Cannon: Difference between revisions

Can get C6 Cannon at iBOotis
mNo edit summary
 
(94 intermediate revisions by 61 users not shown)
Line 1: Line 1:
A '''cannon '''is a large projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority.
[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]]
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
The '''Cannon''' is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.  


Currently the cannon is only available in a fixed version.
==Usage==
Cannons are a highly specialized weapon, designed for precision damage against modules and punching above their class with extremely high efficiency. In service of this design, they are dramatically more powerful in smaller sizes and on fixed mountings. Notably, cannons have different projectile velocities at different sizes.


This weapon is a bit like firing the plasma Accelerator. But with out the effect of damage. I got a C6 Cannon 200,000 CR and try it out in a high conflict Zone.
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage, but the similarities end there. Cannons are better as fixed weapons, while multicannons serve better on a gimballed mount. Multicannons are best at general hull damage, while cannons are more adept at module damage. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small magazine size with a long reload time, making them one of the trickier type of weapons to use effectively.
I found it not much good. Sold it off and replaced with a plasma Accelerator instead.


There are behavioral similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire). However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. In exchange, accelerators are dramatically less efficient, and serve as a less-specialized primary weapon.


On the whole, Cannons are a powerful weapon type if used correctly, but require a carefully-designed build and significant player skill to shine.


==Specifications==
Projectile speed varies from 1200 m/s (fixed 1D) to 800 m/s (turreted 3D).


==Specifications==
Maximum range is 3000m for class 1, 3500m for class 2, 4000m for class 3, and 4500m for class 4. There is no [[Damage Falloff]]: they always do full damage regardless of range.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 90%;"
{| class="article-table sortable" style="text-align: center;" border="1"
|+ 
|-
! Class
! Rating
! Mass<br />(T)
! Integrity
! Power<br />Draw
! Distributor<br />Draw
! Weapon<br />Mode
! Damage
!Projectile Speed
(m/s)
! Armour<br />Piercing
! ROF
! DPS
! Thermal<br />Load/s
! Ammo<br />magazine Size
! Ammo<br />Max
! Value<br />(CR)
|-
| 1
| D
| 2.00
| 40
| 0.340
|0.46
| Fixed
| 22.50
|1200
| 35
| 0.5
| 11.30
| 1.40
| 6
| 120
| 21,000
|-
| 1
| E
| 2.00
| 40
| 0.380
|0.48
| Gimbal
| 15.90
|1 000
| 35
| 0.5
| 8.30
| 1.30
| 5
| 100
| 42,200
|-
| 1
| F
| 2.00
| 40
| 0.320
|0.22
| Turret
| 12.80
|1 000
| 35
| 0.4
| 5.50
| 0.70
| 5
| 100
| 506,400
|-
| 2
| D
| 4.00
| 51
| 0.490
|0.70
| Fixed
| 36.90
|1 051
| 50
| 0.5
| 17.00
| 2.10
| 6
| 120
| 168,430
|-
| 2
| D
| 4.00
| 51
| 0.540
|0.75
| Gimbal
| 25.50
|875
| 50
| 0.5
| 12.30
| 1.90
| 5
| 100
| 337,600
|-
|-
! scope="col"|
| 2
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 90%;"
| E
|+Cannon
| 4.00
| 51
| 0.450
|0.34
| Turret
| 19.80
|875
| 50
| 0.4
| 7.90
| 1.00
| 5
| 100
| 4,051,200
|-
|-
! scope="col"|
| 3
! scope="col"|C1 (G)
| C
! scope="col"|C1 (T)
| 8.00
! scope="col"|C2
| 64
! scope="col"|C3 (G)
| 0.670
! scope="col"|C4
|1.07
! scope="col"|C4 (T)
| Fixed
! scope="col"|C6
| 55.60
|959
| 70
| 0.4
| 23.40
| 3.20
| 6
| 120
| 675,200
|-
|-
|Weight
|3
|4.00 t
|C
|4.00 t
|8.00
|4.00 t
|64
|9.00 t
|0.750
|9.00 t
|1.14
|
|Gimbal
|18.00 t
|37.40
|800
|70
|0.4
|16.50
|2.90
|5
|100
|1,350,400
|-
|-
|Power
| 3
|
| D
|
| 8.00
|34
| 64
|
| 0.640
|49
|0.53
|
| Turret
|67
| 30.30
|800
| 70
| 0.3
| 11.20
| 1.60
| 5
| 100
| 16,204,800
|-
|-
|Value
| 4
|
| B
|
| 16.00
|9,100<br />cr
| 80
|
| 0.920
|30,000<br />cr
|1.61
|
| Fixed
|218,400<br />cr
| 83.10
|900
| 90
| 0.4
| 31.60
| 4.80
| 6
| 120
| 2,700,800
|-
|-
|Available from
| 4
|
| B
|
| 16.00
|[[Asellus Primus]]<br />[[Chi Herculis]]<br />[[G 239-25]]<br />[[H Draconis]]<br />[[I Bootis]]<br />[[Ithaca]]<br />[[LFT 880]]<br />[[LHS 3006]]<br />[[Nang Ta-Khian]]<br />[[Surya]]<br />[[Rakapila]]<br />[[Ross 1051]]<br />[[Wyrd]]
| 80
|
| 1.030
|[[H Draconis]]<br />[[I Bootis]]<br />[[LHS 3262]]<br />[[Rakapila]]<br />[[Wyrd]]
|1.72
|
| Gimbal
|[[I Bootis]]
| 56.60
[[LFT 880]]
|750
| 90
| 0.4
| 22.60
| 4.40
| 5
| 100
| 5,401,600
|}
|}
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
=== Modifications ===
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[High Capacity Weapon|High capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Cannon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
=== Experimental Effects ===
The following [[Experimental Effect]]s can be applied to this module:
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Smart Rounds]]
* [[Force Shell]]
* [[High Yield Shell]]
* [[Thermal Cascade]]
* [[Oversized]]
* [[Stripped Down]]
* [[Flow Control]]
* [[Double Braced]]
* [[Multi-Servos]]
==Purchase Locations==
{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;"
! Class
! Rating
! System
! Station
|-
| 1 || D, E || Witchhaul || Hornby Terminal
|-
| 1 || F || Fujin  || Futen Starport
|-
| 1 || E, F || Frigaha || Aubakirov Orbital
|-
| 1 || E, F || Eravate || Cleve Hub
|-
| 1
| F
| Altair
| Solo Orbiter
|-
|2
|D
|78 Ursae Majoris
|Seddon Gateway
|-
|2
|E, D
|V2213 Ophiuchii
|De Andrade Dock
|-
|3
|C, D
|LHS 2637
|Perez Ring
|-
|3
|C, D
|Lugh
|Hartsfield Market
|-
|3
|C, D
|V2213 Ophiuchii
|De Andrade Dock
|}
|}
== Videos ==
<gallery>
File:Assassin_Corvette_-_Built_For_The_Kill
</gallery>
== Gallery ==
<gallery>
wpn_c1_cannon.png|Class 1 Cannon
wpn_c2_cannon.png|Class 2 Cannon
wpn_c3_cannon.png|Class 3 Cannon
wpn_c4_cannon.png|Class 4 Cannon
SmallHPCannon.jpg|Small Cannon, official art
</gallery>
{{WeaponNavbox}}
[[ru:Орудие]]
[[zh:Cannon]]
[[Category:Weapons]]