Supercruise: Difference between revisions

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hypercruise isn't SCO
 
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Supercruise uses the ship's Frame Shift Drive to [[:wikipedia:Alcubierre drive|compress space in front of the ship and expand it behind the ship]], essentially moving space around that ship. This negates any time dilation, as the ship is always traveling less than the speed of light relative to its "frame" of compressed space.
 
In supercruise, speeds are typically measured in multiples of the [[:wikipedia:Speed of light|speed of light]], (represented as '''c''') or in megameters per second, represented as '''Mm/s''' (1c = 300Mm/s). A ship that is traveling at 1c is therefore traveling at the speed of light. Speeds in supercruise are highly dependent on distances from large bodies of mass, and the maximum speed of 2001c is only possible at great distances from massive objects, requiring almost an hour of supercruise travel away of all stellar bodies.
 
It should be noted that in ''[[Elite Dangerous]]'', FTL travel is not subject to relativity; a ship's frame of time is always the same as to the surrounding universe.
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== Overcharging ==
[[File:Fun Shift Drive (Elite Dangerous)|thumb|right|200px]]
In [[Elite Dangerous: Odyssey|Odyssey]], ships may be fitted with the specialized [[Frame Shift Drive (SCO)]] that includes Supercruise Overcharge. They are designated with "(SCO)". and only available in a size that matches the ship's FSD housing - no larger, no smaller.These Itmodules can be overcharged during supercruise via the "Boost" button to enable acceleration up to hundreds6,000 times (depending on class and size of timesthe drive) the speed of light in mere seconds. Overcharging quickly results in great fuel usage and severe heat buildup, and may require the use of either additional [[Fuel Tank|Fuel Tanks]] or [[Heatsink Launcher|Heatsink Launchers]] to keep stable for longer periods of time. Frame- Shift Drives capable of overcharging are more expensive to purchase than standard drives but can still be boosted by [[Engineers|Engineering]].
 
3 ships are designed with SCO in mind. They have reduced drawbacks while utilizing it:
* [[Mandalay]]
* [[Python Mk II]]
* [[Type-8 Transporter]]
 
==Approaching a Starport in Supercruise==
# Manage your approach speeds.[[File:SUPER CRUISE TO STARPORTS LIKE A PRO - Flight Tutorial-0|thumb|right|200px]]
# Maintain a correct approach vector in relation to the station's orbit.
# Align to the station's airlock face before dropping out.
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# Crossing an "IMPACT" surface while traveling faster than 1 Mm/s. This case invokes a 10-second cooldown instead of a 40-second cooldown.
# Disabling your thrusters or FSD while in Supercruise will also result in an Emergency Drop.
# Fuel Reserve reaches 5%
#
#
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* Maximum Supercruise speed (when not affected by stellar bodies) is 2,001c and takes 57 min to reach.[[File:From HR 7729 to HIP 99940.jpg|thumb|Supercruised to another system.]]
** It would take 4h 22m 51s to travel 1 light year at maximum Supercruise speed.
* Using Supercruise to attempt to travel between systems will just result in you traveling a very long distance, as you '''will not''' actually switch which system you are in, as you currently '''cannot '''change systems using Supercruise. The game is unable to lazyload a new starsystem for you, only troughthrough a "loading screen".
* QUICKER SUPERCRUISE: To get to your destination as fast as possible you need to manage the countdown timer (under the icon) versus your throttle instead of watching the bars on the left.
** Keep your throttle at 100% until the timer reaches 7 seconds, then throttle back to 75% (marked by the blue sector on your throttle gauge). If you're flying next to a celestial body on your way to your destination.
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File:SUPER CRUISE TO STARPORTS LIKE A PRO - Flight Tutorial-0
File:Elite Dangerous Tutorial Fast Supercruise Travel
File:Elite Dangerous - Enable Supercruise Manually
File:Fun Shift Drive (Elite Dangerous)
File:Beginner's Guide to Maneuvering, Supercruise Quick Drop, SCO, and Quick Auto Dock - Elite Dangerous
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