 |
| 100 |
||
| Line 112: | Line 124: | ||
| E |
| E |
||
| 4.00 |
| 4.00 |
||
| |
| 51 |
||
|0.450 |
| 0.450 |
||
|0.34 |
|||
|Turret |
|||
| Turret |
|||
|Kinetic |
|||
| 19.80 |
|||
|5 |
|||
| |
|875 |
||
| |
| 50 |
||
| 0.4 |
|||
| 7.90 |
|||
| 1.00 |
|||
| 5 |
|||
| 100 |
|||
| 4,051,200 |
|||
|- |
|||
| 3 |
|||
| C |
|||
| 8.00 |
|||
| 64 |
|||
| 0.670 |
|||
|1.07 |
|||
| Fixed |
|||
| 55.60 |
|||
|959 |
|||
| 70 |
|||
| 0.4 |
|||
| 23.40 |
|||
| 3.20 |
|||
| 6 |
|||
| 120 |
|||
| 675,200 |
|||
|- |
|||
|3 |
|3 |
||
| |
|C |
||
|8.00 |
|||
|64 |
|||
|0.750 |
|||
|1.14 |
|||
|Gimbal |
|||
|37.40 |
|||
|800 |
|||
|70 |
|||
|0.4 |
|||
|16.50 |
|||
|2.90 |
|||
|5 |
|5 |
||
|100 |
|100 |
||
| |
|1,350,400 |
||
|- |
|- |
||
| 3 |
| 3 |
||
| |
| D |
||
| 8.00 |
| 8.00 |
||
| |
| 64 |
||
|0. |
| 0.640 |
||
|0.53 |
|||
|Fixed |
|||
| Turret |
|||
|Kinetic |
|||
| 30.30 |
|||
|7 |
|||
| |
|800 |
||
| |
| 70 |
||
| 0.3 |
|||
|4 |
|||
| 11.20 |
|||
| 1.60 |
|||
| 5 |
|||
| 100 |
|||
| 16,204,800 |
|||
|- |
|||
| 4 |
|||
| B |
|||
| 16.00 |
|||
| 80 |
|||
| 0.920 |
|||
|1.61 |
|||
| Fixed |
|||
| 83.10 |
|||
|900 |
|||
| 90 |
|||
| 0.4 |
|||
| 31.60 |
|||
| 4.80 |
|||
| 6 |
|||
| 120 |
|||
| 2,700,800 |
|||
|- |
|||
| 4 |
|||
| B |
|||
| 16.00 |
|||
| 80 |
|||
| 1.030 |
|||
|1.72 |
|||
| Gimbal |
|||
| 56.60 |
|||
|750 |
|||
| 90 |
|||
| 0.4 |
|||
| 22.60 |
|||
| 4.40 |
|||
| 5 |
|||
| 100 |
|||
| 5,401,600 |
|||
|} |
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== Engineering == |
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This weapon can be modified by [[Engineers]] to enhance its abilities. |
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=== Modifications === |
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The following modifications can be applied to this module: |
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* [[Efficient Weapon|Efficient]] |
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* [[High Capacity Weapon|High capacity]] |
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* [[Lightweight Weapon|Lightweight]] |
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* [[Long Range Cannon|Long range]] |
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* [[Overcharged Weapon|Overcharged]] |
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* [[Rapid Fire Weapon|Rapid fire]] |
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* [[Short Range Weapon|Short range]] |
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* [[Sturdy Weapon|Sturdy]] |
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=== Experimental Effects === |
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The following [[Experimental Effect]]s can be applied to this module: |
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* [[Auto Loader]] |
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* [[Dispersal Field]] |
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* [[Smart Rounds]] |
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* [[Force Shell]] |
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* [[High Yield Shell]] |
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* [[Thermal Cascade]] |
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* [[Oversized]] |
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* [[Stripped Down]] |
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* [[Flow Control]] |
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* [[Double Braced]] |
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* [[Multi-Servos]] |
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==Purchase Locations== |
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{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;" |
|||
! Class |
|||
! Rating |
|||
! System |
|||
! Station |
|||
|- |
|||
| 1 || D, E || Witchhaul || Hornby Terminal |
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|- |
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| 1 || F || Fujin || Futen Starport |
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|- |
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| 1 || E, F || Frigaha || Aubakirov Orbital |
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|- |
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| 1 || E, F || Eravate || Cleve Hub |
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|- |
|||
| 1 |
|||
| F |
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| Altair |
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| Solo Orbiter |
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|- |
|||
|2 |
|2 |
||
| |
|D |
||
|78 Ursae Majoris |
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|100 |
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|Seddon Gateway |
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|675,200 |
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|- |
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|2 |
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|E, D |
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|V2213 Ophiuchii |
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|De Andrade Dock |
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|- |
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|3 |
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|C, D |
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|LHS 2637 |
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|Perez Ring |
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|- |
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|3 |
|||
|C, D |
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|Lugh |
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|Hartsfield Market |
|||
|- |
|||
|3 |
|||
|C, D |
|||
|V2213 Ophiuchii |
|||
|De Andrade Dock |
|||
|} |
|} |
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* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. |
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== Videos == |
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<gallery> |
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File:Assassin_Corvette_-_Built_For_The_Kill |
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</gallery> |
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== Gallery == |
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<gallery> |
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wpn_c1_cannon.png|Class 1 Cannon |
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wpn_c2_cannon.png|Class 2 Cannon |
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wpn_c3_cannon.png|Class 3 Cannon |
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wpn_c4_cannon.png|Class 4 Cannon |
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SmallHPCannon.jpg|Small Cannon, official art |
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</gallery> |
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{{WeaponNavbox}} |
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[[ru:Орудие]] |
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[[zh:Cannon]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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Latest revision as of 16:47, 5 February 2026

Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.
— In-Game Description
The Cannon is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.
Usage
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.
Comparing cannons with multi-cannons, both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by Armour Hardness. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.
There are behavioral similarities between cannons and plasma accelerators (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.
On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.
Specifications
Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).
Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no Damage Falloff: they always do full damage regardless of range.
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Distributor Draw |
Weapon Mode |
Damage | Projectile Speed
(m/s) |
Armour Piercing |
ROF | DPS | Thermal Load/s |
Ammo magazine Size |
Ammo Max |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | 40 | 0.340 | 0.46 | Fixed | 22.50 | 1200 | 35 | 0.5 | 11.30 | 1.40 | 6 | 120 | 21,000 |
| 1 | E | 2.00 | 40 | 0.380 | 0.48 | Gimbal | 15.90 | 1 000 | 35 | 0.5 | 8.30 | 1.30 | 5 | 100 | 42,200 |
| 1 | F | 2.00 | 40 | 0.320 | 0.22 | Turret | 12.80 | 1 000 | 35 | 0.4 | 5.50 | 0.70 | 5 | 100 | 506,400 |
| 2 | D | 4.00 | 51 | 0.490 | 0.70 | Fixed | 36.90 | 1 051 | 50 | 0.5 | 17.00 | 2.10 | 6 | 120 | 168,430 |
| 2 | D | 4.00 | 51 | 0.540 | 0.75 | Gimbal | 25.50 | 875 | 50 | 0.5 | 12.30 | 1.90 | 5 | 100 | 337,600 |
| 2 | E | 4.00 | 51 | 0.450 | 0.34 | Turret | 19.80 | 875 | 50 | 0.4 | 7.90 | 1.00 | 5 | 100 | 4,051,200 |
| 3 | C | 8.00 | 64 | 0.670 | 1.07 | Fixed | 55.60 | 959 | 70 | 0.4 | 23.40 | 3.20 | 6 | 120 | 675,200 |
| 3 | C | 8.00 | 64 | 0.750 | 1.14 | Gimbal | 37.40 | 800 | 70 | 0.4 | 16.50 | 2.90 | 5 | 100 | 1,350,400 |
| 3 | D | 8.00 | 64 | 0.640 | 0.53 | Turret | 30.30 | 800 | 70 | 0.3 | 11.20 | 1.60 | 5 | 100 | 16,204,800 |
| 4 | B | 16.00 | 80 | 0.920 | 1.61 | Fixed | 83.10 | 900 | 90 | 0.4 | 31.60 | 4.80 | 6 | 120 | 2,700,800 |
| 4 | B | 16.00 | 80 | 1.030 | 1.72 | Gimbal | 56.60 | 750 | 90 | 0.4 | 22.60 | 4.40 | 5 | 100 | 5,401,600 |
Engineering
This weapon can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Experimental Effects
The following Experimental Effects can be applied to this module:
- Auto Loader
- Dispersal Field
- Smart Rounds
- Force Shell
- High Yield Shell
- Thermal Cascade
- Oversized
- Stripped Down
- Flow Control
- Double Braced
- Multi-Servos
Purchase Locations
| Class | Rating | System | Station |
|---|---|---|---|
| 1 | D, E | Witchhaul | Hornby Terminal |
| 1 | F | Fujin | Futen Starport |
| 1 | E, F | Frigaha | Aubakirov Orbital |
| 1 | E, F | Eravate | Cleve Hub |
| 1 | F | Altair | Solo Orbiter |
| 2 | D | 78 Ursae Majoris | Seddon Gateway |
| 2 | E, D | V2213 Ophiuchii | De Andrade Dock |
| 3 | C, D | LHS 2637 | Perez Ring |
| 3 | C, D | Lugh | Hartsfield Market |
| 3 | C, D | V2213 Ophiuchii | De Andrade Dock |
Videos
Gallery
-
Class 1 Cannon
-
Class 2 Cannon
-
Class 3 Cannon
-
Class 4 Cannon
-
Small Cannon, official art